ShaderRenderCase: minor style fixes (indentation)
authorPeter Gal <pgal.u-szeged@partner.samsung.com>
Thu, 22 Oct 2015 16:47:00 +0000 (18:47 +0200)
committerPeter Gal <pgal.u-szeged@partner.samsung.com>
Thu, 12 Nov 2015 18:54:16 +0000 (19:54 +0100)
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp

index 9a597cd..50914cd 100644 (file)
@@ -797,7 +797,7 @@ Move<VkImage> ShaderRenderCaseInstance::createImage2D (const tcu::Texture2D&        tex
        const DeviceInterface&  vk                                      = m_context.getDeviceInterface();
        const deUint32                  queueFamilyIndex        = m_context.getUniversalQueueFamilyIndex();
 
-       const VkImageCreateInfo imageCreateInfo =
+       const VkImageCreateInfo imageCreateInfo         =
        {
                VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,                                            // VkStructureType                      sType;
                DE_NULL,                                                                                                        // const void*                          pnext;
@@ -816,17 +816,17 @@ Move<VkImage> ShaderRenderCaseInstance::createImage2D (const tcu::Texture2D&      tex
                VK_IMAGE_LAYOUT_UNDEFINED,                                                                      // VkImageLayout                        initialLayout;
        };
 
-       Move<VkImage> vkTexture = createImage(vk, vkDevice, &imageCreateInfo);
+       Move<VkImage>                   vkTexture                       = createImage(vk, vkDevice, &imageCreateInfo);
        return vkTexture;
 }
 
 de::MovePtr<Allocation> ShaderRenderCaseInstance::uploadImage2D (const tcu::Texture2D& refTexture,
                                                                                                                                 const VkImage&                 vkTexture)
 {
-       const VkDevice                          vkDevice                        = m_context.getDevice();
-       const DeviceInterface&          vk                                      = m_context.getDeviceInterface();
+       const VkDevice                          vkDevice        = m_context.getDevice();
+       const DeviceInterface&          vk                      = m_context.getDeviceInterface();
 
-       de::MovePtr<Allocation>         allocation              = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, vkTexture), MemoryRequirement::HostVisible);
+       de::MovePtr<Allocation>         allocation      = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, vkTexture), MemoryRequirement::HostVisible);
        VK_CHECK(vk.bindImageMemory(vkDevice, vkTexture, allocation->getMemory(), allocation->getOffset()));
 
        const VkImageSubresource        subres                          =
@@ -839,8 +839,8 @@ de::MovePtr<Allocation> ShaderRenderCaseInstance::uploadImage2D (const tcu::Text
        VkSubresourceLayout layout;
        VK_CHECK(vk.getImageSubresourceLayout(vkDevice, vkTexture, &subres, &layout));
 
-       tcu::ConstPixelBufferAccess access = refTexture.getLevel(0);
-       tcu::PixelBufferAccess destAccess(refTexture.getFormat(), refTexture.getWidth(), refTexture.getHeight(), 1, allocation->getHostPtr());
+       tcu::ConstPixelBufferAccess     access          = refTexture.getLevel(0);
+       tcu::PixelBufferAccess          destAccess      (refTexture.getFormat(), refTexture.getWidth(), refTexture.getHeight(), 1, allocation->getHostPtr());
 
        tcu::copy(destAccess, access);
 
@@ -1152,14 +1152,14 @@ void ShaderRenderCaseInstance::setupDefaultInputs (const QuadGrid& quadGrid)
 
 void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& quadGrid)
 {
-       const VkDevice                          vkDevice                        = m_context.getDevice();
-       const DeviceInterface&          vk                                      = m_context.getDeviceInterface();
-       const VkQueue                           queue                           = m_context.getUniversalQueue();
-       const deUint32                          queueFamilyIndex        = m_context.getUniversalQueueFamilyIndex();
+       const VkDevice                                                                          vkDevice                                        = m_context.getDevice();
+       const DeviceInterface&                                                          vk                                                      = m_context.getDeviceInterface();
+       const VkQueue                                                                           queue                                           = m_context.getUniversalQueue();
+       const deUint32                                                                          queueFamilyIndex                        = m_context.getUniversalQueueFamilyIndex();
 
        // Create color image
        {
-               const VkImageCreateInfo colorImageParams =
+               const VkImageCreateInfo                                                 colorImageParams                        =
                {
                        VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,                                                                            // VkStructureType              sType;
                        DE_NULL,                                                                                                                                        // const void*                  pNext;
@@ -1187,7 +1187,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create color attachment view
        {
-               const VkImageViewCreateInfo colorImageViewParams =
+               const VkImageViewCreateInfo                                             colorImageViewParams            =
                {
                        VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,                       // VkStructureType                      sType;
                        DE_NULL,                                                                                        // const void*                          pNext;
@@ -1215,7 +1215,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create render pass
        {
-               const VkAttachmentDescription colorAttachmentDescription =
+               const VkAttachmentDescription                                   attachmentDescription           =
                {
                        VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,                       // VkStructureType                              sType;
                        DE_NULL,                                                                                        // const void*                                  pNext;
@@ -1230,13 +1230,13 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        0u,                                                                                                     // VkAttachmentDescriptorFlags  flags;
                };
 
-               const VkAttachmentReference colorAttachmentReference =
+               const VkAttachmentReference                                             attachmentReference                     =
                {
                        0u,                                                                                                     // deUint32                     attachment;
                        VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL                        // VkImageLayout        layout;
                };
 
-               const VkSubpassDescription subpassDescription =
+               const VkSubpassDescription                                              subpassDescription                      =
                {
                        VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,                          // VkStructureType                              sType;
                        DE_NULL,                                                                                        // constvoid*                                   pNext;
@@ -1245,19 +1245,19 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        0u,                                                                                                     // deUint32                                             inputCount;
                        DE_NULL,                                                                                        // constVkAttachmentReference*  pInputAttachments;
                        1u,                                                                                                     // deUint32                                             colorCount;
-                       &colorAttachmentReference,                                                      // constVkAttachmentReference*  pColorAttachments;
+                       &attachmentReference,                                                           // constVkAttachmentReference*  pColorAttachments;
                        DE_NULL,                                                                                        // constVkAttachmentReference*  pResolveAttachments;
                        { ~0u, VK_IMAGE_LAYOUT_GENERAL },                                       // VkAttachmentReference                depthStencilAttachment;
                        0u,                                                                                                     // deUint32                                             preserveCount;
                        DE_NULL                                                                                         // constVkAttachmentReference*  pPreserveAttachments;
                };
 
-               const VkRenderPassCreateInfo renderPassParams =
+               const VkRenderPassCreateInfo                                    renderPassParams                        =
                {
                        VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,                      // VkStructureType                                      sType;
                        DE_NULL,                                                                                        // const void*                                          pNext;
                        1u,                                                                                                     // deUint32                                                     attachmentCount;
-                       &colorAttachmentDescription,                                            // const VkAttachmentDescription*       pAttachments;
+                       &attachmentDescription,                                                         // const VkAttachmentDescription*       pAttachments;
                        1u,                                                                                                     // deUint32                                                     subpassCount;
                        &subpassDescription,                                                            // const VkSubpassDescription*          pSubpasses;
                        0u,                                                                                                     // deUint32                                                     dependencyCount;
@@ -1269,7 +1269,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create framebuffer
        {
-               const VkFramebufferCreateInfo framebufferParams =
+               const VkFramebufferCreateInfo                                   framebufferParams                       =
                {
                        VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,                      // VkStructureType                              sType;
                        DE_NULL,                                                                                        // const void*                                  pNext;
@@ -1304,7 +1304,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create pipeline layout
        {
-               const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+               const VkPipelineLayoutCreateInfo                                pipelineLayoutParams            =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,          // VkStructureType                              sType;
                        DE_NULL,                                                                                        // const void*                                  pNext;
@@ -1322,7 +1322,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                m_vertexShaderModule    = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert"), 0);
                m_fragmentShaderModule  = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("frag"), 0);
 
-               const VkShaderCreateInfo vertexShaderParams =
+               const VkShaderCreateInfo                                                vertexShaderParams                      =
                {
                        VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,                   // VkStructureType              sType;
                        DE_NULL,                                                                                // const void*                  pNext;
@@ -1332,7 +1332,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        VK_SHADER_STAGE_VERTEX,                                                 // VkShaderStage                stage;
                };
 
-               const VkShaderCreateInfo fragmentShaderParams =
+               const VkShaderCreateInfo                                                fragmentShaderParams            =
                {
                        VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,                   // VkStructureType              sType;
                        DE_NULL,                                                                                // const void*                  pNext;
@@ -1348,7 +1348,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create pipeline
        {
-               const VkPipelineShaderStageCreateInfo shaderStageParams[2] =
+               const VkPipelineShaderStageCreateInfo                   shaderStageParams[2]            =
                {
                        {
                                VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,            // VkStructureType                              sType;
@@ -1373,7 +1373,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                // Add base attributes
                setupDefaultInputs(quadGrid);
 
-               const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
+               const VkPipelineVertexInputStateCreateInfo              vertexInputStateParams          =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,              // VkStructureType                                                      sType;
                        DE_NULL,                                                                                                                // const void*                                                          pNext;
@@ -1383,7 +1383,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        &m_vertexattributeDescription[0],                                                               // const VkVertexInputAttributeDescription*     pVertexAttributeDescriptions;
                };
 
-               const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
+               const VkPipelineInputAssemblyStateCreateInfo    inputAssemblyStateParams        =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,    // VkStructureType              sType;
                        DE_NULL,                                                                                                                // const void*                  pNext;
@@ -1391,7 +1391,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        false                                                                                                                   // VkBool32                             primitiveRestartEnable;
                };
 
-               const VkViewport viewport =
+               const VkViewport                                                                viewport                                        =
                {
                        0.0f,                                           // float        originX;
                        0.0f,                                           // float        originY;
@@ -1401,7 +1401,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        1.0f                                            // float        maxDepth;
                };
 
-               const VkRect2D scissor =
+               const VkRect2D                                                                  scissor                                         =
                {
                        {
                                0u,                                     // deUint32     x;
@@ -1413,7 +1413,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        },                                                      // VkExtent2D   extent;
                };
 
-               const VkPipelineViewportStateCreateInfo viewportStateParams =
+               const VkPipelineViewportStateCreateInfo                 viewportStateParams                     =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,                  // VkStructureType              sType;
                        DE_NULL,                                                                                                                // const void*                  pNext;
@@ -1423,7 +1423,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        &scissor,                                                                                                               // const VkRect2D*              pScissors;
                };
 
-               const VkPipelineRasterStateCreateInfo rasterStateParams =
+               const VkPipelineRasterStateCreateInfo                   rasterStateParams                       =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,                    // VkStructureType      sType;
                        DE_NULL,                                                                                                                // const void*          pNext;
@@ -1439,7 +1439,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        1.0f,                                                                                                                   // float                        lineWidth;
                };
 
-               const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
+               const VkPipelineColorBlendAttachmentState               colorBlendAttachmentState       =
                {
                        false,                                                                                                                                          // VkBool32                     blendEnable;
                        VK_BLEND_ONE,                                                                                                                           // VkBlend                      srcBlendColor;
@@ -1451,7 +1451,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT | VK_CHANNEL_A_BIT       // VkChannelFlags       channelWriteMask;
                };
 
-               const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
+               const VkPipelineColorBlendStateCreateInfo               colorBlendStateParams           =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,       // VkStructureType                                                              sType;
                        DE_NULL,                                                                                                        // const void*                                                                  pNext;
@@ -1464,7 +1464,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        { 0.0f, 0.0f, 0.0f, 0.0f },                                                                     // float                                                                                blendConst[4];
                };
 
-               const VkPipelineDynamicStateCreateInfo dynamicStateInfo =
+               const VkPipelineDynamicStateCreateInfo                  dynamicStateInfo                        =
                {
                        VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,           // VkStructureType                              sType;
                        DE_NULL,                                                                                                        // const void*                                  pNext;
@@ -1472,7 +1472,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        DE_NULL                                                                                                         // const VkDynamicState*                pDynamicStates;
                };
 
-               const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
+               const VkGraphicsPipelineCreateInfo                              graphicsPipelineParams          =
                {
                        VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,        // VkStructureType                                                                      sType;
                        DE_NULL,                                                                                        // const void*                                                                          pNext;
@@ -1500,8 +1500,8 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create vertex indices buffer
        {
-               const VkDeviceSize indiceBufferSize = quadGrid.getNumTriangles() * 3 * sizeof(deUint16);
-               const VkBufferCreateInfo indiceBufferParams =
+               const VkDeviceSize                                                              indiceBufferSize                        = quadGrid.getNumTriangles() * 3 * sizeof(deUint16);
+               const VkBufferCreateInfo                                                indiceBufferParams                      =
                {
                        VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,           // VkStructureType              sType;
                        DE_NULL,                                                                        // const void*                  pNext;
@@ -1525,7 +1525,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create command pool
        {
-               const VkCmdPoolCreateInfo cmdPoolParams =
+               const VkCmdPoolCreateInfo                                               cmdPoolParams                           =
                {
                        VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO,         // VkStructureType              sType;
                        DE_NULL,                                                                        // const void*                  pNext;
@@ -1538,7 +1538,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create command buffer
        {
-               const VkCmdBufferCreateInfo cmdBufferParams =
+               const VkCmdBufferCreateInfo                                             cmdBufferParams                         =
                {
                        VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,       // VkStructureType                      sType;
                        DE_NULL,                                                                        // const void*                          pNext;
@@ -1547,7 +1547,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        0u                                                                                      // VkCmdBufferCreateFlags       flags;
                };
 
-               const VkCmdBufferBeginInfo cmdBufferBeginInfo =
+               const VkCmdBufferBeginInfo                                              cmdBufferBeginInfo                      =
                {
                        VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,        // VkStructureType                      sType;
                        DE_NULL,                                                                        // const void*                          pNext;
@@ -1557,7 +1557,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        DE_NULL                                                                         // VkFramebuffer                        framebuffer;
                };
 
-               const VkClearValue clearValues =
+               const VkClearValue                                                              clearValues                                     =
                {
                        m_clearColor.x(),
                        m_clearColor.y(),
@@ -1565,7 +1565,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        m_clearColor.w(),
                };
 
-               const VkRenderPassBeginInfo renderPassBeginInfo =
+               const VkRenderPassBeginInfo                                             renderPassBeginInfo                     =
                {
                        VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO        ,       // VkStructureType              sType;
                        DE_NULL,                                                                                // const void*                  pNext;
@@ -1628,7 +1628,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Create fence
        {
-               const VkFenceCreateInfo fenceParams =
+               const VkFenceCreateInfo                                                 fenceParams                                     =
                {
                        VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,    // VkStructureType              sType;
                        DE_NULL,                                                                // const void*                  pNext;
@@ -1646,8 +1646,8 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
        // Read back the result
        {
-               const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32) * m_renderSize.x() * m_renderSize.y());
-               const VkBufferCreateInfo readImageBufferParams   =
+               const VkDeviceSize                                                              imageSizeBytes                          = (VkDeviceSize)(sizeof(deUint32) * m_renderSize.x() * m_renderSize.y());
+               const VkBufferCreateInfo                                                readImageBufferParams           =
                {
                        VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,           //  VkStructureType             sType;
                        DE_NULL,                                                                        //  const void*                 pNext;
@@ -1658,14 +1658,13 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        1u,                                                                                     //  deUint32                    queueFamilyCount;
                        &queueFamilyIndex,                                                      //  const deUint32*             pQueueFamilyIndices;
                };
-               const Unique<VkBuffer> readImageBuffer(createBuffer(vk, vkDevice, &readImageBufferParams));
-               const de::UniquePtr<Allocation> readImageBufferMemory(m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
+               const Unique<VkBuffer>                                                  readImageBuffer                         (createBuffer(vk, vkDevice, &readImageBufferParams));
+               const de::UniquePtr<Allocation>                                 readImageBufferMemory           (m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
 
                VK_CHECK(vk.bindBufferMemory(vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
 
-
                // Copy image to buffer
-               const VkCmdBufferCreateInfo cmdBufferParams =
+               const VkCmdBufferCreateInfo                                             cmdBufferParams                         =
                {
                        VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,       // VkStructureType                      sType;
                        DE_NULL,                                                                        // const void*                          pNext;
@@ -1674,7 +1673,7 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        0u                                                                                      // VkCmdBufferCreateFlags       flags;
                };
 
-               const VkCmdBufferBeginInfo cmdBufferBeginInfo =
+               const VkCmdBufferBeginInfo                                              cmdBufferBeginInfo                      =
                {
                        VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,        // VkStructureType                      sType;
                        DE_NULL,                                                                        // const void*                          pNext;
@@ -1684,9 +1683,9 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
                        DE_NULL                                                                         // VkFramebuffer                        framebuffer;
                };
 
-               const Move<VkCmdBuffer> cmdBuffer = createCommandBuffer(vk, vkDevice, &cmdBufferParams);
+               const Move<VkCmdBuffer>                                                 cmdBuffer                                       = createCommandBuffer(vk, vkDevice, &cmdBufferParams);
 
-               const VkBufferImageCopy copyParams =
+               const VkBufferImageCopy                                                 copyParams                                      =
                {
                        0u,                                                                                     // VkDeviceSize                 bufferOffset;
                        (deUint32)m_renderSize.x(),                                     // deUint32                             bufferRowLength;
@@ -1711,8 +1710,8 @@ void ShaderRenderCaseInstance::render (tcu::Surface& result, const QuadGrid& qua
 
                invalidateMappedMemoryRange(vk, vkDevice, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset(), imageSizeBytes);
 
-               const tcu::TextureFormat resultFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
-               const tcu::ConstPixelBufferAccess resultAccess(resultFormat, m_renderSize.x(), m_renderSize.y(), 1, readImageBufferMemory->getHostPtr());
+               const tcu::TextureFormat                                                resultFormat                            (tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
+               const tcu::ConstPixelBufferAccess                               resultAccess                            (resultFormat, m_renderSize.x(), m_renderSize.y(), 1, readImageBufferMemory->getHostPtr());
 
                tcu::copy(result.getAccess(), resultAccess);
        }