+++ /dev/null
-/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// CLASS HEADER
-#include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
-
-// INTERNAL INCLUDES
-#include <dali/internal/update/common/property-owner.h>
-#include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/update/modeling/scene-graph-mesh.h>
-
-namespace Dali
-{
-
-namespace Internal
-{
-
-namespace SceneGraph
-{
-
-AnimatableMesh::AnimatableMesh( ResourceManager& resourceManager,
- ResourceId meshId,
- const MeshData::VertexContainer& vertices )
-: mResourceManager(resourceManager),
- mMeshId(meshId)
-{
- mNumVertices = vertices.size();
-
- // Allocate a single block of memory for all properties
- // (Can't use std::vector, as AnimatableProperties is a non-copyable type).
- mVertices = static_cast<VertexProperties*>( operator new [] (sizeof(VertexProperties) * mNumVertices) );
-
- for(unsigned int i=0; i<mNumVertices; i++)
- {
- // Use placement new to instantiate the vertex properties
- new ( &mVertices[i] ) VertexProperties( vertices[i] );
- }
-}
-
-AnimatableMesh::~AnimatableMesh()
-{
- for(unsigned int i=0; i<mNumVertices; i++)
- {
- // Used placement new to instantiate these objects, so have to directly call destructors
- mVertices[i].~VertexProperties();
- }
- operator delete [] (mVertices);
-}
-
-void AnimatableMesh::UpdateMesh( BufferIndex updateBufferIndex )
-{
- // Copy properties to associated scenegraph mesh
- SceneGraph::Mesh* mesh(mResourceManager.GetMesh(mMeshId));
- DALI_ASSERT_DEBUG( mesh );
-
- // TODO: Should be double buffered - pass in buffer index
- MeshData& meshData = mesh->GetMeshData(Mesh::UPDATE_THREAD);
-
- bool meshUpdated( false );
- MeshData::VertexContainer& oldVertices = meshData.GetVertices();
- DALI_ASSERT_DEBUG( oldVertices.size() == mNumVertices );
- DALI_ASSERT_DEBUG( oldVertices.size() > 0 );
-
- MeshData::Vertex* vertices = &oldVertices.at(0);
- for(std::size_t i=0; i<mNumVertices; i++)
- {
- if ( ! mVertices[i].position.IsClean() )
- {
- const Vector3& position = GetPosition(updateBufferIndex, i);
- vertices[i].x = position.x;
- vertices[i].y = position.y;
- vertices[i].z = position.z;
-
- meshUpdated = true;
- }
-
- if ( ! mVertices[i].color.IsClean() )
- {
- const Vector4& color = GetColor(updateBufferIndex, i);
- vertices[i].vertexR = color.r;
- vertices[i].vertexG = color.g;
- vertices[i].vertexB = color.b;
-
- meshUpdated = true;
- }
-
- if ( ! mVertices[i].textureCoords.IsClean() )
- {
- const Vector2& texcoords = GetTextureCoords(updateBufferIndex, i);
- vertices[i].u = texcoords.x;
- vertices[i].v = texcoords.y;
-
- meshUpdated = true;
- }
- }
-
- if ( meshUpdated )
- {
- mesh->MeshDataUpdated(updateBufferIndex, Mesh::UPDATE_THREAD, NULL);
- }
-}
-
-void AnimatableMesh::BakePosition( BufferIndex updateBufferIndex, unsigned int vertex, const Vector3& position )
-{
- mVertices[vertex].position.Bake( updateBufferIndex, position );
-}
-
-void AnimatableMesh::BakeColor( BufferIndex updateBufferIndex, unsigned int vertex, const Vector4& color )
-{
- mVertices[vertex].color.Bake( updateBufferIndex, color );
-}
-
-void AnimatableMesh::BakeTextureCoords( BufferIndex updateBufferIndex, unsigned int vertex, const Vector2& coords )
-{
- mVertices[vertex].textureCoords.Bake( updateBufferIndex, coords );
-}
-
-const Vector3& AnimatableMesh::GetPosition( BufferIndex bufferIndex, unsigned int vertexIndex )
-{
- return mVertices[vertexIndex].position.Get(bufferIndex);
-}
-
-const Vector4& AnimatableMesh::GetColor( BufferIndex bufferIndex, unsigned int vertexIndex )
-{
- return mVertices[vertexIndex].color.Get(bufferIndex);
-}
-
-const Vector2& AnimatableMesh::GetTextureCoords( BufferIndex bufferIndex, unsigned int vertexIndex )
-{
- return mVertices[vertexIndex].textureCoords.Get(bufferIndex);
-}
-
-void AnimatableMesh::ResetDefaultProperties( BufferIndex updateBufferIndex )
-{
- for( std::size_t i=0; i<mNumVertices; i++)
- {
- mVertices[i].position.ResetToBaseValue( updateBufferIndex );
- mVertices[i].color.ResetToBaseValue( updateBufferIndex );
- mVertices[i].textureCoords.ResetToBaseValue( updateBufferIndex );
- }
-}
-
-} // SceneGraph
-
-} // Internal
-
-} // Dali