*/
fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
- /* Get the number of float[4] attributes per vertex.
- * Note: this must be done after draw_pt_emit_prepare() since that
- * can effect the vertex size.
- */
- nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
-
- /* Always leave room for the vertex header whether we need it or
- * not. It's hard to get rid of it in particular because of the
- * viewport code in draw_pt_post_vs.c.
- */
- fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
-
/* return even number */
*max_vertices = *max_vertices & ~1;