else
{
damageRegion = getDamageRegion(newFrame, 0, 0, 0, 0);
- // Set empty damage region to avoid invalidating the framebuffer. The damage area is invalidated
- // if the buffer age extension is not supported.
- if (damageRegion.size() == 0)
- damageRegion = vector<EGLint>(4, 0);
}
+ // Set empty damage region to avoid invalidating the framebuffer. The damage area is invalidated
+ // if the buffer age extension is not supported.
+ if (damageRegion.size() == 0)
+ damageRegion = vector<EGLint>(4, 0);
+
EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4));
}
else