typedef SkFlattenable INHERITED;
};
-#include "SkShader.h"
-
-class SkFilterShader : public SkShader {
-public:
- SkFilterShader(SkShader* shader, SkColorFilter* filter);
- virtual ~SkFilterShader();
-
- // override
- virtual uint32_t getFlags();
- virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix);
- virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
- virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
- virtual void beginSession();
- virtual void endSession();
-
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
-
-protected:
- SkFilterShader(SkFlattenableReadBuffer& );
- virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
-
-private:
- SkShader* fShader;
- SkColorFilter* fFilter;
-
- typedef SkShader INHERITED;
-};
-
#endif
#include "SkAntiRun.h"
#include "SkColor.h"
#include "SkColorFilter.h"
+#include "SkFilterShader.h"
#include "SkMask.h"
#include "SkMaskFilter.h"
#include "SkTemplatesPriv.h"
-
/*
* Copyright 2006 The Android Open Source Project
*
* found in the LICENSE file.
*/
-
#include "SkColorFilter.h"
+#include "SkFilterShader.h"
#include "SkShader.h"
#include "SkUnPreMultiply.h"
--- /dev/null
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkFilterShader_DEFINED
+#define SkFilterShader_DEFINED
+
+#include "SkShader.h"
+
+class SkColorFilter;
+
+class SkFilterShader : public SkShader {
+public:
+ SkFilterShader(SkShader* shader, SkColorFilter* filter);
+ virtual ~SkFilterShader();
+
+ // override
+ virtual uint32_t getFlags();
+ virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix);
+ virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
+ virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
+ virtual void beginSession();
+ virtual void endSession();
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
+
+protected:
+ SkFilterShader(SkFlattenableReadBuffer& );
+ virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
+
+private:
+ SkShader* fShader;
+ SkColorFilter* fFilter;
+
+ typedef SkShader INHERITED;
+};
+
+#endif
+#include "SkBitmap.h"
#include "SkColorPriv.h"
#include "SkTableColorFilter.h"
#include "SkUnPreMultiply.h"