Revert "Merge packaging information to csproj" 88/133788/1
authordongsug.song <dongsug.song@samsung.com>
Tue, 13 Jun 2017 07:37:51 +0000 (16:37 +0900)
committerdongsug.song <dongsug.song@samsung.com>
Tue, 13 Jun 2017 07:37:57 +0000 (16:37 +0900)
This reverts commit 00016b6f2ed8b42e91220dbccaa24be18f930467.

Change-Id: I557164880b69b3e8a968c3b9f4eefef2fc220ef4

Tizen.NUI/Properties/AssemblyInfo.cs [new file with mode: 0755]
Tizen.NUI/Tizen.NUI.csproj [changed mode: 0644->0755]
Tizen.NUI/Tizen.NUI.nuspec [new file with mode: 0755]
Tizen.NUI/Tizen.NUI.project.json [new file with mode: 0755]
Tizen.NUI/Tizen.NUI.sln [changed mode: 0644->0755]
packaging/csapi-nui.spec

diff --git a/Tizen.NUI/Properties/AssemblyInfo.cs b/Tizen.NUI/Properties/AssemblyInfo.cs
new file mode 100755 (executable)
index 0000000..f8c7f4f
--- /dev/null
@@ -0,0 +1,36 @@
+using System.Reflection;\r
+using System.Runtime.CompilerServices;\r
+using System.Runtime.InteropServices;\r
+\r
+// General Information about an assembly is controlled through the following\r
+// set of attributes. Change these attribute values to modify the information\r
+// associated with an assembly.\r
+[assembly: AssemblyTitle("Tizen.NUI")]\r
+[assembly: AssemblyDescription("nui dll")]\r
+[assembly: AssemblyConfiguration("")]\r
+[assembly: AssemblyCompany("sec")]\r
+[assembly: AssemblyProduct("DALi/NUI")]\r
+[assembly: AssemblyCopyright("sec")]\r
+[assembly: AssemblyTrademark("sec")]\r
+[assembly: AssemblyCulture("")]\r
+\r
+// Setting ComVisible to false makes the types in this assembly not visible\r
+// to COM components.  If you need to access a type in this assembly from\r
+// COM, set the ComVisible attribute to true on that type.\r
+[assembly: ComVisible(false)]\r
+\r
+// The following GUID is for the ID of the typelib if this project is exposed to COM\r
+[assembly: Guid("f03a3b48-9d9b-4bf3-92ce-bd63cadc3cd3")]\r
+\r
+// Version information for an assembly consists of the following four values:\r
+//\r
+//      Major Version\r
+//      Minor Version\r
+//      Build Number\r
+//      Revision\r
+//\r
+// You can specify all the values or you can default the Build and Revision Numbers\r
+// by using the '*' as shown below:\r
+// [assembly: AssemblyVersion("1.0.*")]\r
+[assembly: AssemblyVersion("0.2.41.0531")]\r
+[assembly: AssemblyFileVersion("0.2.41.0531")]\r
old mode 100644 (file)
new mode 100755 (executable)
index c93c1ef..55f6438
-<Project Sdk="Microsoft.NET.Sdk">
-
-  <PropertyGroup>
-    <Version>0.2.42</Version>
-    <Authors>Samsung Electronics</Authors>
-    <Copyright>© Samsung Electronics Co., Ltd All Rights Reserved</Copyright>
-    <Description>
-      Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine.
-      It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries,
-      Music players, Games, Homescreens/launch pads, and so on.
-    </Description>
-    <PackageProjectUrl>https://www.tizen.org/</PackageProjectUrl>
-    <PackageLicenseUrl>https://www.apache.org/licenses/LICENSE-2.0</PackageLicenseUrl>
-    <PackageIconUrl>https://developer.tizen.org/sites/default/files/images/tizen-pinwheel-on-light-rgb_64_64.png</PackageIconUrl>
-  </PropertyGroup>
-
-  <PropertyGroup>
-    <TargetFramework>netstandard1.6</TargetFramework>
-    <DefineConstants>$(DefineConstants);DEBUG_ON;DOT_NET_CORE</DefineConstants>
-  </PropertyGroup>
-
-  <ItemGroup>
-    <PackageReference Include="System.Reflection.TypeExtensions" Version="4.3.0" />
-    <PackageReference Include="Tizen.Applications.Common" Version="1.5.8" />
-    <PackageReference Include="Tizen.Applications.UI" Version="1.5.8" />
-  </ItemGroup>
-
-</Project>
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+  <PropertyGroup>\r
+    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>\r
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>\r
+    <ProductVersion>8.0.30703</ProductVersion>\r
+    <SchemaVersion>2.0</SchemaVersion>\r
+    <ProjectTypeGuids>{2F98DAC9-6F16-457B-AED7-D43CAC379341};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+    <ProjectGuid>{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}</ProjectGuid>\r
+    <OutputType>Library</OutputType>\r
+    <AppDesignerFolder>Properties</AppDesignerFolder>\r
+    <RootNamespace>Tizen.NUI</RootNamespace>\r
+    <AssemblyName>Tizen.NUI</AssemblyName>\r
+    <FileAlignment>512</FileAlignment>\r
+    <DefaultLanguage>en-US</DefaultLanguage>\r
+  </PropertyGroup>\r
+  <PropertyGroup>\r
+    <TargetFrameworkIdentifier>.NETStandard</TargetFrameworkIdentifier>\r
+    <TargetFrameworkVersion>v1.6</TargetFrameworkVersion>\r
+    <NuGetTargetMoniker>.NETStandard,Version=v1.6</NuGetTargetMoniker>\r
+    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>\r
+    <NoStdLib>true</NoStdLib>\r
+    <NoWarn>$(NoWarn);1701</NoWarn>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">\r
+    <DebugSymbols>true</DebugSymbols>\r
+    <DebugType>full</DebugType>\r
+    <Optimize>false</Optimize>\r
+    <OutputPath>bin\Debug\</OutputPath>\r
+    <DefineConstants>TRACE;DEBUG;DEBUG_ON;DOT_NET_CORE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">\r
+    <DebugType>full</DebugType>\r
+    <Optimize>true</Optimize>\r
+    <OutputPath>bin\Release\</OutputPath>\r
+    <DefineConstants>TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+  </PropertyGroup>\r
+  <ItemGroup>\r
+    <None Include="Tizen.NUI.project.json" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Properties\AssemblyInfo.cs" />\r
+    <Compile Include="src\internal\AccessibilityActionSignal.cs" />\r
+    <Compile Include="src\internal\AccessibilityFocusOvershotSignal.cs" />\r
+    <Compile Include="src\internal\AccessibilityManager.cs" />\r
+    <Compile Include="src\internal\Alignment.cs" />\r
+    <Compile Include="src\internal\AlignType.cs" />\r
+    <Compile Include="src\internal\AngleAxis.cs" />\r
+    <Compile Include="src\internal\AngleThresholdPair.cs" />\r
+    <Compile Include="src\internal\Animatable.cs" />\r
+    <Compile Include="src\internal\AnimatablePropertyComponentRegistration.cs" />\r
+    <Compile Include="src\internal\AnimatablePropertyRegistration.cs" />\r
+    <Compile Include="src\internal\AnimationSignal.cs" />\r
+    <Compile Include="src\internal\Any.cs" />\r
+    <Compile Include="src\internal\Application.cs" />\r
+    <Compile Include="src\internal\ApplicationControlSignal.cs" />\r
+    <Compile Include="src\internal\ApplicationExtensions.cs" />\r
+    <Compile Include="src\internal\ApplicationSignal.cs" />\r
+    <Compile Include="src\internal\AsyncImageLoader.cs" />\r
+    <Compile Include="src\internal\BaseHandle.cs" />\r
+    <Compile Include="src\internal\BaseObject.cs" />\r
+    <Compile Include="src\internal\BlendEquationType.cs" />\r
+    <Compile Include="src\internal\BlendFactorType.cs" />\r
+    <Compile Include="src\internal\BlendModeType.cs" />\r
+    <Compile Include="src\internal\BufferImage.cs" />\r
+    <Compile Include="src\internal\Builder.cs" />\r
+    <Compile Include="src\internal\Button.cs" />\r
+    <Compile Include="src\internal\ButtonSignal.cs" />\r
+    <Compile Include="src\internal\Camera.cs" />\r
+    <Compile Include="src\internal\ChildPropertyRegistration.cs" />\r
+    <Compile Include="src\internal\ClampState.cs" />\r
+    <Compile Include="src\internal\ClampState2D.cs" />\r
+    <Compile Include="src\internal\ConnectionTracker.cs" />\r
+    <Compile Include="src\internal\ConnectionTrackerInterface.cs" />\r
+    <Compile Include="src\internal\ControlKeySignal.cs" />\r
+    <Compile Include="src\internal\ControlOrientationType.cs" />\r
+    <Compile Include="src\internal\CustomActor.cs" />\r
+    <Compile Include="src\internal\CustomActorImpl.cs" />\r
+    <Compile Include="src\internal\CustomAlgorithmInterface.cs" />\r
+    <Compile Include="src\internal\DaliEnumConstants.cs" />\r
+    <Compile Include="src\internal\DaliEventHandler.cs" />\r
+    <Compile Include="src\internal\DaliException.cs" />\r
+    <Compile Include="src\internal\DefaultItemLayoutProperty.cs" />\r
+    <Compile Include="src\internal\DefaultItemLayoutType.cs" />\r
+    <Compile Include="src\internal\DefaultRuler.cs" />\r
+    <Compile Include="src\internal\DepthFunctionType.cs" />\r
+    <Compile Include="src\internal\DepthTestModeType.cs" />\r
+    <Compile Include="src\internal\DepthWriteModeType.cs" />\r
+    <Compile Include="src\internal\DirectionBias.cs" />\r
+    <Compile Include="src\internal\DirectionType.cs" />\r
+    <Compile Include="src\internal\DisposeQueue.cs" />\r
+    <Compile Include="src\internal\dotnetcore\AddedException.cs" />\r
+    <Compile Include="src\internal\dotnetcore\HandleRef.cs" />\r
+    <Compile Include="src\internal\doublep.cs" />\r
+    <Compile Include="src\internal\DragAndDropDetector.cs" />\r
+    <Compile Include="src\internal\EncodedBufferImage.cs" />\r
+    <Compile Include="src\internal\EventThreadCallback.cs" />\r
+    <Compile Include="src\internal\FaceCullingModeType.cs" />\r
+    <Compile Include="src\internal\FilterModeType.cs" />\r
+    <Compile Include="src\internal\FixedRuler.cs" />\r
+    <Compile Include="src\internal\floatp.cs" />\r
+    <Compile Include="src\internal\FloatSignal.cs" />\r
+    <Compile Include="src\internal\FocusChangedSignal.cs" />\r
+    <Compile Include="src\internal\FocusGroupChangedSignal.cs" />\r
+    <Compile Include="src\internal\FrameBuffer.cs" />\r
+    <Compile Include="src\internal\FrameBufferImage.cs" />\r
+    <Compile Include="src\internal\FriendAssembly.cs" />\r
+    <Compile Include="src\internal\GaussianBlurView.cs" />\r
+    <Compile Include="src\internal\GaussianBlurViewSignal.cs" />\r
+    <Compile Include="src\internal\Geometry.cs" />\r
+    <Compile Include="src\internal\GestureDetector.cs" />\r
+    <Compile Include="src\internal\HoverSignal.cs" />\r
+    <Compile Include="src\internal\Image.cs" />\r
+    <Compile Include="src\internal\ImageSignal.cs" />\r
+    <Compile Include="src\internal\intp.cs" />\r
+    <Compile Include="src\internal\Item.cs" />\r
+    <Compile Include="src\internal\ItemContainer.cs" />\r
+    <Compile Include="src\internal\ItemFactory.cs" />\r
+    <Compile Include="src\internal\ItemIdContainer.cs" />\r
+    <Compile Include="src\internal\ItemLayout.cs" />\r
+    <Compile Include="src\internal\ItemRange.cs" />\r
+    <Compile Include="src\internal\ItemView.cs" />\r
+    <Compile Include="src\internal\KeyboardPreFocusChangeSignal.cs" />\r
+    <Compile Include="src\internal\KeyEventSignal.cs" />\r
+    <Compile Include="src\internal\KeyInputFocusManager.cs" />\r
+    <Compile Include="src\internal\KeyInputFocusSignal.cs" />\r
+    <Compile Include="src\internal\LinearConstrainer.cs" />\r
+    <Compile Include="src\internal\LoadingState.cs" />\r
+    <Compile Include="src\internal\LongPressGestureDetectedSignal.cs" />\r
+    <Compile Include="src\internal\LongPressGestureDetector.cs" />\r
+    <Compile Include="src\internal\ManualPINVOKE.cs" />\r
+    <Compile Include="src\internal\Matrix.cs" />\r
+    <Compile Include="src\internal\Matrix3.cs" />\r
+    <Compile Include="src\internal\Meta.cs" />\r
+    <Compile Include="src\internal\Model3dView.cs" />\r
+    <Compile Include="src\internal\NativeImage.cs" />\r
+    <Compile Include="src\internal\NativeImageInterface.cs" />\r
+    <Compile Include="src\internal\NDalic.cs" />\r
+    <Compile Include="src\internal\NDalicPINVOKE.cs" />\r
+    <Compile Include="src\internal\NinePatchImage.cs" />\r
+    <Compile Include="src\internal\Object.cs" />\r
+    <Compile Include="src\internal\ObjectCreatedSignal.cs" />\r
+    <Compile Include="src\internal\ObjectDestroyedSignal.cs" />\r
+    <Compile Include="src\internal\ObjectRegistry.cs" />\r
+    <Compile Include="src\internal\PaddingType.cs" />\r
+    <Compile Include="src\internal\PageFactory.cs" />\r
+    <Compile Include="src\internal\PagePanSignal.cs" />\r
+    <Compile Include="src\internal\PageTurnLandscapeView.cs" />\r
+    <Compile Include="src\internal\PageTurnPortraitView.cs" />\r
+    <Compile Include="src\internal\PageTurnSignal.cs" />\r
+    <Compile Include="src\internal\PageTurnView.cs" />\r
+    <Compile Include="src\internal\PanGestureDetectedSignal.cs" />\r
+    <Compile Include="src\internal\PanGestureDetector.cs" />\r
+    <Compile Include="src\internal\PathConstrainer.cs" />\r
+    <Compile Include="src\internal\PinchGestureDetectedSignal.cs" />\r
+    <Compile Include="src\internal\PinchGestureDetector.cs" />\r
+    <Compile Include="src\internal\PixelData.cs" />\r
+    <Compile Include="src\internal\PixelFormat.cs" />\r
+    <Compile Include="src\internal\Popup.cs" />\r
+    <Compile Include="src\internal\PositionInheritanceMode.cs" />\r
+    <Compile Include="src\internal\ProgressBar.cs" />\r
+    <Compile Include="src\internal\ProgressBarValueChangedSignal.cs" />\r
+    <Compile Include="src\internal\PropertyBuffer.cs" />\r
+    <Compile Include="src\internal\PropertyCondition.cs" />\r
+    <Compile Include="src\internal\PropertyNotification.cs" />\r
+    <Compile Include="src\internal\PropertyNotifySignal.cs" />\r
+    <Compile Include="src\internal\PropertyRangeManager.cs" />\r
+    <Compile Include="src\internal\PropertyRanges.cs" />\r
+    <Compile Include="src\internal\PropertyRegistration.cs" />\r
+    <Compile Include="src\internal\RadioButton.cs" />\r
+    <Compile Include="src\internal\RefObject.cs" />\r
+    <Compile Include="src\internal\RenderBufferFormat.cs" />\r
+    <Compile Include="src\internal\Renderer.cs" />\r
+    <Compile Include="src\internal\RenderingType.cs" />\r
+    <Compile Include="src\internal\RenderModeType.cs" />\r
+    <Compile Include="src\internal\RenderTask.cs" />\r
+    <Compile Include="src\internal\RenderTaskList.cs" />\r
+    <Compile Include="src\internal\RenderTaskSignal.cs" />\r
+    <Compile Include="src\internal\ResourceImage.cs" />\r
+    <Compile Include="src\internal\ResourceImageSignal.cs" />\r
+    <Compile Include="src\internal\Ruler.cs" />\r
+    <Compile Include="src\internal\RulerDomain.cs" />\r
+    <Compile Include="src\internal\RulerPtr.cs" />\r
+    <Compile Include="src\internal\Sampler.cs" />\r
+    <Compile Include="src\internal\Scrollable.cs" />\r
+    <Compile Include="src\internal\ScrollableSignal.cs" />\r
+    <Compile Include="src\internal\ScrollView.cs" />\r
+    <Compile Include="src\internal\ScrollViewEffect.cs" />\r
+    <Compile Include="src\internal\ScrollViewPagePathEffect.cs" />\r
+    <Compile Include="src\internal\ScrollViewSnapStartedSignal.cs" />\r
+    <Compile Include="src\internal\Shader.cs" />\r
+    <Compile Include="src\internal\SignalConnectorType.cs" />\r
+    <Compile Include="src\internal\SignalObserver.cs" />\r
+    <Compile Include="src\internal\Size.cs" />\r
+    <Compile Include="src\internal\Slider.cs" />\r
+    <Compile Include="src\internal\SliderMarkReachedSignal.cs" />\r
+    <Compile Include="src\internal\SliderValueChangedSignal.cs" />\r
+    <Compile Include="src\internal\SlotObserver.cs" />\r
+    <Compile Include="src\internal\SnapType.cs" />\r
+    <Compile Include="src\internal\StageWheelSignal.cs" />\r
+    <Compile Include="src\internal\StateChangedSignalType.cs" />\r
+    <Compile Include="src\internal\StencilFunctionType.cs" />\r
+    <Compile Include="src\internal\StencilOperationType.cs" />\r
+    <Compile Include="src\internal\StringValuePair.cs" />\r
+    <Compile Include="src\internal\StyleChangedSignal.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_CallbackBase.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Configuration__ContextLoss.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__CallbackBase.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Constraint.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__CustomActorImpl__Extension.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__FunctorDelegate.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__Texture.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__TypeRegistry.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__IntrusivePtrT_Dali__Toolkit__ItemLayout_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__RectT_unsigned_int_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Toolkit__AccessibilityManager_R_Dali__TouchEvent_const_RF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Actor_bool_Dali__DevelActor__VisibilityChange__TypeF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__DragAndDropDetectorF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__Control_Dali__Toolkit__ControlF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextEditor_Dali__Toolkit__TextEditor__InputStyle__MaskF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextField_Dali__Toolkit__TextField__InputStyle__MaskF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fuint32_t_Dali__PixelDataF_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ClampState.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__AsyncImageLoader.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Control__Extension.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__TransitionData.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Visual__Base.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ItemFactory__Extension.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_Dali__TouchEvent.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_double.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_float.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_FunctorDelegate.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_float__float.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_Dali__Property__Index__Dali__Property__Value.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_int_r_q_const__Dali__Property__Value__void.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_p_Dali__ConnectionTrackerInterface_r_q_const__std__string_p_Dali__FunctorDelegate__bool.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_r_q_const__std__string_r_q_const__Dali__Property__Map__bool.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_p_q_const__Dali__Any__AnyContainerBase__void.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_r_Dali__Vector2__bool.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Any__AnyContainerBase__p_Dali__Any__AnyContainerBase.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Vector3__float.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_int.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_KeyboardFocusManager.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_PropertyInputContainer.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_std__type_info.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_uint8_t.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_unsigned_char.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_unsigned_int.cs" />\r
+    <Compile Include="src\internal\SWIGTYPE_p_unsigned_short.cs" />\r
+    <Compile Include="src\internal\TapGestureDetectedSignal.cs" />\r
+    <Compile Include="src\internal\TapGestureDetector.cs" />\r
+    <Compile Include="src\internal\TextEditorSignal.cs" />\r
+    <Compile Include="src\internal\TextFieldSignal.cs" />\r
+    <Compile Include="src\internal\Texture.cs" />\r
+    <Compile Include="src\internal\TextureSet.cs" />\r
+    <Compile Include="src\internal\TextureType.cs" />\r
+    <Compile Include="src\internal\TimePeriod.cs" />\r
+    <Compile Include="src\internal\TimerSignalType.cs" />\r
+    <Compile Include="src\internal\ToggleButton.cs" />\r
+    <Compile Include="src\internal\ToolkitPropertyRange.cs" />\r
+    <Compile Include="src\internal\TooltipPositionType.cs" />\r
+    <Compile Include="src\internal\TouchDataSignal.cs" />\r
+    <Compile Include="src\internal\TouchPoint.cs" />\r
+    <Compile Include="src\internal\TouchPointContainer.cs" />\r
+    <Compile Include="src\internal\TouchSignal.cs" />\r
+    <Compile Include="src\internal\TransitionData.cs" />\r
+    <Compile Include="src\internal\Type.cs" />\r
+    <Compile Include="src\internal\TypeAction.cs" />\r
+    <Compile Include="src\internal\TypeInfo.cs" />\r
+    <Compile Include="src\internal\TypeRegistration.cs" />\r
+    <Compile Include="src\internal\TypeRegistry.cs" />\r
+    <Compile Include="src\internal\Uint16Pair.cs" />\r
+    <Compile Include="src\internal\ImfManager.cs" />\r
+    <Compile Include="src\internal\uintp.cs" />\r
+    <Compile Include="src\internal\ushortp.cs" />\r
+    <Compile Include="src\internal\VectorBase.cs" />\r
+    <Compile Include="src\internal\VectorFloat.cs" />\r
+    <Compile Include="src\internal\VectorInteger.cs" />\r
+    <Compile Include="src\internal\VectorUint16Pair.cs" />\r
+    <Compile Include="src\internal\VectorUnsignedChar.cs" />\r
+    <Compile Include="src\internal\VideoViewSignal.cs" />\r
+    <Compile Include="src\internal\ViewContainer.cs" />\r
+    <Compile Include="src\internal\ViewImpl.cs" />\r
+    <Compile Include="src\internal\ViewMode.cs" />\r
+    <Compile Include="src\internal\ViewRegistry.cs" />\r
+    <Compile Include="src\internal\ViewResourceReadySignal.cs" />\r
+    <Compile Include="src\internal\ViewSignal.cs" />\r
+    <Compile Include="src\internal\ViewVisibilityChangedSignal.cs" />\r
+    <Compile Include="src\internal\ViewWrapper.cs" />\r
+    <Compile Include="src\internal\ViewWrapperImpl.cs" />\r
+    <Compile Include="src\internal\VisibilityChangeType.cs" />\r
+    <Compile Include="src\internal\VisualType.cs" />\r
+    <Compile Include="src\internal\WheelSignal.cs" />\r
+    <Compile Include="src\internal\WindowFocusSignalType.cs" />\r
+    <Compile Include="src\internal\VoidSignal.cs" />\r
+    <Compile Include="src\public\AlphaFunction.cs" />\r
+    <Compile Include="src\public\Animation.cs" />\r
+    <Compile Include="src\public\Color.cs" />\r
+    <Compile Include="src\public\CustomView\Spin.cs" />\r
+    <Compile Include="src\public\Degree.cs" />\r
+    <Compile Include="src\public\FlexContainer.cs" />\r
+    <Compile Include="src\public\FocusManager.cs" />\r
+    <Compile Include="src\public\Gesture.cs" />\r
+    <Compile Include="src\public\Hover.cs" />\r
+    <Compile Include="src\public\Key.cs" />\r
+    <Compile Include="src\public\KeyFrames.cs" />\r
+    <Compile Include="src\public\Layer.cs" />\r
+    <Compile Include="src\public\LongPressGesture.cs" />\r
+    <Compile Include="src\public\NUIApplication.cs" />\r
+    <Compile Include="src\public\NUIConstants.cs" />\r
+    <Compile Include="src\public\PanGesture.cs" />\r
+    <Compile Include="src\public\Path.cs" />\r
+    <Compile Include="src\public\PinchGesture.cs" />\r
+    <Compile Include="src\public\Position.cs" />\r
+    <Compile Include="src\public\Position2D.cs" />\r
+    <Compile Include="src\public\Property.cs" />\r
+    <Compile Include="src\public\Radian.cs" />\r
+    <Compile Include="src\public\Rectangle.cs" />\r
+    <Compile Include="src\public\RelativeVector2.cs" />\r
+    <Compile Include="src\public\RelativeVector3.cs" />\r
+    <Compile Include="src\public\RelativeVector4.cs" />\r
+    <Compile Include="src\public\RelayoutContainer.cs" />\r
+    <Compile Include="src\public\Rotation.cs" />\r
+    <Compile Include="src\public\Size2D.cs" />\r
+    <Compile Include="src\public\StyleManager.cs" />\r
+    <Compile Include="src\public\TableView.cs" />\r
+    <Compile Include="src\public\TapGesture.cs" />\r
+    <Compile Include="src\public\Timer.cs" />\r
+    <Compile Include="src\public\Touch.cs" />\r
+    <Compile Include="src\public\TTSPlayer.cs" />\r
+    <Compile Include="src\public\BaseComponents\ImageView.cs" />\r
+    <Compile Include="src\public\BaseComponents\TextEditor.cs" />\r
+    <Compile Include="src\public\BaseComponents\TextField.cs" />\r
+    <Compile Include="src\public\BaseComponents\TextLabel.cs" />\r
+    <Compile Include="src\public\BaseComponents\View.cs" />\r
+    <Compile Include="src\public\BaseComponents\CustomView.cs" />\r
+    <Compile Include="src\public\BaseComponents\VisualView.cs" />\r
+    <Compile Include="src\public\UIComponents\CheckBoxButton.cs" />\r
+    <Compile Include="src\public\UIComponents\PushButton.cs" />\r
+    <Compile Include="src\public\UIComponents\ScrollBar.cs" />\r
+    <Compile Include="src\public\Vector2.cs" />\r
+    <Compile Include="src\public\Vector3.cs" />\r
+    <Compile Include="src\public\Vector4.cs" />\r
+    <Compile Include="src\public\VideoView.cs" />\r
+    <Compile Include="src\public\VisualBase.cs" />\r
+    <Compile Include="src\public\VisualFactory.cs" />\r
+    <Compile Include="src\public\VisualMaps.cs" />\r
+    <Compile Include="src\public\Wheel.cs" />\r
+    <Compile Include="src\public\Window.cs" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Folder Include="Properties\" />\r
+  </ItemGroup>\r
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.\r
+               Other similar extension points exist, see Microsoft.Common.targets.\r
+       <Target Name="BeforeBuild">\r
+       </Target>\r
+       <Target Name="AfterBuild">\r
+       </Target>\r
+       -->\r
+  <PropertyGroup>\r
+    <!-- https://github.com/dotnet/corefxlab/tree/master/samples/NetCoreSample and\r
+                        https://docs.microsoft.com/en-us/dotnet/articles/core/tutorials/target-dotnetcore-with-msbuild\r
+               -->\r
+    <!-- We don't use any of MSBuild's resolution logic for resolving the framework, so just set these two\r
+                        properties to any folder that exists to skip the GetReferenceAssemblyPaths task (not target) and\r
+                        to prevent it from outputting a warning (MSB3644).\r
+               -->\r
+    <_TargetFrameworkDirectories>$(MSBuildThisFileDirectory)</_TargetFrameworkDirectories>\r
+    <_FullFrameworkReferenceAssemblyPaths>$(MSBuildThisFileDirectory)</_FullFrameworkReferenceAssemblyPaths>\r
+    <AutoUnifyAssemblyReferences>true</AutoUnifyAssemblyReferences>\r
+  </PropertyGroup>\r
+  <ProjectExtensions>\r
+    <VisualStudio>\r
+      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Debug|Any CPU">\r
+        <ProjectCorporateFlavorCfg />\r
+      </FlavorProperties>\r
+      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Release|Any CPU">\r
+        <ProjectCorporateFlavorCfg />\r
+      </FlavorProperties>\r
+    </VisualStudio>\r
+  </ProjectExtensions>\r
+</Project>\r
diff --git a/Tizen.NUI/Tizen.NUI.nuspec b/Tizen.NUI/Tizen.NUI.nuspec
new file mode 100755 (executable)
index 0000000..b75edff
--- /dev/null
@@ -0,0 +1,22 @@
+<?xml version="1.0"?>
+<package>
+ <metadata>
+  <id>Tizen.NUI</id>
+  <version>$version$</version>
+  <authors>Samsung Electronics</authors>
+  <requireLicenseAcceptance>false</requireLicenseAcceptance>
+  <licenseUrl>https://www.apache.org/licenses/LICENSE-2.0</licenseUrl>
+  <projectUrl>https://www.tizen.org/</projectUrl>
+  <iconUrl>https://developer.tizen.org/sites/default/files/images/tizen-pinwheel-on-light-rgb_64_64.png</iconUrl>
+  <copyright>© Samsung Electronics Co., Ltd All Rights Reserved</copyright>
+  <description>Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine. It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries, Music players, Games, Homescreens/launch pads, and so on. </description>
+  <dependencies>
+   <dependency id="Tizen.Applications.Common" version="1.5.1"/>
+   <dependency id="Tizen.Applications.UI" version="1.5.1"/>
+  </dependencies>
+ </metadata>
+ <files>
+  <file src="bin/$Configuration$/Tizen.NUI.dll" target="lib/netstandard1.3" />
+ </files>
+</package>
+
diff --git a/Tizen.NUI/Tizen.NUI.project.json b/Tizen.NUI/Tizen.NUI.project.json
new file mode 100755 (executable)
index 0000000..8456a7c
--- /dev/null
@@ -0,0 +1,13 @@
+{\r
+  "dependencies": {\r
+    "Microsoft.CSharp": "4.3.0",\r
+    "NETStandard.Library": "1.6.1",\r
+    "System.Reflection": "4.3.0",\r
+    "System.Reflection.TypeExtensions": "4.3.0",\r
+    "Tizen.Applications.Common": "1.5.1",\r
+    "Tizen.Applications.UI": "1.5.1"\r
+  },\r
+  "frameworks": {\r
+    "netstandard1.6": {}\r
+  }\r
+}
\ No newline at end of file
old mode 100644 (file)
new mode 100755 (executable)
index e94a32b..5d64075
@@ -1,9 +1,9 @@
 \r
 Microsoft Visual Studio Solution File, Format Version 12.00\r
-# Visual Studio 15\r
-VisualStudioVersion = 15.0.26430.12\r
+# Visual Studio 14\r
+VisualStudioVersion = 14.0.25420.1\r
 MinimumVisualStudioVersion = 10.0.40219.1\r
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Tizen.NUI", "Tizen.NUI.csproj", "{3EAC9B20-9F79-4997-A168-C79E64DF6277}"\r
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tizen.NUI", "Tizen.NUI.csproj", "{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}"\r
 EndProject\r
 Global\r
        GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
@@ -11,10 +11,10 @@ Global
                Release|Any CPU = Release|Any CPU\r
        EndGlobalSection\r
        GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
-               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Debug|Any CPU.ActiveCfg = Debug|Any CPU\r
-               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Debug|Any CPU.Build.0 = Debug|Any CPU\r
-               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Release|Any CPU.ActiveCfg = Release|Any CPU\r
-               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Release|Any CPU.Build.0 = Release|Any CPU\r
+               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU\r
+               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Debug|Any CPU.Build.0 = Debug|Any CPU\r
+               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Release|Any CPU.ActiveCfg = Release|Any CPU\r
+               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Release|Any CPU.Build.0 = Release|Any CPU\r
        EndGlobalSection\r
        GlobalSection(SolutionProperties) = preSolution\r
                HideSolutionNode = FALSE\r
index d0f63de..bf260ff 100755 (executable)
@@ -32,8 +32,8 @@ cp %{SOURCE1} .
 
 %build
 for ASM in %{Assemblies}; do
-%dotnet_build $ASM
-%dotnet_pack $ASM
+%dotnet_build $ASM /p:DefineConstants="DOT_NET_CORE","DEBUG_ON"
+%dotnet_pack $ASM/$ASM.nuspec %{version}
 done