#include "util/hash_table.h"
#include "util/mesa-sha1.h"
#include "util/u_async_debug.h"
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "tgsi/tgsi_from_mesa.h"
shader->ge_cntl = S_03096C_PRIMS_PER_SUBGRP(shader->ngg.max_gsprims) |
S_03096C_VERTS_PER_SUBGRP(shader->ngg.hw_max_esverts) |
S_03096C_BREAK_PRIMGRP_AT_EOI(break_wave_at_eoi) |
- S_03096C_PRIM_GRP_SIZE_GFX11(252 / MAX2(shader->ngg.prim_amp_factor, 1));
+ S_03096C_PRIM_GRP_SIZE_GFX11(
+ CLAMP(252 / MAX2(shader->ngg.prim_amp_factor, 1),
+ 1, 256));
} else {
shader->ge_cntl = S_03096C_PRIM_GRP_SIZE_GFX10(shader->ngg.max_gsprims) |
S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts) |