--- /dev/null
+
+namespace Xamarin.Forms.PlatformConfiguration.TizenSpecific
+{
+ using FormsElement = Forms.ProgressBar;
+
+ public static class ProgressBar
+ {
+ public static readonly BindableProperty ProgressBarPendingModeProperty =
+ BindableProperty.Create("ProgressBarPendingMode", typeof(bool),
+ typeof(FormsElement), false);
+
+ public static readonly BindableProperty ProgressBarPulsingStatusProperty =
+ BindableProperty.Create("ProgressBarPulsingStatus", typeof(bool),
+ typeof(FormsElement), false);
+
+ public static bool GetPendingMode(BindableObject element)
+ {
+ return (bool)element.GetValue(ProgressBarPendingModeProperty);
+ }
+
+ public static void SetPendingMode(BindableObject element, bool isPending)
+ {
+ if (!isPending)
+ {
+ SetPulsingStatus(element, false);
+ }
+ element.SetValue(ProgressBarPendingModeProperty, isPending);
+ }
+
+ public static bool GetPulsingStatus(BindableObject element)
+ {
+ return (bool)element.GetValue(ProgressBarPulsingStatusProperty);
+ }
+
+ public static void SetPulsingStatus(BindableObject element, bool isPulsing)
+ {
+ if (GetPendingMode(element))
+ {
+ element.SetValue(ProgressBarPulsingStatusProperty, isPulsing);
+ }
+ }
+
+ public static bool GetPendingMode(this IPlatformElementConfiguration<Tizen, FormsElement> config)
+ {
+ return GetPendingMode(config.Element);
+ }
+
+ public static IPlatformElementConfiguration<Tizen, FormsElement> SetPendingMode(this IPlatformElementConfiguration<Tizen, FormsElement> config, bool isPending)
+ {
+ SetPendingMode(config.Element, isPending);
+ return config;
+ }
+
+ public static bool GetPulsingStatus(this IPlatformElementConfiguration<Tizen, FormsElement> config)
+ {
+ return GetPulsingStatus(config.Element);
+ }
+
+ public static IPlatformElementConfiguration<Tizen, FormsElement> SetPulsingStatus(this IPlatformElementConfiguration<Tizen, FormsElement> config, bool isPulsing)
+ {
+ SetPulsingStatus(config.Element, isPulsing);
+ return config;
+ }
+ }
+}
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Compile Include="PlatformConfiguration\iOSSpecific\UIStatusBarAnimation.cs" />
<Compile Include="PlatformConfiguration\iOSSpecific\UpdateMode.cs" />
<Compile Include="PlatformConfiguration\iOSSpecific\VisualElement.cs" />
+ <Compile Include="PlatformConfiguration\TizenSpecific\ProgressBar.cs" />
<Compile Include="PlatformConfiguration\WindowsSpecific\MasterDetailPage.cs" />
<Compile Include="PlatformConfiguration\WindowsSpecific\CollapseStyle.cs" />
<Compile Include="Configuration.cs" />
using System.ComponentModel;
+
+using Specific = Xamarin.Forms.PlatformConfiguration.TizenSpecific.ProgressBar;
using EProgressBar = ElmSharp.ProgressBar;
namespace Xamarin.Forms.Platform.Tizen
base.OnElementChanged(e);
}
+ protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
+ {
+ base.OnElementPropertyChanged(sender, e);
+ if (e.PropertyName == ProgressBar.ProgressProperty.PropertyName)
+ {
+ UpdateProgress();
+ }
+ else if (e.PropertyName == Specific.ProgressBarPendingModeProperty.PropertyName)
+ {
+ UpdatePendingMode();
+ }
+ else if (e.PropertyName == Specific.ProgressBarPulsingStatusProperty.PropertyName)
+ {
+ UpdatePulsingStatus();
+ }
+ }
+
void UpdateAll()
{
UpdateProgress();
+ UpdatePendingMode();
+ UpdatePulsingStatus();
}
void UpdateProgress()
Control.Value = Element.Progress;
}
- protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
+ void UpdatePendingMode()
{
- base.OnElementPropertyChanged(sender, e);
- if (e.PropertyName == ProgressBar.ProgressProperty.PropertyName)
+ bool isPending = Specific.GetPendingMode(Element);
+ if (isPending)
{
- UpdateProgress();
+ Control.Style = "pending";
+ }
+ else
+ {
+ Control.Style = "default";
+ }
+ }
+
+ void UpdatePulsingStatus()
+ {
+ bool isPulsing = Specific.GetPulsingStatus(Element);
+ if (isPulsing)
+ {
+ Control.PlayPulse();
+ }
+ else
+ {
+ Control.StopPulse();
}
}
}