*
* @ingroup Video
*/
- EAPI Evas_Object *elm_video_emotion_get(Evas_Object *video);
+ EAPI Evas_Object *elm_video_emotion_get(const Evas_Object *video);
/**
* @brief Start to play the video
*
* @ingroup Video
*/
- EAPI Eina_Bool elm_video_is_playing(Evas_Object *video);
+ EAPI Eina_Bool elm_video_is_playing(const Evas_Object *video);
/**
* @brief Is it possible to seek inside the video.
*
* @ingroup Video
*/
- EAPI Eina_Bool elm_video_is_seekable(Evas_Object *video);
+ EAPI Eina_Bool elm_video_is_seekable(const Evas_Object *video);
/**
* @brief Is the audio muted.
*
* @ingroup Video
*/
- EAPI Eina_Bool elm_video_audio_mute_get(Evas_Object *video);
+ EAPI Eina_Bool elm_video_audio_mute_get(const Evas_Object *video);
/**
* @brief Change the mute state of the Elm_Video object.
*
* @ingroup Video
*/
- EAPI double elm_video_audio_level_get(Evas_Object *video);
+ EAPI double elm_video_audio_level_get(const Evas_Object *video);
/**
* @brief Set the audio level of anElm_Video object.
*/
EAPI void elm_video_audio_level_set(Evas_Object *video, double volume);
- EAPI double elm_video_play_position_get(Evas_Object *video);
+ EAPI double elm_video_play_position_get(const Evas_Object *video);
EAPI void elm_video_play_position_set(Evas_Object *video, double position);
- EAPI double elm_video_play_length_get(Evas_Object *video);
+ EAPI double elm_video_play_length_get(const Evas_Object *video);
EAPI void elm_video_remember_position_set(Evas_Object *video, Eina_Bool remember);
- EAPI Eina_Bool elm_video_remember_position_get(Evas_Object *video);
- EAPI const char *elm_video_title_get(Evas_Object *video);
+ EAPI Eina_Bool elm_video_remember_position_get(const Evas_Object *video);
+ EAPI const char *elm_video_title_get(const Evas_Object *video);
/**
* @}
*/
}
EAPI Evas_Object *
-elm_video_emotion_get(Evas_Object *video)
+elm_video_emotion_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) NULL;
}
EAPI Eina_Bool
-elm_video_is_playing(Evas_Object *video)
+elm_video_is_playing(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI Eina_Bool
-elm_video_is_seekable(Evas_Object *video)
+elm_video_is_seekable(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI Eina_Bool
-elm_video_audio_mute_get(Evas_Object *video)
+elm_video_audio_mute_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI double
-elm_video_audio_level_get(Evas_Object *video)
+elm_video_audio_level_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI double
-elm_video_play_position_get(Evas_Object *video)
+elm_video_play_position_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI double
-elm_video_play_length_get(Evas_Object *video)
+elm_video_play_length_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI const char *
-elm_video_title_get(Evas_Object *video)
+elm_video_title_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) NULL;
}
EAPI Eina_Bool
-elm_video_remember_position_get(Evas_Object *video)
+elm_video_remember_position_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;