motion-blur.example \
motion-stretch.example \
page-turn-view.example \
+ radial-menu.example \
scroll-view.example \
shadow-bone-lighting.example
EXAMPLE_DEPS =
-EXAMPLE_LDADD = $(DALI_LIBS) $(DALI_TOOLKIT_LIBS) $(ECORE_X_LIBS) $(CAPI_MEDIA_PLAYER_LIBS) $(CAPI_APPFW_APPLICATION_LIBS) -lrt
+EXAMPLE_LDADD = $(DALI_LIBS) $(DALI_TOOLKIT_LIBS) $(ECORE_X_LIBS) $(CAPI_MEDIA_PLAYER_LIBS) $(CAPI_APPFW_APPLICATION_LIBS) -lrt -lEGL
blocks_example_SOURCES = $(examples_src_dir)/blocks/blocks-example.cpp
page_turn_view_example_DEPENDENCIES = $(EXAMPLE_DEPS)
page_turn_view_example_LDADD = $(EXAMPLE_LDADD)
+radial_menu_example_SOURCES = $(examples_src_dir)/radial-menu/radial-menu-example.cpp \
+ $(examples_src_dir)/radial-menu/radial-sweep-view.cpp \
+ $(examples_src_dir)/radial-menu/radial-sweep-view-impl.cpp
+radial_menu_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS)
+radial_menu_example_DEPENDENCIES = $(EXAMPLE_DEPS)
+radial_menu_example_LDADD = $(EXAMPLE_LDADD)
+
scroll_view_example_SOURCES = $(examples_src_dir)/scroll-view/scroll-view-example.cpp
scroll_view_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS)
scroll_view_example_DEPENDENCIES = $(EXAMPLE_DEPS)
<ui-application appid="motion-stretch.example" exec="/opt/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
<label>Motion Stretch</label>
</ui-application>
+ <ui-application appid="radial-menu.example" exec="/opt/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Radial Menu</label>
+ </ui-application>
<ui-application appid="scroll-view.example" exec="/opt/apps/com.samsung.dali-demo/bin/scroll-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
<label>Scroll View</label>
</ui-application>
demo.AddExample(Example("motion-blur.example", "Motion Blur"));
demo.AddExample(Example("motion-stretch.example", "Motion Stretch"));
demo.AddExample(Example("page-turn-view.example", "Page Turn View"));
+ demo.AddExample(Example("radial-menu.example", "Radial Menu"));
demo.AddExample(Example("scroll-view.example", "Scroll View"));
demo.AddExample(Example("shadow-bone-lighting.example", "Lights and shadows"));
app.MainLoop();
--- /dev/null
+//
+// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include <dali/dali.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include "../shared/view.h"
+#include "radial-sweep-view.h"
+#include "radial-sweep-view-impl.h"
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const char* TEST_OUTER_RING_FILENAME = DALI_IMAGE_DIR "layer2.png"; // Image to be masked
+const char* TEST_INNER_RING_FILENAME = DALI_IMAGE_DIR "layer1.png"; // Image to be masked
+const char* TEST_MENU_FILENAME = DALI_IMAGE_DIR "layer3.png"; // Image to be masked
+const char* TEST_DIAL_FILENAME = DALI_IMAGE_DIR "layer4.png"; // Image to be masked
+const char* BACKGROUND_IMAGE( DALI_IMAGE_DIR "desktop_background.png" ); // Background for view
+const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); // Background for toolbar
+const char* APPLICATION_TITLE( "Radial Menu" );
+const char * const PLAY_ICON( DALI_IMAGE_DIR "icon-play.png" );
+const char * const STOP_ICON( DALI_IMAGE_DIR "icon-stop.png" );
+}
+
+
+/********************************************************************************
+ * Application controller class
+ */
+
+// This example shows how to create a mesh actor for use as a stencil buffer
+class RadialMenuExample : public ConnectionTracker
+{
+public:
+ /**
+ * Constructor
+ * @param[in] app The application handle
+ */
+ RadialMenuExample(Application app);
+
+ /**
+ * Destructor
+ */
+ ~RadialMenuExample();
+
+private:
+
+ /**
+ * Initialization signal handler - all actor initialization should happen here
+ * @param[in] app The application handle
+ */
+ void OnInit(Application& app);
+
+ /**
+ * Create a sweep view with the given image and parameters
+ */
+ RadialSweepView CreateSweepView( std::string imageName, Degree initial, Degree final );
+
+ void StartAnimation();
+
+ bool OnButtonClicked( Toolkit::Button button );
+
+ void OnAnimationFinished( Animation& source );
+
+ /**
+ * Main key event handler
+ *
+ * @param[in] event The key event to respond to
+ */
+ void OnKeyEvent(const KeyEvent& event);
+
+private: // Member variables
+ enum AnimState
+ {
+ STOPPED,
+ PAUSED,
+ PLAYING
+ };
+
+ Application mApplication; ///< The application handle
+ Toolkit::View mView; ///< The toolbar view
+ Layer mContents; ///< The toolbar contents pane
+ ImageActor mImageActor; ///< Image actor shown by stencil mask
+ Animation mAnimation;
+ AnimState mAnimationState;
+
+ Image mIconPlay;
+ Image mIconStop;
+ Toolkit::PushButton mPlayStopButton;
+ ImageActor mDialActor;
+ RadialSweepView mRadialSweepView1;
+ RadialSweepView mRadialSweepView2;
+ RadialSweepView mRadialSweepView3;
+};
+
+RadialMenuExample::RadialMenuExample(Application app)
+: mApplication( app ),
+ mAnimationState(STOPPED)
+{
+ // Connect to the Application's Init signal
+ app.InitSignal().Connect(this, &RadialMenuExample::OnInit);
+}
+
+RadialMenuExample::~RadialMenuExample()
+{
+ // Nothing to do here; actor handles will clean up themselves.
+}
+
+void RadialMenuExample::OnInit(Application& app)
+{
+ // The Init signal is received once (only) during the Application lifetime
+ Stage::GetCurrent().KeyEventSignal().Connect(this, &RadialMenuExample::OnKeyEvent);
+
+ // Create toolbar & view
+ Toolkit::ToolBar toolBar;
+ mContents = DemoHelper::CreateView( mApplication,
+ mView,
+ toolBar,
+ BACKGROUND_IMAGE,
+ TOOLBAR_IMAGE,
+ APPLICATION_TITLE );
+
+ mIconPlay = Image::New( PLAY_ICON );
+ mIconStop = Image::New( STOP_ICON );
+ mPlayStopButton = Toolkit::PushButton::New();
+ mPlayStopButton.SetBackgroundImage( mIconStop );
+
+ mPlayStopButton.ClickedSignal().Connect( this, &RadialMenuExample::OnButtonClicked );
+
+ toolBar.AddControl( mPlayStopButton,
+ DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
+ Toolkit::Alignment::HorizontalRight,
+ DemoHelper::DEFAULT_PLAY_PADDING );
+
+ Vector2 imgSize = Image::GetImageSize(TEST_OUTER_RING_FILENAME);
+ float scale = Stage::GetCurrent().GetSize().width / imgSize.width;
+
+ mRadialSweepView1 = CreateSweepView( TEST_OUTER_RING_FILENAME, Degree(-90.0f), Degree(-90.0f));
+ mRadialSweepView2 = CreateSweepView( TEST_INNER_RING_FILENAME, Degree(90.0f), Degree(0.0f));
+ mRadialSweepView3 = CreateSweepView( TEST_MENU_FILENAME, Degree(100.0f), Degree(0.0f));
+ mRadialSweepView3.SetInitialActorAngle(Degree(-110));
+ mRadialSweepView3.SetFinalActorAngle(Degree(0));
+
+ Image dial = Image::New( TEST_DIAL_FILENAME );
+ mDialActor = ImageActor::New( dial );
+ mDialActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ mDialActor.SetScale(scale);
+ Layer dialLayer = Layer::New();
+
+ dialLayer.Add(mDialActor);
+ dialLayer.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ dialLayer.SetSize(Stage::GetCurrent().GetSize());
+ mContents.Add(dialLayer);
+
+ mRadialSweepView1.SetScale(scale);
+ mRadialSweepView2.SetScale(scale);
+ mRadialSweepView3.SetScale(scale);
+
+ StartAnimation();
+}
+
+void RadialMenuExample::StartAnimation()
+{
+ mDialActor.SetOpacity(0.0f);
+ mRadialSweepView1.SetOpacity(0.0f);
+ mAnimation = Animation::New(6.0f);
+ mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);
+ mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);
+ mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);
+ mAnimation.OpacityTo(mDialActor, 1.0f, AlphaFunctions::EaseIn, 0.0f, 0.8f);
+ mAnimation.OpacityTo(mRadialSweepView1, 1.0f, AlphaFunctions::EaseIn, 0.0f, 0.5f);
+ mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );
+
+ mAnimationState = PLAYING;
+ mAnimation.Play();
+}
+
+bool RadialMenuExample::OnButtonClicked( Toolkit::Button button )
+{
+ switch( mAnimationState )
+ {
+ case PLAYING:
+ {
+ mAnimation.Pause();
+ mPlayStopButton.SetBackgroundImage( mIconPlay );
+ }
+ break;
+
+ case PAUSED:
+ {
+ mAnimation.Play();
+ mPlayStopButton.SetBackgroundImage( mIconStop );
+ }
+ break;
+
+ case STOPPED:
+ {
+ mPlayStopButton.SetBackgroundImage( mIconStop );
+ mRadialSweepView1.Deactivate();
+ mRadialSweepView2.Deactivate();
+ mRadialSweepView3.Deactivate();
+ StartAnimation();
+ }
+ }
+ return false;
+}
+
+void RadialMenuExample::OnAnimationFinished( Animation& source )
+{
+ mAnimationState = STOPPED;
+ mPlayStopButton.SetBackgroundImage( mIconPlay );
+}
+
+RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName,
+ Degree initialAngle,
+ Degree finalAngle)
+{
+ // Create the image
+ Image image = Image::New(imageName);
+ mImageActor = ImageActor::New(image);
+ mImageActor.SetParentOrigin(ParentOrigin::CENTER);
+ mImageActor.SetAnchorPoint(AnchorPoint::CENTER);
+
+ // Create the stencil
+ float diameter = std::max(image.GetWidth(), image.GetHeight());
+ RadialSweepView radialSweepView = RadialSweepView::New();
+ radialSweepView.SetDiameter( diameter );
+ radialSweepView.SetInitialAngle( initialAngle );
+ radialSweepView.SetFinalAngle( finalAngle );
+ radialSweepView.SetInitialSector( Degree(0.0f) );
+ radialSweepView.SetFinalSector( Degree(359.999f) );
+ radialSweepView.SetSize( Stage::GetCurrent().GetSize());
+ radialSweepView.SetEasingFunction( Dali::AlphaFunctions::EaseInOut );
+ radialSweepView.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ mContents.Add(radialSweepView);
+ radialSweepView.Add( mImageActor );
+ mImageActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
+
+ return radialSweepView;
+}
+
+
+void RadialMenuExample::OnKeyEvent(const KeyEvent& event)
+{
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ {
+ mApplication.Quit();
+ }
+ }
+}
+
+void RunTest(Application app)
+{
+ RadialMenuExample test(app);
+
+ app.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications
+int main(int argc, char **argv)
+{
+ Application app = Application::New(&argc, &argv);
+
+ RunTest(app);
+
+ return 0;
+}
--- /dev/null
+//
+// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include "radial-sweep-view-impl.h"
+
+using namespace Dali;
+
+namespace
+{
+
+/**
+ * Method to project a point on a circle of radius halfSide at given
+ * angle onto a square of side 2 * halfSide
+ */
+Vector3 CircleSquareProjection( Degree angle, float halfSide )
+{
+ Vector3 position(0.0f, 0.0f, 0.0f);
+ Radian angleInRadians(angle);
+
+ // 135 90 45
+ // +--+--+
+ // | \|/ |
+ // 180 +--+--+ 0
+ // | /|\ |
+ // +--+--+
+ // 225 270 315
+ if( angle >= 45.0f && angle < 135.0f )
+ {
+ position.x = halfSide * cosf(angleInRadians) / sinf(angleInRadians);
+ position.y = -halfSide;
+ }
+ else if( angle >= 135.0f && angle < 225.0f )
+ {
+ position.x = -halfSide;
+ position.y = halfSide * sinf(angleInRadians) / cosf(angleInRadians);
+ }
+ else if( angle >= 225.0f && angle < 315.0f )
+ {
+ position.x = -halfSide * cosf(angleInRadians) / sinf(angleInRadians);
+ position.y = halfSide;
+ }
+ else
+ {
+ position.x = halfSide;
+ position.y = -halfSide * sinf(angleInRadians) / cosf(angleInRadians);
+ }
+ return position;
+}
+
+float HoldZeroFastEaseInOutHoldOne(float progress)
+{
+ if( progress < 0.2f)
+ {
+ return 0.0f;
+ }
+ else if(progress < 0.5f)
+ {
+ return AlphaFunctions::EaseIn((progress-0.2) / 0.3f) * 0.5f;
+ }
+ else if(progress < 0.8f)
+ {
+ return AlphaFunctions::EaseOut((progress - 0.5f) / 0.3f) * 0.5f + 0.5f;
+ }
+ else
+ {
+ return 1.0f;
+ }
+}
+
+struct SquareFanConstraint
+{
+ SquareFanConstraint(int sideIndex)
+ : mSideIndex(sideIndex)
+ {
+ }
+
+ Vector3 operator()( const Vector3& current, const PropertyInput& start, const PropertyInput& rotation )
+ {
+ float degree = fmodf((start.GetFloat() + rotation.GetFloat()), 360.0f);
+ if(degree < 0.0f)
+ {
+ degree += 360.0f;
+ }
+
+ float startAngle = (90.0f*mSideIndex)-45.0f;
+ float endAngle = (90.0f*mSideIndex)+45.0f;
+ if(degree < startAngle)
+ {
+ return Vector3::ZERO;
+ }
+ else if( degree >= endAngle )
+ {
+ degree = endAngle;
+ }
+ Vector3 pos = CircleSquareProjection(Degree(degree), 0.5f);
+ pos.x = -pos.x; // Inverting X makes the animation go anti clockwise from left center
+ return pos;
+ }
+
+ int mSideIndex;
+};
+
+} // anonymous namespace
+
+
+RadialSweepView RadialSweepViewImpl::New( )
+{
+ return New( 2.0f, 100.0f, Degree(0.0f), Degree(0.0f), Degree(0.0f), Degree(359.999f) );
+}
+
+
+RadialSweepView RadialSweepViewImpl::New( float duration, float diameter, Degree initialAngle, Degree finalAngle, Degree initialSector, Degree finalSector )
+{
+ RadialSweepViewImpl* impl= new RadialSweepViewImpl(duration, diameter, initialAngle, finalAngle, initialSector, finalSector);
+ RadialSweepView handle = RadialSweepView(*impl);
+ return handle;
+}
+
+RadialSweepViewImpl::RadialSweepViewImpl( float duration, float diameter, Degree initialAngle, Degree finalAngle, Degree initialSector, Degree finalSector )
+: Control( false ),
+ mDuration(duration),
+ mDiameter(diameter),
+ mInitialAngle(initialAngle),
+ mFinalAngle(finalAngle),
+ mInitialSector(initialSector),
+ mFinalSector(finalSector),
+ mInitialActorAngle(0),
+ mFinalActorAngle(0),
+ mEasingFunction(HoldZeroFastEaseInOutHoldOne),
+ mRotateActorsWithStencil(false),
+ mRotateActors(false)
+{
+}
+
+void RadialSweepViewImpl::SetDuration(float duration)
+{
+ mDuration = duration;
+}
+
+void RadialSweepViewImpl::SetEasingFunction( Dali::AlphaFunction easingFunction )
+{
+ mEasingFunction = easingFunction;
+}
+
+void RadialSweepViewImpl::SetDiameter(float diameter)
+{
+ mDiameter = diameter;
+}
+
+void RadialSweepViewImpl::SetInitialAngle( Dali::Degree initialAngle)
+{
+ mInitialAngle = initialAngle;
+}
+
+void RadialSweepViewImpl::SetFinalAngle( Dali::Degree finalAngle)
+{
+ mFinalAngle = finalAngle;
+}
+
+void RadialSweepViewImpl::SetInitialSector( Dali::Degree initialSector)
+{
+ mInitialSector = initialSector;
+}
+
+void RadialSweepViewImpl::SetFinalSector( Dali::Degree finalSector)
+{
+ mFinalSector = finalSector;
+}
+
+void RadialSweepViewImpl::SetInitialActorAngle( Dali::Degree initialAngle )
+{
+ mInitialActorAngle = initialAngle;
+ mRotateActors = true;
+}
+
+void RadialSweepViewImpl::SetFinalActorAngle( Dali::Degree finalAngle )
+{
+ mFinalActorAngle = finalAngle;
+ mRotateActors = true;
+}
+
+float RadialSweepViewImpl::GetDuration( )
+{
+ return mDuration;
+}
+
+float RadialSweepViewImpl::GetDiameter( )
+{
+ return mDiameter;
+}
+
+Dali::Degree RadialSweepViewImpl::GetInitialAngle( )
+{
+ return mInitialAngle;
+}
+
+Dali::Degree RadialSweepViewImpl::GetFinalAngle( )
+{
+ return mFinalAngle;
+}
+
+Dali::Degree RadialSweepViewImpl::GetInitialSector( )
+{
+ return mInitialSector;
+}
+
+Dali::Degree RadialSweepViewImpl::GetFinalSector( )
+{
+ return mFinalSector;
+}
+
+Dali::Degree RadialSweepViewImpl::GetInitialActorAngle( )
+{
+ return mInitialActorAngle;
+}
+
+Dali::Degree RadialSweepViewImpl::GetFinalActorAngle( )
+{
+ return mFinalActorAngle;
+}
+
+void RadialSweepViewImpl::RotateActorsWithStencil(bool rotate)
+{
+ mRotateActorsWithStencil = rotate;
+}
+
+void RadialSweepViewImpl::Add(Actor actor)
+{
+ if( ! mLayer )
+ {
+ mLayer = Layer::New();
+ Self().Add(mLayer);
+ mLayer.SetSize( Stage::GetCurrent().GetSize() );
+ mLayer.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ }
+
+ mLayer.Add(actor);
+}
+
+void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float duration )
+{
+ bool startAnimation=false;
+ if( ! anim )
+ {
+ mAnim = Animation::New( mDuration );
+ anim = mAnim;
+ startAnimation = true;
+ }
+
+ if( ! mStencilActor )
+ {
+ CreateStencil( mInitialSector );
+ mLayer.Add( mStencilActor );
+ mStencilActor.SetSize(mDiameter, mDiameter);
+ }
+
+ mStencilActor.SetRotation( Degree(mInitialAngle), Vector3::ZAXIS );
+ mStencilActor.SetProperty( mRotationAngleIndex, static_cast<float>(mInitialSector) );
+
+ if( mRotateActors )
+ {
+ for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+ {
+ Actor actor = mLayer.GetChildAt(i);
+ if( actor != mStencilActor )
+ {
+ anim.RotateTo( actor, mInitialActorAngle, Vector3::ZAXIS );
+ }
+ }
+ }
+
+ anim.AnimateTo( Property( mStencilActor, mRotationAngleIndex ), static_cast<float>(mFinalSector), mEasingFunction, TimePeriod( offsetTime, duration) );
+ anim.RotateTo( mStencilActor, mFinalAngle, Vector3::ZAXIS, mEasingFunction, offsetTime, duration );
+
+ if( mRotateActorsWithStencil )
+ {
+ for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+ {
+ Actor actor = mLayer.GetChildAt(i);
+ if( actor != mStencilActor )
+ {
+ anim.RotateTo( actor, Degree(mFinalAngle - mInitialAngle), Vector3::ZAXIS, mEasingFunction, offsetTime, duration );
+ }
+ }
+ }
+ else if( mRotateActors )
+ {
+ for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+ {
+ Actor actor = mLayer.GetChildAt(i);
+ if( actor != mStencilActor )
+ {
+ anim.RotateTo( actor, mFinalActorAngle, Vector3::ZAXIS, mEasingFunction, offsetTime, duration );
+ }
+ }
+ }
+
+
+ if( startAnimation )
+ {
+ anim.SetLooping(true);
+ anim.Play();
+ }
+}
+
+
+void RadialSweepViewImpl::Deactivate()
+{
+ if( mAnim )
+ {
+ mAnim.Stop();
+ }
+ // mLayer.Remove( mStencilActor );
+ // mStencilActor.Reset();
+ // mMesh.Reset();
+ // mMaterial.Reset();
+}
+
+void RadialSweepViewImpl::CreateStencil( Degree initialSector )
+{
+ mMaterial = Material::New("Material");
+ mMaterial.SetDiffuseColor(Color::WHITE);
+ mMaterial.SetAmbientColor(Vector4(0.0, 0.1, 0.1, 1.0));
+
+ // Generate a square mesh with a point at the center:
+
+ AnimatableMesh::Faces faces;
+ // Create triangles joining up the verts
+ faces.push_back(0); faces.push_back(1); faces.push_back(2);
+ faces.push_back(0); faces.push_back(2); faces.push_back(3);
+ faces.push_back(0); faces.push_back(3); faces.push_back(4);
+ faces.push_back(0); faces.push_back(4); faces.push_back(5);
+ faces.push_back(0); faces.push_back(5); faces.push_back(6);
+
+ mMesh = AnimatableMesh::New(7, faces, mMaterial);
+ mMesh[0].SetPosition( Vector3( 0.0f, 0.0f, 0.0f ) ); // Center pt
+
+ mStencilActor = MeshActor::New(mMesh);
+ mStencilActor.SetAffectedByLighting(false);
+ mStencilActor.SetCullFace(CullNone); // Allow clockwise & anticlockwise faces
+
+ mStartAngleIndex = mStencilActor.RegisterProperty("start-angle", Property::Value(0.0f));
+ mRotationAngleIndex = mStencilActor.RegisterProperty("rotation-angle", Property::Value(initialSector));
+
+ Source srcStart( mStencilActor, mStartAngleIndex );
+ Source srcRot( mStencilActor, mRotationAngleIndex );
+
+ // Constrain the vertices of the square mesh to sweep out a sector as the
+ // rotation angle is animated.
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(1, AnimatableVertex::POSITION),
+ srcStart, srcStart, SquareFanConstraint(0)));
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(2, AnimatableVertex::POSITION),
+ srcStart, srcRot, SquareFanConstraint(0)));
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(3, AnimatableVertex::POSITION),
+ srcStart, srcRot, SquareFanConstraint(1)));
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(4, AnimatableVertex::POSITION),
+ srcStart, srcRot, SquareFanConstraint(2)));
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(5, AnimatableVertex::POSITION),
+ srcStart, srcRot, SquareFanConstraint(3)));
+ mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(6, AnimatableVertex::POSITION),
+ srcStart, srcRot, SquareFanConstraint(4)));
+
+ mStencilActor.SetDrawMode( DrawMode::STENCIL );
+ mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
+}
--- /dev/null
+#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
+#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
+
+//
+// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include <dali-toolkit/dali-toolkit.h>
+#include "radial-sweep-view.h"
+
+
+/********************************************************************************
+ * Class to implement a layer with a radial sweep stencil mask and an actor tree
+ */
+class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control
+{
+public:
+ static RadialSweepView New();
+
+ static RadialSweepView New( float duration,
+ float diameter,
+ Dali::Degree initialAngle,
+ Dali::Degree finalAngle,
+ Dali::Degree initialSector,
+ Dali::Degree finalSector );
+
+ RadialSweepViewImpl( float duration,
+ float diameter,
+ Dali::Degree initialAngle,
+ Dali::Degree finalAngle,
+ Dali::Degree initialSector,
+ Dali::Degree finalSector );
+
+ void SetDuration(float duration);
+ void SetEasingFunction( Dali::AlphaFunction easingFunction );
+
+ void SetDiameter(float diameter);
+ void SetInitialAngle( Dali::Degree initialAngle);
+ void SetFinalAngle( Dali::Degree finalAngle);
+ void SetInitialSector( Dali::Degree initialSector);
+ void SetFinalSector( Dali::Degree finalSector);
+ void SetInitialActorAngle( Dali::Degree initialAngle );
+ void SetFinalActorAngle( Dali::Degree finalAngle );
+
+ float GetDuration( );
+ float GetDiameter( );
+ Dali::Degree GetInitialAngle( );
+ Dali::Degree GetFinalAngle( );
+ Dali::Degree GetInitialSector( );
+ Dali::Degree GetFinalSector( );
+ Dali::Degree GetInitialActorAngle( );
+ Dali::Degree GetFinalActorAngle( );
+
+ void RotateActorsWithStencil(bool rotate);
+
+ void Add( Dali::Actor actor );
+
+ void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );
+
+ void Deactivate();
+
+private:
+
+ /**
+ * Create the stencil mask
+ */
+ void CreateStencil(Dali::Degree initialSector );
+
+private:
+ Dali::Layer mLayer;
+ Dali::Animation mAnim;
+ float mDuration;
+ float mDiameter;
+ Dali::Degree mInitialAngle;
+ Dali::Degree mFinalAngle;
+ Dali::Degree mInitialSector;
+ Dali::Degree mFinalSector;
+ Dali::Degree mInitialActorAngle;
+ Dali::Degree mFinalActorAngle;
+ Dali::AlphaFunction mEasingFunction;
+ Dali::MeshActor mStencilActor; ///< Stencil actor which generates mask
+ Dali::Material mMaterial; ///< Material for drawing mesh actor
+ Dali::AnimatableMesh mMesh; ///< Animatable mesh
+ Dali::Property::Index mStartAngleIndex; ///< Index of start-angle property
+ Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property
+ bool mRotateActorsWithStencil:1;
+ bool mRotateActors;
+};
+
+
+inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )
+{
+ DALI_ASSERT_ALWAYS(obj);
+ Dali::RefObject& handle = obj.GetImplementation();
+ return static_cast<RadialSweepViewImpl&>(handle);
+}
+
+inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )
+{
+ DALI_ASSERT_ALWAYS(obj);
+ const Dali::RefObject& handle = obj.GetImplementation();
+ return static_cast<const RadialSweepViewImpl&>(handle);
+}
+
+
+
+#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
--- /dev/null
+//
+// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include "radial-sweep-view.h"
+#include "radial-sweep-view-impl.h"
+
+using namespace Dali;
+
+RadialSweepView::RadialSweepView()
+{
+}
+
+RadialSweepView::RadialSweepView(const RadialSweepView& handle)
+: Control(handle)
+{
+}
+
+RadialSweepView& RadialSweepView::operator=(const RadialSweepView& rhs)
+{
+ if( &rhs != this )
+ {
+ Control::operator=(rhs);
+ }
+ return *this;
+}
+
+RadialSweepView::~RadialSweepView()
+{
+}
+
+RadialSweepView RadialSweepView::DownCast( BaseHandle handle )
+{
+ return Control::DownCast<RadialSweepView, RadialSweepViewImpl>(handle);
+}
+
+RadialSweepView RadialSweepView::New( )
+{
+ return RadialSweepViewImpl::New();
+}
+
+RadialSweepView RadialSweepView::New( float duration,
+ float diameter,
+ Degree initialAngle,
+ Degree finalAngle,
+ Degree initialSector,
+ Degree finalSector )
+{
+ return RadialSweepViewImpl::New(duration, diameter, initialAngle, finalAngle, initialSector, finalSector );
+}
+
+RadialSweepView::RadialSweepView( RadialSweepViewImpl& impl )
+: Control( impl )
+{
+}
+
+RadialSweepView::RadialSweepView( Dali::Internal::CustomActor* impl )
+: Control( impl )
+{
+ VerifyCustomActorPointer<RadialSweepViewImpl>(impl);
+}
+
+void RadialSweepView::SetDuration(float duration)
+{
+ GetImpl(*this).SetDuration(duration);
+}
+
+void RadialSweepView::SetEasingFunction( Dali::AlphaFunction easingFunction )
+{
+ GetImpl(*this).SetEasingFunction( easingFunction );
+}
+
+void RadialSweepView::SetDiameter(float diameter)
+{
+ GetImpl(*this).SetDiameter(diameter);
+}
+
+void RadialSweepView::SetInitialAngle( Dali::Degree initialAngle)
+{
+ GetImpl(*this).SetInitialAngle(initialAngle);
+}
+
+void RadialSweepView::SetFinalAngle( Dali::Degree finalAngle)
+{
+ GetImpl(*this).SetFinalAngle(finalAngle);
+}
+
+void RadialSweepView::SetInitialSector( Dali::Degree initialSector)
+{
+ GetImpl(*this).SetInitialSector(initialSector);
+}
+
+void RadialSweepView::SetFinalSector( Dali::Degree finalSector)
+{
+ GetImpl(*this).SetFinalSector(finalSector);
+}
+
+void RadialSweepView::SetInitialActorAngle( Dali::Degree initialAngle )
+{
+ GetImpl(*this).SetInitialActorAngle(initialAngle);
+}
+
+void RadialSweepView::SetFinalActorAngle( Dali::Degree finalAngle )
+{
+ GetImpl(*this).SetFinalActorAngle(finalAngle);
+}
+
+float RadialSweepView::GetDuration( )
+{
+ return GetImpl(*this).GetDuration();
+}
+
+float RadialSweepView::GetDiameter( )
+{
+ return GetImpl(*this).GetDiameter();
+}
+
+Dali::Degree RadialSweepView::GetInitialAngle( )
+{
+ return GetImpl(*this).GetInitialAngle();
+}
+
+Dali::Degree RadialSweepView::GetFinalAngle( )
+{
+ return GetImpl(*this).GetFinalAngle();
+}
+
+Dali::Degree RadialSweepView::GetInitialSector( )
+{
+ return GetImpl(*this).GetInitialSector();
+}
+
+Dali::Degree RadialSweepView::GetFinalSector( )
+{
+ return GetImpl(*this).GetFinalSector();
+}
+
+Dali::Degree RadialSweepView::GetInitialActorAngle( )
+{
+ return GetImpl(*this).GetInitialActorAngle();
+}
+
+Dali::Degree RadialSweepView::GetFinalActorAngle( )
+{
+ return GetImpl(*this).GetFinalActorAngle();
+}
+
+void RadialSweepView::RotateActorsWithStencil(bool rotate)
+{
+ GetImpl(*this).RotateActorsWithStencil(rotate);
+}
+
+void RadialSweepView::Add(Actor actor)
+{
+ GetImpl(*this).Add(actor);
+}
+
+void RadialSweepView::Activate()
+{
+ GetImpl(*this).Activate();
+}
+
+void RadialSweepView::Activate( Dali::Animation anim, float offsetTime, float duration )
+{
+ GetImpl(*this).Activate(anim, offsetTime, duration);
+}
+
+void RadialSweepView::Deactivate()
+{
+ GetImpl(*this).Deactivate();
+}
--- /dev/null
+#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_H
+#define DALI_DEMO_RADIAL_SWEEP_VIEW_H
+
+//
+// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include <dali-toolkit/dali-toolkit.h>
+
+class RadialSweepViewImpl;
+
+
+/********************************************************************************
+ * Handle to RadialSweepView implementation
+ */
+class RadialSweepView : public Dali::Toolkit::Control
+{
+public:
+ /**
+ * Create a new RadialSweepView with default parameters (2 second animation,
+ * no rotation, sweeping out a full cicle).
+ */
+ static RadialSweepView New( );
+
+ /**
+ * Create a new RadialSweepView.
+ * @param[in] duration The duration of the sweep animation
+ * @param[in] diameter The diameter of the stencil mask
+ * @param[in] initialAngle The initial angle of the anticlockwise line of the sweep sector
+ * @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector
+ * @param[in] initialSector The angle of the starting sector
+ * @param[in] finalSector The angle of the sector at the end of the animation.
+ * Note, to cover the entire circle, use a value of 359.9999f, not zero or 360.
+ *
+ * initial sector
+ * \ | .
+ * \ | .
+ * initialAngle \ | . final sector
+ * \| _|
+ * .________
+ */
+ static RadialSweepView New( float duration,
+ float diameter,
+ Dali::Degree initialAngle,
+ Dali::Degree finalAngle,
+ Dali::Degree initialSector,
+ Dali::Degree finalSector );
+
+ void SetDuration(float duration);
+
+ void SetEasingFunction( Dali::AlphaFunction easingFunction );
+
+ void SetDiameter(float diameter);
+
+ void SetInitialAngle( Dali::Degree initialAngle);
+
+ void SetFinalAngle( Dali::Degree finalAngle);
+
+ void SetInitialSector( Dali::Degree initialSector);
+
+ void SetFinalSector( Dali::Degree finalSector);
+
+ void SetInitialActorAngle( Dali::Degree initialAngle );
+
+ void SetFinalActorAngle( Dali::Degree finalAngle );
+
+ float GetDuration( );
+
+ float GetDiameter( );
+
+ Dali::Degree GetInitialAngle( );
+
+ Dali::Degree GetFinalAngle( );
+
+ Dali::Degree GetInitialSector( );
+
+ Dali::Degree GetFinalSector( );
+
+ Dali::Degree GetInitialActorAngle( );
+
+ Dali::Degree GetFinalActorAngle( );
+
+ /**
+ * @param[in] rotate True if the actors should rotate with the stencil
+ */
+ void RotateActorsWithStencil(bool rotate);
+
+ /**
+ * Add actors to the view
+ */
+ void Add(Actor actor);
+
+ /**
+ * Activate the sweep animation
+ */
+ void Activate( );
+
+ void Activate( Dali::Animation anim, float offsetTime, float duration );
+
+ /**
+ * Deactivate the sweep animation
+ */
+ void Deactivate();
+
+ /**
+ * Default constructor. Create an uninitialized handle.
+ */
+ RadialSweepView();
+
+ /**
+ * Copy constructor
+ */
+ RadialSweepView(const RadialSweepView& handle);
+
+ /**
+ * Assignment operator
+ */
+ RadialSweepView& operator=(const RadialSweepView& rhs);
+
+ /**
+ * Destructor
+ */
+ virtual ~RadialSweepView();
+
+ /**
+ * Downcast method
+ */
+ static RadialSweepView DownCast( BaseHandle handle );
+
+public: // Not for use by application developers
+
+ RadialSweepView( RadialSweepViewImpl& impl );
+
+ RadialSweepView( Dali::Internal::CustomActor* impl );
+};
+
+#endif