Add Triangulate post-processing step to glTF exporters
authorjohnmaf <johns@matterandform.net>
Wed, 21 Sep 2016 15:33:02 +0000 (11:33 -0400)
committerjohnmaf <johns@matterandform.net>
Wed, 21 Sep 2016 15:33:02 +0000 (11:33 -0400)
code/Exporter.cpp

index e510b76..33ece52 100644 (file)
@@ -139,9 +139,9 @@ Exporter::ExportFormatEntry gExporters[] =
 
 #ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
     Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
-        aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
+        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
     Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
-        aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
+        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
 #endif
 
 #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER