effects/gstgleffectxray.c \
effects/gstgleffectglow.c \
effects/gstgleffectblur.c \
+ effects/gstgleffectsobel.c \
gstglcolorscale.c \
gstglmixer.c \
gstglvideomixer.c \
# full opengl required
if USE_OPENGL
libgstopengl_la_SOURCES += \
- gstglfiltersobel.c \
gstglfilterlaplacian.c \
gstglfilterglass.c \
gstgldeinterlace.c \
gstglmosaic.c
noinst_HEADERS += \
- gstglfiltersobel.h \
gstglfilterlaplacian.h \
gstglfilterglass.h \
gstgldeinterlace.h \
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2008-2010 Filippo Argiolas <filippo.argiolas@gmail.com>
+ * Copyright (C) 2015 Michał Dębski <debski.mi.zd@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "../gstgleffects.h"
+
+static void
+gst_gl_effects_sobel_callback_desaturate (gint width, gint height,
+ guint texture, gpointer data)
+{
+ GstGLShader *shader = NULL;
+ GstGLEffects *effects = GST_GL_EFFECTS (data);
+ GstGLFilter *filter = GST_GL_FILTER (effects);
+
+ if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "desat0",
+ desaturate_fragment_source_gles2,
+ desaturate_fragment_source_opengl))) {
+ GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
+
+#if GST_GL_HAVE_OPENGL
+ if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
+ }
+#endif
+
+ gst_gl_shader_use (shader);
+
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, texture);
+ gl->Disable (GL_TEXTURE_2D);
+
+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
+
+ gst_gl_filter_draw_texture (filter, texture, width, height);
+ }
+}
+
+static void
+gst_gl_effects_sobel_callback_hconv (gint width, gint height, guint texture,
+ gpointer data)
+{
+ GstGLShader *shader = NULL;
+ GstGLEffects *effects = GST_GL_EFFECTS (data);
+ GstGLFilter *filter = GST_GL_FILTER (effects);
+
+ if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "hconv0",
+ sep_sobel_hconv3_fragment_source_gles2,
+ sep_sobel_hconv3_fragment_source_opengl))) {
+ GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
+
+#if GST_GL_HAVE_OPENGL
+ if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
+ }
+#endif
+
+ gst_gl_shader_use (shader);
+
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, texture);
+ gl->Disable (GL_TEXTURE_2D);
+
+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
+ gst_gl_shader_set_uniform_1f (shader, "width", width);
+
+ gst_gl_filter_draw_texture (filter, texture, width, height);
+ }
+}
+
+static void
+gst_gl_effects_sobel_callback_vconv (gint width, gint height, guint texture,
+ gpointer data)
+{
+ GstGLShader *shader = NULL;
+ GstGLEffects *effects = GST_GL_EFFECTS (data);
+ GstGLFilter *filter = GST_GL_FILTER (effects);
+
+ if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "vconv0",
+ sep_sobel_vconv3_fragment_source_gles2,
+ sep_sobel_vconv3_fragment_source_opengl))) {
+ GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
+
+#if GST_GL_HAVE_OPENGL
+ if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
+ }
+#endif
+
+ gst_gl_shader_use (shader);
+
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, texture);
+ gl->Disable (GL_TEXTURE_2D);
+
+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
+ gst_gl_shader_set_uniform_1f (shader, "height", height);
+
+ gst_gl_filter_draw_texture (filter, texture, width, height);
+ }
+}
+
+static void
+gst_gl_effects_sobel_callback_length (gint width, gint height, guint texture,
+ gpointer data)
+{
+ GstGLShader *shader = NULL;
+ GstGLEffects *effects = GST_GL_EFFECTS (data);
+ GstGLFilter *filter = GST_GL_FILTER (effects);
+
+ if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "len0",
+ sep_sobel_length_fragment_source_gles2,
+ sep_sobel_length_fragment_source_opengl))) {
+ GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
+
+#if GST_GL_HAVE_OPENGL
+ if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
+ }
+#endif
+
+ gst_gl_shader_use (shader);
+
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, texture);
+ gl->Disable (GL_TEXTURE_2D);
+
+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
+ gst_gl_shader_set_uniform_1i (shader, "invert", effects->invert);
+
+ gst_gl_filter_draw_texture (filter, texture, width, height);
+ }
+}
+
+void
+gst_gl_effects_sobel (GstGLEffects * effects)
+{
+ GstGLFilter *filter = GST_GL_FILTER (effects);
+
+ gst_gl_filter_render_to_target (filter, TRUE,
+ effects->intexture, effects->midtexture[0],
+ gst_gl_effects_sobel_callback_desaturate, effects);
+ gst_gl_filter_render_to_target (filter, FALSE,
+ effects->midtexture[0], effects->midtexture[1],
+ gst_gl_effects_sobel_callback_hconv, effects);
+ gst_gl_filter_render_to_target (filter, FALSE,
+ effects->midtexture[1], effects->midtexture[0],
+ gst_gl_effects_sobel_callback_vconv, effects);
+ gst_gl_filter_render_to_target (filter, FALSE,
+ effects->midtexture[0], effects->outtexture,
+ gst_gl_effects_sobel_callback_length, effects);
+}
GST_GL_EFFECT_XRAY,
GST_GL_EFFECT_SIN,
GST_GL_EFFECT_GLOW,
+ GST_GL_EFFECT_SOBEL,
GST_GL_EFFECT_BLUR,
GST_GL_N_EFFECTS
} GstGLEffectsEffect;
{GST_GL_EFFECT_XRAY, "Glowing negative effect", "xray"},
{GST_GL_EFFECT_SIN, "All Grey but Red Effect", "sin"},
{GST_GL_EFFECT_GLOW, "Glow Lighting Effect", "glow"},
+ {GST_GL_EFFECT_SOBEL, "Sobel edge detection Effect", "sobel"},
{GST_GL_EFFECT_BLUR, "Blur with 9x9 separable convolution Effect", "blur"},
{0, NULL, NULL}
};
GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
effects->current_effect = effect_type;
break;
+ case GST_GL_EFFECT_SOBEL:
+ effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sobel;
+ filter_class->supported_gl_api =
+ GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
+ effects->current_effect = effect_type;
+ break;
case GST_GL_EFFECT_BLUR:
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_blur;
filter_class->supported_gl_api =
"Horizontal Swap",
"Switch video texture left to right, useful with webcams",
FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+ /* FIXME: make it work on every effect */
+ g_object_class_install_property (gobject_class,
+ PROP_INVERT,
+ g_param_spec_boolean ("invert",
+ "Invert the colours for sobel effect",
+ "Invert colors to get dark edges on bright background when using sobel effect",
+ FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_metadata (element_class,
"Gstreamer OpenGL Effects", "Filter/Effect/Video",
{
effects->effect = gst_gl_effects_identity;
effects->horizontal_swap = FALSE;
+ effects->invert = FALSE;
}
static void
case PROP_HSWAP:
effects->horizontal_swap = g_value_get_boolean (value);
break;
+ case PROP_INVERT:
+ effects->invert = g_value_get_boolean (value);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
case PROP_HSWAP:
g_value_set_boolean (value, effects->horizontal_swap);
break;
+ case PROP_INVERT:
+ g_value_set_boolean (value, effects->invert);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
GHashTable *shaderstable;
gboolean horizontal_swap; /* switch left to right */
+ gboolean invert; /* colours */
};
struct _GstGLEffectsClass
{
PROP_0,
PROP_EFFECT,
- PROP_HSWAP
+ PROP_HSWAP,
+ PROP_INVERT
};
void gst_gl_effects_luma_xpro (GstGLEffects *effects);
void gst_gl_effects_sin (GstGLEffects *effects);
void gst_gl_effects_glow (GstGLEffects *effects);
+void gst_gl_effects_sobel (GstGLEffects *effects);
void gst_gl_effects_blur (GstGLEffects *effects);
G_END_DECLS
+++ /dev/null
-/*
- * GStreamer
- * Copyright (C) 2008-2010 Filippo Argiolas <filippo.argiolas@gmail.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-/**
- * SECTION:element-glfiltersobel.
- *
- * Sobel Edge Detection.
- *
- * <refsect2>
- * <title>Examples</title>
- * |[
- * gst-launch videotestsrc ! glupload ! glfiltersobel ! glimagesink
- * ]|
- * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
- * </refsect2>
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include "gstglfiltersobel.h"
-#include "effects/gstgleffectssources.h"
-
-enum
-{
- PROP_0,
- PROP_INVERT
-};
-
-#define GST_CAT_DEFAULT gst_gl_filtersobel_debug
-GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
-
-#define DEBUG_INIT \
- GST_DEBUG_CATEGORY_INIT (gst_gl_filtersobel_debug, "glfiltersobel", 0, "glfiltersobel element");
-
-G_DEFINE_TYPE_WITH_CODE (GstGLFilterSobel, gst_gl_filtersobel,
- GST_TYPE_GL_FILTER, DEBUG_INIT);
-
-static void gst_gl_filtersobel_set_property (GObject * object, guint prop_id,
- const GValue * value, GParamSpec * pspec);
-static void gst_gl_filtersobel_get_property (GObject * object, guint prop_id,
- GValue * value, GParamSpec * pspec);
-static void gst_gl_filter_filtersobel_reset (GstGLFilter * filter);
-
-static gboolean gst_gl_filtersobel_init_shader (GstGLFilter * filter);
-static gboolean gst_gl_filtersobel_filter_texture (GstGLFilter * filter,
- guint in_tex, guint out_tex);
-
-static void gst_gl_filtersobel_length (gint width, gint height, guint texture,
- gpointer stuff);
-
-static void
-gst_gl_filtersobel_init_resources (GstGLFilter * filter)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
- int i;
-
- for (i = 0; i < 2; i++) {
- gl->GenTextures (1, &filtersobel->midtexture[i]);
- gl->BindTexture (GL_TEXTURE_2D, filtersobel->midtexture[i]);
- gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
- GST_VIDEO_INFO_WIDTH (&filter->out_info),
- GST_VIDEO_INFO_HEIGHT (&filter->out_info),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-}
-
-static void
-gst_gl_filtersobel_reset_resources (GstGLFilter * filter)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
- int i;
-
- for (i = 0; i < 2; i++) {
- gl->DeleteTextures (1, &filtersobel->midtexture[i]);
- }
-}
-
-static void
-gst_gl_filtersobel_class_init (GstGLFilterSobelClass * klass)
-{
- GObjectClass *gobject_class;
- GstElementClass *element_class;
-
- gobject_class = (GObjectClass *) klass;
- element_class = GST_ELEMENT_CLASS (klass);
-
- gobject_class->set_property = gst_gl_filtersobel_set_property;
- gobject_class->get_property = gst_gl_filtersobel_get_property;
-
- GST_GL_FILTER_CLASS (klass)->filter_texture =
- gst_gl_filtersobel_filter_texture;
- GST_GL_FILTER_CLASS (klass)->display_init_cb =
- gst_gl_filtersobel_init_resources;
- GST_GL_FILTER_CLASS (klass)->display_reset_cb =
- gst_gl_filtersobel_reset_resources;
- GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filtersobel_init_shader;
- GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filtersobel_reset;
-
- g_object_class_install_property (gobject_class,
- PROP_INVERT,
- g_param_spec_boolean ("invert",
- "Invert the colors",
- "Invert colors to get dark edges on bright background",
- FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- gst_element_class_set_metadata (element_class,
- "Gstreamer OpenGL Sobel", "Filter/Effect/Video", "Sobel edge detection",
- "Filippo Argiolas <filippo.argiolas@gmail.com>");
-
- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
-}
-
-static void
-gst_gl_filtersobel_init (GstGLFilterSobel * filtersobel)
-{
- int i;
- filtersobel->hconv = NULL;
- filtersobel->vconv = NULL;
- filtersobel->invert = FALSE;
- for (i = 0; i < 2; i++) {
- filtersobel->midtexture[i] = 0;
- }
-}
-
-static void
-gst_gl_filter_filtersobel_reset (GstGLFilter * filter)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
-
- //blocking call, wait the opengl thread has destroyed the shader
- if (filtersobel->desat)
- gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
- filtersobel->desat);
- filtersobel->desat = NULL;
-
- if (filtersobel->hconv)
- gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
- filtersobel->hconv);
- filtersobel->hconv = NULL;
-
- if (filtersobel->vconv)
- gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
- filtersobel->vconv);
- filtersobel->vconv = NULL;
-
- if (filtersobel->len)
- gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
- filtersobel->len);
- filtersobel->len = NULL;
-}
-
-static void
-gst_gl_filtersobel_set_property (GObject * object, guint prop_id,
- const GValue * value, GParamSpec * pspec)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (object);
-
- switch (prop_id) {
- case PROP_INVERT:
- filtersobel->invert = g_value_get_boolean (value);
- break;
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- break;
- }
-}
-
-static void
-gst_gl_filtersobel_get_property (GObject * object, guint prop_id,
- GValue * value, GParamSpec * pspec)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (object);
-
- switch (prop_id) {
- case PROP_INVERT:
- g_value_set_boolean (value, filtersobel->invert);
- break;
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- break;
- }
-}
-
-static gboolean
-gst_gl_filtersobel_init_shader (GstGLFilter * filter)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
- gboolean ret = TRUE;
-
- //blocking call, wait the opengl thread has compiled the shader
- ret =
- gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
- desaturate_fragment_source_opengl, &filtersobel->desat);
- ret &=
- gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
- sep_sobel_hconv3_fragment_source_opengl, &filtersobel->hconv);
- ret &=
- gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
- sep_sobel_vconv3_fragment_source_opengl, &filtersobel->vconv);
- ret &=
- gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
- sep_sobel_length_fragment_source_opengl, &filtersobel->len);
-
- return ret;
-}
-
-static gboolean
-gst_gl_filtersobel_filter_texture (GstGLFilter * filter, guint in_tex,
- guint out_tex)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
-
- gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex,
- filtersobel->midtexture[0], filtersobel->desat);
- gst_gl_filter_render_to_target_with_shader (filter, FALSE,
- filtersobel->midtexture[0], filtersobel->midtexture[1],
- filtersobel->hconv);
- gst_gl_filter_render_to_target_with_shader (filter, FALSE,
- filtersobel->midtexture[1], filtersobel->midtexture[0],
- filtersobel->vconv);
- gst_gl_filter_render_to_target (filter, FALSE, filtersobel->midtexture[0],
- out_tex, gst_gl_filtersobel_length, filtersobel);
-
- return TRUE;
-}
-
-static void
-gst_gl_filtersobel_length (gint width, gint height, guint texture,
- gpointer stuff)
-{
- GstGLFilter *filter = GST_GL_FILTER (stuff);
- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- gst_gl_shader_use (filtersobel->len);
-
- gl->ActiveTexture (GL_TEXTURE1);
- gl->Enable (GL_TEXTURE_2D);
- gl->BindTexture (GL_TEXTURE_2D, texture);
- gl->Disable (GL_TEXTURE_2D);
-
- gst_gl_shader_set_uniform_1i (filtersobel->len, "tex", 1);
- gst_gl_shader_set_uniform_1i (filtersobel->len, "invert",
- filtersobel->invert);
-
- gst_gl_filter_draw_texture (filter, texture, width, height);
-}
+++ /dev/null
-/*
- * GStreamer
- * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifndef _GST_GL_FILTERSOBEL_H_
-#define _GST_GL_FILTERSOBEL_H_
-
-#include <gst/gl/gstglfilter.h>
-
-#define GST_TYPE_GL_FILTERSOBEL (gst_gl_filtersobel_get_type())
-#define GST_GL_FILTERSOBEL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobel))
-#define GST_IS_GL_FILTERSOBEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTERSOBEL))
-#define GST_GL_FILTERSOBEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobelClass))
-#define GST_IS_GL_FILTERSOBEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTERSOBEL))
-#define GST_GL_FILTERSOBEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobelClass))
-
-typedef struct _GstGLFilterSobel GstGLFilterSobel;
-typedef struct _GstGLFilterSobelClass GstGLFilterSobelClass;
-
-struct _GstGLFilterSobel
-{
- GstGLFilter filter;
- GstGLShader *hconv;
- GstGLShader *vconv;
- GstGLShader *len;
- GstGLShader *desat;
-
- GLuint midtexture[5];
-
- gboolean invert;
-};
-
-struct _GstGLFilterSobelClass
-{
- GstGLFilterClass filter_class;
-};
-
-GType gst_gl_filtersobel_get_type (void);
-
-#endif /* _GST_GL_FILTERSOBEL_H_ */
#include "gstglfilterlaplacian.h"
#include "gstglfilterglass.h"
/* #include "gstglfilterreflectedscreen.h" */
-#include "gstglfiltersobel.h"
#include "gstgldeinterlace.h"
#include "gstglmosaic.h"
#if HAVE_PNG
return FALSE;
}
- if (!gst_element_register (plugin, "glfiltersobel",
- GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
- return FALSE;
- }
-
if (!gst_element_register (plugin, "glfilterlaplacian",
GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
return FALSE;