static const uint64_t kAArch64_ShadowOffset64 = 1ULL << 36;
static const uint64_t kFreeBSD_ShadowOffset32 = 1ULL << 30;
static const uint64_t kFreeBSD_ShadowOffset64 = 1ULL << 46;
+static const uint64_t kNetBSD_ShadowOffset32 = 1ULL << 30;
static const uint64_t kNetBSD_ShadowOffset64 = 1ULL << 46;
static const uint64_t kPS4CPU_ShadowOffset64 = 1ULL << 40;
static const uint64_t kWindowsShadowOffset32 = 3ULL << 28;
Mapping.Offset = kMIPS32_ShadowOffset32;
else if (IsFreeBSD)
Mapping.Offset = kFreeBSD_ShadowOffset32;
+ else if (IsNetBSD)
+ Mapping.Offset = kNetBSD_ShadowOffset32;
else if (IsIOS)
// If we're targeting iOS and x86, the binary is built for iOS simulator.
Mapping.Offset = IsX86 ? kIOSSimShadowOffset32 : kIOSShadowOffset32;