return ret;
}
+/*
+ * Send DREQ and wait for DREP. Return true if and only if this function
+ * changed the state of @ch.
+ */
+static bool srpt_disconnect_ch_sync(struct srpt_rdma_ch *ch)
+ __must_hold(&sdev->mutex)
+{
+ DECLARE_COMPLETION_ONSTACK(release_done);
+ struct srpt_device *sdev = ch->sport->sdev;
+ bool wait;
+
+ lockdep_assert_held(&sdev->mutex);
+
+ pr_debug("ch %s-%d state %d\n", ch->sess_name, ch->qp->qp_num,
+ ch->state);
+
+ WARN_ON(ch->release_done);
+ ch->release_done = &release_done;
+ wait = !list_empty(&ch->list);
+ srpt_disconnect_ch(ch);
+ mutex_unlock(&sdev->mutex);
+
+ if (!wait)
+ goto out;
+
+ while (wait_for_completion_timeout(&release_done, 180 * HZ) == 0)
+ pr_info("%s(%s-%d state %d): still waiting ...\n", __func__,
+ ch->sess_name, ch->qp->qp_num, ch->state);
+
+out:
+ mutex_lock(&sdev->mutex);
+ return wait;
+}
+
static void __srpt_close_all_ch(struct srpt_device *sdev)
{
struct srpt_rdma_ch *ch;
*/
static void srpt_close_session(struct se_session *se_sess)
{
- DECLARE_COMPLETION_ONSTACK(release_done);
struct srpt_rdma_ch *ch = se_sess->fabric_sess_ptr;
struct srpt_device *sdev = ch->sport->sdev;
- bool wait;
-
- pr_debug("ch %s-%d state %d\n", ch->sess_name, ch->qp->qp_num,
- ch->state);
mutex_lock(&sdev->mutex);
- BUG_ON(ch->release_done);
- ch->release_done = &release_done;
- wait = !list_empty(&ch->list);
- srpt_disconnect_ch(ch);
+ srpt_disconnect_ch_sync(ch);
mutex_unlock(&sdev->mutex);
-
- if (!wait)
- return;
-
- while (wait_for_completion_timeout(&release_done, 180 * HZ) == 0)
- pr_info("%s(%s-%d state %d): still waiting ...\n", __func__,
- ch->sess_name, ch->qp->qp_num, ch->state);
}
/**