void (*TexParameter)(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params);
- void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
/** Set the viewport */
void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/*@}*/
/* update current stack pointer */
ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
}
-
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
- }
}
if (ctx->Texture.Unit[u]._ReallyEnabled &&
ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
-
- if (ctx->Driver.TextureMatrix)
- ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
}
}
}