Update Sample code
Change-Id: I62cc381f06df664182cf304f4846328b26199fa4
You can initialize ThorVG engine first:
```cpp
-tvg::Initializer::init(tvg::CanvasEngine::Sw);
+tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count
```
You can prepare a empty canvas for drawing on it.
```cpp
canvas->draw();
canvas->sync();
```
-Lastly, you can acquire the rendered image in buffer memory.
+Now you can acquire the rendered image in buffer memory.
+
+Lastly, terminate the engine after usage.
+```cpp
+tvg::Initializer::term(tvg::CanvasEngine::Sw);
+```
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