ERROR: 0:186: 'texture1DProjLod' : required extension not requested: GL_ARB_shader_texture_lod\r
ERROR: 0:187: 'shadow2DProjLod' : required extension not requested: GL_ARB_shader_texture_lod\r
WARNING: 0:190: '#extension' : extension is only partially supported: GL_ARB_shader_texture_lod\r
-ERROR: 47 compilation errors. No code generated.\r
+ERROR: 0:203: 'sampler2DRect' : Reserved word. \r
+ERROR: 48 compilation errors. No code generated.\r
\r
\r
Shader version: 120\r
Requested GL_ARB_shader_texture_lod\r
+Requested GL_ARB_texture_rectangle\r
ERROR: node is still EOpNull!\r
0:21 Function Definition: main( (void)\r
0:21 Function Parameters: \r
0:200 's2DS' (uniform sampler2DShadow)\r
0:200 'v' (4-component vector of float)\r
0:200 'f' (float)\r
+0:205 Function Definition: foo121111( (void)\r
+0:205 Function Parameters: \r
+0:? Sequence\r
+0:208 Sequence\r
+0:208 move second child to first child (4-component vector of float)\r
+0:208 'v' (4-component vector of float)\r
+0:208 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)\r
+0:208 's2DRbad' (uniform sampler2DRect)\r
+0:208 'v2' (2-component vector of float)\r
+0:216 Function Definition: foo12111( (void)\r
+0:216 Function Parameters: \r
+0:? Sequence\r
+0:222 move second child to first child (4-component vector of float)\r
+0:222 'v' (4-component vector of float)\r
+0:222 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)\r
+0:222 's2DR' (uniform sampler2DRect)\r
+0:222 'v2' (2-component vector of float)\r
+0:223 move second child to first child (4-component vector of float)\r
+0:223 'v' (4-component vector of float)\r
+0:223 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float)\r
+0:223 's2DR' (uniform sampler2DRect)\r
+0:223 'v3' (3-component vector of float)\r
+0:224 move second child to first child (4-component vector of float)\r
+0:224 'v' (4-component vector of float)\r
+0:224 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float)\r
+0:224 's2DR' (uniform sampler2DRect)\r
+0:224 'v4' (4-component vector of float)\r
+0:225 move second child to first child (4-component vector of float)\r
+0:225 'v' (4-component vector of float)\r
+0:225 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float)\r
+0:225 's2DRS' (uniform sampler2DRectShadow)\r
+0:225 'v3' (3-component vector of float)\r
+0:226 move second child to first child (4-component vector of float)\r
+0:226 'v' (4-component vector of float)\r
+0:226 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float)\r
+0:226 's2DRS' (uniform sampler2DRectShadow)\r
+0:226 'v4' (4-component vector of float)\r
0:? Linker Objects\r
0:? 'lowp' (float)\r
0:? 'mediump' (float)\r
0:? 's3D' (uniform sampler3D)\r
0:? 's1D' (uniform sampler1D)\r
0:? 's2DS' (uniform sampler2DShadow)\r
+0:? 's2DRbad' (uniform sampler2DRect)\r
+0:? 's2DR' (uniform sampler2DRect)\r
+0:? 's2DRS' (uniform sampler2DRectShadow)\r
\r
\r
Linked fragment stage:\r
\r
Shader version: 120\r
Requested GL_ARB_shader_texture_lod\r
+Requested GL_ARB_texture_rectangle\r
ERROR: node is still EOpNull!\r
0:21 Function Definition: main( (void)\r
0:21 Function Parameters: \r
0:200 's2DS' (uniform sampler2DShadow)\r
0:200 'v' (4-component vector of float)\r
0:200 'f' (float)\r
+0:205 Function Definition: foo121111( (void)\r
+0:205 Function Parameters: \r
+0:? Sequence\r
+0:208 Sequence\r
+0:208 move second child to first child (4-component vector of float)\r
+0:208 'v' (4-component vector of float)\r
+0:208 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)\r
+0:208 's2DRbad' (uniform sampler2DRect)\r
+0:208 'v2' (2-component vector of float)\r
+0:216 Function Definition: foo12111( (void)\r
+0:216 Function Parameters: \r
+0:? Sequence\r
+0:222 move second child to first child (4-component vector of float)\r
+0:222 'v' (4-component vector of float)\r
+0:222 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)\r
+0:222 's2DR' (uniform sampler2DRect)\r
+0:222 'v2' (2-component vector of float)\r
+0:223 move second child to first child (4-component vector of float)\r
+0:223 'v' (4-component vector of float)\r
+0:223 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float)\r
+0:223 's2DR' (uniform sampler2DRect)\r
+0:223 'v3' (3-component vector of float)\r
+0:224 move second child to first child (4-component vector of float)\r
+0:224 'v' (4-component vector of float)\r
+0:224 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float)\r
+0:224 's2DR' (uniform sampler2DRect)\r
+0:224 'v4' (4-component vector of float)\r
+0:225 move second child to first child (4-component vector of float)\r
+0:225 'v' (4-component vector of float)\r
+0:225 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float)\r
+0:225 's2DRS' (uniform sampler2DRectShadow)\r
+0:225 'v3' (3-component vector of float)\r
+0:226 move second child to first child (4-component vector of float)\r
+0:226 'v' (4-component vector of float)\r
+0:226 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float)\r
+0:226 's2DRS' (uniform sampler2DRectShadow)\r
+0:226 'v4' (4-component vector of float)\r
0:? Linker Objects\r
0:? 'lowp' (float)\r
0:? 'mediump' (float)\r
0:? 's3D' (uniform sampler3D)\r
0:? 's1D' (uniform sampler1D)\r
0:? 's2DS' (uniform sampler2DShadow)\r
+0:? 's2DRbad' (uniform sampler2DRect)\r
+0:? 's2DR' (uniform sampler2DRect)\r
+0:? 's2DRS' (uniform sampler2DRectShadow)\r
\r