#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
+#include <assimp/Exporter.hpp>
using namespace Assimp;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", 0);
return nullptr != scene;
}
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+ virtual bool exporterTest() {
+ Assimp::Importer importer;
+ Assimp::Exporter exporter;
+ const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", 0 );
+ EXPECT_NE( nullptr, scene );
+ EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
+
+ return true;
+ }
+#endif // ASSIMP_BUILD_NO_EXPORT
+
};
TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
EXPECT_TRUE( importerTest() );
}
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
+ EXPECT_TRUE( exporterTest() );
+}
+#endif // ASSIMP_BUILD_NO_EXPORT