zink: assign separate shader prog stages from ctx->shader_stages
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 3 Apr 2023 16:26:47 +0000 (12:26 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 26 Apr 2023 05:12:25 +0000 (05:12 +0000)
this is functionally equivalent given the checks above which already
restrict which stages can be passed

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22671>

src/gallium/drivers/zink/zink_program.c

index d2c9847..43c0596 100644 (file)
@@ -1156,7 +1156,7 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
    prog->is_separable = true;
    prog->gfx_hash = ctx->gfx_hash;
 
-   prog->stages_remaining = prog->stages_present = shader_stages;
+   prog->stages_remaining = prog->stages_present = ctx->shader_stages;
    memcpy(prog->shaders, stages, sizeof(prog->shaders));
    prog->last_vertex_stage = ctx->last_vertex_stage;