new file for st_framebuffer stuff
authorBrian <brian.paul@tungstengraphics.com>
Fri, 2 Nov 2007 19:25:13 +0000 (13:25 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Mon, 5 Nov 2007 15:04:48 +0000 (08:04 -0700)
src/mesa/state_tracker/st_framebuffer.c [new file with mode: 0644]

diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
new file mode 100644 (file)
index 0000000..3997681
--- /dev/null
@@ -0,0 +1,103 @@
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "st_public.h"
+#include "st_context.h"
+
+
+struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual )
+{
+   struct st_framebuffer *stfb
+      = CALLOC_STRUCT(st_framebuffer);
+   if (stfb) {
+
+#if 0
+      /* from intel driver... */
+
+      GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+                             mesaVis->depthBits != 24);
+      GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
+
+      struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
+      if (!intel_fb)
+        return GL_FALSE;
+
+      _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+
+      /*
+       * XXX Create pipe_surfaces for front/back buffers,
+       * hand them to state tracker to create a framebuffer object.
+       */
+
+      {
+        /* fake frontbuffer */
+        /* XXX allocation should only happen in the unusual case
+            it's actually needed */
+         struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
+         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, rb);
+      }
+
+      if (mesaVis->doubleBufferMode) {
+         struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
+         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, rb);
+      }
+
+      if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
+         /* combined depth/stencil buffer */
+         struct gl_renderbuffer *depthStencilRb
+            = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
+         /* note: bind RB to two attachment points */
+         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthStencilRb);
+         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,depthStencilRb);
+      }
+      else if (mesaVis->depthBits == 16) {
+         /* just 16-bit depth buffer, no hw stencil */
+         struct gl_renderbuffer *depthRb
+            = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
+         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthRb);
+      }
+
+
+      /* now add any/all software-based renderbuffers we may need */
+      _mesa_add_soft_renderbuffers(&intel_fb->Base,
+                                   GL_FALSE, /* never sw color */
+                                   GL_FALSE, /* never sw depth */
+                                   swStencil, mesaVis->accumRedBits > 0,
+                                   GL_FALSE, /* never sw alpha */
+                                   GL_FALSE  /* never sw aux */ );
+      driDrawPriv->driverPrivate = (void *) intel_fb;
+
+#endif
+
+   }
+   return stfb;
+}
+
+