NewFunction = 3,
BeforeCompile = 4,
AfterCompile = 5,
- ScriptCollected = 6,
- CompileError = 7,
- BreakForCommand = 8
+ CompileError = 6,
+ BreakForCommand = 7
};
ASSERT(last_status() == SUCCEEDED);
ASSERT(!info()->HasAbortedDueToDependencyChange());
DisallowCodeDependencyChange no_dependency_change;
+ DisallowJavascriptExecution no_js(isolate());
{ // Scope for timer.
Timer timer(this, &time_taken_to_codegen_);
ASSERT(chunk_ != NULL);
details.text = result;
break;
- case 'scriptCollected':
- details.text = result;
- break;
-
default:
details.text = 'Unknown debug event ' + response.event();
}
NewFunction: 3,
BeforeCompile: 4,
AfterCompile: 5,
- ScriptCollected: 6,
- CompileError: 7 };
+ CompileError: 6 };
// Types of exceptions that can be broken upon.
Debug.ExceptionBreak = { Caught : 0,
};
-function MakeScriptCollectedEvent(id) {
- return new ScriptCollectedEvent(id);
-}
-
-
-function ScriptCollectedEvent(id) {
- this.id_ = id;
-}
-
-
-ScriptCollectedEvent.prototype.id = function() {
- return this.id_;
-};
-
-
-ScriptCollectedEvent.prototype.toJSONProtocol = function() {
- var o = new ProtocolMessage();
- o.running = true;
- o.event = "scriptCollected";
- o.body = {};
- o.body.script = { id: this.id() };
- return o.toJSONProtocol();
-};
-
-
function MakeScriptObject_(script, include_source) {
var o = { id: script.id(),
name: script.name(),
ScriptCache::ScriptCache(Isolate* isolate) : HashMap(HashMap::PointersMatch),
- isolate_(isolate),
- collected_scripts_(10) {
+ isolate_(isolate) {
Heap* heap = isolate_->heap();
HandleScope scope(isolate_);
}
-void ScriptCache::ProcessCollectedScripts() {
- Debug* debug = isolate_->debug();
- for (int i = 0; i < collected_scripts_.length(); i++) {
- debug->OnScriptCollected(collected_scripts_[i]);
- }
- collected_scripts_.Clear();
-}
-
-
void ScriptCache::Clear() {
// Iterate the script cache to get rid of all the weak handles.
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
HashMap::Entry* entry = script_cache->Lookup(key, hash, false);
Object** location = reinterpret_cast<Object**>(entry->value);
script_cache->Remove(key, hash);
- script_cache->collected_scripts_.Add(id);
// Clear the weak handle.
GlobalHandles::Destroy(location);
}
-void Debug::AfterGarbageCollection() {
- // Generate events for collected scripts.
- if (script_cache_ != NULL) {
- script_cache_->ProcessCollectedScripts();
- }
-}
-
-
MaybeHandle<Object> Debug::MakeJSObject(const char* constructor_name,
int argc,
Handle<Object> argv[]) {
}
-MaybeHandle<Object> Debug::MakeScriptCollectedEvent(int id) {
- // Create the script collected event object.
- Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
- Handle<Object> argv[] = { id_object };
- return MakeJSObject("MakeScriptCollectedEvent", ARRAY_SIZE(argv), argv);
-}
-
-
void Debug::OnException(Handle<Object> exception, bool uncaught) {
if (in_debug_scope() || ignore_events()) return;
}
-void Debug::OnScriptCollected(int id) {
- if (in_debug_scope() || ignore_events()) return;
-
- HandleScope scope(isolate_);
- DebugScope debug_scope(this);
- if (debug_scope.failed()) return;
-
- // Create the script collected state object.
- Handle<Object> event_data;
- // Bail out and don't call debugger if exception.
- if (!MakeScriptCollectedEvent(id).ToHandle(&event_data)) return;
-
- // Process debug event.
- ProcessDebugEvent(v8::ScriptCollected,
- Handle<JSObject>::cast(event_data),
- true);
-}
-
-
void Debug::ProcessDebugEvent(v8::DebugEvent event,
Handle<JSObject> event_data,
bool auto_continue) {
case v8::AfterCompile:
sendEventMessage = true;
break;
- case v8::ScriptCollected:
- sendEventMessage = true;
- break;
case v8::NewFunction:
break;
default:
// in the queue if any. For script collected events don't even process
// messages in the queue as the execution state might not be what is expected
// by the client.
- if ((auto_continue && !has_commands()) || event == v8::ScriptCollected) {
- return;
- }
+ if (auto_continue && !has_commands()) return;
// DebugCommandProcessor goes here.
bool running = auto_continue;
Isolate* isolate = event_data_->GetIsolate();
v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
// Isolate::context() may be NULL when "script collected" event occures.
- ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
+ ASSERT(!context.IsEmpty());
return context;
}
// Return the scripts in the cache.
Handle<FixedArray> GetScripts();
- // Generate debugger events for collected scripts.
- void ProcessCollectedScripts();
-
private:
// Calculate the hash value from the key (script id).
static uint32_t Hash(int key) {
const v8::WeakCallbackData<v8::Value, void>& data);
Isolate* isolate_;
- // List used during GC to temporarily store id's of collected scripts.
- List<int> collected_scripts_;
};
void OnCompileError(Handle<Script> script);
void OnBeforeCompile(Handle<Script> script);
void OnAfterCompile(Handle<Script> script);
- void OnScriptCollected(int id);
// API facing.
void SetEventListener(Handle<Object> callback, Handle<Object> data);
// Record function from which eval was called.
static void RecordEvalCaller(Handle<Script> script);
- // Garbage collection notifications.
- void AfterGarbageCollection();
-
// Flags and states.
DebugScope* debugger_entry() { return thread_local_.current_debug_scope_; }
inline Handle<Context> debug_context() { return debug_context_; }
Handle<Object> promise);
MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
Handle<Script> script, v8::DebugEvent type);
- MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id);
// Mirror cache handling.
void ClearMirrorCache();
#ifdef DEBUG
ReportStatisticsAfterGC();
#endif // DEBUG
- isolate_->debug()->AfterGarbageCollection();
// Remember the last top pointer so that we can later find out
// whether we allocated in new space since the last GC.
}
-// Debug event listener which counts the script collected events.
-int script_collected_count = 0;
-static void DebugEventScriptCollectedEvent(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- // Count the number of breaks.
- if (event == v8::ScriptCollected) {
- script_collected_count++;
- }
-}
-
-
-// Test that scripts collected are reported through the debug event listener.
-TEST(ScriptCollectedEvent) {
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- break_point_hit_count = 0;
- script_collected_count = 0;
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Request the loaded scripts to initialize the debugger script cache.
- debug->GetLoadedScripts();
-
- // Do garbage collection to ensure that only the script in this test will be
- // collected afterwards.
- CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
-
- script_collected_count = 0;
- v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent);
- {
- v8::Script::Compile(
- v8::String::NewFromUtf8(env->GetIsolate(), "eval('a=1')"))->Run();
- v8::Script::Compile(
- v8::String::NewFromUtf8(env->GetIsolate(), "eval('a=2')"))->Run();
- }
-
- // Do garbage collection to collect the script above which is no longer
- // referenced.
- CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
-
- CHECK_EQ(2, script_collected_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Debug event listener which counts the script collected events.
-int script_collected_message_count = 0;
-static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
- // Count the number of scripts collected.
- if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
- script_collected_message_count++;
- v8::Handle<v8::Context> context = message.GetEventContext();
- CHECK(context.IsEmpty());
- }
-}
-
-
-// Test that GetEventContext doesn't fail and return empty handle for
-// ScriptCollected events.
-TEST(ScriptCollectedEventContext) {
- i::FLAG_stress_compaction = false;
- v8::Isolate* isolate = CcTest::isolate();
- v8::internal::Debug* debug =
- reinterpret_cast<v8::internal::Isolate*>(isolate)->debug();
- script_collected_message_count = 0;
- v8::HandleScope scope(isolate);
-
- v8::Persistent<v8::Context> context;
- {
- v8::HandleScope scope(isolate);
- context.Reset(isolate, v8::Context::New(isolate));
- }
-
- // Enter context. We can't have a handle to the context in the outer
- // scope, so we have to do it the hard way.
- {
- v8::HandleScope scope(isolate);
- v8::Local<v8::Context> local_context =
- v8::Local<v8::Context>::New(isolate, context);
- local_context->Enter();
- }
-
- // Request the loaded scripts to initialize the debugger script cache.
- debug->GetLoadedScripts();
-
- // Do garbage collection to ensure that only the script in this test will be
- // collected afterwards.
- CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
-
- v8::Debug::SetMessageHandler(ScriptCollectedMessageHandler);
- v8::Script::Compile(v8::String::NewFromUtf8(isolate, "eval('a=1')"))->Run();
- v8::Script::Compile(v8::String::NewFromUtf8(isolate, "eval('a=2')"))->Run();
-
- // Leave context
- {
- v8::HandleScope scope(isolate);
- v8::Local<v8::Context> local_context =
- v8::Local<v8::Context>::New(isolate, context);
- local_context->Exit();
- }
- context.Reset();
-
- // Do garbage collection to collect the script above which is no longer
- // referenced.
- CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
-
- CHECK_EQ(2, script_collected_message_count);
-
- v8::Debug::SetMessageHandler(NULL);
-}
-
-
// Debug event listener which counts the after compile events.
int after_compile_message_count = 0;
static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
+++ /dev/null
-// Copyright 2012 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-// Flags: --expose-debug-as debug --expose-gc
-
-// Check that we can cope with a debug listener that runs in the
-// GC epilogue and causes enough allocation to trigger a new GC during
-// the epilogue.
-
-var f = eval("(function f() { return 42; })");
-
-Debug = debug.Debug;
-
-var called = false;
-
-function listener(event, exec_state, event_data, data) {
- if (event == Debug.DebugEvent.ScriptCollected) {
- if (!called) {
- called = true;
- gc();
- }
- }
-};
-
-Debug.scripts();
-Debug.setListener(listener);
-f = void 0;
-gc();
-assertTrue(called);
EXPECTED_FUZZABLE_COUNT = 330
EXPECTED_CCTEST_COUNT = 6
EXPECTED_UNKNOWN_COUNT = 4
-EXPECTED_BUILTINS_COUNT = 808
+EXPECTED_BUILTINS_COUNT = 806
# Don't call these at all.