work(); \
}
+// Forces the compiler to generate a frame pointer in the function.
+#define ENABLE_FRAME_POINTER \
+ do { \
+ volatile uptr enable_fp; \
+ enable_fp = GET_CURRENT_FRAME(); \
+ } while (0)
+
INTERCEPTOR(void, dispatch_async,
dispatch_queue_t dq, void(^work)(void)) {
+ ENABLE_FRAME_POINTER;
GET_ASAN_BLOCK(work);
REAL(dispatch_async)(dq, asan_block);
}
INTERCEPTOR(void, dispatch_group_async,
dispatch_group_t dg, dispatch_queue_t dq, void(^work)(void)) {
+ ENABLE_FRAME_POINTER;
GET_ASAN_BLOCK(work);
REAL(dispatch_group_async)(dg, dq, asan_block);
}
INTERCEPTOR(void, dispatch_after,
dispatch_time_t when, dispatch_queue_t queue, void(^work)(void)) {
+ ENABLE_FRAME_POINTER;
GET_ASAN_BLOCK(work);
REAL(dispatch_after)(when, queue, asan_block);
}
INTERCEPTOR(void, dispatch_source_set_cancel_handler,
dispatch_source_t ds, void(^work)(void)) {
+ ENABLE_FRAME_POINTER;
GET_ASAN_BLOCK(work);
REAL(dispatch_source_set_cancel_handler)(ds, asan_block);
}
INTERCEPTOR(void, dispatch_source_set_event_handler,
dispatch_source_t ds, void(^work)(void)) {
+ ENABLE_FRAME_POINTER;
GET_ASAN_BLOCK(work);
REAL(dispatch_source_set_event_handler)(ds, asan_block);
}