switch(type) {
case GL_UNSIGNED_INT: {
const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = ui_indices[0];
+ GLuint max_ui = ui_indices[count-1];
GLuint min_ui = ui_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
}
}
case GL_UNSIGNED_SHORT: {
const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = us_indices[0];
+ GLuint max_us = us_indices[count-1];
GLuint min_us = us_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (us_indices[i] > max_us) max_us = us_indices[i];
if (us_indices[i] < min_us) min_us = us_indices[i];
}
}
case GL_UNSIGNED_BYTE: {
const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = ub_indices[0];
+ GLuint max_ub = ub_indices[count-1];
GLuint min_ub = ub_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
}