am 9252e819: Remove tessellation.user_defined_io.per_patch cases from must pass.
authorJarkko Pöyry <jpoyry@google.com>
Fri, 28 Aug 2015 03:57:15 +0000 (03:57 +0000)
committerAndroid Git Automerger <android-git-automerger@android.com>
Fri, 28 Aug 2015 03:57:15 +0000 (03:57 +0000)
* commit '9252e8197ed615959ad594ecc85fa3c1ed8e2f2d':
  Remove tessellation.user_defined_io.per_patch cases from must pass.

android/cts/com.drawelements.deqp.gles31.xml
android/cts/es31-mustpass-2014.2.9-2014-10-24.txt

index 79ad33e..1774e84 100644 (file)
 </TestCase>
 </TestSuite>
 <TestSuite name="user_defined_io">
-<TestSuite name="per_patch">
-<TestCase name="vertex_io_array_size_implicit">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-<TestCase name="vertex_io_array_size_shader_builtin">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-<TestCase name="vertex_io_array_size_query">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-</TestSuite>
 <TestSuite name="per_vertex_block">
 <TestCase name="vertex_io_array_size_implicit">
 <Test name="triangles" />
index 93be1e6..de2639e 100644 (file)
@@ -5296,15 +5296,6 @@ dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.is
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw_point_mode
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw_point_mode
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.isolines
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.triangles
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines