const struct pipe_texture *texture )
{
unsigned i;
- for (i = 0; i < Elements(setup->scenes); i++) {
- if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
- return PIPE_REFERENCED_FOR_READ;
- }
- }
/* check the render targets */
for (i = 0; i < setup->fb.nr_cbufs; i++) {
if (setup->fb.cbufs[i]->texture == texture)
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
}
- if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture)
+ if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ }
+
+ /* check textures referenced by the scene */
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
+ return PIPE_REFERENCED_FOR_READ;
+ }
+ }
return PIPE_UNREFERENCED;
}