#include "evas_cs2_private.h"
#endif
+#include "evas_image_private.h"
+#include "evas_polygon_private.h"
+#include "evas_vg_private.h"
+
#define MY_CLASS EVAS_CANVAS_CLASS
#ifdef LKDEBUG
evas_common_language_reinit();
}
+static void
+_image_data_unset(Evas_Object_Protected_Data *obj, Eina_List **list)
+{
+ if (obj->is_smart)
+ {
+ Evas_Object_Protected_Data *obj2;
+
+ EINA_INLIST_FOREACH(evas_object_smart_members_get_direct(obj->object), obj2)
+ _image_data_unset(obj2, list);
+ return;
+ }
+#define CHECK(TYPE, STRUCT, FREE) \
+ if (eo_isa(obj->object, TYPE))\
+ {\
+ STRUCT *data = eo_data_scope_get(obj->object, TYPE);\
+ FREE; \
+ data->engine_data = NULL;\
+ }
+ CHECK(EVAS_IMAGE_CLASS, Evas_Image_Data,
+ ENFN->image_free(ENDT, data->engine_data))
+ else CHECK(EFL_CANVAS_IMAGE_CLASS, Evas_Image_Data,
+ ENFN->image_free(ENDT, data->engine_data))
+ else CHECK(EFL_CANVAS_SCENE3D_CLASS, Evas_Image_Data,
+ ENFN->image_free(ENDT, data->engine_data))
+ else CHECK(EVAS_VG_CLASS, Evas_VG_Data,
+ obj->layer->evas->engine.func->ector_free(data->engine_data))
+ else CHECK(EFL_CANVAS_POLYGON_CLASS, Efl_Canvas_Polygon_Data,
+ data->engine_data =
+ obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
+ obj->layer->evas->engine.data.context,
+ data->engine_data))
+ else CHECK(EVAS_CANVAS3D_TEXTURE_CLASS, Evas_Canvas3D_Texture_Data,
+ if (obj->layer->evas->engine.func->texture_free)
+ obj->layer->evas->engine.func->texture_free(obj->layer->evas->engine.data.output, data->engine_data))
+ else return;
+#undef CHECK
+ evas_object_ref(obj->object);
+ *list = eina_list_append(*list, obj->object);
+}
+
+EAPI Eina_List *
+_evas_canvas_image_data_unset(Evas *eo_e)
+{
+ Evas_Public_Data *e = eo_data_scope_get(eo_e, MY_CLASS);
+ Evas_Layer *lay;
+ Eina_List *list = NULL;
+
+ EINA_INLIST_FOREACH(e->layers, lay)
+ {
+ Evas_Object_Protected_Data *o;
+ EINA_INLIST_FOREACH(lay->objects, o)
+ {
+ if (!o->delete_me)
+ _image_data_unset(o, &list);
+ }
+ }
+ return list;
+}
+
+static void
+_image_image_data_regenerate(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, Evas_Image_Data *data)
+{
+ unsigned int orient = data->cur->orient;
+
+ _evas_image_load(eo_obj, obj, data);
+ EINA_COW_IMAGE_STATE_WRITE_BEGIN(data, state_write)
+ {
+ state_write->has_alpha = !state_write->has_alpha;
+ state_write->orient = -1;
+ }
+ EINA_COW_IMAGE_STATE_WRITE_END(data, state_write);
+ evas_object_image_alpha_set(eo_obj, !data->cur->has_alpha);
+ _evas_image_orientation_set(eo_obj, data, orient);
+}
+
+static void
+_image_data_regenerate(Evas_Object *eo_obj)
+{
+ Evas_Object_Protected_Data *obj;
+
+ obj = eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS);
+ evas_object_change(eo_obj, obj);
+#define CHECK(TYPE, STRUCT, REGEN) \
+ if (eo_isa(eo_obj, TYPE))\
+ {\
+ STRUCT *data = eo_data_scope_get(eo_obj, TYPE);\
+ REGEN; \
+ }
+ CHECK(EVAS_IMAGE_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
+ else CHECK(EFL_CANVAS_IMAGE_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
+ else CHECK(EFL_CANVAS_SCENE3D_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
+ //else CHECK(EVAS_VG_CLASS, Evas_VG_Data,)
+ //else CHECK(EFL_CANVAS_POLYGON_CLASS, Efl_Canvas_Polygon_Data,)
+ //else CHECK(EVAS_CANVAS3D_TEXTURE_CLASS, Evas_Canvas3D_Texture_Data,
+}
+
+EAPI void
+_evas_canvas_image_data_regenerate(Eina_List *list)
+{
+ Evas_Object *eo_obj;
+
+ EINA_LIST_FREE(list, eo_obj)
+ {
+ _image_data_regenerate(eo_obj);
+ evas_object_unref(eo_obj);
+ }
+}
+
#include "canvas/evas_canvas.eo.c"