noinst_LTLIBRARIES = libevas_engine_gl_common.la
libevas_engine_gl_common_la_SOURCES = \
+evas_gl_core.h \
+evas_gl_core.c \
evas_gl_private.h \
evas_gl_common.h \
evas_gl_context.c \
#include <sys/time.h>
#include <unistd.h>
#include <Eet.h>
+#include "evas_gl_core.h"
#define GL_GLEXT_PROTOTYPES
# else
# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
# if defined(GLES_VARIETY_S3C6410)
-# include <GLES2/gl2.h>
+//# include <GLES2/gl2.h>
# elif defined(GLES_VARIETY_SGX)
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
+//# include <GLES2/gl2.h>
+//# include <GLES2/gl2ext.h>
# endif
# else
-# include <GL/gl.h>
-# include <GL/glext.h>
+//# include <GL/gl.h>
+//# include <GL/glext.h>
# endif
# endif
#endif
void evas_gl_common_image_filtered_free(Evas_GL_Image *im, Filtered_Image *);
#endif
-extern void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
-extern void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
-extern void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
-extern void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
-extern void (*glsym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei *c, GLenum *d, void *e);
-extern void (*glsym_glProgramBinary) (GLuint a, GLenum b, const void *c, GLint d);
-extern void (*glsym_glProgramParameteri) (GLuint a, GLuint b, GLint d);
-
-#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
-extern void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e);
-extern unsigned int (*secsym_eglDestroyImage) (void *a, void *b);
-extern void (*secsym_glEGLImageTargetTexture2DOES) (int a, void *b);
-extern void *(*secsym_eglMapImageSEC) (void *a, void *b);
-extern unsigned int (*secsym_eglUnmapImageSEC) (void *a, void *b);
-extern unsigned int (*secsym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d);
-#endif
-
//#define GL_ERRORS 1
#ifdef GL_ERRORS
# define GLERR(fn, fl, ln, op) \
{ \
- int __gl_err = glGetError(); \
+ int __gl_err = glsym_glGetError(); \
if (__gl_err != GL_NO_ERROR) glerr(__gl_err, fl, fn, ln, op); \
}
#else
static int sym_done = 0;
int _evas_engine_GL_common_log_dom = -1;
-typedef void (*glsym_func_void) ();
-
-void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b) = NULL;
-void (*glsym_glBindFramebuffer) (GLenum a, GLuint b) = NULL;
-void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e) = NULL;
-void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b) = NULL;
-void (*glsym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei *c, GLenum *d, void *e) = NULL;
-void (*glsym_glProgramBinary) (GLuint a, GLenum b, const void *c, GLint d) = NULL;
-void (*glsym_glProgramParameteri) (GLuint a, GLuint b, GLint d) = NULL;
-
-#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
-// just used for finding symbols :)
-typedef void (*_eng_fn) (void);
-
-typedef _eng_fn (*secsym_func_eng_fn) ();
-typedef unsigned int (*secsym_func_uint) ();
-typedef void *(*secsym_func_void_ptr) ();
-
-static _eng_fn (*secsym_eglGetProcAddress) (const char *a) = NULL;
-
-void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e) = NULL;
-unsigned int (*secsym_eglDestroyImage) (void *a, void *b) = NULL;
-void (*secsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
-void *(*secsym_eglMapImageSEC) (void *a, void *b) = NULL;
-unsigned int (*secsym_eglUnmapImageSEC) (void *a, void *b) = NULL;
-unsigned int (*secsym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d) = NULL;
-#endif
-
static int dbgflushnum = -1;
-static void
-sym_missing(void)
-{
- ERR("GL symbols missing!");
-}
-
-static void
-gl_symbols(void)
-{
- if (sym_done) return;
- sym_done = 1;
-
- /* FIXME: If using the SDL engine, we should use SDL_GL_GetProcAddress
- * instead of dlsym
- * if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
- */
-#define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-#define FALLBAK(dst, typ) if (!dst) dst = (typ)sym_missing;
-
- FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);
- FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffersEXT", glsym_func_void);
- FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffersARB", glsym_func_void);
- FALLBAK(glsym_glGenFramebuffers, glsym_func_void);
-
- FINDSYM(glsym_glBindFramebuffer, "glBindFramebuffer", glsym_func_void);
- FINDSYM(glsym_glBindFramebuffer, "glBindFramebufferEXT", glsym_func_void);
- FINDSYM(glsym_glBindFramebuffer, "glBindFramebufferARB", glsym_func_void);
- FALLBAK(glsym_glBindFramebuffer, glsym_func_void);
-
- FINDSYM(glsym_glFramebufferTexture2D, "glFramebufferTexture2D", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture2D, "glFramebufferTexture2DEXT", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture2D, "glFramebufferTexture2DARB", glsym_func_void);
- FALLBAK(glsym_glFramebufferTexture2D, glsym_func_void);
-
- FINDSYM(glsym_glDeleteFramebuffers, "glDeleteFramebuffers", glsym_func_void);
- FINDSYM(glsym_glDeleteFramebuffers, "glDeleteFramebuffersEXT", glsym_func_void);
- FINDSYM(glsym_glDeleteFramebuffers, "glDeleteFramebuffersARB", glsym_func_void);
- FALLBAK(glsym_glDeleteFramebuffers, glsym_func_void);
-
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
-
- FINDSYM(glsym_glProgramBinary, "glProgramBinary", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
-
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
-
-#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
-#undef FINDSYM
-#define FINDSYM(dst, sym, typ) \
- if ((!dst) && (secsym_eglGetProcAddress)) dst = (typ)secsym_eglGetProcAddress(sym); \
- if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-// yes - gl core looking for egl stuff. i know it's odd. a reverse-layer thing
-// but it will work as the egl/glx layer calls gl core common stuff and thus
-// these symbols will work. making the glx/egl + x11 layer do this kind-of is
-// wrong as this is not x11 (output) layer specific like the native surface
-// stuff. this is generic zero-copy textures for gl
-
- FINDSYM(secsym_eglGetProcAddress, "eglGetProcAddress", secsym_func_eng_fn);
- FINDSYM(secsym_eglGetProcAddress, "eglGetProcAddressEXT", secsym_func_eng_fn);
- FINDSYM(secsym_eglGetProcAddress, "eglGetProcAddressARB", secsym_func_eng_fn);
- FINDSYM(secsym_eglGetProcAddress, "eglGetProcAddressKHR", secsym_func_eng_fn);
-
- FINDSYM(secsym_eglCreateImage, "eglCreateImage", secsym_func_void_ptr);
- FINDSYM(secsym_eglCreateImage, "eglCreateImageEXT", secsym_func_void_ptr);
- FINDSYM(secsym_eglCreateImage, "eglCreateImageARB", secsym_func_void_ptr);
- FINDSYM(secsym_eglCreateImage, "eglCreateImageKHR", secsym_func_void_ptr);
-
- FINDSYM(secsym_eglDestroyImage, "eglDestroyImage", secsym_func_uint);
- FINDSYM(secsym_eglDestroyImage, "eglDestroyImageEXT", secsym_func_uint);
- FINDSYM(secsym_eglDestroyImage, "eglDestroyImageARB", secsym_func_uint);
- FINDSYM(secsym_eglDestroyImage, "eglDestroyImageKHR", secsym_func_uint);
-
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinary, "glGetProgramBinaryKHR", glsym_func_void);
-
- FINDSYM(glsym_glProgramBinary, "glProgramBinary", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryOES", glsym_func_void);
- FINDSYM(glsym_glProgramBinary, "glProgramBinaryKHR", glsym_func_void);
-
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriOES", glsym_func_void);
- FINDSYM(glsym_glProgramParameteri, "glProgramParameteriKHR", glsym_func_void);
-
- FINDSYM(secsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
-
- FINDSYM(secsym_eglMapImageSEC, "eglMapImageSEC", secsym_func_void_ptr);
-
- FINDSYM(secsym_eglUnmapImageSEC, "eglUnmapImageSEC", secsym_func_uint);
-
- FINDSYM(secsym_eglGetImageAttribSEC, "eglGetImageAttribSEC", secsym_func_uint);
-#endif
-}
-
static void shader_array_flush(Evas_Engine_GL_Context *gc);
static Evas_Engine_GL_Context *_evas_gl_common_context = NULL;
int minor;
/*
- * glGetString returns a string describing the current GL connection.
+ * glsym_glGetString returns a string describing the current GL connection.
* GL_VERSION is used to get the version of the connection
*/
- version = (char *)glGetString(GL_VERSION);
+ version = (char *)glsym_glGetString(GL_VERSION);
/*
* OpengL ES
* version number and the vendor-specific information.
*/
- /* glGetString() returns a static string, and we are going to */
+ /* glsym_glGetString() returns a static string, and we are going to */
/* modify it, so we get a copy first */
version = strdup(version);
if (!version)
if (foc == 0)
{
if ((rot == 0) || (rot == 180))
- glViewport(0, 0, w, h);
+ glsym_glViewport(0, 0, w, h);
else
- glViewport(0, 0, h, w);
+ glsym_glViewport(0, 0, h, w);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// std matrix
if (m == 1)
if (m == -1) ay = vy * 2;
if ((rot == 0) || (rot == 180))
- glViewport(-2 * vx, -2 * vy, vw, vh);
+ glsym_glViewport(-2 * vx, -2 * vy, vw, vh);
else
- glViewport(-2 * vy, -2 * vx, vh, vw);
+ glsym_glViewport(-2 * vy, -2 * vx, vh, vw);
if (m == 1)
matrix_ortho(proj, 0, vw, 0, vh,
-1000000.0, 1000000.0,
for (i = 0; i < SHADER_LAST; ++i)
{
- glUseProgram(gc->shared->shader[i].prog);
+ glsym_glUseProgram(gc->shared->shader[i].prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader[i].prog, "mvp"), 1, GL_FALSE, proj);
+ glsym_glUniformMatrix4fv(glsym_glGetUniformLocation(gc->shared->shader[i].prog, "mvp"), 1, GL_FALSE, proj);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (gc->state.current.cur_prog == PRG_INVALID)
- glUseProgram(gc->shared->shader[0].prog);
- else glUseProgram(gc->state.current.cur_prog);
+ glsym_glUseProgram(gc->shared->shader[0].prog);
+ else glsym_glUseProgram(gc->state.current.cur_prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
gc = calloc(1, sizeof(Evas_Engine_GL_Context));
if (!gc) return NULL;
- gl_symbols();
-
gc->references = 1;
_evas_gl_common_context = gc;
const GLubyte *ext;
shared = calloc(1, sizeof(Evas_GL_Shared));
- ext = glGetString(GL_EXTENSIONS);
+ ext = glsym_glGetString(GL_EXTENSIONS);
if (ext)
{
if (getenv("EVAS_GL_INFO"))
shared->info.bin_program = 1;
#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if ((strstr((char *)ext, "GL_EXT_texture_filter_anisotropic")))
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+ glsym_glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
&(shared->info.anisotropic));
#endif
#ifdef GL_BGRA
{
// test for all needed symbols - be "conservative" and
// need all of it
- if ((secsym_eglCreateImage) &&
- (secsym_eglDestroyImage) &&
- (secsym_glEGLImageTargetTexture2DOES) &&
- (secsym_eglMapImageSEC) &&
- (secsym_eglUnmapImageSEC) &&
- (secsym_eglGetImageAttribSEC))
+ if ((glsym_eglCreateImage) &&
+ (glsym_eglDestroyImage) &&
+ (glsym_glEGLImageTargetTexture2DOES) &&
+ (glsym_eglMapImageSEC) &&
+ (glsym_eglUnmapImageSEC) &&
+ (glsym_eglGetImageAttribSEC))
shared->info.sec_image_map = 1;
}
#endif
}
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,
+ glsym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,
&(shared->info.max_texture_units));
- glGetIntegerv(GL_MAX_TEXTURE_SIZE,
+ glsym_glGetIntegerv(GL_MAX_TEXTURE_SIZE,
&(shared->info.max_texture_size));
shared->info.max_vertex_elements = 6 * 100000;
#ifdef GL_MAX_ELEMENTS_VERTICES
-/* only applies to glDrawRangeElements. don't really need to get it.
- glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,
+/* only applies to glsym_glDrawRangeElements. don't really need to get it.
+ glsym_glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,
&(shared->info.max_vertex_elements));
*/
#endif
shared->info.tune.atlas.slot_size = DEF_ATLAS_SLOT;
// per gpu hacks. based on impirical measurement of some known gpu's
- s = (const char *)glGetString(GL_RENDERER);
+ s = (const char *)glsym_glGetString(GL_RENDERER);
if (s)
{
if (strstr(s, "PowerVR SGX 540"))
(int)shared->info.tune.atlas.slot_size
);
- glDisable(GL_DEPTH_TEST);
+ glsym_glDisable(GL_DEPTH_TEST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glEnable(GL_DITHER);
+ glsym_glEnable(GL_DITHER);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisable(GL_BLEND);
+ glsym_glDisable(GL_BLEND);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glsym_glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// no dest alpha
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // dest alpha
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE); // ???
- glDepthMask(GL_FALSE);
+// glsym_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // dest alpha
+// glsym_glBlendFunc(GL_SRC_ALPHA, GL_ONE); // ???
+ glsym_glDepthMask(GL_FALSE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (shared->info.anisotropic > 0.0)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
+ glsym_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#endif
- glEnableVertexAttribArray(SHAD_VERTEX);
+ glsym_glEnableVertexAttribArray(SHAD_VERTEX);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glEnableVertexAttribArray(SHAD_COLOR);
+ glsym_glEnableVertexAttribArray(SHAD_COLOR);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!evas_gl_common_shader_program_init(shared)) goto error;
#define SHADER_TEXTURE_ADD(Shared, Shader, Name) \
- glUseProgram(Shared->shader[SHADER_##Shader].prog); \
+ glsym_glUseProgram(Shared->shader[SHADER_##Shader].prog); \
GLERR(__FUNCTION__, __FILE__, __LINE__, ""); \
- glUniform1i(glGetUniformLocation(Shared->shader[SHADER_##Shader].prog, #Name), Shared->shader[SHADER_##Shader].tex_count++); \
+ glsym_glUniform1i(glsym_glGetUniformLocation(Shared->shader[SHADER_##Shader].prog, #Name), Shared->shader[SHADER_##Shader].tex_count++); \
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
SHADER_TEXTURE_ADD(shared, YUV, tex);
SHADER_TEXTURE_ADD(shared, IMG_MASK, texm);
if (gc->state.current.cur_prog == PRG_INVALID)
- glUseProgram(gc->shared->shader[0].prog);
- else glUseProgram(gc->state.current.cur_prog);
+ glsym_glUseProgram(gc->shared->shader[0].prog);
+ else glsym_glUseProgram(gc->state.current.cur_prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
evas_gl_common_shader_program_init_done();
//
// in code:
// GLuint texes[8];
- // GLint loc = glGetUniformLocation(prog, "tex");
- // glUniform1iv(loc, 8, texes);
+ // GLint loc = glsym_glGetUniformLocation(prog, "tex");
+ // glsym_glUniform1iv(loc, 8, texes);
shared->native_pm_hash = eina_hash_int32_new(NULL);
shared->native_tex_hash = eina_hash_int32_new(NULL);
}
gc->change.size = 1;
- glDisable(GL_SCISSOR_TEST);
+ glsym_glDisable(GL_SCISSOR_TEST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glScissor(0, 0, 0, 0);
+ glsym_glScissor(0, 0, 0, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisable(GL_DEPTH_TEST);
+ glsym_glDisable(GL_DEPTH_TEST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glEnable(GL_DITHER);
+ glsym_glEnable(GL_DITHER);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisable(GL_BLEND);
+ glsym_glDisable(GL_BLEND);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glsym_glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// no dest alpha
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // dest alpha
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE); // ???
- glDepthMask(GL_FALSE);
+// glsym_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // dest alpha
+// glsym_glBlendFunc(GL_SRC_ALPHA, GL_ONE); // ???
+ glsym_glDepthMask(GL_FALSE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (shared->info.anisotropic > 0.0)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
+ glsym_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#endif
- glEnableVertexAttribArray(SHAD_VERTEX);
+ glsym_glEnableVertexAttribArray(SHAD_VERTEX);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glEnableVertexAttribArray(SHAD_COLOR);
+ glsym_glEnableVertexAttribArray(SHAD_COLOR);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (gc->state.current.cur_prog == PRG_INVALID)
- glUseProgram(gc->shared->shader[0].prog);
- else glUseProgram(gc->state.current.cur_prog);
+ glsym_glUseProgram(gc->shared->shader[0].prog);
+ else glsym_glUseProgram(gc->state.current.cur_prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glActiveTexture(GL_TEXTURE0);
+ glsym_glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_evas_gl_common_viewport_set(gc);
switch (rot)
{
case 0: // UP this way: ^
- glScissor(cx, cy, cw, ch);
+ glsym_glScissor(cx, cy, cw, ch);
break;
case 90: // UP this way: <
- glScissor(gh - (cy + ch), cx, ch, cw);
+ glsym_glScissor(gh - (cy + ch), cx, ch, cw);
break;
case 180: // UP this way: v
- glScissor(gw - (cx + cw), gh - (cy + ch), cw, ch);
+ glsym_glScissor(gw - (cx + cw), gh - (cy + ch), cw, ch);
break;
case 270: // UP this way: >
- glScissor(cy, gw - (cx + cw), ch, cw);
+ glsym_glScissor(cy, gw - (cx + cw), ch, cw);
break;
default: // assume up is up
- glScissor(cx, cy, cw, ch);
+ glsym_glScissor(cx, cy, cw, ch);
break;
}
}
GLERR(__FUNCTION__, __FILE__, __LINE__, "<flush err>");
if (gc->pipe[i].shader.cur_prog != gc->state.current.cur_prog)
{
- glUseProgram(gc->pipe[i].shader.cur_prog);
+ glsym_glUseProgram(gc->pipe[i].shader.cur_prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#if 0
if (gc->pipe[i].shader.cur_tex)
{
- glEnable(GL_TEXTURE_2D);
+ glsym_glEnable(GL_TEXTURE_2D);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
- glDisable(GL_TEXTURE_2D);
+ glsym_glDisable(GL_TEXTURE_2D);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#endif
- glActiveTexture(GL_TEXTURE0);
+ glsym_glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (gc->pipe[i].array.im)
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gc->pipe[i].array.im->tex->pt->dyn.img)
{
- secsym_glEGLImageTargetTexture2DOES
+ glsym_glEGLImageTargetTexture2DOES
(GL_TEXTURE_2D, gc->pipe[i].array.im->tex->pt->dyn.img);
}
else
switch (gc->pipe[i].shader.render_op)
{
case EVAS_RENDER_BLEND: /**< default op: d = d*(1-sa) + s */
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glsym_glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
break;
case EVAS_RENDER_COPY: /**< d = s */
gc->pipe[i].shader.blend = 0;
- glBlendFunc(GL_ONE, GL_ONE);
+ glsym_glBlendFunc(GL_ONE, GL_ONE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
break;
// FIXME: fix blend funcs below!
case EVAS_RENDER_MASK: /**< d = d*sa */
case EVAS_RENDER_MUL: /**< d = d*s */
default:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glsym_glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
break;
}
{
if (gc->pipe[i].shader.blend)
{
- glEnable(GL_BLEND);
+ glsym_glEnable(GL_BLEND);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
- glDisable(GL_BLEND);
+ glsym_glDisable(GL_BLEND);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (shared->info.anisotropic > 0.0)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, shared->info.anisotropic);
+ glsym_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, shared->info.anisotropic);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#endif
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (shared->info.anisotropic > 0.0)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
+ glsym_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
#endif
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
{
cy = gh - gc->pipe[i].shader.cy - gc->pipe[i].shader.ch;
if (fbo) cy = gc->pipe[i].shader.cy;
- glEnable(GL_SCISSOR_TEST);
+ glsym_glEnable(GL_SCISSOR_TEST);
if (!fbo)
scissor_rot(gc, gc->rot, gw, gh,
gc->pipe[i].shader.cx,
gc->pipe[i].shader.cw,
gc->pipe[i].shader.ch);
else
- glScissor(gc->pipe[i].shader.cx, cy,
+ glsym_glScissor(gc->pipe[i].shader.cx, cy,
gc->pipe[i].shader.cw, gc->pipe[i].shader.ch);
setclip = 1;
}
else
{
- glDisable(GL_SCISSOR_TEST);
- glScissor(0, 0, 0, 0);
+ glsym_glDisable(GL_SCISSOR_TEST);
+ glsym_glScissor(0, 0, 0, 0);
}
}
if ((gc->pipe[i].shader.clip) && (!setclip))
gc->pipe[i].shader.cw,
gc->pipe[i].shader.ch);
else
- glScissor(gc->pipe[i].shader.cx, cy,
+ glsym_glScissor(gc->pipe[i].shader.cx, cy,
gc->pipe[i].shader.cw, gc->pipe[i].shader.ch);
}
}
- glVertexAttribPointer(SHAD_VERTEX, 3, GL_SHORT, GL_FALSE, 0, gc->pipe[i].array.vertex);
+ glsym_glVertexAttribPointer(SHAD_VERTEX, 3, GL_SHORT, GL_FALSE, 0, gc->pipe[i].array.vertex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, gc->pipe[i].array.color);
+ glsym_glVertexAttribPointer(SHAD_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, gc->pipe[i].array.color);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (gc->pipe[i].array.use_texuv)
{
- glEnableVertexAttribArray(SHAD_TEXUV);
+ glsym_glEnableVertexAttribArray(SHAD_TEXUV);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_TEXUV, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv);
+ glsym_glVertexAttribPointer(SHAD_TEXUV, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
- glDisableVertexAttribArray(SHAD_TEXUV);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (gc->pipe[i].array.line)
{
- glDisableVertexAttribArray(SHAD_TEXUV);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisableVertexAttribArray(SHAD_TEXUV2);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisableVertexAttribArray(SHAD_TEXUV3);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV3);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDrawArrays(GL_LINES, 0, gc->pipe[i].array.num);
+ glsym_glDrawArrays(GL_LINES, 0, gc->pipe[i].array.num);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
if (gc->pipe[i].array.use_texm)
{
- glEnableVertexAttribArray(SHAD_TEXM);
+ glsym_glEnableVertexAttribArray(SHAD_TEXM);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_TEXM, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texm);
+ glsym_glVertexAttribPointer(SHAD_TEXM, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texm);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glActiveTexture(GL_TEXTURE1);
+ glsym_glActiveTexture(GL_TEXTURE1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texm);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texm);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glActiveTexture(GL_TEXTURE0);
+ glsym_glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
- glDisableVertexAttribArray(SHAD_TEXM);
+ glsym_glDisableVertexAttribArray(SHAD_TEXM);
}
if ((gc->pipe[i].array.use_texuv2) && (gc->pipe[i].array.use_texuv3))
{
- glEnableVertexAttribArray(SHAD_TEXUV2);
+ glsym_glEnableVertexAttribArray(SHAD_TEXUV2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glEnableVertexAttribArray(SHAD_TEXUV3);
+ glsym_glEnableVertexAttribArray(SHAD_TEXUV3);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv2);
+ glsym_glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_TEXUV3, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv3);
+ glsym_glVertexAttribPointer(SHAD_TEXUV3, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv3);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glActiveTexture(GL_TEXTURE1);
+ glsym_glActiveTexture(GL_TEXTURE1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gc->pipe[i].shader.cur_texu_dyn)
- secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
+ glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
#endif
- glActiveTexture(GL_TEXTURE2);
+ glsym_glActiveTexture(GL_TEXTURE2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gc->pipe[i].shader.cur_texv_dyn)
- secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv_dyn);
+ glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv_dyn);
#endif
- glActiveTexture(GL_TEXTURE0);
+ glsym_glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else if (gc->pipe[i].array.use_texuv2)
{
- glEnableVertexAttribArray(SHAD_TEXUV2);
+ glsym_glEnableVertexAttribArray(SHAD_TEXUV2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv2);
+ glsym_glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->pipe[i].array.texuv2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glActiveTexture(GL_TEXTURE1);
+ glsym_glActiveTexture(GL_TEXTURE1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gc->pipe[i].shader.cur_texu_dyn)
- secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
+ glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
#endif
- glActiveTexture(GL_TEXTURE0);
+ glsym_glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
{
- glDisableVertexAttribArray(SHAD_TEXUV2);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV2);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDisableVertexAttribArray(SHAD_TEXUV3);
+ glsym_glDisableVertexAttribArray(SHAD_TEXUV3);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (dbgflushnum)
types[gc->pipe[i].region.type]
);
}
- glDrawArrays(GL_TRIANGLES, 0, gc->pipe[i].array.num);
+ glsym_glDrawArrays(GL_TRIANGLES, 0, gc->pipe[i].array.num);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (gc->pipe[i].array.im)
Eina_Bool
evas_gl_common_module_open(void)
{
+ if (!init_gl()) return EINA_FALSE;
+
if (_evas_engine_GL_common_log_dom < 0)
_evas_engine_GL_common_log_dom = eina_log_domain_register
("evas-gl_common", EVAS_DEFAULT_LOG_COLOR);
void
evas_gl_common_module_close(void)
{
+ free_gl();
+
if (_evas_engine_GL_common_log_dom < 0) return;
eina_log_domain_unregister(_evas_engine_GL_common_log_dom);
_evas_engine_GL_common_log_dom = -1;
--- /dev/null
+#include <stdlib.h>
+#include <stdio.h>
+#include <dlfcn.h>
+#include <string.h>
+#include "evas_gl_core.h"
+
+
+#define FLAG_BIT_0 0x01
+#define FLAG_BIT_1 0x02
+#define FLAG_BIT_2 0x04
+#define FLAG_BIT_3 0x08
+#define FLAG_BIT_4 0x10
+#define FLAG_BIT_5 0x20
+#define FLAG_BIT_6 0x40
+#define FLAG_BIT_7 0x80
+
+//------------------------------------------------------//
+typedef _eng_fn (*glsym_func_eng_fn) ();
+typedef void (*glsym_func_void) ();
+typedef XID (*glsym_func_xid) ();
+typedef XVisualInfo *(*glsym_func_xvisinfo_ptr) ();
+typedef Bool (*glsym_func_bool) ();
+typedef unsigned int (*glsym_func_uint) ();
+typedef int (*glsym_func_int) ();
+typedef unsigned char (*glsym_func_uchar) ();
+typedef unsigned char *(*glsym_func_uchar_ptr) ();
+typedef const unsigned char *(*glsym_func_const_uchar_ptr) ();
+typedef char const *(*glsym_func_char_const_ptr) ();
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+typedef EGLDisplay (*glsym_func_egldpy) ();
+typedef EGLContext (*glsym_func_eglctx) ();
+typedef EGLSurface (*glsym_func_eglsfc) ();
+typedef EGLBoolean (*glsym_func_eglbool) ();
+#else
+typedef GLXContext (*glsym_func_glxctx) ();
+typedef GLXDrawable (*glsym_func_glxdraw) ();
+typedef GLXFBConfig *(*glsym_func_glxfbcfg_ptr) ();
+#endif
+//------------------------------------------------------//
+
+static void *gl_lib_handle;
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+static void *egl_lib_handle;
+static EGLDisplay global_dpy = EGL_DEFAULT_DISPLAY;
+static EGLSurface current_surf = EGL_NO_SURFACE;
+static EGLContext global_ctx = NULL;
+#else
+static Display *global_dpy = NULL;
+static GLXDrawable current_surf = None;
+static GLXContext global_ctx = NULL;
+#endif
+static int global_ctx_initted = 0;
+static EvasGlueContext current_ctx = NULL;
+static EvasGlueContext real_current_ctx = NULL;
+static int ctx_ref_count = 0;
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+//------------------------------------------------------//
+// EGL APIs... Only ones that are being used.
+//--------//
+_eng_fn (*GL(eglGetProcAddress)) (const char *procname) = NULL;
+
+//--------//
+// Standard EGL APIs
+EGLint (*GL(eglGetError)) (void) = NULL;
+EGLDisplay (*GL(eglGetDisplay)) (EGLNativeDisplayType display_id) = NULL;
+EGLBoolean (*GL(eglInitialize)) (EGLDisplay dpy, EGLint* major, EGLint* minor) = NULL;
+EGLBoolean (*GL(eglTerminate)) (EGLDisplay dpy) = NULL;
+EGLBoolean (*GL(eglChooseConfig)) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) = NULL;
+EGLSurface (*GL(eglCreateWindowSurface) ) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list) = NULL;
+EGLSurface (*GL(eglCreatePixmapSurface) ) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list) = NULL;
+EGLBoolean (*GL(eglDestroySurface)) (EGLDisplay dpy, EGLSurface surface) = NULL;
+EGLBoolean (*GL(eglBindAPI)) (EGLenum api) = NULL;
+EGLBoolean (*GL(eglWaitClient)) (void) = NULL;
+EGLBoolean (*GL(eglSurfaceAttrib)) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) = NULL;
+void (*GL(eglBindTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+EGLBoolean (*GL(eglReleaseTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+EGLBoolean (*GL(eglSwapInterval)) (EGLDisplay dpy, EGLint interval) = NULL;
+EGLContext (*GL(eglCreateContext)) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list) = NULL;
+EGLBoolean (*GL(eglDestroyContext)) (EGLDisplay dpy, EGLContext ctx) = NULL;
+EGLBoolean (*GL(eglMakeCurrent)) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) = NULL;
+EGLContext (*GL(eglGetCurrentContext)) (void) = NULL;
+EGLSurface (*GL(eglGetCurrentSurface)) (EGLint readdraw) = NULL;
+EGLDisplay (*GL(eglGetCurrentDisplay)) (void) = NULL;
+EGLBoolean (*GL(eglWaitGL)) (void) = NULL;
+EGLBoolean (*GL(eglWaitNative)) (EGLint engine) = NULL;
+EGLBoolean (*GL(eglSwapBuffers)) (EGLDisplay dpy, EGLSurface surface) = NULL;
+EGLBoolean (*GL(eglCopyBuffers)) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) = NULL;
+char const *(*GL(eglQueryString)) (EGLDisplay dpy, EGLint name) = NULL;
+
+// Extensions
+void *(*GL(eglCreateImage)) (void *a, void *b, GLenum c, void *d, const int *e) = NULL;
+unsigned int (*GL(eglDestroyImage)) (void *a, void *b) = NULL;
+void (*GL(glEGLImageTargetTexture2DOES)) (int a, void *b) = NULL;
+void (*GL(glEGLImageTargetRenderbufferStorageOES)) (int a, void *b) = NULL;
+void *(*GL(eglMapImageSEC)) (void *a, void *b) = NULL;
+unsigned int (*GL(eglUnmapImageSEC)) (void *a, void *b) = NULL;
+unsigned int (*GL(eglGetImageAttribSEC)) (void *a, void *b, int c, int *d) = NULL;
+
+
+//--------//
+
+//------------------------------------------------------//
+// Internal EGL APIs... Only ones that are being used.
+//--------//
+static _eng_fn (*_sym_eglGetProcAddress) (const char* procname) = NULL;
+// Standard EGL funtions
+static EGLint (*_sym_eglGetError) (void) = NULL;
+static EGLDisplay (*_sym_eglGetDisplay) (EGLNativeDisplayType display_id) = NULL;
+static EGLBoolean (*_sym_eglInitialize) (EGLDisplay dpy, EGLint* major, EGLint* minor) = NULL;
+static EGLBoolean (*_sym_eglTerminate) (EGLDisplay dpy) = NULL;
+static EGLBoolean (*_sym_eglChooseConfig) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) = NULL;
+static EGLSurface (*_sym_eglCreateWindowSurface ) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list) = NULL;
+static EGLSurface (*_sym_eglCreatePixmapSurface ) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list) = NULL;
+static EGLBoolean (*_sym_eglDestroySurface) (EGLDisplay dpy, EGLSurface surface) = NULL;
+static EGLBoolean (*_sym_eglBindAPI) (EGLenum api) = NULL;
+static EGLBoolean (*_sym_eglWaitClient) (void) = NULL;
+static EGLBoolean (*_sym_eglSurfaceAttrib) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) = NULL;
+static void (*_sym_eglBindTexImage) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+static EGLBoolean (*_sym_eglReleaseTexImage) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+static EGLBoolean (*_sym_eglSwapInterval) (EGLDisplay dpy, EGLint interval) = NULL;
+static EGLContext (*_sym_eglCreateContext) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list) = NULL;
+static EGLBoolean (*_sym_eglDestroyContext) (EGLDisplay dpy, EGLContext ctx) = NULL;
+static EGLBoolean (*_sym_eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) = NULL;
+static EGLContext (*_sym_eglGetCurrentContext) (void) = NULL;
+static EGLSurface (*_sym_eglGetCurrentSurface) (EGLint readdraw) = NULL;
+static EGLDisplay (*_sym_eglGetCurrentDisplay) (void) = NULL;
+static EGLBoolean (*_sym_eglWaitGL) (void) = NULL;
+static EGLBoolean (*_sym_eglWaitNative) (EGLint engine) = NULL;
+static EGLBoolean (*_sym_eglSwapBuffers) (EGLDisplay dpy, EGLSurface surface) = NULL;
+static EGLBoolean (*_sym_eglCopyBuffers) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) = NULL;
+static char const *(*_sym_eglQueryString) (EGLDisplay dpy, EGLint name) = NULL;
+
+// Extensions
+static void *(*_sym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e) = NULL;
+static unsigned int (*_sym_eglDestroyImage) (void *a, void *b) = NULL;
+static void (*_sym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
+static void (*_sym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
+static void *(*_sym_eglMapImageSEC) (void *a, void *b) = NULL;
+static unsigned int (*_sym_eglUnmapImageSEC) (void *a, void *b) = NULL;
+static unsigned int (*_sym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d) = NULL;
+
+
+#else
+//------------------------------------------------------//
+// GLX APIs... Only ones that are being used.
+//--------//
+_eng_fn (*GL(glXGetProcAddress)) (const char* procName) = NULL;
+
+// Standard glX functions
+XVisualInfo* (*GL(glXChooseVisual)) (Display* dpy, int screen, int* attribList) = NULL;
+GLXContext (*GL(glXCreateContext)) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct) = NULL;
+void (*GL(glXDestroyContext)) (Display* dpy, GLXContext ctx) = NULL;
+GLXContext (*GL(glXGetCurrentContext)) (void) = NULL;
+GLXDrawable (*GL(glXGetCurrentDrawable)) (void) = NULL;
+Bool (*GL(glXMakeCurrent)) (Display* dpy, GLXDrawable draw, GLXContext ctx) = NULL;
+void (*GL(glXSwapBuffers)) (Display* dpy, GLXDrawable draw) = NULL;
+void (*GL(glXWaitX)) (void) = NULL;
+void (*GL(glXWaitGL)) (void) = NULL;
+Bool (*GL(glXQueryExtension)) (Display* dpy, int* errorb, int *event) = NULL;
+const char *(*GL(glXQueryExtensionsString)) (Display *dpy, int screen) = NULL;
+
+//--------//
+GLXFBConfig* (*GL(glXChooseFBConfig)) (Display* dpy, int screen, const int* attribList, int* nitems) = NULL;
+GLXFBConfig* (*GL(glXGetFBConfigs)) (Display* dpy, int screen, int* nelements) = NULL;
+int (*GL(glXGetFBConfigAttrib)) (Display* dpy, GLXFBConfig config, int attribute, int* value) = NULL;
+XVisualInfo* (*GL(glXGetVisualFromFBConfig)) (Display* dpy, GLXFBConfig config) = NULL;
+void (*GL(glXDestroyWindow)) (Display* dpy, GLXWindow window) = NULL;
+Bool (*GL(glXMakeContextCurrent)) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) = NULL;
+//--------//
+
+void (*GL(glXBindTexImage)) (Display* dpy, GLXDrawable draw, int buffer, int* attribList) = NULL;
+void (*GL(glXReleaseTexImage)) (Display* dpy, GLXDrawable draw, int buffer) = NULL;
+int (*GL(glXGetVideoSync)) (unsigned int* count) = NULL;
+int (*GL(glXWaitVideoSync)) (int divisor, int remainder, unsigned int *count) = NULL;
+XID (*GL(glXCreatePixmap)) (Display* dpy, void* config, Pixmap pixmap, const int* attribList) = NULL;
+void (*GL(glXDestroyPixmap)) (Display* dpy, XID pixmap) = NULL;
+void (*GL(glXQueryDrawable)) (Display* dpy, XID draw, int attribute, unsigned int* value) = NULL;
+int (*GL(glXSwapIntervalSGI)) (int interval) = NULL;
+void (*GL(glXSwapIntervalEXT)) (Display* dpy, GLXDrawable draw, int interval) = NULL;
+
+//------------------//
+
+
+//------------------------------------------------------//
+// Internal GLX APIs... Only ones that are being used.
+//--------//
+static _eng_fn (*_sym_glXGetProcAddress) (const char* procName) = NULL;
+
+// Standard glX functions
+static XVisualInfo* (*_sym_glXChooseVisual) (Display* dpy, int screen, int* attribList) = NULL;
+static GLXContext (*_sym_glXCreateContext) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct) = NULL;
+static void (*_sym_glXDestroyContext) (Display* dpy, GLXContext ctx) = NULL;
+static GLXContext (*_sym_glXGetCurrentContext) (void) = NULL;
+static GLXDrawable (*_sym_glXGetCurrentDrawable) (void) = NULL;
+static Bool (*_sym_glXMakeCurrent) (Display* dpy, GLXDrawable draw, GLXContext ctx) = NULL;
+static void (*_sym_glXSwapBuffers) (Display* dpy, GLXDrawable draw) = NULL;
+static void (*_sym_glXWaitX) (void) = NULL;
+static void (*_sym_glXWaitGL) (void) = NULL;
+static Bool (*_sym_glXQueryExtension) (Display* dpy, int* errorb, int* event) = NULL;
+static const char *(*_sym_glXQueryExtensionsString) (Display* dpy, int screen);
+
+//--------//
+static GLXFBConfig* (*_sym_glXChooseFBConfig) (Display* dpy, int screen, const int* attribList, int* nitems) = NULL;
+static GLXFBConfig* (*_sym_glXGetFBConfigs) (Display* dpy, int screen, int* nelements) = NULL;
+static int (*_sym_glXGetFBConfigAttrib) (Display* dpy, GLXFBConfig config, int attribute, int* value) = NULL;
+static XVisualInfo* (*_sym_glXGetVisualFromFBConfig) (Display* dpy, GLXFBConfig config) = NULL;
+static void (*_sym_glXDestroyWindow) (Display* dpy, GLXWindow window) = NULL;
+static Bool (*_sym_glXMakeContextCurrent) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) = NULL;
+//--------//
+
+static void (*_sym_glXBindTexImage) (Display* dpy, GLXDrawable draw, int buffer, int* attribList) = NULL;
+static void (*_sym_glXReleaseTexImage) (Display* dpy, GLXDrawable draw, int buffer) = NULL;
+static int (*_sym_glXGetVideoSync) (unsigned int* count) = NULL;
+static int (*_sym_glXWaitVideoSync) (int divisor, int remainder, unsigned int* count) = NULL;
+static XID (*_sym_glXCreatePixmap) (Display* dpy, void* config, Pixmap pixmap, const int* attribList) = NULL;
+static void (*_sym_glXDestroyPixmap) (Display* dpy, XID pixmap) = NULL;
+static void (*_sym_glXQueryDrawable) (Display* dpy, XID draw, int attribute, unsigned int* value) = NULL;
+static int (*_sym_glXSwapIntervalSGI) (int interval) = NULL;
+static void (*_sym_glXSwapIntervalEXT) (Display* dpy, GLXDrawable draw, int interval) = NULL;
+
+//------------------//
+#endif
+
+//------------------------------------------------------//
+
+
+/* version 1: */
+void (*GL(glActiveTexture)) (GLenum texture) = NULL;
+void (*GL(glAttachShader)) (GLuint program, GLuint shader) = NULL;
+void (*GL(glBindAttribLocation)) (GLuint program, GLuint index, const char* name) = NULL;
+void (*GL(glBindBuffer)) (GLenum target, GLuint buffer) = NULL;
+void (*GL(glBindFramebuffer)) (GLenum target, GLuint framebuffer) = NULL;
+void (*GL(glBindRenderbuffer)) (GLenum target, GLuint renderbuffer) = NULL;
+void (*GL(glBindTexture)) (GLenum target, GLuint texture) = NULL;
+void (*GL(glBlendColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+void (*GL(glBlendEquation)) ( GLenum mode ) = NULL;
+void (*GL(glBlendEquationSeparate)) (GLenum modeRGB, GLenum modeAlpha) = NULL;
+void (*GL(glBlendFunc)) (GLenum sfactor, GLenum dfactor) = NULL;
+void (*GL(glBlendFuncSeparate)) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
+void (*GL(glBufferData)) (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = NULL;
+void (*GL(glBufferSubData)) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = NULL;
+GLenum (*GL(glCheckFramebufferStatus)) (GLenum target) = NULL;
+void (*GL(glClear)) (GLbitfield mask) = NULL;
+void (*GL(glClearColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+void (*GL(glClearDepthf)) (GLclampf depth) = NULL;
+void (*GL(glClearStencil)) (GLint s) = NULL;
+void (*GL(glColorMask)) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
+void (*GL(glCompileShader)) (GLuint shader) = NULL;
+void (*GL(glCompressedTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = NULL;
+void (*GL(glCompressedTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = NULL;
+void (*GL(glCopyTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
+void (*GL(glCopyTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+GLuint (*GL(glCreateProgram)) (void) = NULL;
+GLuint (*GL(glCreateShader)) (GLenum type) = NULL;
+void (*GL(glCullFace)) (GLenum mode) = NULL;
+void (*GL(glDeleteBuffers)) (GLsizei n, const GLuint* buffers) = NULL;
+void (*GL(glDeleteFramebuffers)) (GLsizei n, const GLuint* framebuffers) = NULL;
+void (*GL(glDeleteProgram)) (GLuint program) = NULL;
+void (*GL(glDeleteRenderbuffers)) (GLsizei n, const GLuint* renderbuffers) = NULL;
+void (*GL(glDeleteShader)) (GLuint shader) = NULL;
+void (*GL(glDeleteTextures)) (GLsizei n, const GLuint* textures) = NULL;
+void (*GL(glDepthFunc)) (GLenum func) = NULL;
+void (*GL(glDepthMask)) (GLboolean flag) = NULL;
+void (*GL(glDepthRangef)) (GLclampf zNear, GLclampf zFar) = NULL;
+void (*GL(glDetachShader)) (GLuint program, GLuint shader) = NULL;
+void (*GL(glDisable)) (GLenum cap) = NULL;
+void (*GL(glDisableVertexAttribArray)) (GLuint index) = NULL;
+void (*GL(glDrawArrays)) (GLenum mode, GLint first, GLsizei count) = NULL;
+void (*GL(glDrawElements)) (GLenum mode, GLsizei count, GLenum type, const void* indices) = NULL;
+void (*GL(glEnable)) (GLenum cap) = NULL;
+void (*GL(glEnableVertexAttribArray)) (GLuint index) = NULL;
+void (*GL(glFinish)) (void) = NULL;
+void (*GL(glFlush)) (void) = NULL;
+void (*GL(glFramebufferRenderbuffer)) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+void (*GL(glFramebufferTexture2D)) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+void (*GL(glFrontFace)) (GLenum mode) = NULL;
+void (*GL(glGenBuffers)) (GLsizei n, GLuint* buffers) = NULL;
+void (*GL(glGenerateMipmap)) (GLenum target) = NULL;
+void (*GL(glGenFramebuffers)) (GLsizei n, GLuint* framebuffers) = NULL;
+void (*GL(glGenRenderbuffers)) (GLsizei n, GLuint* renderbuffers) = NULL;
+void (*GL(glGenTextures)) (GLsizei n, GLuint* textures) = NULL;
+void (*GL(glGetActiveAttrib)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+void (*GL(glGetActiveUniform)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+void (*GL(glGetAttachedShaders)) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = NULL;
+int (*GL(glGetAttribLocation)) (GLuint program, const char* name) = NULL;
+void (*GL(glGetBooleanv)) (GLenum pname, GLboolean* params) = NULL;
+void (*GL(glGetBufferParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+GLenum (*GL(glGetError)) (void) = NULL;
+void (*GL(glGetFloatv)) (GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetFramebufferAttachmentParameteriv)) (GLenum target, GLenum attachment, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetIntegerv)) (GLenum pname, GLint* params) = NULL;
+void (*GL(glGetProgramiv)) (GLuint program, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetProgramInfoLog)) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+void (*GL(glGetRenderbufferParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetShaderiv)) (GLuint shader, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetShaderInfoLog)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+void (*GL(glGetShaderPrecisionFormat)) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = NULL;
+void (*GL(glGetShaderSource)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = NULL;
+const GLubyte *(*GL(glGetString)) (GLenum name) = NULL;
+void (*GL(glGetTexParameterfv)) (GLenum target, GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetTexParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetUniformfv)) (GLuint program, GLint location, GLfloat* params) = NULL;
+void (*GL(glGetUniformiv)) (GLuint program, GLint location, GLint* params) = NULL;
+int (*GL(glGetUniformLocation)) (GLuint program, const char* name) = NULL;
+void (*GL(glGetVertexAttribfv)) (GLuint index, GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetVertexAttribiv)) (GLuint index, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetVertexAttribPointerv)) (GLuint index, GLenum pname, void** pointer) = NULL;
+void (*GL(glHint)) (GLenum target, GLenum mode) = NULL;
+GLboolean (*GL(glIsBuffer)) (GLuint buffer) = NULL;
+GLboolean (*GL(glIsEnabled)) (GLenum cap) = NULL;
+GLboolean (*GL(glIsFramebuffer)) (GLuint framebuffer) = NULL;
+GLboolean (*GL(glIsProgram)) (GLuint program) = NULL;
+GLboolean (*GL(glIsRenderbuffer)) (GLuint renderbuffer) = NULL;
+GLboolean (*GL(glIsShader)) (GLuint shader) = NULL;
+GLboolean (*GL(glIsTexture)) (GLuint texture) = NULL;
+void (*GL(glLineWidth)) (GLfloat width) = NULL;
+void (*GL(glLinkProgram)) (GLuint program) = NULL;
+void (*GL(glPixelStorei)) (GLenum pname, GLint param) = NULL;
+void (*GL(glPolygonOffset)) (GLfloat factor, GLfloat units) = NULL;
+void (*GL(glReadPixels)) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = NULL;
+void (*GL(glReleaseShaderCompiler)) (void) = NULL;
+void (*GL(glRenderbufferStorage)) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (*GL(glSampleCoverage)) (GLclampf value, GLboolean invert) = NULL;
+void (*GL(glScissor)) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (*GL(glShaderBinary)) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = NULL;
+void (*GL(glShaderSource)) (GLuint shader, GLsizei count, const char** string, const GLint* length) = NULL;
+void (*GL(glStencilFunc)) (GLenum func, GLint ref, GLuint mask) = NULL;
+void (*GL(glStencilFuncSeparate)) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
+void (*GL(glStencilMask)) (GLuint mask) = NULL;
+void (*GL(glStencilMaskSeparate)) (GLenum face, GLuint mask) = NULL;
+void (*GL(glStencilOp)) (GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+void (*GL(glStencilOpSeparate)) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+void (*GL(glTexImage2D)) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*GL(glTexParameterf)) (GLenum target, GLenum pname, GLfloat param) = NULL;
+void (*GL(glTexParameterfv)) (GLenum target, GLenum pname, const GLfloat* params) = NULL;
+void (*GL(glTexParameteri)) (GLenum target, GLenum pname, GLint param) = NULL;
+void (*GL(glTexParameteriv)) (GLenum target, GLenum pname, const GLint* params) = NULL;
+void (*GL(glTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*GL(glUniform1f)) (GLint location, GLfloat x) = NULL;
+void (*GL(glUniform1fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform1i)) (GLint location, GLint x) = NULL;
+void (*GL(glUniform1iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform2f)) (GLint location, GLfloat x, GLfloat y) = NULL;
+void (*GL(glUniform2fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform2i)) (GLint location, GLint x, GLint y) = NULL;
+void (*GL(glUniform2iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform3f)) (GLint location, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (*GL(glUniform3fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform3i)) (GLint location, GLint x, GLint y, GLint z) = NULL;
+void (*GL(glUniform3iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform4f)) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (*GL(glUniform4fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform4i)) (GLint location, GLint x, GLint y, GLint z, GLint w) = NULL;
+void (*GL(glUniform4iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniformMatrix2fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUniformMatrix3fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUniformMatrix4fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUseProgram)) (GLuint program) = NULL;
+void (*GL(glValidateProgram)) (GLuint program) = NULL;
+void (*GL(glVertexAttrib1f)) (GLuint indx, GLfloat x) = NULL;
+void (*GL(glVertexAttrib1fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib2f)) (GLuint indx, GLfloat x, GLfloat y) = NULL;
+void (*GL(glVertexAttrib2fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib3f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (*GL(glVertexAttrib3fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib4f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (*GL(glVertexAttrib4fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttribPointer)) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = NULL;
+void (*GL(glViewport)) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+
+/* Extensions */
+void (*GL(glGetProgramBinary)) (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL;
+void (*GL(glProgramBinary)) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL;
+void (*GL(glProgramParameteri)) (GLuint a, GLuint b, GLint d) = NULL;
+
+
+
+
+
+//------------------------------------------------------//
+// GLES 2.0 APIs...
+static void (*_sym_glActiveTexture) (GLenum texture) = NULL;
+static void (*_sym_glAttachShader) (GLuint program, GLuint shader) = NULL;
+static void (*_sym_glBindAttribLocation) (GLuint program, GLuint index, const char* name) = NULL;
+static void (*_sym_glBindBuffer) (GLenum target, GLuint buffer) = NULL;
+static void (*_sym_glBindFramebuffer) (GLenum target, GLuint framebuffer) = NULL;
+static void (*_sym_glBindRenderbuffer) (GLenum target, GLuint renderbuffer) = NULL;
+static void (*_sym_glBindTexture) (GLenum target, GLuint texture) = NULL;
+static void (*_sym_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+static void (*_sym_glBlendEquation) (GLenum mode) = NULL;
+static void (*_sym_glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha) = NULL;
+static void (*_sym_glBlendFunc) (GLenum sfactor, GLenum dfactor) = NULL;
+static void (*_sym_glBlendFuncSeparate) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
+static void (*_sym_glBufferData) (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = NULL;
+static void (*_sym_glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = NULL;
+static GLenum (*_sym_glCheckFramebufferStatus) (GLenum target) = NULL;
+static void (*_sym_glClear) (GLbitfield mask) = NULL;
+static void (*_sym_glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+static void (*_sym_glClearDepthf) (GLclampf depth) = NULL;
+static void (*_sym_glClearStencil) (GLint s) = NULL;
+static void (*_sym_glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
+static void (*_sym_glCompileShader) (GLuint shader) = NULL;
+static void (*_sym_glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = NULL;
+static void (*_sym_glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = NULL;
+static void (*_sym_glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
+static void (*_sym_glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+static GLuint (*_sym_glCreateProgram) (void) = NULL;
+static GLuint (*_sym_glCreateShader) (GLenum type) = NULL;
+static void (*_sym_glCullFace) (GLenum mode) = NULL;
+static void (*_sym_glDeleteBuffers) (GLsizei n, const GLuint* buffers) = NULL;
+static void (*_sym_glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers) = NULL;
+static void (*_sym_glDeleteProgram) (GLuint program) = NULL;
+static void (*_sym_glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers) = NULL;
+static void (*_sym_glDeleteShader) (GLuint shader) = NULL;
+static void (*_sym_glDeleteTextures) (GLsizei n, const GLuint* textures) = NULL;
+static void (*_sym_glDepthFunc) (GLenum func) = NULL;
+static void (*_sym_glDepthMask) (GLboolean flag) = NULL;
+static void (*_sym_glDepthRangef) (GLclampf zNear, GLclampf zFar) = NULL;
+static void (*_sym_glDetachShader) (GLuint program, GLuint shader) = NULL;
+static void (*_sym_glDisable) (GLenum cap) = NULL;
+static void (*_sym_glDisableVertexAttribArray) (GLuint index) = NULL;
+static void (*_sym_glDrawArrays) (GLenum mode, GLint first, GLsizei count) = NULL;
+static void (*_sym_glDrawElements) (GLenum mode, GLsizei count, GLenum type, const void* indices) = NULL;
+static void (*_sym_glEnable) (GLenum cap) = NULL;
+static void (*_sym_glEnableVertexAttribArray) (GLuint index) = NULL;
+static void (*_sym_glFinish) (void) = NULL;
+static void (*_sym_glFlush) (void) = NULL;
+static void (*_sym_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+static void (*_sym_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+static void (*_sym_glFrontFace) (GLenum mode) = NULL;
+static void (*_sym_glGenBuffers) (GLsizei n, GLuint* buffers) = NULL;
+static void (*_sym_glGenerateMipmap) (GLenum target) = NULL;
+static void (*_sym_glGenFramebuffers) (GLsizei n, GLuint* framebuffers) = NULL;
+static void (*_sym_glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers) = NULL;
+static void (*_sym_glGenTextures) (GLsizei n, GLuint* textures) = NULL;
+static void (*_sym_glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+static void (*_sym_glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+static void (*_sym_glGetAttachedShaders) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = NULL;
+static int (*_sym_glGetAttribLocation) (GLuint program, const char* name) = NULL;
+static void (*_sym_glGetBooleanv) (GLenum pname, GLboolean* params) = NULL;
+static void (*_sym_glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static GLenum (*_sym_glGetError) (void) = NULL;
+static void (*_sym_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetProgramiv) (GLuint program, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetProgramInfoLog) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+static void (*_sym_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetShaderiv) (GLuint shader, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetShaderInfoLog) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+static void (*_sym_glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = NULL;
+static void (*_sym_glGetShaderSource) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = NULL;
+static const GLubyte *(*_sym_glGetString) (GLenum name) = NULL;
+static void (*_sym_glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetUniformfv) (GLuint program, GLint location, GLfloat* params) = NULL;
+static void (*_sym_glGetUniformiv) (GLuint program, GLint location, GLint* params) = NULL;
+static int (*_sym_glGetUniformLocation) (GLuint program, const char* name) = NULL;
+static void (*_sym_glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetVertexAttribPointerv) (GLuint index, GLenum pname, void** pointer) = NULL;
+static void (*_sym_glHint) (GLenum target, GLenum mode) = NULL;
+static GLboolean (*_sym_glIsBuffer) (GLuint buffer) = NULL;
+static GLboolean (*_sym_glIsEnabled) (GLenum cap) = NULL;
+static GLboolean (*_sym_glIsFramebuffer) (GLuint framebuffer) = NULL;
+static GLboolean (*_sym_glIsProgram) (GLuint program) = NULL;
+static GLboolean (*_sym_glIsRenderbuffer) (GLuint renderbuffer) = NULL;
+static GLboolean (*_sym_glIsShader) (GLuint shader) = NULL;
+static GLboolean (*_sym_glIsTexture) (GLuint texture) = NULL;
+static void (*_sym_glLineWidth) (GLfloat width) = NULL;
+static void (*_sym_glLinkProgram) (GLuint program) = NULL;
+static void (*_sym_glPixelStorei) (GLenum pname, GLint param) = NULL;
+static void (*_sym_glPolygonOffset) (GLfloat factor, GLfloat units) = NULL;
+static void (*_sym_glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = NULL;
+static void (*_sym_glReleaseShaderCompiler) (void) = NULL;
+static void (*_sym_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+static void (*_sym_glSampleCoverage) (GLclampf value, GLboolean invert) = NULL;
+static void (*_sym_glScissor) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+static void (*_sym_glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = NULL;
+static void (*_sym_glShaderSource) (GLuint shader, GLsizei count, const char** string, const GLint* length) = NULL;
+static void (*_sym_glStencilFunc) (GLenum func, GLint ref, GLuint mask) = NULL;
+static void (*_sym_glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
+static void (*_sym_glStencilMask) (GLuint mask) = NULL;
+static void (*_sym_glStencilMaskSeparate) (GLenum face, GLuint mask) = NULL;
+static void (*_sym_glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+static void (*_sym_glStencilOpSeparate) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+static void (*_sym_glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
+static void (*_sym_glTexParameterf) (GLenum target, GLenum pname, GLfloat param) = NULL;
+static void (*_sym_glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params) = NULL;
+static void (*_sym_glTexParameteri) (GLenum target, GLenum pname, GLint param) = NULL;
+static void (*_sym_glTexParameteriv) (GLenum target, GLenum pname, const GLint* params) = NULL;
+static void (*_sym_glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = NULL;
+static void (*_sym_glUniform1f) (GLint location, GLfloat x) = NULL;
+static void (*_sym_glUniform1fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform1i) (GLint location, GLint x) = NULL;
+static void (*_sym_glUniform1iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform2f) (GLint location, GLfloat x, GLfloat y) = NULL;
+static void (*_sym_glUniform2fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform2i) (GLint location, GLint x, GLint y) = NULL;
+static void (*_sym_glUniform2iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform3f) (GLint location, GLfloat x, GLfloat y, GLfloat z) = NULL;
+static void (*_sym_glUniform3fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform3i) (GLint location, GLint x, GLint y, GLint z) = NULL;
+static void (*_sym_glUniform3iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform4f) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+static void (*_sym_glUniform4fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform4i) (GLint location, GLint x, GLint y, GLint z, GLint w) = NULL;
+static void (*_sym_glUniform4iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUseProgram) (GLuint program) = NULL;
+static void (*_sym_glValidateProgram) (GLuint program) = NULL;
+static void (*_sym_glVertexAttrib1f) (GLuint indx, GLfloat x) = NULL;
+static void (*_sym_glVertexAttrib1fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib2f) (GLuint indx, GLfloat x, GLfloat y) = NULL;
+static void (*_sym_glVertexAttrib2fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib3f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = NULL;
+static void (*_sym_glVertexAttrib3fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib4f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+static void (*_sym_glVertexAttrib4fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttribPointer) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = NULL;
+static void (*_sym_glViewport) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+
+// GLES Extensions...
+static void (*_sym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei* c, GLenum* d, void* e) = NULL;
+static void (*_sym_glProgramBinary) (GLuint a, GLenum b, const void* c, GLint d) = NULL;
+static void (*_sym_glProgramParameteri) (GLuint a, GLuint b, GLint d) = NULL;
+
+
+//------------------------------------------------------//
+// For internal fastpath
+static int
+init_context_states(EvasGlueContext ctx)
+{
+ int i;
+
+ if (!ctx)
+ {
+ ERR("Context NULL\n");
+ return 0;
+ }
+
+ // Set Magic and other inits
+ ctx->magic = MAGIC_GLFAST;
+ ctx->first_time = 1;
+
+ //-------------------//
+ ctx->num_tex_units = MAX_TEXTURE_UNITS;
+ ctx->num_vertex_attribs = MAX_VERTEX_ATTRIBS;
+
+ //----------------------------------------//
+ // GL States
+ // Bind Functions
+ // glBind {Buffer, Framebuffer, Renderbuffer, Texture}
+ ctx->gl_array_buffer_binding = 0;
+ ctx->gl_element_array_buffer_binding = 0;
+ ctx->gl_framebuffer_binding = 0;
+ ctx->gl_renderbuffer_binding = 0;
+
+ // Enable States
+ // glEnable()
+ ctx->gl_blend = GL_FALSE;
+ ctx->gl_cull_face = GL_FALSE;
+ ctx->gl_cull_face_mode = GL_FALSE;
+ ctx->gl_depth_test = GL_FALSE;
+ ctx->gl_dither = GL_TRUE;
+ ctx->gl_polygon_offset_fill = GL_FALSE;
+ ctx->gl_sample_alpha_to_coverage = GL_FALSE;
+ ctx->gl_sample_coverage = GL_FALSE;
+ ctx->gl_scissor_test = GL_FALSE;
+ ctx->gl_stencil_test = GL_FALSE;
+
+ // Viewport - Set it to 0
+ ctx->gl_viewport[0] = 0; // (0,0,w,h)
+ ctx->gl_viewport[1] = 0; // (0,0,w,h)
+ ctx->gl_viewport[2] = 0; // (0,0,w,h)
+ ctx->gl_viewport[3] = 0; // (0,0,w,h)
+
+ // Program (Shaders)
+ ctx->gl_current_program = 0;
+
+ // Texture
+ // ctx->tex_state[MAX_TEXTURE_UNITS]
+ ctx->gl_active_texture = GL_TEXTURE0;
+ ctx->gl_generate_mipmap_hint = GL_DONT_CARE;
+ ctx->gl_texture_binding_2d = 0;
+ ctx->gl_texture_binding_cube_map = 0;
+
+
+ // Clear Color
+ ctx->gl_color_clear_value[0] = 0;
+ ctx->gl_color_clear_value[1] = 0;
+ ctx->gl_color_clear_value[2] = 0;
+ ctx->gl_color_clear_value[3] = 0;
+ ctx->gl_color_writemask[0] = GL_TRUE;
+ ctx->gl_color_writemask[1] = GL_TRUE;
+ ctx->gl_color_writemask[2] = GL_TRUE;
+ ctx->gl_color_writemask[3] = GL_TRUE;
+
+ // Depth
+ ctx->gl_depth_range[0] = 0;
+ ctx->gl_depth_range[1] = 1;
+ ctx->gl_depth_clear_value = 1;
+ ctx->gl_depth_func = GL_LESS;
+ ctx->gl_depth_writemask = GL_TRUE;
+
+ // Blending
+ ctx->gl_blend_color[0] = 0;
+ ctx->gl_blend_color[1] = 0;
+ ctx->gl_blend_color[2] = 0;
+ ctx->gl_blend_color[3] = 0;
+ ctx->gl_blend_src_rgb = GL_ONE;
+ ctx->gl_blend_src_alpha = GL_ONE;
+ ctx->gl_blend_dst_rgb = GL_ZERO;
+ ctx->gl_blend_dst_alpha = GL_ZERO;
+ ctx->gl_blend_equation_rgb = GL_FUNC_ADD;
+ ctx->gl_blend_equation_alpha = GL_FUNC_ADD;
+
+ // Stencil
+ ctx->gl_stencil_fail = GL_KEEP;
+ ctx->gl_stencil_func = GL_ALWAYS;
+ ctx->gl_stencil_pass_depth_fail = GL_KEEP;
+ ctx->gl_stencil_pass_depth_pass = GL_KEEP;
+ ctx->gl_stencil_ref = 0;
+ ctx->gl_stencil_value_mask = 0xffffffff;
+ ctx->gl_stencil_writemask = 0xffffffff;
+
+ ctx->gl_stencil_back_fail = GL_KEEP;
+ ctx->gl_stencil_back_func = GL_ALWAYS;
+ ctx->gl_stencil_back_depth_fail = GL_KEEP;
+ ctx->gl_stencil_back_depth_pass = GL_KEEP;
+ ctx->gl_stencil_back_ref = 0;
+ ctx->gl_stencil_back_value_mask = 0xffffffff;
+ ctx->gl_stencil_back_writemask = 0xffffffff;
+ ctx->gl_stencil_clear_value = 0;
+
+ // Misc.
+ ctx->gl_front_face = GL_CCW;
+ ctx->gl_line_width = 1;
+ ctx->gl_polygon_offset_factor = 0;
+ ctx->gl_polygon_offset_units = 0;
+
+ ctx->gl_sample_coverage_value = 1.0;
+ ctx->gl_sample_coverage_invert = GL_FALSE;
+ ctx->gl_scissor_box[0] = 0;
+ ctx->gl_scissor_box[1] = 0;
+ ctx->gl_scissor_box[2] = 0; // Supposed to be w
+ ctx->gl_scissor_box[3] = 0; // Supposed to be h
+
+ ctx->gl_pack_alignment = 4;
+ ctx->gl_unpack_alignment = 4;
+
+
+ // Vertex Attrib Array
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ ctx->vertex_array[i].modified = GL_FALSE;
+ ctx->vertex_array[i].enabled = GL_FALSE;
+ ctx->vertex_array[i].size = 0;
+ ctx->vertex_array[i].type = GL_FLOAT;
+ ctx->vertex_array[i].normalized = GL_FALSE;
+ ctx->vertex_array[i].stride = GL_FALSE;
+ ctx->vertex_array[i].pointer = NULL;
+ }
+
+ ctx->gl_current_vertex_attrib[0] = 0;
+ ctx->gl_current_vertex_attrib[1] = 0;
+ ctx->gl_current_vertex_attrib[2] = 0;
+ ctx->gl_current_vertex_attrib[3] = 1;
+
+ return 1;
+}
+
+static void
+make_context_current(EvasGlueContext oldctx, EvasGlueContext newctx)
+{
+ unsigned char flag = 0;
+ int i = 0;
+
+ // Return if they're the same
+ if (oldctx==newctx) return;
+
+#define STATE_COMPARE(state) \
+ if ((oldctx->state) != (newctx->state))
+#define STATES_COMPARE(state_ptr, bytes) \
+ if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
+
+ _sym_glFlush();
+
+ //------------------//
+ // _bind_flag
+ flag = oldctx->_bind_flag | newctx->_bind_flag;
+ if (flag)
+ {
+ STATE_COMPARE(gl_array_buffer_binding)
+ {
+ _sym_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding);
+ }
+ STATE_COMPARE(gl_element_array_buffer_binding)
+ {
+ _sym_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding);
+ }
+ STATE_COMPARE(gl_framebuffer_binding)
+ {
+ _sym_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding);
+ }
+ STATE_COMPARE(gl_renderbuffer_binding)
+ {
+ _sym_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding);
+ }
+ }
+
+ //------------------//
+ // Enable States
+ // _enable_flag1
+ flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
+ if (flag)
+ {
+ STATE_COMPARE(gl_blend)
+ {
+ if (newctx->gl_blend)
+ _sym_glEnable(GL_BLEND);
+ else
+ _sym_glDisable(GL_BLEND);
+ }
+ STATE_COMPARE(gl_cull_face)
+ {
+ if (newctx->gl_cull_face)
+ _sym_glEnable(GL_CULL_FACE);
+ else
+ _sym_glDisable(GL_CULL_FACE);
+ }
+ STATE_COMPARE(gl_depth_test)
+ {
+ if (newctx->gl_depth_test)
+ _sym_glEnable(GL_DEPTH_TEST);
+ else
+ _sym_glDisable(GL_DEPTH_TEST);
+ }
+ STATE_COMPARE(gl_dither)
+ {
+ if (newctx->gl_dither)
+ _sym_glEnable(GL_DITHER);
+ else
+ _sym_glDisable(GL_DITHER);
+ }
+ }
+
+ // _enable_flag2
+ flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
+ if (flag)
+ {
+ STATE_COMPARE(gl_polygon_offset_fill)
+ {
+ if (newctx->gl_polygon_offset_fill)
+ _sym_glEnable(GL_POLYGON_OFFSET_FILL);
+ else
+ _sym_glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+ STATE_COMPARE(gl_sample_alpha_to_coverage)
+ {
+ if (newctx->gl_sample_alpha_to_coverage)
+ _sym_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ else
+ _sym_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ STATE_COMPARE(gl_sample_coverage)
+ {
+ if (newctx->gl_sample_coverage)
+ _sym_glEnable(GL_SAMPLE_COVERAGE);
+ else
+ _sym_glDisable(GL_SAMPLE_COVERAGE);
+ }
+ STATE_COMPARE(gl_scissor_test)
+ {
+ if (newctx->gl_scissor_test)
+ _sym_glEnable(GL_SCISSOR_TEST);
+ else
+ _sym_glDisable(GL_SCISSOR_TEST);
+ }
+ STATE_COMPARE(gl_stencil_test)
+ {
+ if (newctx->gl_stencil_test)
+ _sym_glEnable(GL_STENCIL_TEST);
+ else
+ _sym_glDisable(GL_STENCIL_TEST);
+ }
+ }
+
+ //------------------//
+ // _clear_flag1
+ flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
+ if (flag)
+ {
+ // Viewport.
+ STATES_COMPARE(gl_viewport, 4*sizeof(GLint))
+ {
+ _sym_glViewport(newctx->gl_viewport[0],
+ newctx->gl_viewport[1],
+ newctx->gl_viewport[2],
+ newctx->gl_viewport[3]);
+ }
+ STATE_COMPARE(gl_current_program)
+ {
+ _sym_glUseProgram(newctx->gl_current_program);
+ }
+ STATES_COMPARE(gl_color_clear_value, 4*sizeof(GLclampf))
+ {
+ _sym_glClearColor(newctx->gl_color_clear_value[0],
+ newctx->gl_color_clear_value[1],
+ newctx->gl_color_clear_value[2],
+ newctx->gl_color_clear_value[3]);
+ }
+ }
+
+
+ // _clear_flag2
+ flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
+ if (flag)
+ {
+ STATES_COMPARE(gl_color_writemask, 4*sizeof(GLboolean))
+ {
+ _sym_glColorMask(newctx->gl_color_writemask[0],
+ newctx->gl_color_writemask[1],
+ newctx->gl_color_writemask[2],
+ newctx->gl_color_writemask[3]);
+ }
+ STATES_COMPARE(gl_depth_range, 2*sizeof(GLclampf))
+ {
+ _sym_glDepthRangef(newctx->gl_depth_range[0],
+ newctx->gl_depth_range[1]);
+ }
+ STATE_COMPARE(gl_depth_clear_value)
+ {
+ _sym_glClearDepthf(newctx->gl_depth_clear_value);
+ }
+ STATE_COMPARE(gl_depth_func)
+ {
+ _sym_glDepthFunc(newctx->gl_depth_func);
+ }
+ STATE_COMPARE(gl_depth_writemask)
+ {
+ _sym_glDepthMask(newctx->gl_depth_writemask);
+ }
+ STATE_COMPARE(gl_cull_face_mode)
+ {
+ _sym_glCullFace(oldctx->gl_cull_face_mode);
+ }
+
+ }
+ //------------------//
+ // Texture here...
+ flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
+ if (flag)
+ {
+
+ for (i = 0; i < oldctx->num_tex_units; i++)
+ {
+ STATE_COMPARE(tex_state[i].tex_id)
+ {
+ _sym_glActiveTexture(GL_TEXTURE0+i);
+ _sym_glBindTexture(newctx->tex_state[i].tex_unit, newctx->tex_state[i].tex_id);
+ }
+ }
+
+ // Restore active texture
+ _sym_glActiveTexture(newctx->gl_active_texture);
+
+ STATE_COMPARE(gl_generate_mipmap_hint)
+ {
+ _sym_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint);
+ }
+ /*
+ STATE_COMPARE(gl_texture_binding_2d)
+ {
+ _sym_glBindTexture(GL_TEXTURE_2D, newctx->gl_texture_binding_2d);
+ }
+ STATE_COMPARE(gl_texture_binding_cube_map)
+ {
+ _sym_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_texture_binding_cube_map);
+ }
+ */
+ }
+
+
+ //------------------//
+ flag = oldctx->_blend_flag | newctx->_blend_flag;
+ if (flag)
+ {
+ STATES_COMPARE(gl_blend_color, 4*sizeof(GLclampf))
+ {
+ _sym_glBlendColor(newctx->gl_blend_color[0],
+ newctx->gl_blend_color[1],
+ newctx->gl_blend_color[2],
+ newctx->gl_blend_color[3]);
+ }
+ if ((oldctx->gl_blend_src_rgb != newctx->gl_blend_src_rgb) ||
+ (oldctx->gl_blend_dst_rgb != newctx->gl_blend_dst_rgb) ||
+ (oldctx->gl_blend_src_alpha != newctx->gl_blend_src_alpha) ||
+ (oldctx->gl_blend_dst_alpha != newctx->gl_blend_dst_alpha))
+ {
+ _sym_glBlendFuncSeparate(newctx->gl_blend_src_rgb,
+ newctx->gl_blend_dst_rgb,
+ newctx->gl_blend_src_alpha,
+ newctx->gl_blend_dst_alpha);
+ }
+ if ((oldctx->gl_blend_equation_rgb != newctx->gl_blend_equation_rgb) ||
+ (oldctx->gl_blend_equation_alpha != newctx->gl_blend_equation_alpha))
+ {
+ _sym_glBlendEquationSeparate(newctx->gl_blend_equation_rgb, newctx->gl_blend_equation_alpha);
+ }
+
+ }
+
+ //------------------//
+ // _stencil_flag1
+ flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
+ if (flag)
+ {
+ if ((oldctx->gl_stencil_func != newctx->gl_stencil_func) ||
+ (oldctx->gl_stencil_ref != newctx->gl_stencil_ref) ||
+ (oldctx->gl_stencil_value_mask != newctx->gl_stencil_value_mask))
+ {
+ _sym_glStencilFuncSeparate(GL_FRONT,
+ newctx->gl_stencil_func,
+ newctx->gl_stencil_ref,
+ newctx->gl_stencil_value_mask);
+ }
+ if ((oldctx->gl_stencil_fail != newctx->gl_stencil_fail) ||
+ (oldctx->gl_stencil_pass_depth_fail != newctx->gl_stencil_pass_depth_fail) ||
+ (oldctx->gl_stencil_pass_depth_pass != newctx->gl_stencil_pass_depth_pass))
+ {
+ _sym_glStencilOpSeparate(GL_FRONT,
+ newctx->gl_stencil_fail,
+ newctx->gl_stencil_pass_depth_fail,
+ newctx->gl_stencil_pass_depth_pass);
+ }
+ STATE_COMPARE(gl_stencil_writemask)
+ {
+ _sym_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask);
+ }
+ }
+
+
+ // _stencil_flag1
+ flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
+ if (flag)
+ {
+ if ((oldctx->gl_stencil_back_func != newctx->gl_stencil_back_func) ||
+ (oldctx->gl_stencil_back_ref != newctx->gl_stencil_back_ref) ||
+ (oldctx->gl_stencil_back_depth_pass != newctx->gl_stencil_back_depth_pass))
+ {
+ _sym_glStencilFuncSeparate(GL_BACK,
+ newctx->gl_stencil_back_func,
+ newctx->gl_stencil_back_ref,
+ newctx->gl_stencil_back_value_mask);
+ }
+ if ((oldctx->gl_stencil_back_fail != newctx->gl_stencil_back_fail) ||
+ (oldctx->gl_stencil_back_depth_fail != newctx->gl_stencil_back_depth_fail) ||
+ (oldctx->gl_stencil_back_depth_pass != newctx->gl_stencil_back_depth_pass))
+ {
+ _sym_glStencilOpSeparate(GL_BACK,
+ newctx->gl_stencil_back_fail,
+ newctx->gl_stencil_back_depth_fail,
+ newctx->gl_stencil_back_depth_pass);
+ }
+ STATE_COMPARE(gl_stencil_back_writemask)
+ {
+ _sym_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask);
+ }
+ STATE_COMPARE(gl_stencil_clear_value)
+ {
+ _sym_glClearStencil(newctx->gl_stencil_clear_value);
+ }
+ }
+
+ //------------------//
+ // _misc_flag1
+ flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
+ if (flag)
+ {
+ STATE_COMPARE(gl_front_face)
+ {
+ _sym_glFrontFace(newctx->gl_front_face);
+ }
+ STATE_COMPARE(gl_line_width)
+ {
+ _sym_glLineWidth(newctx->gl_line_width);
+ }
+ if ((oldctx->gl_polygon_offset_factor != newctx->gl_polygon_offset_factor) ||
+ (oldctx->gl_polygon_offset_units != newctx->gl_polygon_offset_units))
+ {
+ _sym_glPolygonOffset(newctx->gl_polygon_offset_factor,
+ newctx->gl_polygon_offset_units);
+ }
+ if ((oldctx->gl_sample_coverage_value != newctx->gl_sample_coverage_value) ||
+ (oldctx->gl_sample_coverage_invert != newctx->gl_sample_coverage_invert))
+ {
+ _sym_glSampleCoverage(newctx->gl_sample_coverage_value,
+ newctx->gl_sample_coverage_invert);
+ }
+ }
+
+ // _misc_flag2
+ flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
+ if (flag)
+ {
+ STATES_COMPARE(gl_scissor_box, 4*sizeof(GLint))
+ {
+ _sym_glScissor(newctx->gl_scissor_box[0],
+ newctx->gl_scissor_box[1],
+ newctx->gl_scissor_box[2],
+ newctx->gl_scissor_box[3]);
+ }
+ STATE_COMPARE(gl_pack_alignment)
+ {
+ _sym_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment);
+ }
+ STATE_COMPARE(gl_unpack_alignment)
+ {
+ _sym_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment);
+ }
+ }
+
+ // _varray_flag
+ flag = oldctx->_varray_flag | newctx->_varray_flag;
+ if (flag)
+ {
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ // If both untouched, don't bother
+ if ((oldctx->vertex_array[i].modified == GL_FALSE) &&
+ (newctx->vertex_array[i].modified == GL_FALSE))
+ continue;
+ _sym_glVertexAttribPointer(i,
+ newctx->vertex_array[i].size,
+ newctx->vertex_array[i].type,
+ newctx->vertex_array[i].normalized,
+ newctx->vertex_array[i].stride,
+ newctx->vertex_array[i].pointer);
+
+ if (newctx->vertex_array[i].enabled == GL_TRUE)
+ _sym_glEnableVertexAttribArray(i);
+ else
+ _sym_glDisableVertexAttribArray(i);
+ }
+ }
+#undef STATE_COMPARE
+#undef STATES_COMPARE
+}
+//----------------------------------------------------------------//
+// //
+// Wrapped Glue Functions //
+// //
+//----------------------------------------------------------------//
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+//----------------------------------------------------------------//
+// Wrapped EGL Functions //
+//----------------------------------------------------------------//
+static _eng_fn
+evgl_eglGetProcAddress(const char* procname)
+{
+ return _sym_eglGetProcAddress(procname);
+}
+
+static EGLint
+evgl_eglGetError(void)
+{
+ return _sym_eglGetError();
+}
+
+static EGLDisplay
+evgl_eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return _sym_eglGetDisplay(display_id);
+}
+
+static EGLBoolean
+evgl_eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
+{
+ return _sym_eglInitialize(dpy, major, minor);
+}
+
+static EGLBoolean
+evgl_eglTerminate(EGLDisplay dpy)
+{
+ return _sym_eglTerminate(dpy);
+}
+
+static EGLBoolean
+evgl_eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+{
+ return _sym_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+}
+
+static EGLSurface
+evgl_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list)
+{
+ return _sym_eglCreateWindowSurface(dpy, config, win, attrib_list);
+}
+
+static EGLSurface
+evgl_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list)
+{
+ return _sym_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+static EGLBoolean
+evgl_eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ return _sym_eglDestroySurface(dpy, surface);
+}
+
+static EGLBoolean
+evgl_eglBindAPI(EGLenum api)
+{
+ return _sym_eglBindAPI(api);
+}
+
+static EGLBoolean
+evgl_eglWaitClient(void)
+{
+ return _sym_eglWaitClient();
+}
+
+static EGLBoolean
+evgl_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return _sym_eglSurfaceAttrib(dpy, surface, attribute, value);
+}
+
+static void
+evgl_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _sym_eglBindTexImage(dpy, surface, buffer);
+}
+
+static EGLBoolean
+evgl_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return _sym_eglReleaseTexImage(dpy, surface, buffer);
+}
+
+static EGLBoolean
+evgl_eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return _sym_eglSwapInterval(dpy, interval);
+}
+
+static EGLContext
+evgl_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
+{
+ return _sym_eglCreateContext(dpy, config, share_context, attrib_list);
+}
+
+static EGLBoolean
+evgl_eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ return _sym_eglDestroyContext(dpy, ctx);
+}
+
+static EGLBoolean
+evgl_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ /*
+ if (_sym_eglMakeCurrent(dpy, draw, read, ctx))
+ {
+ current_egl_context = ctx;
+ current_surf = draw;
+ return EGL_TRUE;
+ }
+ else return EGL_FALSE;
+ */
+ return _sym_eglMakeCurrent(dpy, draw, read, ctx);
+}
+
+static EGLContext
+evgl_eglGetCurrentContext(void)
+{
+ //return current_egl_context;
+ return _sym_eglGetCurrentContext();
+}
+
+static EGLSurface
+evgl_eglGetCurrentSurface(EGLint readdraw)
+{
+ return _sym_eglGetCurrentSurface(readdraw);
+}
+
+static EGLDisplay
+evgl_eglGetCurrentDisplay(void)
+{
+ return _sym_eglGetCurrentDisplay();
+}
+
+static EGLBoolean
+evgl_eglWaitGL(void)
+{
+ return _sym_eglWaitGL();
+}
+
+static EGLBoolean
+evgl_eglWaitNative(EGLint engine)
+{
+ return _sym_eglWaitNative(engine);
+}
+
+static EGLBoolean
+evgl_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ return _sym_eglSwapBuffers(dpy, surface);
+}
+
+static EGLBoolean
+evgl_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return _sym_eglCopyBuffers(dpy, surface, target);
+}
+
+static char const *
+evgl_eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return _sym_eglQueryString(dpy, name);
+}
+
+static void
+evgl_eglCreateImage (void *a, void *b, GLenum c, void *d, const int *e)
+{
+ _sym_eglCreateImage(a, b, c, d, e);
+}
+
+static unsigned int
+evgl_eglDestroyImage (void *a, void *b)
+{
+ return _sym_eglDestroyImage(a, b);
+}
+
+static void
+evgl_glEGLImageTargetTexture2DOES (int a, void *b)
+{
+ _sym_glEGLImageTargetTexture2DOES(a, b);
+}
+
+static void
+evgl_glEGLImageTargetRenderbufferStorageOES (int a, void *b)
+{
+ _sym_glEGLImageTargetRenderbufferStorageOES(a, b);
+}
+
+static void *
+evgl_eglMapImageSEC (void *a, void *b)
+{
+ _sym_eglMapImageSEC(a, b);
+}
+
+static unsigned int
+evgl_eglUnmapImageSEC (void *a, void *b)
+{
+ return _sym_eglUnmapImageSEC(a, b);
+}
+
+static unsigned int
+evgl_eglGetImageAttribSEC (void *a, void *b, int c, int *d)
+{
+ return _sym_eglGetImageAttribSEC(a, b, c, d);
+}
+//----------------------------------------------------------------//
+// Fastpath EGL Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+//----------------------------------------------------------------//
+static EGLContext
+fpgl_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
+{
+ EvasGlueContext ctx;
+
+ // Create a global context if it hasn't been created
+ if (!global_ctx)
+ {
+ global_dpy = dpy;
+ // Create a global context if it hasn't been created yet
+ global_ctx = _sym_eglCreateContext(dpy, config, NULL, attrib_list);
+
+ if (!global_ctx)
+ {
+ ERR("Failed creating a glX global context for FastPath.\n");
+ return 0;
+ }
+ }
+
+
+ // Allocate a new context
+ ctx = calloc(1, sizeof(struct _EvasGlueContext));
+ if (!ctx)
+ {
+ ERR("Error creating a new EvasGlueContext.\n");
+ return NULL;
+ }
+
+ // Initialize context states
+ if (!init_context_states(ctx))
+ {
+ ERR("Error intialing intial context\n");
+ free(ctx);
+ return NULL;
+ }
+
+ ctx_ref_count++;
+
+ return (EGLContext)ctx;
+}
+
+static EGLBoolean
+fpgl_eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ if (ctx!=NULL)
+ {
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return EGL_FALSE;
+ }
+
+ if (ectx == current_ctx)
+ {
+ DBG("Destroying current context... %d\n", ctx_ref_count);
+ real_current_ctx = current_ctx;
+ current_ctx = NULL;
+ }
+
+ if (ectx)
+ free(ectx);
+
+ if (!(--ctx_ref_count))
+ {
+ DBG("Destroying the global context...\n");
+ _sym_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ _sym_eglDestroyContext(dpy, global_ctx);
+ global_ctx = NULL;
+ current_ctx = NULL;
+ real_current_ctx = NULL;
+ }
+
+ return EGL_TRUE;
+ }
+ else
+ {
+ ERR("Invalid Context.\n");
+ return EGL_FALSE;
+ }
+
+}
+
+static EGLBoolean
+fpgl_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ // Check if the values are null
+ if ((draw == None) || (ctx == NULL))
+ {
+ if (current_ctx)
+ {
+ real_current_ctx = current_ctx;
+ }
+
+ current_ctx = NULL;
+ current_surf = None;
+
+ return 1;
+ }
+
+ // Check if the object is correct
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return 0;
+ }
+
+
+ // If it's a first time or drawable changed, do a make current
+ if (!global_ctx_initted)
+ {
+ if (!_sym_eglMakeCurrent(dpy, draw, read, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+
+ current_ctx = ectx;
+ current_surf = draw;
+ real_current_ctx = current_ctx;
+
+ global_ctx_initted = 1;
+ }
+
+ if (current_surf != draw)
+ {
+ if (!_sym_eglMakeCurrent(dpy, draw, read, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+ }
+
+ // If it's first time...
+ if (ectx->first_time == 1)
+ {
+ // FIXME!!!:
+ // Actually, i need to query the drawable size...
+ // Do some initializations that required make_current
+ _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &ectx->num_tex_units); // ctx->num_tex_units
+ _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &ectx->num_vertex_attribs);
+
+ _sym_glGetIntegerv(GL_VIEWPORT, ectx->gl_viewport);
+ _sym_glGetIntegerv(GL_SCISSOR_BOX, ectx->gl_scissor_box);
+
+ DBG("----Num Tex Units: %d, Num Vertex Attribs: %d \n", ectx->num_tex_units, ectx->num_vertex_attribs);
+ ectx->first_time = 0;
+ }
+
+ // if context is same, return
+ if ( (current_ctx == ectx) && (current_surf == draw) )
+ return True;
+
+ if (current_ctx)
+ make_context_current(current_ctx, ectx);
+ else
+ {
+ make_context_current(real_current_ctx, ectx);
+ DBG("Current Context NULL...\n");
+ }
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ return True;
+}
+
+static EGLContext
+fpgl_eglGetCurrentContext(void)
+{
+ return (EGLContext)current_ctx;
+ //return _sym_eglGetCurrentContext();
+}
+
+static EGLSurface
+fpgl_eglGetCurrentSurface(EGLint readdraw)
+{
+ return current_surf;
+ //return _sym_eglGetCurrentSurface(readdraw);
+}
+
+// FIXME!!!!
+static void
+fvgl_glEGLImageTargetTexture2DOES (int a, void *b)
+{
+ _sym_glEGLImageTargetTexture2DOES(a, b);
+}
+
+// FIXME!!!!
+static void
+fvgl_glEGLImageTargetRenderbufferStorageOES (int a, void *b)
+{
+ _sym_glEGLImageTargetRenderbufferStorageOES(a, b);
+}
+
+
+#else
+
+//----------------------------------------------------------------//
+// Wrapped GLX Functions //
+//----------------------------------------------------------------//
+static _eng_fn
+evgl_glXGetProcAddress(const char* procName)
+{
+ return _sym_glXGetProcAddress(procName);
+}
+
+static XVisualInfo*
+evgl_glXChooseVisual(Display* dpy, int screen, int* attribList)
+{
+ return _sym_glXChooseVisual(dpy, screen, attribList);
+}
+
+static GLXContext
+evgl_glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct)
+{
+ return _sym_glXCreateContext(dpy, vis, shareList, direct);
+}
+
+static void
+evgl_glXDestroyContext(Display* dpy, GLXContext ctx)
+{
+ _sym_glXDestroyContext(dpy, ctx);
+}
+
+static GLXContext
+evgl_glXGetCurrentContext(void)
+{
+ return _sym_glXGetCurrentContext();
+}
+
+static GLXDrawable
+evgl_glXGetCurrentDrawable(void)
+{
+ return _sym_glXGetCurrentDrawable();
+}
+
+
+static Bool
+evgl_glXMakeCurrent(Display* dpy, GLXDrawable draw, GLXContext ctx)
+{
+ return _sym_glXMakeCurrent(dpy, draw, ctx);
+}
+
+static void
+evgl_glXSwapBuffers(Display* dpy, GLXDrawable draw)
+{
+ _sym_glXSwapBuffers(dpy, draw);
+}
+
+static void
+evgl_glXWaitX(void)
+{
+ _sym_glXWaitX();
+}
+
+static void
+evgl_glXWaitGL(void)
+{
+ _sym_glXWaitGL();
+}
+
+static Bool
+evgl_glXQueryExtension(Display* dpy, int* errorb, int* event)
+{
+ return _sym_glXQueryExtension(dpy, errorb, event);
+}
+
+static const char *
+evgl_glXQueryExtensionsString(Display *dpy, int screen)
+{
+ return _sym_glXQueryExtensionsString(dpy, screen);
+}
+
+static GLXFBConfig*
+evgl_glXChooseFBConfig(Display* dpy, int screen, const int* attribList, int* nitems)
+{
+ return _sym_glXChooseFBConfig(dpy, screen, attribList, nitems);
+}
+
+static GLXFBConfig*
+evgl_glXGetFBConfigs(Display* dpy, int screen, int* nelements)
+{
+ return _sym_glXGetFBConfigs(dpy, screen, nelements);
+}
+
+//!!!!! FIXME Called too many times
+static int
+evgl_glXGetFBConfigAttrib(Display* dpy, GLXFBConfig config, int attribute, int* value)
+{
+ return _sym_glXGetFBConfigAttrib(dpy, config, attribute, value);
+}
+
+//!!!!! FIXME Called too many times
+static XVisualInfo*
+evgl_glXGetVisualFromFBConfig(Display* dpy, GLXFBConfig config)
+{
+ return _sym_glXGetVisualFromFBConfig(dpy, config);
+}
+
+static void
+evgl_glXDestroyWindow(Display* dpy, GLXWindow window)
+{
+ _sym_glXDestroyWindow(dpy, window);
+}
+
+static Bool
+evgl_glXMakeContextCurrent(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ return _sym_glXMakeContextCurrent(dpy, draw, read, ctx);
+}
+
+static void
+evgl_glXBindTexImage(Display* dpy, GLXDrawable draw, int buffer, int* attribList)
+{
+ _sym_glXBindTexImage(dpy, draw, buffer, attribList);
+}
+
+static void
+evgl_glXReleaseTexImage(Display* dpy, GLXDrawable draw, int buffer)
+{
+ _sym_glXReleaseTexImage(dpy, draw, buffer);
+}
+
+static int
+evgl_glXGetVideoSync(unsigned int* count)
+{
+ return _sym_glXGetVideoSync(count);
+}
+
+static int
+evgl_glXWaitVideoSync(int divisor, int remainder, unsigned int* count)
+{
+ return _sym_glXWaitVideoSync(divisor, remainder, count);
+}
+
+static XID
+evgl_glXCreatePixmap(Display* dpy, void* config, Pixmap pixmap, const int* attribList)
+{
+ return _sym_glXCreatePixmap(dpy, config, pixmap, attribList);
+}
+
+static void
+evgl_glXDestroyPixmap(Display* dpy, XID pixmap)
+{
+ _sym_glXDestroyPixmap(dpy, pixmap);
+}
+
+static void
+evgl_glXQueryDrawable(Display* dpy, XID draw, int attribute, unsigned int* value)
+{
+ _sym_glXQueryDrawable(dpy, draw, attribute, value);
+}
+
+static int
+evgl_glXSwapIntervalSGI(int interval)
+{
+ return _sym_glXSwapIntervalSGI(interval);
+}
+
+static void
+evgl_glXSwapIntervalEXT(Display* dpy, GLXDrawable draw, int interval)
+{
+ _sym_glXSwapIntervalEXT(dpy, draw, interval);
+}
+
+
+//----------------------------------------------------------------//
+// Fastpath GLX Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+//----------------------------------------------------------------//
+static GLXContext
+fpgl_glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct)
+{
+ EvasGlueContext ctx;
+
+ // Create a global context if it hasn't been created
+ if (!global_ctx)
+ {
+ global_dpy = dpy;
+ // Create a global context if it hasn't been created yet
+ global_ctx = _sym_glXCreateContext(dpy, vis, NULL, 1);
+ if (!global_ctx)
+ {
+ ERR("Failed creating a glX global context for FastPath.\n");
+ return 0;
+ }
+ ctx_ref_count++;
+ }
+
+ // Allocate a new context
+ ctx = calloc(1, sizeof(struct _EvasGlueContext));
+ if (!ctx)
+ {
+ ERR("Error creating a new EvasGlueContext.\n");
+ return NULL;
+ }
+
+ if (!init_context_states(ctx))
+ {
+ ERR("Error intialing intial context\n");
+ free(ctx);
+ return NULL;
+ }
+
+ ctx_ref_count++;
+
+ return (GLXContext)ctx;
+
+}
+
+static void
+fpgl_glXDestroyContext(Display* dpy, GLXContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ if (ctx!=NULL)
+ {
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return;
+ }
+
+ if (ectx == current_ctx)
+ {
+ DBG("Destroying current context... %d\n", ctx_ref_count);
+ real_current_ctx = current_ctx;
+ current_ctx = NULL;
+ }
+
+ if (ectx)
+ free(ectx);
+
+ if (!(--ctx_ref_count))
+ {
+ DBG("Destroying the global context...\n");
+ _sym_glXDestroyContext(dpy, global_ctx);
+ global_ctx = NULL;
+ current_ctx = NULL;
+ real_current_ctx = NULL;
+ }
+ }
+}
+
+
+static GLXContext
+fpgl_glXGetCurrentContext(void)
+{
+ return (GLXContext)current_ctx;
+}
+
+static GLXDrawable
+fpgl_glXGetCurrentDrawable(void)
+{
+ //return _sym_glXGetCurrentDrawable();
+ return (GLXDrawable)current_surf;
+}
+
+
+static Bool
+fpgl_glXMakeCurrent(Display* dpy, GLXDrawable draw, GLXContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ // Check if the values are null
+ if ((draw == None) || (ctx == NULL))
+ {
+ if (current_ctx)
+ real_current_ctx = current_ctx;
+
+ current_ctx = NULL;
+ current_surf = None;
+
+ return 1;
+ }
+
+ // Check if the object is correct
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return 0;
+ }
+
+
+ // If it's the first time
+ if (!global_ctx_initted)
+ {
+ if (!_sym_glXMakeCurrent(dpy, draw, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ real_current_ctx = current_ctx;
+
+ global_ctx_initted = 1;
+ }
+
+ // If drawable changed, do a make current
+ if (current_surf != draw)
+ {
+ if (!_sym_glXMakeCurrent(dpy, draw, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+ real_current_ctx = current_ctx;
+ }
+
+ // If it's first time...
+ if ((ectx->first_time == 1) && (global_ctx_initted))
+ {
+ // FIXME!!!:
+ // Actually, i need to query the drawable size...
+ // Do some initializations that required make_current
+ _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &ectx->num_tex_units);
+ _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &ectx->num_vertex_attribs);
+ _sym_glGetIntegerv(GL_VIEWPORT, ectx->gl_viewport);
+ _sym_glGetIntegerv(GL_SCISSOR_BOX, ectx->gl_scissor_box);
+ DBG("----Num Tex Units: %d, Num Vertex Attribs: %d \n", ectx->num_tex_units, ectx->num_vertex_attribs);
+
+ ectx->first_time = 0;
+ }
+
+ // if context is same, return
+ if ( (current_ctx == ectx) && (current_surf == draw) )
+ {
+ return True;
+ }
+
+ if (current_ctx)
+ make_context_current(current_ctx, ectx);
+ else
+ DBG("~~~Current Context NULL...\n");
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ return True;
+}
+
+static Bool
+fpgl_glXMakeContextCurrent(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ ERR("NOT IMPLEMENTED YET!!! GLX Function Wrapped. Not fastpathed yet...\n");
+ return _sym_glXMakeContextCurrent(dpy, draw, read, ctx);
+}
+
+
+#endif // (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+
+
+//----------------------------------------------------------------//
+// //
+// Wrapped GL Functions //
+// //
+//----------------------------------------------------------------//
+
+static void
+evgl_glActiveTexture(GLenum texture)
+{
+ _sym_glActiveTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glAttachShader(GLuint program, GLuint shader)
+{
+ _sym_glAttachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ _sym_glBindAttribLocation(program, index, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindBuffer(GLenum target, GLuint buffer)
+{
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ _sym_glBindFramebuffer(target, framebuffer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindTexture(GLenum target, GLuint texture)
+{
+ _sym_glBindTexture(target, texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ _sym_glBlendColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendEquation(GLenum mode)
+{
+ _sym_glBlendEquation(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ _sym_glBlendEquationSeparate(modeRGB, modeAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ _sym_glBlendFunc(sfactor, dfactor);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ _sym_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
+{
+ _sym_glBufferData(target, size, data, usage);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
+{
+ _sym_glBufferSubData(target, offset, size, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLenum
+evgl_glCheckFramebufferStatus(GLenum target)
+{
+ GLenum result;
+
+ result = _sym_glCheckFramebufferStatus(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static void
+evgl_glClear(GLbitfield mask)
+{
+ _sym_glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ _sym_glClearColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearDepthf(GLclampf depth)
+{
+ _sym_glClearDepthf(depth);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearStencil(GLint s)
+{
+ _sym_glClearStencil(s);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ _sym_glColorMask(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompileShader(GLuint shader)
+{
+ _sym_glCompileShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ _sym_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ _sym_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ _sym_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLuint
+evgl_glCreateProgram(void)
+{
+ GLuint program;
+
+ program = _sym_glCreateProgram();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return program;
+}
+
+static GLuint
+evgl_glCreateShader(GLenum type)
+{
+ GLuint shader;
+
+ shader = _sym_glCreateShader(type);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return shader;
+}
+
+static void
+evgl_glCullFace(GLenum mode)
+{
+ _sym_glCullFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ _sym_glDeleteBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ _sym_glDeleteFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteProgram(GLuint program)
+{
+ _sym_glDeleteProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ _sym_glDeleteRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteShader(GLuint shader)
+{
+ _sym_glDeleteShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ _sym_glDeleteTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthFunc(GLenum func)
+{
+ _sym_glDepthFunc(func);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthMask(GLboolean flag)
+{
+ _sym_glDepthMask(flag);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ _sym_glDepthRangef(zNear, zFar);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDetachShader(GLuint program, GLuint shader)
+{
+ _sym_glDetachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDisable(GLenum cap)
+{
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDisableVertexAttribArray(GLuint index)
+{
+ _sym_glDisableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ _sym_glDrawArrays(mode, first, count);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ _sym_glDrawElements(mode, count, type, indices);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glEnable(GLenum cap)
+{
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glEnableVertexAttribArray(GLuint index)
+{
+ _sym_glEnableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFinish(void)
+{
+ _sym_glFinish();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFlush(void)
+{
+ _sym_glFlush();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ _sym_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ _sym_glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFrontFace(GLenum mode)
+{
+ _sym_glFrontFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ _sym_glGetVertexAttribfv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ _sym_glGetVertexAttribiv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ _sym_glGetVertexAttribPointerv(index, pname, pointer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+}
+
+static void
+evgl_glHint(GLenum target, GLenum mode)
+{
+ _sym_glHint(target, mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (target == GL_GENERATE_MIPMAP_HINT)
+ {
+ current_ctx->_tex_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_generate_mipmap_hint = mode;
+ }
+}
+
+static void
+evgl_glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ _sym_glGenBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenerateMipmap(GLenum target)
+{
+ _sym_glGenerateMipmap(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ _sym_glGenFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ _sym_glGenRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenTextures(GLsizei n, GLuint* textures)
+{
+ _sym_glGenTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ _sym_glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ _sym_glGetActiveUniform(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ _sym_glGetAttachedShaders(program, maxcount, count, shaders);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static int
+evgl_glGetAttribLocation(GLuint program, const char* name)
+{
+ int location;
+
+ location = _sym_glGetAttribLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return location;
+}
+
+static void
+evgl_glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ _sym_glGetBooleanv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetBufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLenum
+evgl_glGetError(void)
+{
+ return _sym_glGetError();
+}
+
+static void
+evgl_glGetFloatv(GLenum pname, GLfloat* params)
+{
+ _sym_glGetFloatv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ _sym_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetIntegerv(GLenum pname, GLint* params)
+{
+ _sym_glGetIntegerv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ _sym_glGetProgramiv(program, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ _sym_glGetProgramInfoLog(program, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetRenderbufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ _sym_glGetShaderiv(shader, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ _sym_glGetShaderInfoLog(shader, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+ if (range)
+ {
+ range[0] = -126; // floor(log2(FLT_MIN))
+ range[1] = 127; // floor(log2(FLT_MAX))
+ }
+ if (precision)
+ {
+ precision[0] = 24; // floor(-log2((1.0/16777218.0)));
+ }
+ return;
+ shadertype = precisiontype = 0;
+#endif
+
+}
+
+static void
+evgl_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ _sym_glGetShaderSource(shader, bufsize, length, source);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static const GLubyte *
+evgl_glGetString(GLenum name)
+{
+ const GLubyte *str;
+
+ str =_sym_glGetString(name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return str;
+}
+
+static void
+evgl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ _sym_glGetTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ _sym_glGetUniformfv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ _sym_glGetUniformiv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+static int
+evgl_glGetUniformLocation(GLuint program, const char* name)
+{
+ int location;
+
+ location = _sym_glGetUniformLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return location;
+}
+
+static GLboolean
+evgl_glIsBuffer(GLuint buffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsBuffer(buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsEnabled(GLenum cap)
+{
+ GLboolean result;
+
+ result = _sym_glIsEnabled(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsFramebuffer(GLuint framebuffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsFramebuffer(framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsProgram(GLuint program)
+{
+ GLboolean result;
+
+ result = _sym_glIsProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsRenderbuffer(GLuint renderbuffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsRenderbuffer(renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsShader(GLuint shader)
+{
+ GLboolean result;
+
+ result = _sym_glIsShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsTexture(GLuint texture)
+{
+ GLboolean result;
+
+ result = _sym_glIsTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static void
+evgl_glLineWidth(GLfloat width)
+{
+ _sym_glLineWidth(width);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glLinkProgram(GLuint program)
+{
+ _sym_glLinkProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glPixelStorei(GLenum pname, GLint param)
+{
+ _sym_glPixelStorei(pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ _sym_glPolygonOffset(factor, units);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+{
+ _sym_glReadPixels(x, y, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glReleaseShaderCompiler(void)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glReleaseShaderCompiler();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+ //FIXME!!! need something here?
+
+#endif
+}
+
+static void
+evgl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ _sym_glRenderbufferStorage(target, internalformat, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ _sym_glSampleCoverage(value, invert);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glScissor(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glShaderBinary(n, shaders, binaryformat, binary, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+// FIXME: need to dlsym/getprocaddress for this
+ return;
+ n = binaryformat = length = 0;
+ shaders = binary = 0;
+#endif
+}
+
+static void
+evgl_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ _sym_glShaderSource(shader, count, string, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ _sym_glStencilFunc(func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilMask(GLuint mask)
+{
+ _sym_glStencilMask(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ _sym_glStencilMaskSeparate(face, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ _sym_glStencilOp(fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
+{
+ _sym_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ _sym_glTexParameterf(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ _sym_glTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ _sym_glTexParameteri(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ _sym_glTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
+{
+ _sym_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1f(GLint location, GLfloat x)
+{
+ _sym_glUniform1f(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform1fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1i(GLint location, GLint x)
+{
+ _sym_glUniform1i(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform1iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ _sym_glUniform2f(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform2fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2i(GLint location, GLint x, GLint y)
+{
+ _sym_glUniform2i(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform2iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glUniform3f(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform3fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ _sym_glUniform3i(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform3iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glUniform4f(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform4fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ _sym_glUniform4i(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform4iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix2fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix3fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix4fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUseProgram(GLuint program)
+{
+ _sym_glUseProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glValidateProgram(GLuint program)
+{
+ _sym_glValidateProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ _sym_glVertexAttrib1f(indx, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib1fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ _sym_glVertexAttrib2f(indx, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib2fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glVertexAttrib3f(indx, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib3fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glVertexAttrib4f(indx, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib4fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ _sym_glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glViewport(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+
+// GLES Extensions...
+static void
+evgl_glGetProgramBinary(GLuint program, GLsizei bufsize, GLsizei* length, GLenum* binaryFormat, void* binary)
+{
+ _sym_glGetProgramBinary(program, bufsize, length, binaryFormat, binary);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLint length)
+{
+ _sym_glProgramBinary(program, binaryFormat, binary, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+
+static void
+evgl_glProgramParameteri(GLuint program, GLuint pname, GLint value)
+{
+ _sym_glProgramParameteri(program, pname, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+//----------------------------------------------------------------//
+// //
+// Fastpath GL Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+// //
+//----------------------------------------------------------------//
+
+#define CURR_STATE_COMPARE(curr_state, state ) \
+ if ((current_ctx->curr_state) != (state))
+
+
+static void
+fpgl_glActiveTexture(GLenum texture)
+{
+ CURR_STATE_COMPARE(gl_active_texture, texture)
+ {
+ _sym_glActiveTexture(texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_tex_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_active_texture = texture;
+ }
+}
+
+static void
+fpgl_glBindBuffer(GLenum target, GLuint buffer)
+{
+ if (target == GL_ARRAY_BUFFER)
+ {
+ CURR_STATE_COMPARE(gl_array_buffer_binding, buffer)
+ {
+ _sym_glBindBuffer(target, buffer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (buffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_0);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_0;
+ current_ctx->gl_array_buffer_binding = buffer;
+ }
+ }
+ else if (target == GL_ELEMENT_ARRAY_BUFFER)
+ {
+ CURR_STATE_COMPARE(gl_element_array_buffer_binding, buffer)
+ {
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (buffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_1);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_1;
+ current_ctx->gl_element_array_buffer_binding = buffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ if (target == GL_FRAMEBUFFER)
+ {
+ CURR_STATE_COMPARE(gl_framebuffer_binding, framebuffer)
+ {
+ _sym_glBindFramebuffer(target, framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (framebuffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_2);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_2;
+ current_ctx->gl_framebuffer_binding = framebuffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindFramebuffer(target, framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ }
+}
+
+static void
+fpgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ if (target == GL_RENDERBUFFER)
+ {
+ CURR_STATE_COMPARE(gl_renderbuffer_binding, renderbuffer)
+ {
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (renderbuffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_3);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_3;
+ current_ctx->gl_renderbuffer_binding = renderbuffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glBindTexture(GLenum target, GLuint texture)
+{
+ int tex_idx;
+
+ if (target == GL_TEXTURE_2D)
+ {
+ CURR_STATE_COMPARE(gl_texture_binding_2d, texture)
+ {
+ _sym_glEnable(GL_TEXTURE_2D);
+ _sym_glBindTexture(target, texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (texture == 0)
+ current_ctx->_tex_flag1 &= (~FLAG_BIT_3);
+ else
+ current_ctx->_tex_flag1 |= FLAG_BIT_3;
+ current_ctx->gl_texture_binding_2d = texture;
+
+ tex_idx = current_ctx->gl_active_texture - GL_TEXTURE0;
+ current_ctx->tex_state[tex_idx].tex_unit = GL_TEXTURE_2D;
+ current_ctx->tex_state[tex_idx].tex_id = texture;
+ }
+ }
+ else if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ CURR_STATE_COMPARE(gl_texture_binding_cube_map, texture)
+ {
+ _sym_glEnable(GL_TEXTURE_CUBE_MAP);
+ _sym_glBindTexture(target, texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (texture == 0)
+ current_ctx->_tex_flag1 &= (~FLAG_BIT_4);
+ else
+ current_ctx->_tex_flag1 |= FLAG_BIT_4;
+ current_ctx->gl_texture_binding_cube_map = texture;
+
+ tex_idx = current_ctx->gl_active_texture - GL_TEXTURE0;
+ current_ctx->tex_state[tex_idx].tex_unit = GL_TEXTURE_CUBE_MAP;
+ current_ctx->tex_state[tex_idx].tex_id = texture;
+ }
+ }
+}
+
+static void
+fpgl_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ if ((current_ctx->gl_blend_color[0] != red) ||
+ (current_ctx->gl_blend_color[1] != green) ||
+ (current_ctx->gl_blend_color[2] != blue) ||
+ (current_ctx->gl_blend_color[3] != alpha))
+ {
+ _sym_glBlendColor(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= FLAG_BIT_0;
+ current_ctx->gl_blend_color[0] = red;
+ current_ctx->gl_blend_color[1] = green;
+ current_ctx->gl_blend_color[2] = blue;
+ current_ctx->gl_blend_color[3] = alpha;
+ }
+}
+
+//!!! Optimze?
+static void
+fpgl_glBlendEquation(GLenum mode)
+{
+ _sym_glBlendEquation(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_5 | FLAG_BIT_6);
+ _sym_glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&(current_ctx->gl_blend_equation_rgb));
+ _sym_glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&(current_ctx->gl_blend_equation_alpha));
+}
+
+static void
+fpgl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ if ((current_ctx->gl_blend_equation_rgb != modeRGB) ||
+ (current_ctx->gl_blend_equation_alpha != modeAlpha))
+ {
+ _sym_glBlendEquationSeparate(modeRGB, modeAlpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_5 | FLAG_BIT_6);
+ current_ctx->gl_blend_equation_rgb = modeRGB;
+ current_ctx->gl_blend_equation_alpha = modeAlpha;
+ }
+}
+
+//!!! Optimze?
+static void
+fpgl_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ _sym_glBlendFunc(sfactor, dfactor);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_1 | FLAG_BIT_2 | FLAG_BIT_3 | FLAG_BIT_4);
+ _sym_glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&(current_ctx->gl_blend_src_rgb));
+ _sym_glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&(current_ctx->gl_blend_src_alpha));
+ _sym_glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&(current_ctx->gl_blend_dst_rgb));
+ _sym_glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&(current_ctx->gl_blend_dst_alpha));
+}
+
+static void
+fpgl_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ if ((current_ctx->gl_blend_src_rgb != srcRGB) ||
+ (current_ctx->gl_blend_dst_rgb != dstRGB) ||
+ (current_ctx->gl_blend_src_alpha != srcAlpha) ||
+ (current_ctx->gl_blend_dst_alpha != dstAlpha))
+ {
+ _sym_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_1 | FLAG_BIT_2 | FLAG_BIT_3 | FLAG_BIT_4);
+ current_ctx->gl_blend_src_rgb = srcRGB;
+ current_ctx->gl_blend_dst_rgb = dstRGB;
+ current_ctx->gl_blend_src_alpha = srcAlpha;
+ current_ctx->gl_blend_dst_alpha = dstAlpha;
+ }
+}
+
+static void
+fpgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ if ((current_ctx->gl_color_clear_value[0] != red) ||
+ (current_ctx->gl_color_clear_value[1] != green) ||
+ (current_ctx->gl_color_clear_value[2] != blue) ||
+ (current_ctx->gl_color_clear_value[3] != alpha))
+ {
+ _sym_glClearColor(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= (FLAG_BIT_2);
+ current_ctx->gl_color_clear_value[0] = red;
+ current_ctx->gl_color_clear_value[1] = green;
+ current_ctx->gl_color_clear_value[2] = blue;
+ current_ctx->gl_color_clear_value[3] = alpha;
+ }
+}
+
+static void
+fpgl_glClearDepthf(GLclampf depth)
+{
+ CURR_STATE_COMPARE(gl_depth_clear_value, depth)
+ {
+ _sym_glClearDepthf(depth);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_depth_clear_value = depth;
+ }
+}
+
+static void
+fpgl_glClearStencil(GLint s)
+{
+ CURR_STATE_COMPARE(gl_stencil_clear_value, s)
+ {
+ _sym_glClearStencil(s);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= FLAG_BIT_7;
+ current_ctx->gl_stencil_clear_value = s;
+ }
+}
+
+static void
+fpgl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ if ((current_ctx->gl_color_writemask[0] != red) ||
+ (current_ctx->gl_color_writemask[1] != green) ||
+ (current_ctx->gl_color_writemask[2] != blue) ||
+ (current_ctx->gl_color_writemask[3] != alpha))
+ {
+ _sym_glColorMask(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_color_writemask[0] = red;
+ current_ctx->gl_color_writemask[1] = green;
+ current_ctx->gl_color_writemask[2] = blue;
+ current_ctx->gl_color_writemask[3] = alpha;
+ }
+}
+
+static void
+fpgl_glCullFace(GLenum mode)
+{
+ CURR_STATE_COMPARE(gl_cull_face_mode, mode)
+ {
+ _sym_glCullFace(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_5;
+ current_ctx->gl_cull_face_mode = mode;
+ }
+}
+
+static void
+fpgl_glDepthFunc(GLenum func)
+{
+ CURR_STATE_COMPARE(gl_depth_func, func)
+ {
+ _sym_glDepthFunc(func);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_3;
+ current_ctx->gl_depth_func = func;
+ }
+}
+
+static void
+fpgl_glDepthMask(GLboolean flag)
+{
+ CURR_STATE_COMPARE(gl_depth_writemask, flag)
+ {
+ _sym_glDepthMask(flag);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_4;
+ current_ctx->gl_depth_writemask = flag;
+ }
+}
+
+static void
+fpgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ if ((current_ctx->gl_depth_range[0] != zNear) ||
+ (current_ctx->gl_depth_range[1] != zFar))
+ {
+ _sym_glDepthRangef(zNear, zFar);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_depth_range[0] = zNear;
+ current_ctx->gl_depth_range[1] = zFar;
+ }
+}
+
+static void
+fpgl_glDisable(GLenum cap)
+{
+ switch(cap)
+ {
+ case GL_BLEND:
+ CURR_STATE_COMPARE(gl_blend, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_0);
+ current_ctx->gl_blend = GL_FALSE;
+ }
+ break;
+ case GL_CULL_FACE:
+ CURR_STATE_COMPARE(gl_cull_face, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_1);
+ current_ctx->gl_cull_face = GL_FALSE;
+ }
+ break;
+ case GL_DEPTH_TEST:
+ CURR_STATE_COMPARE(gl_depth_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_2);
+ current_ctx->gl_depth_test = GL_FALSE;
+ }
+ break;
+ case GL_DITHER:
+ CURR_STATE_COMPARE(gl_dither, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_3);
+ current_ctx->gl_dither = GL_FALSE;
+ }
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ CURR_STATE_COMPARE(gl_polygon_offset_fill, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_0);
+ current_ctx->gl_polygon_offset_fill = GL_FALSE;
+ }
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_alpha_to_coverage, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_1);
+ current_ctx->gl_sample_alpha_to_coverage = GL_FALSE;
+ }
+ break;
+ case GL_SAMPLE_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_coverage, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_2);
+ current_ctx->gl_sample_coverage = GL_FALSE;
+ }
+ break;
+ case GL_SCISSOR_TEST:
+ CURR_STATE_COMPARE(gl_scissor_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_3);
+ current_ctx->gl_scissor_test = GL_FALSE;
+ }
+ break;
+ case GL_STENCIL_TEST:
+ CURR_STATE_COMPARE(gl_stencil_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_4);
+ current_ctx->gl_stencil_test = GL_FALSE;
+ }
+ break;
+ }
+}
+
+static void
+fpgl_glDisableVertexAttribArray(GLuint index)
+{
+ _sym_glDisableVertexAttribArray(index);
+}
+
+static void
+fpgl_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ _sym_glDrawArrays(mode, first, count);
+}
+
+static void
+fpgl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ _sym_glDrawElements(mode, count, type, indices);
+}
+
+static void
+fpgl_glEnable(GLenum cap)
+{
+ switch(cap)
+ {
+ case GL_BLEND:
+ CURR_STATE_COMPARE(gl_blend, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_blend = GL_TRUE;
+ }
+ break;
+ case GL_CULL_FACE:
+ CURR_STATE_COMPARE(gl_cull_face, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_cull_face = GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_TEST:
+ CURR_STATE_COMPARE(gl_depth_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_depth_test = GL_TRUE;
+ }
+ break;
+ case GL_DITHER:
+ CURR_STATE_COMPARE(gl_dither, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_3;
+ current_ctx->gl_dither = GL_TRUE;
+ }
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ CURR_STATE_COMPARE(gl_polygon_offset_fill, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_polygon_offset_fill = GL_TRUE;
+ }
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_alpha_to_coverage, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_sample_alpha_to_coverage = GL_TRUE;
+ }
+ break;
+ case GL_SAMPLE_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_coverage, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_sample_coverage = GL_TRUE;
+ }
+ break;
+ case GL_SCISSOR_TEST:
+ CURR_STATE_COMPARE(gl_scissor_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_3;
+ current_ctx->gl_scissor_test = GL_TRUE;
+ }
+ break;
+ case GL_STENCIL_TEST:
+ CURR_STATE_COMPARE(gl_stencil_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_4;
+ current_ctx->gl_stencil_test = GL_TRUE;
+ }
+ break;
+ }
+}
+
+// Optimze?
+static void
+fpgl_glEnableVertexAttribArray(GLuint index)
+{
+ _sym_glEnableVertexAttribArray(index);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_varray_flag |= FLAG_BIT_0;
+ current_ctx->vertex_array[index].enabled = GL_TRUE;
+ current_ctx->vertex_array[index].modified = GL_TRUE;
+
+}
+
+static void
+fpgl_glFrontFace(GLenum mode)
+{
+ CURR_STATE_COMPARE(gl_front_face, mode)
+ {
+ _sym_glFrontFace(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_front_face = mode;
+ }
+}
+
+static void
+fpgl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ _sym_glGetVertexAttribfv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+fpgl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ _sym_glGetVertexAttribiv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+fpgl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ _sym_glGetVertexAttribPointerv(index, pname, pointer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+}
+
+// Fix Maybe?
+static void
+fpgl_glHint(GLenum target, GLenum mode)
+{
+ if (target == GL_GENERATE_MIPMAP_HINT)
+ {
+ CURR_STATE_COMPARE(gl_generate_mipmap_hint, mode)
+ {
+ _sym_glHint(target, mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_tex_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_generate_mipmap_hint = mode;
+ }
+ }
+ else
+ {
+ // For GL Error to be picked up
+ _sym_glHint(target, mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glLineWidth(GLfloat width)
+{
+ CURR_STATE_COMPARE(gl_line_width, width)
+ {
+ _sym_glLineWidth(width);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_line_width = width;
+ }
+}
+
+static void
+fpgl_glPixelStorei(GLenum pname, GLint param)
+{
+ if (pname == GL_PACK_ALIGNMENT)
+ {
+ CURR_STATE_COMPARE(gl_pack_alignment, param)
+ {
+ _sym_glPixelStorei(pname, param);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_pack_alignment = param;
+ }
+ }
+ else if (pname == GL_UNPACK_ALIGNMENT)
+ {
+ CURR_STATE_COMPARE(gl_unpack_alignment, param)
+ {
+ _sym_glPixelStorei(pname, param);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_unpack_alignment = param;
+ }
+ }
+ else
+ {
+ // For GL Error to be picked up
+ _sym_glPixelStorei(pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ if ((current_ctx->gl_polygon_offset_factor != factor) ||
+ (current_ctx->gl_polygon_offset_units != units))
+ {
+ _sym_glPolygonOffset(factor, units);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= (FLAG_BIT_2 | FLAG_BIT_3);
+ current_ctx->gl_polygon_offset_factor = factor;
+ current_ctx->gl_polygon_offset_units = units;
+ }
+}
+
+static void
+fpgl_glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ if ((current_ctx->gl_sample_coverage_value != value) ||
+ (current_ctx->gl_sample_coverage_invert != invert))
+ {
+ _sym_glSampleCoverage(value, invert);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= (FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_sample_coverage_value = value;
+ current_ctx->gl_sample_coverage_invert = invert;
+ }
+}
+
+static void
+fpgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if ((current_ctx->gl_scissor_box[0] != x) ||
+ (current_ctx->gl_scissor_box[1] != y) ||
+ (current_ctx->gl_scissor_box[2] != width) ||
+ (current_ctx->gl_scissor_box[3] != height))
+ {
+ _sym_glScissor(x, y, width, height);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_scissor_box[0] = x;
+ current_ctx->gl_scissor_box[1] = y;
+ current_ctx->gl_scissor_box[2] = width;
+ current_ctx->gl_scissor_box[3] = height;
+ }
+}
+
+static void
+fpgl_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ if ((current_ctx->gl_stencil_func != func) ||
+ (current_ctx->gl_stencil_ref != ref) ||
+ (current_ctx->gl_stencil_value_mask != mask) ||
+ (current_ctx->gl_stencil_back_func != func) ||
+ (current_ctx->gl_stencil_back_ref != ref) ||
+ (current_ctx->gl_stencil_back_value_mask != mask))
+ {
+ _sym_glStencilFunc(func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+ current_ctx->gl_stencil_func = func;
+ current_ctx->gl_stencil_ref = ref;
+ current_ctx->gl_stencil_value_mask = mask;
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+ current_ctx->gl_stencil_back_func = func;
+ current_ctx->gl_stencil_back_ref = ref;
+ current_ctx->gl_stencil_back_value_mask = mask;
+ }
+}
+
+static void
+fpgl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_func != func) ||
+ (current_ctx->gl_stencil_ref != ref) ||
+ (current_ctx->gl_stencil_value_mask != mask))
+ {
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+
+ current_ctx->gl_stencil_func = func;
+ current_ctx->gl_stencil_ref = ref;
+ current_ctx->gl_stencil_value_mask = mask;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_back_func != func) ||
+ (current_ctx->gl_stencil_back_ref != ref) ||
+ (current_ctx->gl_stencil_back_value_mask != mask))
+ {
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+
+ current_ctx->gl_stencil_back_func = func;
+ current_ctx->gl_stencil_back_ref = ref;
+ current_ctx->gl_stencil_back_value_mask = mask;
+ }
+ }
+ else
+ {
+ // Have GL pick up the error
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glStencilMask(GLuint mask)
+{
+ if ((current_ctx->gl_stencil_writemask != mask) ||
+ (current_ctx->gl_stencil_back_writemask != mask))
+ {
+ _sym_glStencilMask(mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_6);
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_6);
+
+ current_ctx->gl_stencil_writemask = mask;
+ current_ctx->gl_stencil_back_writemask = mask;
+ }
+}
+
+static void
+fpgl_glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if (current_ctx->gl_stencil_writemask != mask)
+ {
+ _sym_glStencilMaskSeparate(face, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_6);
+ current_ctx->gl_stencil_writemask = mask;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if (current_ctx->gl_stencil_back_writemask != mask)
+ {
+ _sym_glStencilMaskSeparate(face, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_6);
+ current_ctx->gl_stencil_back_writemask = mask;
+ }
+ }
+ else
+ {
+ // Have GL pick up the error
+ _sym_glStencilMaskSeparate(face, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if ((current_ctx->gl_stencil_fail != fail) ||
+ (current_ctx->gl_stencil_pass_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_pass_depth_pass != zpass) ||
+ (current_ctx->gl_stencil_back_fail != fail) ||
+ (current_ctx->gl_stencil_back_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_back_depth_pass != zpass))
+ {
+ _sym_glStencilOp(fail, zfail, zpass);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_fail = fail;
+ current_ctx->gl_stencil_pass_depth_fail = zfail;
+ current_ctx->gl_stencil_pass_depth_pass = zpass;
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_back_fail = fail;
+ current_ctx->gl_stencil_back_depth_fail = zfail;
+ current_ctx->gl_stencil_back_depth_pass = zpass;
+ }
+}
+
+static void
+fpgl_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_fail != fail) ||
+ (current_ctx->gl_stencil_pass_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_pass_depth_pass != zpass))
+ {
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_fail = fail;
+ current_ctx->gl_stencil_pass_depth_fail = zfail;
+ current_ctx->gl_stencil_pass_depth_pass = zpass;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_back_fail != fail) ||
+ (current_ctx->gl_stencil_back_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_back_depth_pass != zpass))
+ {
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_back_fail = fail;
+ current_ctx->gl_stencil_back_depth_fail = zfail;
+ current_ctx->gl_stencil_back_depth_pass = zpass;
+ }
+ }
+ else
+ {
+ // For picking up error purpose
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glUseProgram(GLuint program)
+{
+ CURR_STATE_COMPARE(gl_current_program, program)
+ {
+ _sym_glUseProgram(program);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_current_program = program;
+ }
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ _sym_glVertexAttrib1f(indx, x);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = 0;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib1fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = 0;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ _sym_glVertexAttrib2f(indx, x, y);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib2fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glVertexAttrib3f(indx, x, y, z);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = z;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib3fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = values[2];
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glVertexAttrib4f(indx, x, y, z, w);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = z;
+ current_ctx->vertex_attrib[indx].value[3] = w;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib4fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = values[2];
+ current_ctx->vertex_attrib[indx].value[3] = values[3];
+}
+
+
+// Optmize?
+static void
+fpgl_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ _sym_glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_varray_flag |= FLAG_BIT_0;
+
+ current_ctx->vertex_array[indx].modified = GL_TRUE;
+ current_ctx->vertex_array[indx].size = size;
+ current_ctx->vertex_array[indx].type = type;
+ current_ctx->vertex_array[indx].normalized = normalized;
+ current_ctx->vertex_array[indx].stride = stride;
+ current_ctx->vertex_array[indx].pointer = ptr;
+}
+
+static void
+fpgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if ((current_ctx->gl_viewport[0] != x) ||
+ (current_ctx->gl_viewport[1] != y) ||
+ (current_ctx->gl_viewport[2] != width) ||
+ (current_ctx->gl_viewport[3] != height))
+ {
+ _sym_glViewport(x, y, width, height);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_viewport[0] = x;
+ current_ctx->gl_viewport[1] = y;
+ current_ctx->gl_viewport[2] = width;
+ current_ctx->gl_viewport[3] = height;
+ }
+}
+
+
+//----------------------------------------------------------------//
+// //
+// Load Symbols //
+// //
+//----------------------------------------------------------------//
+static void
+sym_missing(void)
+{
+ ERR("GL symbols missing!\n");
+}
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+// EGL
+static int
+glue_sym_init(void)
+{
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_eglGetProcAddress)) dst = (typeof(dst))_sym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(egl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+#define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+
+ FINDSYM(_sym_eglGetError, "eglGetError", glsym_func_int);
+ FINDSYM(_sym_eglGetDisplay, "eglGetDisplay", glsym_func_egldpy);
+ FINDSYM(_sym_eglInitialize, "eglInitialize", glsym_func_bool);
+ FINDSYM(_sym_eglTerminate, "eglTerminate", glsym_func_bool);
+ FINDSYM(_sym_eglChooseConfig, "eglChooseConfig", glsym_func_bool);
+ FINDSYM(_sym_eglCreateWindowSurface, "eglCreateWindowSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglCreatePixmapSurface, "eglCreatePixmapSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglDestroySurface, "eglDestroySurface", glsym_func_bool);
+ FINDSYM(_sym_eglBindAPI, "eglBindAPI", glsym_func_bool);
+ FINDSYM(_sym_eglWaitClient, "eglWaitClient", glsym_func_bool);
+ FINDSYM(_sym_eglSurfaceAttrib, "eglSurfaceAttrib", glsym_func_bool);
+ FINDSYM(_sym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
+ FINDSYM(_sym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_bool);
+ FINDSYM(_sym_eglSwapInterval, "eglSwapInterval", glsym_func_bool);
+ FINDSYM(_sym_eglCreateContext, "eglCreateContext", glsym_func_eglctx);
+ FINDSYM(_sym_eglDestroyContext, "eglDestroyContext", glsym_func_bool);
+ FINDSYM(_sym_eglMakeCurrent, "eglMakeCurrent", glsym_func_bool);
+ FINDSYM(_sym_eglGetCurrentContext, "eglGetCurrentContext", glsym_func_eglctx);
+ FINDSYM(_sym_eglGetCurrentSurface, "eglGetCurrentSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglGetCurrentDisplay, "eglGetCurrentDisplay", glsym_func_egldpy);
+ FINDSYM(_sym_eglWaitGL, "eglWaitGL", glsym_func_bool);
+ FINDSYM(_sym_eglWaitNative, "eglWaitNative", glsym_func_bool);
+ FINDSYM(_sym_eglSwapBuffers, "eglSwapBuffers", glsym_func_bool);
+ FINDSYM(_sym_eglCopyBuffers, "eglCopyBuffers", glsym_func_bool);
+ FINDSYM(_sym_eglQueryString, "eglQueryString", glsym_func_char_const_ptr);
+ //FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+
+ //----------------//
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
+
+ FINDSYM(_sym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
+
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImage", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageARB", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_uint);
+
+ FINDSYM(_sym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
+
+ FINDSYM(_sym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
+
+ FINDSYM(_sym_eglGetImageAttribSEC, "eglGetImageAttribSEC", glsym_func_uint);
+
+ FINDSYM(_sym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
+ FINDSYM(_sym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+
+#else
+//------------------------------------------------------//
+// GLX
+static int
+glue_sym_init(void)
+{
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_glXGetProcAddress)) dst = (typeof(dst))_sym_glXGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+#define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ //------------------------------------------------------//
+ // GLX APIs... Only ones that are being used.
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
+
+ // Standard Functions
+ FINDSYM(_sym_glXChooseVisual, "glXChooseVisual", glsym_func_xvisinfo_ptr);
+ FINDSYM(_sym_glXCreateContext, "glXCreateContext", glsym_func_glxctx);
+ FINDSYM(_sym_glXDestroyContext, "glXDestroyContext", glsym_func_void);
+ FINDSYM(_sym_glXGetCurrentContext, "glXGetCurrentContext", glsym_func_glxctx);
+ FINDSYM(_sym_glXGetCurrentDrawable, "glXGetCurrentDrawable", glsym_func_glxdraw);
+ FINDSYM(_sym_glXMakeCurrent, "glXMakeCurrent", glsym_func_bool);
+ FINDSYM(_sym_glXSwapBuffers, "glXSwapBuffers", glsym_func_void);
+ FINDSYM(_sym_glXWaitX, "glXWaitX", glsym_func_void);
+ FINDSYM(_sym_glXWaitGL, "glXWaitGL", glsym_func_void);
+ FINDSYM(_sym_glXQueryExtension, "glXQueryExtension", glsym_func_bool);
+ FINDSYM(_sym_glXQueryExtensionsString, "glXQueryExtensionsString", glsym_func_const_char_ptr);
+
+ // 1.3 and later
+ FINDSYM(_sym_glXChooseFBConfig, "glXChooseFBConfig", glsym_func_glxfbcfg_ptr);
+ FINDSYM(_sym_glXGetFBConfigs, "glXGetFBConfigs", glsym_func_glxfbcfg_ptr);
+ FINDSYM(_sym_glXGetFBConfigAttrib, "glXGetFBConfigAttrib", glsym_func_int);
+ FINDSYM(_sym_glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig", glsym_func_xvisinfo_ptr);
+ FINDSYM(_sym_glXDestroyWindow, "glXDestroyWindow", glsym_func_void);
+ FINDSYM(_sym_glXMakeContextCurrent, "glXMakeContextCurrent", glsym_func_bool);
+
+
+ // Extension functions
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
+
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
+
+ FINDSYM(_sym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(_sym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
+
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
+
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
+
+ FINDSYM(_sym_glXSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
+ FINDSYM(_sym_glXSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
+
+ //----------//
+ FINDSYM(_sym_glXSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
+
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+#endif
+
+static int
+gl_sym_init(void)
+{
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+ //------------------------------------------------//
+ // Use eglGetProcAddress
+# define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_eglGetProcAddress)) dst = (typeof(dst))_sym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+# define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryKHR", glsym_func_void);
+
+ FINDSYM(_sym_glProgramBinary, "glProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryOES", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryKHR", glsym_func_void);
+
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriOES", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriKHR", glsym_func_void);
+
+#else
+
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+ // Try eglGetProcAddress
+# define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_glXGetProcAddress)) dst = (typeof(dst))_sym_glXGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+# define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+
+ //----------//
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
+
+ FINDSYM(_sym_glProgramBinary, "glProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
+
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
+
+#endif
+
+ //------------------------------------------------------//
+ // GLES 2.0 APIs...
+ FINDSYM(_sym_glActiveTexture, "glActiveTexture", glsym_func_void);
+ FALLBAK(_sym_glActiveTexture, glsym_func_void);
+
+ FINDSYM(_sym_glAttachShader, "glAttachShader", glsym_func_void);
+ FALLBAK(_sym_glAttachShader, glsym_func_void);
+
+ FINDSYM(_sym_glBindAttribLocation, "glBindAttribLocation", glsym_func_void);
+ FALLBAK(_sym_glBindAttribLocation, glsym_func_void);
+
+ FINDSYM(_sym_glBindBuffer, "glBindBuffer", glsym_func_void);
+ FALLBAK(_sym_glBindBuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindFramebuffer, "glBindFramebuffer", glsym_func_void);
+ FALLBAK(_sym_glBindFramebuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindRenderbuffer, "glBindRenderbuffer", glsym_func_void);
+ FALLBAK(_sym_glBindRenderbuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindTexture, "glBindTexture", glsym_func_void);
+ FALLBAK(_sym_glBindTexture, glsym_func_void);
+
+ FINDSYM(_sym_glBlendColor, "glBlendColor", glsym_func_void);
+ FALLBAK(_sym_glBlendColor, glsym_func_void);
+
+ FINDSYM(_sym_glBlendEquation, "glBlendEquation", glsym_func_void);
+ FALLBAK(_sym_glBlendEquation, glsym_func_void);
+
+ FINDSYM(_sym_glBlendEquationSeparate, "glBlendEquationSeparate", glsym_func_void);
+ FALLBAK(_sym_glBlendEquationSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glBlendFunc, "glBlendFunc", glsym_func_void);
+ FALLBAK(_sym_glBlendFunc, glsym_func_void);
+
+ FINDSYM(_sym_glBlendFuncSeparate, "glBlendFuncSeparate", glsym_func_void);
+ FALLBAK(_sym_glBlendFuncSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glBufferData, "glBufferData", glsym_func_void);
+ FALLBAK(_sym_glBufferData, glsym_func_void);
+
+ FINDSYM(_sym_glBufferSubData, "glBufferSubData", glsym_func_void);
+ FALLBAK(_sym_glBufferSubData, glsym_func_void);
+
+ FINDSYM(_sym_glCheckFramebufferStatus, "glCheckFramebufferStatus", glsym_func_uint);
+ FALLBAK(_sym_glCheckFramebufferStatus, glsym_func_uint);
+
+ FINDSYM(_sym_glClear, "glClear", glsym_func_void);
+ FALLBAK(_sym_glClear, glsym_func_void);
+
+ FINDSYM(_sym_glClearColor, "glClearColor", glsym_func_void);
+ FALLBAK(_sym_glClearColor, glsym_func_void);
+
+ FINDSYM(_sym_glClearDepthf, "glClearDepthf", glsym_func_void);
+ FINDSYM(_sym_glClearDepthf, "glClearDepth", glsym_func_void);
+ FALLBAK(_sym_glClearDepthf, glsym_func_void);
+
+ FINDSYM(_sym_glClearStencil, "glClearStencil", glsym_func_void);
+ FALLBAK(_sym_glClearStencil, glsym_func_void);
+
+ FINDSYM(_sym_glColorMask, "glColorMask", glsym_func_void);
+ FALLBAK(_sym_glColorMask, glsym_func_void);
+
+ FINDSYM(_sym_glCompileShader, "glCompileShader", glsym_func_void);
+ FALLBAK(_sym_glCompileShader, glsym_func_void);
+
+ FINDSYM(_sym_glCompressedTexImage2D, "glCompressedTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glCompressedTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCompressedTexSubImage2D, "glCompressedTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glCompressedTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCopyTexImage2D, "glCopyTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glCopyTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCopyTexSubImage2D, "glCopyTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glCopyTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCreateProgram, "glCreateProgram", glsym_func_uint);
+ FALLBAK(_sym_glCreateProgram, glsym_func_uint);
+
+ FINDSYM(_sym_glCreateShader, "glCreateShader", glsym_func_uint);
+ FALLBAK(_sym_glCreateShader, glsym_func_uint);
+
+ FINDSYM(_sym_glCullFace, "glCullFace", glsym_func_void);
+ FALLBAK(_sym_glCullFace, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteBuffers, "glDeleteBuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteBuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteFramebuffers, "glDeleteFramebuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteFramebuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteProgram, "glDeleteProgram", glsym_func_void);
+ FALLBAK(_sym_glDeleteProgram, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteRenderbuffers, "glDeleteRenderbuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteRenderbuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteShader, "glDeleteShader", glsym_func_void);
+ FALLBAK(_sym_glDeleteShader, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteTextures, "glDeleteTextures", glsym_func_void);
+ FALLBAK(_sym_glDeleteTextures, glsym_func_void);
+
+ FINDSYM(_sym_glDepthFunc, "glDepthFunc", glsym_func_void);
+ FALLBAK(_sym_glDepthFunc, glsym_func_void);
+
+ FINDSYM(_sym_glDepthMask, "glDepthMask", glsym_func_void);
+ FALLBAK(_sym_glDepthMask, glsym_func_void);
+
+ FINDSYM(_sym_glDepthRangef, "glDepthRangef", glsym_func_void);
+ FINDSYM(_sym_glDepthRangef, "glDepthRange", glsym_func_void);
+ FALLBAK(_sym_glDepthRangef, glsym_func_void);
+
+ FINDSYM(_sym_glDetachShader, "glDetachShader", glsym_func_void);
+ FALLBAK(_sym_glDetachShader, glsym_func_void);
+
+ FINDSYM(_sym_glDisable, "glDisable", glsym_func_void);
+ FALLBAK(_sym_glDisable, glsym_func_void);
+
+ FINDSYM(_sym_glDisableVertexAttribArray, "glDisableVertexAttribArray", glsym_func_void);
+ FALLBAK(_sym_glDisableVertexAttribArray, glsym_func_void);
+
+ FINDSYM(_sym_glDrawArrays, "glDrawArrays", glsym_func_void);
+ FALLBAK(_sym_glDrawArrays, glsym_func_void);
+
+ FINDSYM(_sym_glDrawElements, "glDrawElements", glsym_func_void);
+ FALLBAK(_sym_glDrawElements, glsym_func_void);
+
+ FINDSYM(_sym_glEnable, "glEnable", glsym_func_void);
+ FALLBAK(_sym_glEnable, glsym_func_void);
+
+ FINDSYM(_sym_glEnableVertexAttribArray, "glEnableVertexAttribArray", glsym_func_void);
+ FALLBAK(_sym_glEnableVertexAttribArray, glsym_func_void);
+
+ FINDSYM(_sym_glFinish, "glFinish", glsym_func_void);
+ FALLBAK(_sym_glFinish, glsym_func_void);
+
+ FINDSYM(_sym_glFlush, "glFlush", glsym_func_void);
+ FALLBAK(_sym_glFlush, glsym_func_void);
+
+ FINDSYM(_sym_glFramebufferRenderbuffer, "glFramebufferRenderbuffer", glsym_func_void);
+ FALLBAK(_sym_glFramebufferRenderbuffer, glsym_func_void);
+
+ FINDSYM(_sym_glFramebufferTexture2D, "glFramebufferTexture2D", glsym_func_void);
+ FALLBAK(_sym_glFramebufferTexture2D, glsym_func_void);
+
+ FINDSYM(_sym_glFrontFace, "glFrontFace", glsym_func_void);
+ FALLBAK(_sym_glFrontFace, glsym_func_void);
+
+ FINDSYM(_sym_glGenBuffers, "glGenBuffers", glsym_func_void);
+ FALLBAK(_sym_glGenBuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenerateMipmap, "glGenerateMipmap", glsym_func_void);
+ FALLBAK(_sym_glGenerateMipmap, glsym_func_void);
+
+ FINDSYM(_sym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);
+ FALLBAK(_sym_glGenFramebuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenRenderbuffers, "glGenRenderbuffers", glsym_func_void);
+ FALLBAK(_sym_glGenRenderbuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenTextures, "glGenTextures", glsym_func_void);
+ FALLBAK(_sym_glGenTextures, glsym_func_void);
+
+ FINDSYM(_sym_glGetActiveAttrib, "glGetActiveAttrib", glsym_func_void);
+ FALLBAK(_sym_glGetActiveAttrib, glsym_func_void);
+
+ FINDSYM(_sym_glGetActiveUniform, "glGetActiveUniform", glsym_func_void);
+ FALLBAK(_sym_glGetActiveUniform, glsym_func_void);
+
+ FINDSYM(_sym_glGetAttachedShaders, "glGetAttachedShaders", glsym_func_void);
+ FALLBAK(_sym_glGetAttachedShaders, glsym_func_void);
+
+ FINDSYM(_sym_glGetAttribLocation, "glGetAttribLocation", glsym_func_int);
+ FALLBAK(_sym_glGetAttribLocation, glsym_func_int);
+
+ FINDSYM(_sym_glGetBooleanv, "glGetBooleanv", glsym_func_void);
+ FALLBAK(_sym_glGetBooleanv, glsym_func_void);
+
+ FINDSYM(_sym_glGetBufferParameteriv, "glGetBufferParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetBufferParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetError, "glGetError", glsym_func_uint);
+ FALLBAK(_sym_glGetError, glsym_func_uint);
+
+ FINDSYM(_sym_glGetFloatv, "glGetFloatv", glsym_func_void);
+ FALLBAK(_sym_glGetFloatv, glsym_func_void);
+
+ FINDSYM(_sym_glGetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetFramebufferAttachmentParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetIntegerv, "glGetIntegerv", glsym_func_void);
+ FALLBAK(_sym_glGetIntegerv, glsym_func_void);
+
+ FINDSYM(_sym_glGetProgramiv, "glGetProgramiv", glsym_func_void);
+ FALLBAK(_sym_glGetProgramiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetProgramInfoLog, "glGetProgramInfoLog", glsym_func_void);
+ FALLBAK(_sym_glGetProgramInfoLog, glsym_func_void);
+
+ FINDSYM(_sym_glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetRenderbufferParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderiv, "glGetShaderiv", glsym_func_void);
+ FALLBAK(_sym_glGetShaderiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderInfoLog, "glGetShaderInfoLog", glsym_func_void);
+ FALLBAK(_sym_glGetShaderInfoLog, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderPrecisionFormat, "glGetShaderPrecisionFormat", glsym_func_void);
+ FALLBAK(_sym_glGetShaderPrecisionFormat, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderSource, "glGetShaderSource", glsym_func_void);
+ FALLBAK(_sym_glGetShaderSource, glsym_func_void);
+
+ FINDSYM(_sym_glGetString, "glGetString", glsym_func_uchar_ptr);
+ FALLBAK(_sym_glGetString, glsym_func_const_uchar_ptr);
+
+ FINDSYM(_sym_glGetTexParameterfv, "glGetTexParameterfv", glsym_func_void);
+ FALLBAK(_sym_glGetTexParameterfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetTexParameteriv, "glGetTexParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetTexParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformfv, "glGetUniformfv", glsym_func_void);
+ FALLBAK(_sym_glGetUniformfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformiv, "glGetUniformiv", glsym_func_void);
+ FALLBAK(_sym_glGetUniformiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformLocation, "glGetUniformLocation", glsym_func_int);
+ FALLBAK(_sym_glGetUniformLocation, glsym_func_int);
+
+ FINDSYM(_sym_glGetVertexAttribfv, "glGetVertexAttribfv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetVertexAttribiv, "glGetVertexAttribiv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetVertexAttribPointerv, "glGetVertexAttribPointerv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribPointerv, glsym_func_void);
+
+ FINDSYM(_sym_glHint, "glHint", glsym_func_void);
+ FALLBAK(_sym_glHint, glsym_func_void);
+
+ FINDSYM(_sym_glIsBuffer, "glIsBuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsBuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsEnabled, "glIsEnabled", glsym_func_uchar);
+ FALLBAK(_sym_glIsEnabled, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsFramebuffer, "glIsFramebuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsFramebuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsProgram, "glIsProgram", glsym_func_uchar);
+ FALLBAK(_sym_glIsProgram, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsRenderbuffer, "glIsRenderbuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsRenderbuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsShader, "glIsShader", glsym_func_uchar);
+ FALLBAK(_sym_glIsShader, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsTexture, "glIsTexture", glsym_func_uchar);
+ FALLBAK(_sym_glIsTexture, glsym_func_uchar);
+
+ FINDSYM(_sym_glLineWidth, "glLineWidth", glsym_func_void);
+ FALLBAK(_sym_glLineWidth, glsym_func_void);
+
+ FINDSYM(_sym_glLinkProgram, "glLinkProgram", glsym_func_void);
+ FALLBAK(_sym_glLinkProgram, glsym_func_void);
+
+ FINDSYM(_sym_glPixelStorei, "glPixelStorei", glsym_func_void);
+ FALLBAK(_sym_glPixelStorei, glsym_func_void);
+
+ FINDSYM(_sym_glPolygonOffset, "glPolygonOffset", glsym_func_void);
+ FALLBAK(_sym_glPolygonOffset, glsym_func_void);
+
+ FINDSYM(_sym_glReadPixels, "glReadPixels", glsym_func_void);
+ FALLBAK(_sym_glReadPixels, glsym_func_void);
+
+ FINDSYM(_sym_glReleaseShaderCompiler, "glReleaseShaderCompiler", glsym_func_void);
+ FALLBAK(_sym_glReleaseShaderCompiler, glsym_func_void);
+
+ FINDSYM(_sym_glRenderbufferStorage, "glRenderbufferStorage", glsym_func_void);
+ FALLBAK(_sym_glRenderbufferStorage, glsym_func_void);
+
+ FINDSYM(_sym_glSampleCoverage, "glSampleCoverage", glsym_func_void);
+ FALLBAK(_sym_glSampleCoverage, glsym_func_void);
+
+ FINDSYM(_sym_glScissor, "glScissor", glsym_func_void);
+ FALLBAK(_sym_glScissor, glsym_func_void);
+
+ FINDSYM(_sym_glShaderBinary, "glShaderBinary", glsym_func_void);
+ FALLBAK(_sym_glShaderBinary, glsym_func_void);
+
+ FINDSYM(_sym_glShaderSource, "glShaderSource", glsym_func_void);
+ FALLBAK(_sym_glShaderSource, glsym_func_void);
+
+ FINDSYM(_sym_glStencilFunc, "glStencilFunc", glsym_func_void);
+ FALLBAK(_sym_glStencilFunc, glsym_func_void);
+
+ FINDSYM(_sym_glStencilFuncSeparate, "glStencilFuncSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilFuncSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glStencilMask, "glStencilMask", glsym_func_void);
+ FALLBAK(_sym_glStencilMask, glsym_func_void);
+
+ FINDSYM(_sym_glStencilMaskSeparate, "glStencilMaskSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilMaskSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glStencilOp, "glStencilOp", glsym_func_void);
+ FALLBAK(_sym_glStencilOp, glsym_func_void);
+
+ FINDSYM(_sym_glStencilOpSeparate, "glStencilOpSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilOpSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glTexImage2D, "glTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameterf, "glTexParameterf", glsym_func_void);
+ FALLBAK(_sym_glTexParameterf, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameterfv, "glTexParameterfv", glsym_func_void);
+ FALLBAK(_sym_glTexParameterfv, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameteri, "glTexParameteri", glsym_func_void);
+ FALLBAK(_sym_glTexParameteri, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameteriv, "glTexParameteriv", glsym_func_void);
+ FALLBAK(_sym_glTexParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glTexSubImage2D, "glTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1f, "glUniform1f", glsym_func_void);
+ FALLBAK(_sym_glUniform1f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1fv, "glUniform1fv", glsym_func_void);
+ FALLBAK(_sym_glUniform1fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1i, "glUniform1i", glsym_func_void);
+ FALLBAK(_sym_glUniform1i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1iv, "glUniform1iv", glsym_func_void);
+ FALLBAK(_sym_glUniform1iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2f, "glUniform2f", glsym_func_void);
+ FALLBAK(_sym_glUniform2f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2fv, "glUniform2fv", glsym_func_void);
+ FALLBAK(_sym_glUniform2fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2i, "glUniform2i", glsym_func_void);
+ FALLBAK(_sym_glUniform2i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2iv, "glUniform2iv", glsym_func_void);
+ FALLBAK(_sym_glUniform2iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3f, "glUniform3f", glsym_func_void);
+ FALLBAK(_sym_glUniform3f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3fv, "glUniform3fv", glsym_func_void);
+ FALLBAK(_sym_glUniform3fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3i, "glUniform3i", glsym_func_void);
+ FALLBAK(_sym_glUniform3i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3iv, "glUniform3iv", glsym_func_void);
+ FALLBAK(_sym_glUniform3iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4f, "glUniform4f", glsym_func_void);
+ FALLBAK(_sym_glUniform4f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4fv, "glUniform4fv", glsym_func_void);
+ FALLBAK(_sym_glUniform4fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4i, "glUniform4i", glsym_func_void);
+ FALLBAK(_sym_glUniform4i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4iv, "glUniform4iv", glsym_func_void);
+ FALLBAK(_sym_glUniform4iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix2fv, "glUniformMatrix2fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix2fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix3fv, "glUniformMatrix3fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix3fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix4fv, "glUniformMatrix4fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix4fv, glsym_func_void);
+
+ FINDSYM(_sym_glUseProgram, "glUseProgram", glsym_func_void);
+ FALLBAK(_sym_glUseProgram, glsym_func_void);
+
+ FINDSYM(_sym_glValidateProgram, "glValidateProgram", glsym_func_void);
+ FALLBAK(_sym_glValidateProgram, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib1f, "glVertexAttrib1f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib1f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib1fv, "glVertexAttrib1fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib1fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib2f, "glVertexAttrib2f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib2f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib2fv, "glVertexAttrib2fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib2fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib3f, "glVertexAttrib3f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib3f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib3fv, "glVertexAttrib3fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib3fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib4f, "glVertexAttrib4f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib4f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib4fv, "glVertexAttrib4fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib4fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttribPointer, "glVertexAttribPointer", glsym_func_void);
+ FALLBAK(_sym_glVertexAttribPointer, glsym_func_void);
+
+ FINDSYM(_sym_glViewport, "glViewport", glsym_func_void);
+ FALLBAK(_sym_glViewport, glsym_func_void);
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+static int
+gl_lib_init(void)
+{
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ //------------------------------------------------//
+ // Open EGL Library as EGL is separate
+ egl_lib_handle = dlopen("libEGL.so.1", RTLD_NOW|RTLD_GLOBAL);
+ if (!egl_lib_handle)
+ egl_lib_handle = dlopen("libEGL.so", RTLD_NOW|RTLD_GLOBAL);
+ if (!egl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+
+ // use gl_lib handle for GL symbols
+ gl_lib_handle = dlopen("libGLESv2.so.1", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGLESv2.so", RTLD_NOW);
+ if (!gl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+ //------------------------------------------------//
+
+#else // GLX
+
+
+ // use gl_lib handle for both GLX and GL symbols
+ //gl_lib_handle = dlopen("/usr/lib/libGL.so", RTLD_NOW);
+ gl_lib_handle = dlopen("libGL.so.1", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGL.so", RTLD_NOW);
+ if (!gl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+
+ //------------------------------------------------//
+
+#endif // defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+ if (!glue_sym_init()) return 0;
+ if (!gl_sym_init()) return 0;
+
+ return 1;
+}
+
+
+//----------------------------------------------------------------//
+// Override Functions //
+//----------------------------------------------------------------//
+#define EVASGLUE_API_OVERRIDE(func, api_pre, prefix) \
+ api_pre##func = prefix##func
+
+#define EVASGL_API_OVERRIDE(func, api, prefix) \
+ (api)->func = prefix##func
+
+static void
+override_glue_normal_path()
+{
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ N_ORD(eglGetProcAddress);
+ N_ORD(eglGetError);
+ N_ORD(eglGetDisplay);
+ N_ORD(eglInitialize);
+ N_ORD(eglTerminate);
+ N_ORD(eglChooseConfig);
+ N_ORD(eglCreateWindowSurface);
+ N_ORD(eglCreatePixmapSurface);
+ N_ORD(eglDestroySurface);
+ N_ORD(eglBindAPI);
+ N_ORD(eglWaitClient);
+ N_ORD(eglSurfaceAttrib);
+ N_ORD(eglBindTexImage);
+ N_ORD(eglReleaseTexImage);
+ N_ORD(eglSwapInterval);
+ N_ORD(eglCreateContext);
+ N_ORD(eglDestroyContext);
+ N_ORD(eglGetCurrentContext);
+ N_ORD(eglGetCurrentSurface);
+ N_ORD(eglGetCurrentDisplay);
+ N_ORD(eglWaitGL);
+ N_ORD(eglWaitNative);
+ N_ORD(eglSwapBuffers);
+ N_ORD(eglCopyBuffers);
+ N_ORD(eglQueryString);
+
+ // Extensions
+ N_ORD(eglCreateImage);
+ N_ORD(eglDestroyImage);
+ N_ORD(eglMapImageSEC);
+ N_ORD(eglUnmapImageSEC);
+ N_ORD(eglGetImageAttribSEC);
+ N_ORD(glEGLImageTargetTexture2DOES);
+ N_ORD(glEGLImageTargetRenderbufferStorageOES);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(eglMakeCurrent);
+#else
+ N_ORD(glXGetProcAddress);
+ N_ORD(glXChooseVisual);
+ N_ORD(glXCreateContext);
+ N_ORD(glXDestroyContext);
+ N_ORD(glXGetCurrentContext);
+ N_ORD(glXGetCurrentDrawable);
+ N_ORD(glXSwapBuffers);
+ N_ORD(glXWaitX);
+ N_ORD(glXWaitGL);
+ N_ORD(glXQueryExtension);
+ N_ORD(glXQueryExtensionsString);
+ N_ORD(glXChooseFBConfig);
+ N_ORD(glXGetFBConfigs);
+ N_ORD(glXGetFBConfigAttrib);
+ N_ORD(glXGetVisualFromFBConfig);
+ N_ORD(glXDestroyWindow);
+ N_ORD(glXMakeContextCurrent);
+ N_ORD(glXBindTexImage);
+ N_ORD(glXReleaseTexImage);
+ N_ORD(glXGetVideoSync);
+ N_ORD(glXWaitVideoSync);
+ N_ORD(glXCreatePixmap);
+ N_ORD(glXDestroyPixmap);
+ N_ORD(glXQueryDrawable);
+ N_ORD(glXSwapIntervalSGI);
+ N_ORD(glXSwapIntervalEXT);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(glXMakeCurrent);
+#endif
+
+#undef N_ORD
+#undef W_ORD
+}
+
+
+static void
+override_glue_wrapped_path()
+{
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ W_ORD(eglGetProcAddress);
+ W_ORD(eglGetError);
+ W_ORD(eglGetDisplay);
+ W_ORD(eglInitialize);
+ W_ORD(eglTerminate);
+ W_ORD(eglChooseConfig);
+ W_ORD(eglCreateWindowSurface);
+ W_ORD(eglCreatePixmapSurface);
+ W_ORD(eglDestroySurface);
+ W_ORD(eglBindAPI);
+ W_ORD(eglWaitClient);
+ W_ORD(eglSurfaceAttrib);
+ W_ORD(eglBindTexImage);
+ W_ORD(eglReleaseTexImage);
+ W_ORD(eglSwapInterval);
+ W_ORD(eglCreateContext);
+ W_ORD(eglDestroyContext);
+ W_ORD(eglGetCurrentContext);
+ W_ORD(eglGetCurrentSurface);
+ W_ORD(eglGetCurrentDisplay);
+ W_ORD(eglWaitGL);
+ W_ORD(eglWaitNative);
+ W_ORD(eglSwapBuffers);
+ W_ORD(eglCopyBuffers);
+ W_ORD(eglQueryString);
+
+ // Extensions
+ W_ORD(eglCreateImage);
+ W_ORD(eglDestroyImage);
+ W_ORD(eglMapImageSEC);
+ W_ORD(eglUnmapImageSEC);
+ W_ORD(eglGetImageAttribSEC);
+ W_ORD(glEGLImageTargetTexture2DOES);
+ W_ORD(glEGLImageTargetRenderbufferStorageOES);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(eglMakeCurrent);
+#else
+ W_ORD(glXGetProcAddress);
+ W_ORD(glXChooseVisual);
+ W_ORD(glXCreateContext);
+ W_ORD(glXDestroyContext);
+ W_ORD(glXGetCurrentContext);
+ W_ORD(glXGetCurrentDrawable);
+ W_ORD(glXSwapBuffers);
+ W_ORD(glXWaitX);
+ W_ORD(glXWaitGL);
+ W_ORD(glXQueryExtension);
+ W_ORD(glXQueryExtensionsString);
+ W_ORD(glXChooseFBConfig);
+ W_ORD(glXGetFBConfigs);
+ W_ORD(glXGetFBConfigAttrib);
+ W_ORD(glXGetVisualFromFBConfig);
+ W_ORD(glXDestroyWindow);
+ W_ORD(glXMakeContextCurrent);
+ W_ORD(glXBindTexImage);
+ W_ORD(glXReleaseTexImage);
+ W_ORD(glXGetVideoSync);
+ W_ORD(glXWaitVideoSync);
+ W_ORD(glXCreatePixmap);
+ W_ORD(glXDestroyPixmap);
+ W_ORD(glXQueryDrawable);
+ W_ORD(glXSwapIntervalSGI);
+ W_ORD(glXSwapIntervalEXT);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(glXMakeCurrent);
+#endif
+
+#undef W_ORD
+}
+
+static void
+override_glue_fast_path()
+{
+ // Inherit from wrapped path
+ override_glue_wrapped_path();
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, fpgl_) // GL Fast Path
+#else
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f,, fpgl_) // GL Fast Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ // Fastpath-ed Functions
+ F_ORD(eglCreateContext);
+ F_ORD(eglDestroyContext);
+ F_ORD(eglMakeCurrent);
+ F_ORD(eglGetCurrentContext);
+ F_ORD(eglGetCurrentSurface);
+
+#else
+ // Fastpath-ed Functions
+ F_ORD(glXCreateContext);
+ F_ORD(glXDestroyContext);
+ F_ORD(glXMakeCurrent);
+ F_ORD(glXGetCurrentContext);
+ F_ORD(glXGetCurrentDrawable);
+
+ F_ORD(glXMakeContextCurrent);
+#endif
+
+#undef F_ORD
+}
+
+static void
+override_gl_normal_path()
+{
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+ N_ORD(glAttachShader);
+ N_ORD(glBindAttribLocation);
+ N_ORD(glBufferData);
+ N_ORD(glBufferSubData);
+ N_ORD(glCheckFramebufferStatus);
+ N_ORD(glClear);
+ N_ORD(glCompileShader);
+ N_ORD(glCompressedTexImage2D);
+ N_ORD(glCompressedTexSubImage2D);
+ N_ORD(glCopyTexImage2D);
+ N_ORD(glCopyTexSubImage2D);
+ N_ORD(glCreateProgram);
+ N_ORD(glCreateShader);
+ N_ORD(glDeleteBuffers);
+ N_ORD(glDeleteFramebuffers);
+ N_ORD(glDeleteProgram);
+ N_ORD(glDeleteRenderbuffers);
+ N_ORD(glDeleteShader);
+ N_ORD(glDeleteTextures);
+ N_ORD(glFinish);
+ N_ORD(glFlush);
+ N_ORD(glFramebufferRenderbuffer);
+ N_ORD(glFramebufferTexture2D);
+ N_ORD(glGenBuffers);
+ N_ORD(glGenerateMipmap);
+ N_ORD(glGenFramebuffers);
+ N_ORD(glGenRenderbuffers);
+ N_ORD(glGenTextures);
+ N_ORD(glGetActiveAttrib);
+ N_ORD(glGetActiveUniform);
+ N_ORD(glGetAttachedShaders);
+ N_ORD(glGetAttribLocation);
+ N_ORD(glGetBooleanv);
+ N_ORD(glGetBufferParameteriv);
+ N_ORD(glGetError);
+ N_ORD(glGetFloatv);
+ N_ORD(glGetFramebufferAttachmentParameteriv);
+ N_ORD(glGetIntegerv);
+ N_ORD(glGetProgramiv);
+ N_ORD(glGetProgramInfoLog);
+ N_ORD(glGetRenderbufferParameteriv);
+ N_ORD(glGetShaderiv);
+ N_ORD(glGetShaderInfoLog);
+ N_ORD(glGetShaderSource);
+ N_ORD(glGetString);
+ N_ORD(glGetTexParameterfv);
+ N_ORD(glGetTexParameteriv);
+ N_ORD(glGetUniformfv);
+ N_ORD(glGetUniformiv);
+ N_ORD(glGetUniformLocation);
+ N_ORD(glIsBuffer);
+ N_ORD(glIsEnabled);
+ N_ORD(glIsFramebuffer);
+ N_ORD(glIsProgram);
+ N_ORD(glIsRenderbuffer);
+ N_ORD(glIsShader);
+ N_ORD(glIsTexture);
+ N_ORD(glLineWidth);
+ N_ORD(glLinkProgram);
+ N_ORD(glReadPixels);
+ N_ORD(glRenderbufferStorage);
+ N_ORD(glShaderSource);
+ N_ORD(glTexImage2D);
+ N_ORD(glTexParameterf);
+ N_ORD(glTexParameterfv);
+ N_ORD(glTexParameteri);
+ N_ORD(glTexParameteriv);
+ N_ORD(glTexSubImage2D);
+ N_ORD(glUniform1f);
+ N_ORD(glUniform1fv);
+ N_ORD(glUniform1i);
+ N_ORD(glUniform1iv);
+ N_ORD(glUniform2f);
+ N_ORD(glUniform2fv);
+ N_ORD(glUniform2i);
+ N_ORD(glUniform2iv);
+ N_ORD(glUniform3f);
+ N_ORD(glUniform3fv);
+ N_ORD(glUniform3i);
+ N_ORD(glUniform3iv);
+ N_ORD(glUniform4f);
+ N_ORD(glUniform4fv);
+ N_ORD(glUniform4i);
+ N_ORD(glUniform4iv);
+ N_ORD(glUniformMatrix2fv);
+ N_ORD(glUniformMatrix3fv);
+ N_ORD(glUniformMatrix4fv);
+ N_ORD(glValidateProgram);
+
+ N_ORD(glActiveTexture);
+ N_ORD(glBindBuffer);
+ N_ORD(glBindTexture);
+ N_ORD(glBlendColor);
+ N_ORD(glBlendEquation);
+ N_ORD(glBlendEquationSeparate);
+ N_ORD(glBlendFunc);
+ N_ORD(glBlendFuncSeparate);
+ N_ORD(glClearColor);
+ N_ORD(glClearDepthf);
+ N_ORD(glClearStencil);
+ N_ORD(glColorMask);
+ N_ORD(glCullFace);
+ N_ORD(glDepthFunc);
+ N_ORD(glDepthMask);
+ N_ORD(glDepthRangef);
+ N_ORD(glDetachShader);
+ N_ORD(glDisable);
+ N_ORD(glDisableVertexAttribArray);
+ N_ORD(glDrawArrays);
+ N_ORD(glDrawElements);
+ N_ORD(glEnable);
+ N_ORD(glEnableVertexAttribArray);
+ N_ORD(glFrontFace);
+ N_ORD(glGetVertexAttribfv);
+ N_ORD(glGetVertexAttribiv);
+ N_ORD(glGetVertexAttribPointerv);
+ N_ORD(glHint);
+ N_ORD(glPixelStorei);
+ N_ORD(glPolygonOffset);
+ N_ORD(glSampleCoverage);
+ N_ORD(glScissor);
+ N_ORD(glStencilFunc);
+ N_ORD(glStencilFuncSeparate);
+ N_ORD(glStencilMask);
+ N_ORD(glStencilMaskSeparate);
+ N_ORD(glStencilOp);
+ N_ORD(glStencilOpSeparate);
+ N_ORD(glUseProgram);
+ N_ORD(glVertexAttrib1f);
+ N_ORD(glVertexAttrib1fv);
+ N_ORD(glVertexAttrib2f);
+ N_ORD(glVertexAttrib2fv);
+ N_ORD(glVertexAttrib3f);
+ N_ORD(glVertexAttrib3fv);
+ N_ORD(glVertexAttrib4f);
+ N_ORD(glVertexAttrib4fv);
+ N_ORD(glVertexAttribPointer);
+ N_ORD(glViewport);
+
+ // Extensions
+ N_ORD(glGetProgramBinary);
+ N_ORD(glProgramBinary);
+ N_ORD(glProgramParameteri);
+
+ //----------------------------------------------------//
+ // Functions that need to be overriden for evasgl use
+ W_ORD(glBindFramebuffer);
+ W_ORD(glBindRenderbuffer);
+
+ // GLES2.0 API compat on top of desktop gl
+ W_ORD(glGetShaderPrecisionFormat);
+ W_ORD(glReleaseShaderCompiler);
+ W_ORD(glShaderBinary);
+
+#undef N_ORD
+#undef W_ORD
+}
+
+static void
+override_gl_wrapped_path()
+{
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+ W_ORD(glAttachShader);
+ W_ORD(glBindAttribLocation);
+ W_ORD(glBufferData);
+ W_ORD(glBufferSubData);
+ W_ORD(glCheckFramebufferStatus);
+ W_ORD(glClear);
+ W_ORD(glCompileShader);
+ W_ORD(glCompressedTexImage2D);
+ W_ORD(glCompressedTexSubImage2D);
+ W_ORD(glCopyTexImage2D);
+ W_ORD(glCopyTexSubImage2D);
+ W_ORD(glCreateProgram);
+ W_ORD(glCreateShader);
+ W_ORD(glDeleteBuffers);
+ W_ORD(glDeleteFramebuffers);
+ W_ORD(glDeleteProgram);
+ W_ORD(glDeleteRenderbuffers);
+ W_ORD(glDeleteShader);
+ W_ORD(glDeleteTextures);
+ W_ORD(glFinish);
+ W_ORD(glFlush);
+ W_ORD(glFramebufferRenderbuffer);
+ W_ORD(glFramebufferTexture2D);
+ W_ORD(glGenBuffers);
+ W_ORD(glGenerateMipmap);
+ W_ORD(glGenFramebuffers);
+ W_ORD(glGenRenderbuffers);
+ W_ORD(glGenTextures);
+ W_ORD(glGetActiveAttrib);
+ W_ORD(glGetActiveUniform);
+ W_ORD(glGetAttachedShaders);
+ W_ORD(glGetAttribLocation);
+ W_ORD(glGetBooleanv);
+ W_ORD(glGetBufferParameteriv);
+ W_ORD(glGetError);
+ W_ORD(glGetFloatv);
+ W_ORD(glGetFramebufferAttachmentParameteriv);
+ W_ORD(glGetIntegerv);
+ W_ORD(glGetProgramiv);
+ W_ORD(glGetProgramInfoLog);
+ W_ORD(glGetRenderbufferParameteriv);
+ W_ORD(glGetShaderiv);
+ W_ORD(glGetShaderInfoLog);
+ W_ORD(glGetShaderSource);
+ W_ORD(glGetString);
+ W_ORD(glGetTexParameterfv);
+ W_ORD(glGetTexParameteriv);
+ W_ORD(glGetUniformfv);
+ W_ORD(glGetUniformiv);
+ W_ORD(glGetUniformLocation);
+ W_ORD(glIsBuffer);
+ W_ORD(glIsEnabled);
+ W_ORD(glIsFramebuffer);
+ W_ORD(glIsProgram);
+ W_ORD(glIsRenderbuffer);
+ W_ORD(glIsShader);
+ W_ORD(glIsTexture);
+ W_ORD(glLineWidth);
+ W_ORD(glLinkProgram);
+ W_ORD(glReadPixels);
+ W_ORD(glRenderbufferStorage);
+ W_ORD(glShaderSource);
+ W_ORD(glTexImage2D);
+ W_ORD(glTexParameterf);
+ W_ORD(glTexParameterfv);
+ W_ORD(glTexParameteri);
+ W_ORD(glTexParameteriv);
+ W_ORD(glTexSubImage2D);
+ W_ORD(glUniform1f);
+ W_ORD(glUniform1fv);
+ W_ORD(glUniform1i);
+ W_ORD(glUniform1iv);
+ W_ORD(glUniform2f);
+ W_ORD(glUniform2fv);
+ W_ORD(glUniform2i);
+ W_ORD(glUniform2iv);
+ W_ORD(glUniform3f);
+ W_ORD(glUniform3fv);
+ W_ORD(glUniform3i);
+ W_ORD(glUniform3iv);
+ W_ORD(glUniform4f);
+ W_ORD(glUniform4fv);
+ W_ORD(glUniform4i);
+ W_ORD(glUniform4iv);
+ W_ORD(glUniformMatrix2fv);
+ W_ORD(glUniformMatrix3fv);
+ W_ORD(glUniformMatrix4fv);
+ W_ORD(glValidateProgram);
+
+ W_ORD(glActiveTexture);
+ W_ORD(glBindBuffer);
+ W_ORD(glBindTexture);
+ W_ORD(glBlendColor);
+ W_ORD(glBlendEquation);
+ W_ORD(glBlendEquationSeparate);
+ W_ORD(glBlendFunc);
+ W_ORD(glBlendFuncSeparate);
+ W_ORD(glClearColor);
+ W_ORD(glClearDepthf);
+ W_ORD(glClearStencil);
+ W_ORD(glColorMask);
+ W_ORD(glCullFace);
+ W_ORD(glDepthFunc);
+ W_ORD(glDepthMask);
+ W_ORD(glDepthRangef);
+ W_ORD(glDetachShader);
+ W_ORD(glDisable);
+ W_ORD(glDisableVertexAttribArray);
+ W_ORD(glDrawArrays);
+ W_ORD(glDrawElements);
+ W_ORD(glEnable);
+ W_ORD(glEnableVertexAttribArray);
+ W_ORD(glFrontFace);
+ W_ORD(glGetVertexAttribfv);
+ W_ORD(glGetVertexAttribiv);
+ W_ORD(glGetVertexAttribPointerv);
+ W_ORD(glHint);
+ W_ORD(glPixelStorei);
+ W_ORD(glPolygonOffset);
+ W_ORD(glSampleCoverage);
+ W_ORD(glScissor);
+ W_ORD(glStencilFunc);
+ W_ORD(glStencilFuncSeparate);
+ W_ORD(glStencilMask);
+ W_ORD(glStencilMaskSeparate);
+ W_ORD(glStencilOp);
+ W_ORD(glStencilOpSeparate);
+ W_ORD(glUseProgram);
+ W_ORD(glVertexAttrib1f);
+ W_ORD(glVertexAttrib1fv);
+ W_ORD(glVertexAttrib2f);
+ W_ORD(glVertexAttrib2fv);
+ W_ORD(glVertexAttrib3f);
+ W_ORD(glVertexAttrib3fv);
+ W_ORD(glVertexAttrib4f);
+ W_ORD(glVertexAttrib4fv);
+ W_ORD(glVertexAttribPointer);
+ W_ORD(glViewport);
+
+ // Extensions
+ W_ORD(glGetProgramBinary);
+ W_ORD(glProgramBinary);
+ W_ORD(glProgramParameteri);
+
+ //----------------------------------------------------//
+ // Functions that need to be overriden for evasgl use
+ W_ORD(glBindFramebuffer);
+ W_ORD(glBindRenderbuffer);
+
+ // GLES2.0 API compat on top of desktop gl
+ W_ORD(glGetShaderPrecisionFormat);
+ W_ORD(glReleaseShaderCompiler);
+ W_ORD(glShaderBinary);
+
+#undef N_ORD
+#undef W_ORD
+}
+
+static void
+override_gl_fast_path()
+{
+ // Inherit from wrapped path
+ override_gl_wrapped_path();
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, fpgl_) // GL Wrapped Path
+#else
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f,, fpgl_) // GL Wrapped Path
+#endif
+
+ // Fast-Path Functions
+ F_ORD(glActiveTexture);
+ F_ORD(glBindBuffer);
+ F_ORD(glBindTexture);
+ F_ORD(glBlendColor);
+ F_ORD(glBlendEquation);
+ F_ORD(glBlendEquationSeparate);
+ F_ORD(glBlendFunc);
+ F_ORD(glBlendFuncSeparate);
+ F_ORD(glClearColor);
+ F_ORD(glClearDepthf);
+ F_ORD(glClearStencil);
+ F_ORD(glColorMask);
+ F_ORD(glCullFace);
+ F_ORD(glDepthFunc);
+ F_ORD(glDepthMask);
+ F_ORD(glDepthRangef);
+ F_ORD(glDisable);
+ F_ORD(glDisableVertexAttribArray);
+ F_ORD(glDrawArrays);
+ F_ORD(glDrawElements);
+ F_ORD(glEnable);
+ F_ORD(glEnableVertexAttribArray);
+ F_ORD(glFrontFace);
+ F_ORD(glGetVertexAttribfv);
+ F_ORD(glGetVertexAttribiv);
+ F_ORD(glGetVertexAttribPointerv);
+ F_ORD(glHint);
+ F_ORD(glLineWidth);
+ F_ORD(glPixelStorei);
+ F_ORD(glPolygonOffset);
+ F_ORD(glSampleCoverage);
+ F_ORD(glScissor);
+ F_ORD(glStencilFunc);
+ F_ORD(glStencilFuncSeparate);
+ F_ORD(glStencilMask);
+ F_ORD(glStencilMaskSeparate);
+ F_ORD(glStencilOp);
+ F_ORD(glStencilOpSeparate);
+ F_ORD(glUseProgram);
+ F_ORD(glVertexAttrib1f);
+ F_ORD(glVertexAttrib1fv);
+ F_ORD(glVertexAttrib2f);
+ F_ORD(glVertexAttrib2fv);
+ F_ORD(glVertexAttrib3f);
+ F_ORD(glVertexAttrib3fv);
+ F_ORD(glVertexAttrib4f);
+ F_ORD(glVertexAttrib4fv);
+ F_ORD(glVertexAttribPointer);
+ F_ORD(glViewport);
+
+ // Functions that need to be overriden for evasgl use
+ F_ORD(glBindFramebuffer);
+ F_ORD(glBindRenderbuffer);
+
+#undef F_ORD
+}
+
+
+static void
+override_glue_apis(Evas_GL_Opt_Flag opt)
+{
+ switch(opt)
+ {
+ case GL_NORMAL_PATH:
+ override_glue_normal_path();
+ break;
+ case GL_WRAPPED_PATH:
+ override_glue_wrapped_path();
+ break;
+ case GL_FAST_PATH:
+ override_glue_fast_path();
+ break;
+ default:
+ ERR("Invalide GL Override Option!!!\n");
+ }
+}
+
+static void
+override_gl_apis(Evas_GL_Opt_Flag opt)
+{
+ //_gl.version = EVAS_GL_API_VERSION;
+
+ switch(opt)
+ {
+ case GL_NORMAL_PATH:
+ override_gl_normal_path();
+ break;
+ case GL_WRAPPED_PATH:
+ override_gl_wrapped_path();
+ break;
+ case GL_FAST_PATH:
+ override_gl_fast_path();
+ break;
+ default:
+ ERR("Invalide GL Override Option!!!\n");
+ }
+
+}
+
+int
+init_gl()
+{
+ char *fp_env;
+ int fastpath_opt = 0;
+ Evas_GL_Opt_Flag api_opt = GL_NORMAL_PATH;
+
+ DBG("Initializing OpenGL APIs...\n");
+
+ fp_env = getenv("EVAS_GL_FASTPATH");
+
+ if (fp_env) fastpath_opt = atoi(fp_env);
+ else fastpath_opt = 0;
+
+ switch(fastpath_opt)
+ {
+ case 1:
+ api_opt = GL_FAST_PATH;
+ DBG("API OPT: %d Fastpath enabled...\n", fastpath_opt);
+ break;
+ case 2:
+ api_opt = GL_WRAPPED_PATH;
+ DBG("API OPT: %d Wrapped API path enabled...\n", fastpath_opt);
+ break;
+ default:
+ DBG("API OPT: %d Default API path enabled...\n", fastpath_opt);
+ api_opt = GL_NORMAL_PATH;
+ break;
+ }
+
+ if (!gl_lib_init()) return 0;
+
+ override_glue_apis(api_opt);
+ override_gl_apis(api_opt);
+
+ return 1;
+}
+
+void
+free_gl()
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ if (global_ctx)
+ {
+ ERR("Destroying global context...\n");
+ _sym_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ _sym_eglDestroyContext(global_dpy, global_ctx);
+ }
+ if (egl_lib_handle) dlclose(egl_lib_handle);
+ if (gl_lib_handle) dlclose (gl_lib_handle);
+#else
+ if (global_ctx)
+ {
+ ERR("Destroying global context...\n");
+ _sym_glXDestroyContext(global_dpy, global_ctx);
+ }
+ if (gl_lib_handle) dlclose (gl_lib_handle);
+#endif
+}
+
--- /dev/null
+#ifndef EVAS_GL_CORE_H
+#define EVAS_GL_CORE_H
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#ifdef EVAS_GL_STANDALONE
+# define ERR(...) \
+ fprintf(stderr, __VA_ARGS__);
+
+# ifdef EVAS_GL_DEBUG
+# define DBG(...) \
+ fprintf(stderr, __VA_ARGS__);
+# endif
+#else
+# include "config.h"
+# include "evas_common.h"
+
+# define EVAS_GL_NAME_MANGLE 1
+#endif
+
+// Name mangling used when built with Evas
+#ifdef EVAS_GL_NAME_MANGLE
+# define GL(name) glsym_##name
+#else
+# define GL(name) name
+#endif
+
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte; // Changed khronos_int8_t
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte; // Changed khronos_uint8_t
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat; // Changed khronos_float_t
+typedef float GLclampf; // Changed khronos_float_t
+typedef signed int GLfixed; // Changed khronos_int32_t
+
+/* GL types for handling large vertex buffer objects */
+typedef signed long int GLintptr; // Changed khronos_intptr_t
+typedef signed long int GLsizeiptr; // Changed khronos_ssize_t
+
+#if (!defined(__gl2_h_) && !defined(__gl_h_))
+# define __gl_h_
+# define __gl2_h_
+
+/* OpenGL ES core versions */
+//#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+//---------------------------//
+// GLES extension defines
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+// EGL
+//------------------------------------------------------//
+
+/* EGL Types */
+/* EGLint is defined in eglplatform.h */
+
+//!!!! Should be in
+typedef int EGLint; // Should properly handle 64bit machine...
+
+//!!!! X11 Dependent...
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLClientBuffer;
+
+/* EGL Versioning */
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
+#define EGL_VERSION_1_2 1
+#define EGL_VERSION_1_3 1
+#define EGL_VERSION_1_4 1
+
+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+ * enums are assigned unique values starting at 0x3000.
+ */
+
+/* EGL aliases */
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+/* Out-of-band attribute value */
+#define EGL_DONT_CARE ((EGLint)-1)
+
+/* Errors / GetError return values */
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
+
+/* Reserved 0x300F-0x301F for additional errors */
+
+/* Config attributes */
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_PRESERVED_RESOURCES 0x3030
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038 /* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT 0x3042
+
+/* Reserved 0x3041-0x304F for additional config attributes */
+
+/* Config attribute values */
+#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
+
+/* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+
+/* Config attribute mask bits */
+#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
+
+/* QueryString targets */
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CLIENT_APIS 0x308D
+
+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+
+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_SINGLE_BUFFER 0x3085
+
+/* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
+
+/* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
+
+/* Constant scale factor by which fractional display resolutions &
+ * aspect ratio are scaled when queried as integer values.
+ */
+#define EGL_DISPLAY_SCALING 10000
+
+/* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN ((EGLint)-1)
+
+/* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
+
+/* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE 0x3096
+
+/* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+
+/* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+/* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
+
+/* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENGL_API 0x30A2
+
+/* GetCurrentSurface targets */
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
+
+
+#else
+
+//------------------------------------------------------//
+// GLX
+//------------------------------------------------------//
+
+#define GLX_VERSION_1_1 1
+#define GLX_VERSION_1_2 1
+#define GLX_VERSION_1_3 1
+#define GLX_VERSION_1_4 1
+
+#define GLX_EXTENSION_NAME "GLX"
+
+/*
+ * Tokens for glXChooseVisual and glXGetConfig:
+ */
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+
+/*
+ * Error codes returned by glXGetConfig:
+ */
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+
+/*
+ * GLX 1.1 and later:
+ */
+#define GLX_VENDOR 1
+#define GLX_VERSION 2
+#define GLX_EXTENSIONS 3
+
+
+/*
+ * GLX 1.3 and later:
+ */
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+
+
+/*
+ * GLX 1.4 and later:
+ */
+#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
+#define GLX_SAMPLES 0x186a1 /*100001*/
+
+
+
+typedef struct __GLXcontextRec *GLXContext;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+/* GLX 1.3 and later */
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+typedef XID GLXFBConfigID;
+typedef XID GLXContextID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+
+
+
+/*
+ * #?. GLX_EXT_texture_from_pixmap
+ * XXX not finished?
+ */
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+#endif //GLX_EXT_texture_from_pixmap
+
+#endif //EGL vs. GLX
+
+
+//------------------------------------------------------//
+
+#define MAX_TEXTURE_UNITS 32
+#define MAX_VERTEX_ATTRIBS 16
+typedef struct _EvasGlueContext *EvasGlueContext;
+
+typedef struct _GL_Texture_State
+{
+ GLint tex_unit;
+ GLuint tex_id;
+} GL_Texture_State;
+
+typedef struct _GL_Vertex_Array_State
+{
+ GLboolean modified;
+ GLboolean enabled;
+ GLint size;
+ GLenum type;
+ GLboolean normalized;
+ GLsizei stride;
+ void *pointer;
+} GL_Vertex_Array_State;
+
+typedef struct _GL_Vertex_Attrib
+{
+ GLboolean modified;
+ GLfloat value[4];
+} GL_Vertex_Attrib;
+
+
+#define MAGIC_GLFAST 0x73777770
+
+struct _EvasGlueContext
+{
+
+ int magic;
+
+ // First time flag
+ int first_time;
+
+ // Default Framebuffer and RenderBuffers
+ GLuint fb_zero;
+ GLuint rb_zero;
+ GLuint evasgl_enabled;
+
+ GLint num_tex_units;
+ GLint num_vertex_attribs;
+
+ //----------------------------------------//
+ // GL States
+ // Bind Functions
+ // glBind {Buffer, Framebuffer, Renderbuffer}
+ // * Texture Binding is done with textures
+ unsigned char _bind_flag;
+ GLuint gl_array_buffer_binding; // 0
+ GLuint gl_element_array_buffer_binding; // 0
+ GLuint gl_framebuffer_binding; // 0
+ GLuint gl_renderbuffer_binding; // 0
+
+ //------------------//
+ // Enable States
+ // glEnable()
+ unsigned char _enable_flag1;
+ GLboolean gl_blend; // GL_FALSE
+ GLboolean gl_cull_face; // GL_FALSE
+ GLboolean gl_depth_test; // GL_FALSE
+ GLboolean gl_dither; // GL_TRUE
+
+ unsigned char _enable_flag2;
+ GLboolean gl_polygon_offset_fill; // GL_FALSE
+ GLboolean gl_sample_alpha_to_coverage; // GL_FALSE
+ GLboolean gl_sample_coverage; // GL_FALSE
+ GLboolean gl_scissor_test; // GL_FALSE
+ GLboolean gl_stencil_test; // GL_FALSE
+
+ //------------------//
+ unsigned char _clear_flag1;
+ // Viewport
+ GLint gl_viewport[4]; // (0,0,w,h)
+ // Program (Shaders)
+ GLuint gl_current_program; // 0
+
+ // Clear Color
+ GLclampf gl_color_clear_value[4]; // (0,0,0,0)
+
+ //------------------//
+ unsigned char _clear_flag2;
+ GLboolean gl_color_writemask[4]; // (GL_TRUE x 4)
+ // Depth
+ GLclampf gl_depth_range[2]; // (0,1)
+ GLclampf gl_depth_clear_value; // 1
+ GLenum gl_depth_func; // GL_LESS
+ GLboolean gl_depth_writemask; // GL_TRUE
+ GLenum gl_cull_face_mode; // GL_FALSE
+
+ //------------------//
+ unsigned char _tex_flag1;
+ // Texture
+ GL_Texture_State tex_state[MAX_TEXTURE_UNITS];
+ GLenum gl_active_texture; // GL_TEXTURE0
+ GLenum gl_generate_mipmap_hint; // GL_DONT_CARE
+ GLuint gl_texture_binding_2d; // 0
+ GLuint gl_texture_binding_cube_map; // 0
+
+ //unsigned char _tex_flag2[4];
+
+ //------------------//
+ unsigned char _blend_flag;
+ // Blending
+ GLclampf gl_blend_color[4];
+ GLenum gl_blend_src_rgb; // GL_ONE
+ GLenum gl_blend_src_alpha; // GL_ONE
+ GLenum gl_blend_dst_rgb; // GL_ZERO
+ GLenum gl_blend_dst_alpha; // GL_ZERO
+ GLenum gl_blend_equation_rgb;
+ GLenum gl_blend_equation_alpha;
+
+ //------------------//
+ unsigned char _stencil_flag1;
+ // Stencil
+ GLenum gl_stencil_func; // GL_ALWAYS
+ GLint gl_stencil_ref;
+ GLuint gl_stencil_value_mask; // 0xffffffff
+ GLenum gl_stencil_fail; // GL_KEEP
+ GLenum gl_stencil_pass_depth_fail; // GL_KEEP
+ GLenum gl_stencil_pass_depth_pass; // GL_KEEP
+ GLuint gl_stencil_writemask; // 0xffffffff
+
+ unsigned char _stencil_flag2;
+ GLenum gl_stencil_back_func; // GL_ALWAYS
+ GLint gl_stencil_back_ref;
+ GLuint gl_stencil_back_value_mask; // 0xffffffff
+ GLenum gl_stencil_back_fail; // GL_KEEP
+ GLenum gl_stencil_back_depth_fail; // GL_KEEP
+ GLenum gl_stencil_back_depth_pass; // GL_KEEP
+ GLuint gl_stencil_back_writemask; // 0xffffffff
+
+ GLint gl_stencil_clear_value;
+
+
+ //------------------//
+
+
+ //------------------//
+ unsigned char _misc_flag1;
+ GLenum gl_front_face; // GL_CCW
+ GLfloat gl_line_width; // 1
+ GLfloat gl_polygon_offset_factor; // 0
+ GLfloat gl_polygon_offset_units; // 0
+ GLclampf gl_sample_coverage_value;
+ GLboolean gl_sample_coverage_invert;
+
+ unsigned char _misc_flag2;
+ GLint gl_scissor_box[4]; // (0,0,w,h)
+ GLint gl_pack_alignment; // 4
+ GLint gl_unpack_alignment; // 4
+
+ //------------------//
+ // Vertex Attrib Array
+ unsigned char _varray_flag;
+ GL_Vertex_Array_State vertex_array[MAX_VERTEX_ATTRIBS];
+ GLint gl_current_vertex_attrib[4];
+
+ // Verte Attribs
+ unsigned char _vattrib_flag;
+ GL_Vertex_Attrib vertex_attrib[MAX_VERTEX_ATTRIBS];
+
+};
+
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+
+typedef void (*_eng_fn) (void);
+
+//------------------------------------------------------//
+// EGL APIs... Only ones that are being used.
+
+// Standard EGL APIs
+extern _eng_fn (*GL(eglGetProcAddress)) (const char* procname);
+
+extern EGLint (*GL(eglGetError)) (void);
+extern EGLDisplay (*GL(eglGetDisplay)) (EGLNativeDisplayType display_id);
+extern EGLBoolean (*GL(eglInitialize)) (EGLDisplay dpy, EGLint* major, EGLint *minor);
+extern EGLBoolean (*GL(eglTerminate)) (EGLDisplay dpy);
+extern EGLBoolean (*GL(eglChooseConfig)) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
+extern EGLSurface (*GL(eglCreateWindowSurface)) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
+extern EGLSurface (*GL(eglCreatePixmapSurface)) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list);
+extern EGLBoolean (*GL(eglDestroySurface)) (EGLDisplay dpy, EGLSurface surface);
+extern EGLBoolean (*GL(eglBindAPI)) (EGLenum api);
+extern EGLBoolean (*GL(eglWaitClient)) (void);
+extern EGLBoolean (*GL(eglSurfaceAttrib)) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+extern void (*GL(eglBindTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+extern EGLBoolean (*GL(eglReleaseTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+extern EGLBoolean (*GL(eglSwapInterval)) (EGLDisplay dpy, EGLint interval);
+extern EGLContext (*GL(eglCreateContext)) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
+extern EGLBoolean (*GL(eglDestroyContext)) (EGLDisplay dpy, EGLContext ctx);
+extern EGLBoolean (*GL(eglMakeCurrent)) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+extern EGLContext (*GL(eglGetCurrentContext)) (void);
+extern EGLSurface (*GL(eglGetCurrentSurface)) (EGLint readdraw);
+extern EGLDisplay (*GL(eglGetCurrentDisplay)) (void);
+extern EGLBoolean (*GL(eglWaitGL)) (void);
+extern EGLBoolean (*GL(eglWaitNative)) (EGLint engine);
+extern EGLBoolean (*GL(eglSwapBuffers)) (EGLDisplay dpy, EGLSurface surface);
+extern EGLBoolean (*GL(eglCopyBuffers)) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+extern char const *(*GL(eglQueryString)) (EGLDisplay dpy, EGLint name);
+
+// Extensions
+extern void *(*GL(eglCreateImage)) (void *a, void *b, GLenum c, void *d, const int *e);
+extern unsigned int (*GL(eglDestroyImage)) (void *a, void *b);
+extern void (*GL(glEGLImageTargetTexture2DOES)) (int a, void *b);
+extern void (*GL(glEGLImageTargetRenderbufferStorageOES)) (int a, void *b);
+extern void *(*GL(eglMapImageSEC)) (void *a, void *b);
+extern unsigned int (*GL(eglUnmapImageSEC)) (void *a, void *b);
+extern unsigned int (*GL(eglGetImageAttribSEC)) (void *a, void *b, int c, int *d);
+//extern unsigned int (*GL(eglLockSurface)) (EGLDisplay a, EGLSurface b, const int *attrib_list);
+//extern unsigned int (*GL(eglUnlockSurface)) (EGLDisplay a, EGLSurface b);
+
+
+//------------------------------------------------------//
+
+#else
+
+//------------------------------------------------------//
+
+typedef void (*_eng_fn) (void);
+
+//------------------------------------------------------//
+// GLX APIs... Only ones that are being used.
+
+//--------//
+extern _eng_fn (*GL(glXGetProcAddress)) (const char* procName);
+
+// Standard GL(glX) functions
+extern XVisualInfo* (*GL(glXChooseVisual)) (Display* dpy, int screen, int* attribList);
+extern GLXContext (*GL(glXCreateContext)) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct);
+extern void (*GL(glXDestroyContext)) (Display* dpy, GLXContext ctx);
+extern GLXContext (*GL(glXGetCurrentContext)) (void);
+extern GLXDrawable (*GL(glXGetCurrentDrawable)) (void);
+extern Bool (*GL(glXMakeCurrent)) (Display* dpy, GLXDrawable draw, GLXContext ctx);
+extern void (*GL(glXSwapBuffers)) (Display* dpy, GLXDrawable draw);
+extern void (*GL(glXWaitX)) (void);
+extern void (*GL(glXWaitGL)) (void);
+extern Bool (*GL(glXQueryExtension)) (Display* dpy, int* errorb, int* event);
+extern const char *(*GL(glXQueryExtensionsString)) (Display *dpy, int screen);
+
+//--------//
+extern GLXFBConfig* (*GL(glXChooseFBConfig)) (Display* dpy, int screen, const int* attribList, int* nitems);
+extern GLXFBConfig* (*GL(glXGetFBConfigs)) (Display* dpy, int screen, int* nelements);
+extern int (*GL(glXGetFBConfigAttrib)) (Display* dpy, GLXFBConfig config, int attribute, int* value);
+extern XVisualInfo* (*GL(glXGetVisualFromFBConfig)) (Display* dpy, GLXFBConfig config);
+extern void (*GL(glXDestroyWindow)) (Display* dpy, GLXWindow window);
+extern Bool (*GL(glXMakeContextCurrent)) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+//--------//
+
+extern void (*GL(glXBindTexImage)) (Display* dpy, GLXDrawable draw, int buffer, int* attribList);
+extern void (*GL(glXReleaseTexImage)) (Display* dpy, GLXDrawable draw, int buffer);
+extern int (*GL(glXGetVideoSync)) (unsigned int* count);
+extern int (*GL(glXWaitVideoSync)) (int divisor, int remainder, unsigned int* count);
+extern XID (*GL(glXCreatePixmap)) (Display* dpy, void* config, Pixmap pixmap, const int* attribList);
+extern void (*GL(glXDestroyPixmap)) (Display* dpy, XID pixmap);
+extern void (*GL(glXQueryDrawable)) (Display* dpy, XID draw, int attribute, unsigned int* value);
+extern int (*GL(glXSwapIntervalSGI)) (int interval);
+extern void (*GL(glXSwapIntervalEXT)) (Display* dpy, GLXDrawable draw, int interval);
+
+//--------//
+
+#endif // EGL vs. GLX
+
+//------------------------------------------------------//
+
+typedef enum _Evas_GL_Opt_Flag
+{
+ GL_NORMAL_PATH,
+ GL_WRAPPED_PATH,
+ GL_FAST_PATH
+} Evas_GL_Opt_Flag;
+
+
+//#define GL_ERRORS 1
+ /*
+ { \
+ int __gl_err = _gl.GL(glGetError)(); \
+ if (__gl_err != GL_NO_ERROR) glerr(__gl_err, fl, fn, ln, op); \
+ }
+ */
+#ifdef GL_ERRORS
+# define GLERR(fn, fl, ln, op)
+#else
+# define GLERR(fn, fl, ln, op)
+#endif
+
+//extern Evas_GL_API _gl;
+
+
+extern int init_gl();
+extern void free_gl();
+
+ /* version 1: */
+extern void (*GL(glActiveTexture)) (GLenum texture);
+extern void (*GL(glAttachShader)) (GLuint program, GLuint shader);
+extern void (*GL(glBindAttribLocation)) (GLuint program, GLuint index, const char* name);
+extern void (*GL(glBindBuffer)) (GLenum target, GLuint buffer);
+extern void (*GL(glBindFramebuffer)) (GLenum target, GLuint framebuffer);
+extern void (*GL(glBindRenderbuffer)) (GLenum target, GLuint renderbuffer);
+extern void (*GL(glBindTexture)) (GLenum target, GLuint texture);
+extern void (*GL(glBlendColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void (*GL(glBlendEquation)) ( GLenum mode );
+extern void (*GL(glBlendEquationSeparate)) (GLenum modeRGB, GLenum modeAlpha);
+extern void (*GL(glBlendFunc)) (GLenum sfactor, GLenum dfactor);
+extern void (*GL(glBlendFuncSeparate)) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+extern void (*GL(glBufferData)) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+extern void (*GL(glBufferSubData)) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+extern GLenum (*GL(glCheckFramebufferStatus)) (GLenum target);
+extern void (*GL(glClear)) (GLbitfield mask);
+extern void (*GL(glClearColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void (*GL(glClearDepthf)) (GLclampf depth);
+extern void (*GL(glClearStencil)) (GLint s);
+extern void (*GL(glColorMask)) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void (*GL(glCompileShader)) (GLuint shader);
+extern void (*GL(glCompressedTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+extern void (*GL(glCompressedTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+extern void (*GL(glCopyTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (*GL(glCopyTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GLuint (*GL(glCreateProgram)) (void);
+extern GLuint (*GL(glCreateShader)) (GLenum type);
+extern void (*GL(glCullFace)) (GLenum mode);
+extern void (*GL(glDeleteBuffers)) (GLsizei n, const GLuint* buffers);
+extern void (*GL(glDeleteFramebuffers)) (GLsizei n, const GLuint* framebuffers);
+extern void (*GL(glDeleteProgram)) (GLuint program);
+extern void (*GL(glDeleteRenderbuffers)) (GLsizei n, const GLuint* renderbuffers);
+extern void (*GL(glDeleteShader)) (GLuint shader);
+extern void (*GL(glDeleteTextures)) (GLsizei n, const GLuint* textures);
+extern void (*GL(glDepthFunc)) (GLenum func);
+extern void (*GL(glDepthMask)) (GLboolean flag);
+extern void (*GL(glDepthRangef)) (GLclampf zNear, GLclampf zFar);
+extern void (*GL(glDetachShader)) (GLuint program, GLuint shader);
+extern void (*GL(glDisable)) (GLenum cap);
+extern void (*GL(glDisableVertexAttribArray)) (GLuint index);
+extern void (*GL(glDrawArrays)) (GLenum mode, GLint first, GLsizei count);
+extern void (*GL(glDrawElements)) (GLenum mode, GLsizei count, GLenum type, const void* indices);
+extern void (*GL(glEnable)) (GLenum cap);
+extern void (*GL(glEnableVertexAttribArray)) (GLuint index);
+extern void (*GL(glFinish)) (void);
+extern void (*GL(glFlush)) (void);
+extern void (*GL(glFramebufferRenderbuffer)) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern void (*GL(glFramebufferTexture2D)) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (*GL(glFrontFace)) (GLenum mode);
+extern void (*GL(glGenBuffers)) (GLsizei n, GLuint* buffers);
+extern void (*GL(glGenerateMipmap)) (GLenum target);
+extern void (*GL(glGenFramebuffers)) (GLsizei n, GLuint* framebuffers);
+extern void (*GL(glGenRenderbuffers)) (GLsizei n, GLuint* renderbuffers);
+extern void (*GL(glGenTextures)) (GLsizei n, GLuint* textures);
+extern void (*GL(glGetActiveAttrib)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+extern void (*GL(glGetActiveUniform)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+extern void (*GL(glGetAttachedShaders)) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+extern int (*GL(glGetAttribLocation)) (GLuint program, const char* name);
+extern void (*GL(glGetBooleanv)) (GLenum pname, GLboolean* params);
+extern void (*GL(glGetBufferParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern GLenum (*GL(glGetError)) (void);
+extern void (*GL(glGetFloatv)) (GLenum pname, GLfloat* params);
+extern void (*GL(glGetFramebufferAttachmentParameteriv)) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+extern void (*GL(glGetIntegerv)) (GLenum pname, GLint* params);
+extern void (*GL(glGetProgramiv)) (GLuint program, GLenum pname, GLint* params);
+extern void (*GL(glGetProgramInfoLog)) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+extern void (*GL(glGetRenderbufferParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern void (*GL(glGetShaderiv)) (GLuint shader, GLenum pname, GLint* params);
+extern void (*GL(glGetShaderInfoLog)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+extern void (*GL(glGetShaderPrecisionFormat)) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+extern void (*GL(glGetShaderSource)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+extern const GLubyte *(*GL(glGetString)) (GLenum name);
+extern void (*GL(glGetTexParameterfv)) (GLenum target, GLenum pname, GLfloat* params);
+extern void (*GL(glGetTexParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern void (*GL(glGetUniformfv)) (GLuint program, GLint location, GLfloat* params);
+extern void (*GL(glGetUniformiv)) (GLuint program, GLint location, GLint* params);
+extern int (*GL(glGetUniformLocation)) (GLuint program, const char* name);
+extern void (*GL(glGetVertexAttribfv)) (GLuint index, GLenum pname, GLfloat* params);
+extern void (*GL(glGetVertexAttribiv)) (GLuint index, GLenum pname, GLint* params);
+extern void (*GL(glGetVertexAttribPointerv)) (GLuint index, GLenum pname, void** pointer);
+extern void (*GL(glHint)) (GLenum target, GLenum mode);
+extern GLboolean (*GL(glIsBuffer)) (GLuint buffer);
+extern GLboolean (*GL(glIsEnabled)) (GLenum cap);
+extern GLboolean (*GL(glIsFramebuffer)) (GLuint framebuffer);
+extern GLboolean (*GL(glIsProgram)) (GLuint program);
+extern GLboolean (*GL(glIsRenderbuffer)) (GLuint renderbuffer);
+extern GLboolean (*GL(glIsShader)) (GLuint shader);
+extern GLboolean (*GL(glIsTexture)) (GLuint texture);
+extern void (*GL(glLineWidth)) (GLfloat width);
+extern void (*GL(glLinkProgram)) (GLuint program);
+extern void (*GL(glPixelStorei)) (GLenum pname, GLint param);
+extern void (*GL(glPolygonOffset)) (GLfloat factor, GLfloat units);
+extern void (*GL(glReadPixels)) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+extern void (*GL(glReleaseShaderCompiler)) (void);
+extern void (*GL(glRenderbufferStorage)) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (*GL(glSampleCoverage)) (GLclampf value, GLboolean invert);
+extern void (*GL(glScissor)) (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (*GL(glShaderBinary)) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
+extern void (*GL(glShaderSource)) (GLuint shader, GLsizei count, const char** string, const GLint* length);
+extern void (*GL(glStencilFunc)) (GLenum func, GLint ref, GLuint mask);
+extern void (*GL(glStencilFuncSeparate)) (GLenum face, GLenum func, GLint ref, GLuint mask);
+extern void (*GL(glStencilMask)) (GLuint mask);
+extern void (*GL(glStencilMaskSeparate)) (GLenum face, GLuint mask);
+extern void (*GL(glStencilOp)) (GLenum fail, GLenum zfail, GLenum zpass);
+extern void (*GL(glStencilOpSeparate)) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+extern void (*GL(glTexImage2D)) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+extern void (*GL(glTexParameterf)) (GLenum target, GLenum pname, GLfloat param);
+extern void (*GL(glTexParameterfv)) (GLenum target, GLenum pname, const GLfloat* params);
+extern void (*GL(glTexParameteri)) (GLenum target, GLenum pname, GLint param);
+extern void (*GL(glTexParameteriv)) (GLenum target, GLenum pname, const GLint* params);
+extern void (*GL(glTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+extern void (*GL(glUniform1f)) (GLint location, GLfloat x);
+extern void (*GL(glUniform1fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform1i)) (GLint location, GLint x);
+extern void (*GL(glUniform1iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform2f)) (GLint location, GLfloat x, GLfloat y);
+extern void (*GL(glUniform2fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform2i)) (GLint location, GLint x, GLint y);
+extern void (*GL(glUniform2iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform3f)) (GLint location, GLfloat x, GLfloat y, GLfloat z);
+extern void (*GL(glUniform3fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform3i)) (GLint location, GLint x, GLint y, GLint z);
+extern void (*GL(glUniform3iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform4f)) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void (*GL(glUniform4fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform4i)) (GLint location, GLint x, GLint y, GLint z, GLint w);
+extern void (*GL(glUniform4iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniformMatrix2fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUniformMatrix3fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUniformMatrix4fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUseProgram)) (GLuint program);
+extern void (*GL(glValidateProgram)) (GLuint program);
+extern void (*GL(glVertexAttrib1f)) (GLuint indx, GLfloat x);
+extern void (*GL(glVertexAttrib1fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib2f)) (GLuint indx, GLfloat x, GLfloat y);
+extern void (*GL(glVertexAttrib2fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib3f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+extern void (*GL(glVertexAttrib3fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib4f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void (*GL(glVertexAttrib4fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttribPointer)) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+extern void (*GL(glViewport)) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* Extensions */
+extern void (*GL(glGetProgramBinary)) (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary);
+extern void (*GL(glProgramBinary)) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+extern void (*GL(glProgramParameteri)) (GLuint a, GLuint b, GLint d);
+
+
+#endif // EVAS_GL_CORE_H
r = g = b = a = 255;
}
- glFlush();
+ glsym_glFlush();
c = gc->dc->clip.use;
cx = gc->dc->clip.x; cy = gc->dc->clip.y;
char *logtxt;
/* Shader info log */
- glGetShaderiv(target, GL_INFO_LOG_LENGTH, &loglen);
+ glsym_glGetShaderiv(target, GL_INFO_LOG_LENGTH, &loglen);
if (loglen > 0)
{
logtxt = calloc(loglen, sizeof(char));
if (logtxt)
{
- glGetShaderInfoLog(target, loglen, &chars, logtxt);
+ glsym_glGetShaderInfoLog(target, loglen, &chars, logtxt);
ERR("Failed to %s: %s", action, logtxt);
free(logtxt);
}
}
/* Program info log */
- glGetProgramiv(target, GL_INFO_LOG_LENGTH, &loglen);
+ glsym_glGetProgramiv(target, GL_INFO_LOG_LENGTH, &loglen);
if (loglen > 0)
{
logtxt = calloc(loglen, sizeof(char));
if (logtxt)
{
- glGetProgramInfoLog(target, loglen, &chars, logtxt);
+ glsym_glGetProgramInfoLog(target, loglen, &chars, logtxt);
ERR("Failed to %s: %s", action, logtxt);
free(logtxt);
}
char *driver = NULL;
char *version = NULL;
- vendor = (char *)glGetString(GL_VENDOR);
- driver = (char *)glGetString(GL_RENDERER);
- version = (char *)glGetString(GL_VERSION);
+ vendor = (char *)glsym_glGetString(GL_VENDOR);
+ driver = (char *)glsym_glGetString(GL_RENDERER);
+ version = (char *)glsym_glGetString(GL_VERSION);
new_path_len = snprintf(before_name, sizeof(before_name), "%s::%s::%s::%s::binary_shader.eet", vendor, version, driver, MODULE_ARCH);
data = eet_read(ef, pname, &length);
if ((!data) || (length <= 0)) goto finish;
- glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num);
+ glsym_glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num);
if (num <= 0) goto finish;
formats = calloc(num, sizeof(int));
if (!formats) goto finish;
- glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats);
+ glsym_glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats);
if (!formats[0]) goto finish;
- p->prog = glCreateProgram();
+ p->prog = glsym_glCreateProgram();
glsym_glProgramBinary(p->prog, formats[0], data, length);
- glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex");
- glBindAttribLocation(p->prog, SHAD_COLOR, "color");
- glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord");
- glBindAttribLocation(p->prog, SHAD_TEXUV2, "tex_coord2");
- glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3");
- glBindAttribLocation(p->prog, SHAD_TEXM, "tex_coordm");
+ glsym_glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex");
+ glsym_glBindAttribLocation(p->prog, SHAD_COLOR, "color");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV2, "tex_coord2");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXM, "tex_coordm");
- glGetProgramiv(p->prog, GL_LINK_STATUS, &ok);
+ glsym_glGetProgramiv(p->prog, GL_LINK_STATUS, &ok);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
if (data) free(data);
if ((!res) && (p->prog))
{
- glDeleteProgram(p->prog);
+ glsym_glDeleteProgram(p->prog);
p->prog = 0;
}
return res;
if (!glsym_glGetProgramBinary) return 0;
- glGetProgramiv(p->prog, GL_PROGRAM_BINARY_LENGTH, &length);
+ glsym_glGetProgramiv(p->prog, GL_PROGRAM_BINARY_LENGTH, &length);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (length <= 0) return 0;
{
GLint ok;
- p->vert = glCreateShader(GL_VERTEX_SHADER);
- p->frag = glCreateShader(GL_FRAGMENT_SHADER);
+ p->vert = glsym_glCreateShader(GL_VERTEX_SHADER);
+ p->frag = glsym_glCreateShader(GL_FRAGMENT_SHADER);
#if defined (GLES_VARIETY_S3C6410)
- glShaderBinary(1, &(p->vert), 0, vert->bin, vert->bin_size);
+ glsym_glShaderBinary(1, &(p->vert), 0, vert->bin, vert->bin_size);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glShaderBinary(1, &(p->frag), 0, frag->bin, frag->bin_size);
+ glsym_glShaderBinary(1, &(p->frag), 0, frag->bin, frag->bin_size);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#else
- glShaderSource(p->vert, 1,
+ glsym_glShaderSource(p->vert, 1,
(const char **)&(vert->src), NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glCompileShader(p->vert);
+ glsym_glCompileShader(p->vert);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
ok = 0;
- glGetShaderiv(p->vert, GL_COMPILE_STATUS, &ok);
+ glsym_glGetShaderiv(p->vert, GL_COMPILE_STATUS, &ok);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
ERR("Abort compile of shader vert (%s): %s", name, vert->src);
return 0;
}
- glShaderSource(p->frag, 1,
+ glsym_glShaderSource(p->frag, 1,
(const char **)&(frag->src), NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glCompileShader(p->frag);
+ glsym_glCompileShader(p->frag);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
ok = 0;
- glGetShaderiv(p->frag, GL_COMPILE_STATUS, &ok);
+ glsym_glGetShaderiv(p->frag, GL_COMPILE_STATUS, &ok);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
return 0;
}
#endif
- p->prog = glCreateProgram();
+ p->prog = glsym_glCreateProgram();
#if defined(GLES_VARIETY_S3C6410) || defined(GLES_VARIETY_SGX)
#else
if ((glsym_glGetProgramBinary) && (glsym_glProgramParameteri))
glsym_glProgramParameteri(p->prog, GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
GL_TRUE);
#endif
- glAttachShader(p->prog, p->vert);
+ glsym_glAttachShader(p->prog, p->vert);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glAttachShader(p->prog, p->frag);
+ glsym_glAttachShader(p->prog, p->frag);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex");
+ glsym_glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_COLOR, "color");
+ glsym_glBindAttribLocation(p->prog, SHAD_COLOR, "color");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_TEXUV2, "tex_coord2");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV2, "tex_coord2");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindAttribLocation(p->prog, SHAD_TEXM, "tex_coordm");
+ glsym_glBindAttribLocation(p->prog, SHAD_TEXM, "tex_coordm");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glLinkProgram(p->prog);
+ glsym_glLinkProgram(p->prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
ok = 0;
- glGetProgramiv(p->prog, GL_LINK_STATUS, &ok);
+ glsym_glGetProgramiv(p->prog, GL_LINK_STATUS, &ok);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
evas_gl_common_shader_program_init_done(void)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glReleaseShaderCompiler();
+ glsym_glReleaseShaderCompiler();
#endif
}
void
evas_gl_common_shader_program_shutdown(Evas_GL_Program *p)
{
- if (p->vert) glDeleteShader(p->vert);
- if (p->frag) glDeleteShader(p->frag);
- if (p->prog) glDeleteProgram(p->prog);
+ if (p->vert) glsym_glDeleteShader(p->vert);
+ if (p->frag) glsym_glDeleteShader(p->frag);
+ if (p->prog) glsym_glDeleteProgram(p->prog);
}
_tex_2d(int intfmt, int w, int h, int fmt, int type)
{
int intfmtret = -1;
- glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
+ glsym_glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_TEXTURE_INTERNAL_FORMAT
// this is not in opengles!!! hrrrm
static void
_tex_sub_2d(int x, int y, int w, int h, int fmt, int type, const void *pix)
{
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix);
+ glsym_glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
_print_tex_count();
- glGenTextures(1, &(pt->texture));
+ glsym_glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(pt->intformat, w, h, pt->format, pt->dataformat);
- glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
return pt;
}
_print_tex_count();
- glGenTextures(1, &(pt->texture));
+ glsym_glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(pt->intformat, w, h, pt->format, pt->dataformat);
glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
return pt;
}
_print_tex_count();
- glGenTextures(1, &(pt->texture));
+ glsym_glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(im->native.target, pt->texture);
+ glsym_glBindTexture(im->native.target, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
}
#endif
- glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(im->native.target, 0);
+ glsym_glBindTexture(im->native.target, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(im->native.target, gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(im->native.target, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
return pt;
}
_print_tex_count();
- glGenTextures(1, &(pt->texture));
+ glsym_glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
egldisplay = pt->gc->egldisp;
// FIXME: seems a bit slower than i'd like - maybe too many flushes?
// FIXME: YCbCr no support as yet
- pt->dyn.img = secsym_eglCreateImage(egldisplay,
+ pt->dyn.img = glsym_eglCreateImage(egldisplay,
EGL_NO_CONTEXT,
EGL_MAP_GL_TEXTURE_2D_SEC,
0, attr);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!pt->dyn.img)
{
- glBindTexture(GL_TEXTURE_2D, 0);
+ glsym_glBindTexture(GL_TEXTURE_2D, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDeleteTextures(1, &(pt->texture));
+ glsym_glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
free(pt);
return NULL;
}
- if (secsym_eglGetImageAttribSEC(egldisplay,
+ if (glsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_WIDTH_SEC,
&(pt->dyn.w)) != EGL_TRUE) goto error;
- if (secsym_eglGetImageAttribSEC(egldisplay,
+ if (glsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_HEIGHT_SEC,
&(pt->dyn.h)) != EGL_TRUE) goto error;
- if (secsym_eglGetImageAttribSEC(egldisplay,
+ if (glsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC,
&(pt->dyn.stride)) != EGL_TRUE) goto error;
- if (secsym_eglGetImageAttribSEC(egldisplay,
+ if (glsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_FORMAT_SEC,
&(fmt)) != EGL_TRUE) goto error;
- if (secsym_eglGetImageAttribSEC(egldisplay,
+ if (glsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC,
&(pixtype)) != EGL_TRUE) goto error;
if (pixtype != EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC) goto error;
- glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#else
gc = NULL;
/* ERROR HANDLING */
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
error:
- secsym_eglDestroyImage(egldisplay, pt->dyn.img);
+ glsym_eglDestroyImage(egldisplay, pt->dyn.img);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
pt->dyn.img = NULL;
- glBindTexture(GL_TEXTURE_2D, 0);
+ glsym_glBindTexture(GL_TEXTURE_2D, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glDeleteTextures(1, &(pt->texture));
+ glsym_glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
free(pt);
return NULL;
if (pt->dyn.img)
{
if (pt->dyn.checked_out > 0)
- secsym_eglUnmapImageSEC(pt->gc->egldisp, pt->dyn.img);
- secsym_eglDestroyImage(pt->gc->egldisp, pt->dyn.img);
+ glsym_eglUnmapImageSEC(pt->gc->egldisp, pt->dyn.img);
+ glsym_eglDestroyImage(pt->gc->egldisp, pt->dyn.img);
pt->dyn.img = NULL;
pt->dyn.data = NULL;
pt->dyn.w = 0;
}
#endif
- glDeleteTextures(1, &(pt->texture));
+ glsym_glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (pt->fb)
{
if (!im->image.data) return;
fmt = tex->pt->format;
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_UNPACK_ROW_LENGTH
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#endif
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// printf("tex upload %ix%i\n", im->cache_entry.w, im->cache_entry.h);
#endif
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
- glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
unsigned int w, unsigned int h, int fh __UNUSED__)
{
if (!tex->pt) return;
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_UNPACK_ROW_LENGTH
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#endif
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_sub_2d(tex->x, tex->y, w, h, tex->pt->format, tex->pt->dataformat,
pixels);
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
- glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
if (!tex->pt) return;
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
#ifdef GL_UNPACK_ROW_LENGTH
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
- glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
- glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
#else
unsigned int y;
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
if ((rows[1] - rows[0]) == (int)w)
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
- glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
_tex_sub_2d(0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]);
}
- glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2))
#endif
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
- glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
if ((rows[1] - rows[0]) == (int)w * 4)
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
- glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptuv->intformat, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat);
#if 0
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
- glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
#ifdef GL_UNPACK_ROW_LENGTH
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
- glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
+ glsym_glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
#else
unsigned int y;
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
if ((rows[1] - rows[0]) == (int)w)
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
- glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
#endif
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
- glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
char *texture_addr;
char *tmp;
- texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp, tex->pt->dyn.img);
+ texture_addr = glsym_eglMapImageSEC(tex->gc->egldisp, tex->pt->dyn.img);
/* Iterate each Y macroblock like we do in evas_convert_yuv.c */
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
}
}
- secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->pt->dyn.img);
+ glsym_eglUnmapImageSEC(tex->gc->egldisp, tex->pt->dyn.img);
- texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img);
+ texture_addr = glsym_eglMapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img);
/* Iterate each UV macroblock like we do in evas_convert_yuv.c */
base_h = (mb_h >> 1) + (mb_h & 0x1);
}
}
- secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img);
+ glsym_eglUnmapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img);
return ;
}
#endif
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glsym_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// We are telling the driver to not swizzle back the buffer as we are going to replace all pixel
_tex_sub_2d(x, ry, 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x);
}
- glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
+ glsym_glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_2d(tex->ptuv->intformat, w, h, tex->ptuv->format, tex->ptuv->dataformat);
static Eina_List *resource_list;
LK(resource_lock);
-typedef void (*_eng_fn) (void);
-typedef _eng_fn (*glsym_func_eng_fn) ();
typedef void (*glsym_func_void) ();
typedef void *(*glsym_func_void_ptr) ();
typedef int (*glsym_func_int) ();
typedef unsigned int (*glsym_func_uint) ();
typedef unsigned char (*glsym_func_uchar) ();
-typedef unsigned char *(*glsym_func_uchar_ptr) ();
-typedef const char *(*glsym_func_const_char_ptr) ();
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#ifndef EGL_NATIVE_PIXMAP_KHR
# define EGL_NATIVE_PIXMAP_KHR 0x30b0
#endif
-_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
-void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
-void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
-void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL;
-void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
-void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
-void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
-void *(*glsym_eglMapImageSEC) (void *a, void *b) = NULL;
-unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b) = NULL;
-const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL;
-
-unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL;
-unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL;
-#else
-typedef XID (*glsym_func_xid) ();
-
-_eng_fn (*glsym_glXGetProcAddress) (const char *a) = NULL;
-void (*glsym_glXBindTexImage) (Display *a, GLXDrawable b, int c, int *d) = NULL;
-void (*glsym_glXReleaseTexImage) (Display *a, GLXDrawable b, int c) = NULL;
-int (*glsym_glXGetVideoSync) (unsigned int *a) = NULL;
-int (*glsym_glXWaitVideoSync) (int a, int b, unsigned int *c) = NULL;
-XID (*glsym_glXCreatePixmap) (Display *a, void *b, Pixmap c, const int *d) = NULL;
-void (*glsym_glXDestroyPixmap) (Display *a, XID b) = NULL;
-void (*glsym_glXQueryDrawable) (Display *a, XID b, int c, unsigned int *d) = NULL;
-int (*glsym_glXSwapIntervalSGI) (int a) = NULL;
-void (*glsym_glXSwapIntervalEXT) (Display *s, GLXDrawable b, int c) = NULL;
-
-const char *(*glsym_glXQueryExtensionsString) (Display *a, int screen) = NULL;
#endif
// GLES2 Extensions
//------ GLES 2.0 Extensions supported in EvasGL -----//
static Extension_Entry _gl_ext_entries[] = {
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- //--- Function Extensions ---//
+ //--- Function Extensions ---//
{ "GL_OES_get_program_binary", "get_program_binary", 0 },
{ "GL_OES_mapbuffer", "mapbuffer", 0 },
{ "GL_OES_texture_3D", "texture_3D", 0 },
#define FINDSYM(dst, sym, typ) \
if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \
if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
-
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void);
-
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void);
-
- FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
-
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
-
- FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
-
- FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
-
- FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
- FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
-
- FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr);
-
- FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint);
-
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint);
-
#else
#define FINDSYM(dst, sym, typ) \
if ((!dst) && (glsym_glXGetProcAddress)) dst = (typ)glsym_glXGetProcAddress(sym); \
if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
-
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
-
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
-
- FINDSYM(glsym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
-
- FINDSYM(glsym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
-
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
-
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
-
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
-
- FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
- FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
-
- FINDSYM(glsym_glXSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
-
- FINDSYM(glsym_glXQueryExtensionsString, "glXQueryExtensionsString", glsym_func_const_char_ptr);
#endif
//----------- GLES 2.0 Extensions ------------//
memset(_evasgl_ext_string, 0, 1024);
// GLES 2.0 Extensions
- glexts = (const char*)glGetString(GL_EXTENSIONS);
+ glexts = (const char*)glsym_glGetString(GL_EXTENSIONS);
DBG("--------GLES 2.0 Extensions--------");
for (i = 0; _gl_ext_entries[i].name != NULL; i++)
// EGL Extensions
evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
#else
- evasglexts = glXQueryExtensionsString(re->info->info.display,
- re->info->info.screen);
+ evasglexts = glsym_glXQueryExtensionsString(re->info->info.display,
+ re->info->info.screen);
#endif
DBG("--------EvasGL Extensions----------");
xrdb_user.last_stat = now;
if (last != now) // don't stat() more than once every second
{
- struct stat st;
- const char *home = getenv("HOME");
- char tmp[PATH_MAX];
+ struct stat st;
+ const char *home = getenv("HOME");
+ char tmp[PATH_MAX];
- if (!home) goto failed;
- snprintf(tmp, sizeof(tmp), "%s/.Xdefaults", home);
- if (stat(tmp, &st) != 0) goto failed;
- if (xrdb_user.last_mtime != st.st_mtime)
- {
- if (xrdb_user.db) XrmDestroyDatabase(xrdb_user.db);
- xrdb_user.db = XrmGetFileDatabase(tmp);
- if (!xrdb_user.db) goto failed;
- xrdb_user.last_mtime = st.st_mtime;
- }
+ if (!home) goto failed;
+ snprintf(tmp, sizeof(tmp), "%s/.Xdefaults", home);
+ if (stat(tmp, &st) != 0) goto failed;
+ if (xrdb_user.last_mtime != st.st_mtime)
+ {
+ if (xrdb_user.db) XrmDestroyDatabase(xrdb_user.db);
+ xrdb_user.db = XrmGetFileDatabase(tmp);
+ if (!xrdb_user.db) goto failed;
+ xrdb_user.last_mtime = st.st_mtime;
+ }
}
if (!xrdb_user.db) return EINA_FALSE;
return XrmGetResource(xrdb_user.db, name, cls, type, val);
- failed:
+failed:
if (xrdb_user.db)
{
- XrmDestroyDatabase(xrdb_user.db);
- xrdb_user.db = NULL;
+ XrmDestroyDatabase(xrdb_user.db);
+ xrdb_user.db = NULL;
}
xrdb_user.last_mtime = 0;
return EINA_FALSE;
eng_info_free(Evas *e __UNUSED__, void *info)
{
Evas_Engine_Info_GL_X11 *in;
-// dont free! why bother? its not worth it
-// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
+ // dont free! why bother? its not worth it
+ // eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
in = (Evas_Engine_Info_GL_X11 *)info;
free(in);
}
context_attrs[2] = EGL_NONE;
// Create resource surface for EGL
- rsc->surface = eglCreateWindowSurface(re->win->egl_disp,
- re->win->egl_config,
- (EGLNativeWindowType)DefaultRootWindow(re->info->info.display),
- NULL);
+ rsc->surface = glsym_eglCreateWindowSurface(re->win->egl_disp,
+ re->win->egl_config,
+ (EGLNativeWindowType)DefaultRootWindow(re->info->info.display),
+ NULL);
if (!rsc->surface)
{
ERR("Creating internal resource surface failed.");
}
// Create a resource context for EGL
- rsc->context = eglCreateContext(re->win->egl_disp,
- re->win->egl_config,
- re->win->egl_context[0], // Evas' GL Context
- context_attrs);
+ rsc->context = glsym_eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ re->win->egl_context[0], // Evas' GL Context
+ context_attrs);
if (!rsc->context)
{
ERR("Internal Resource Context Creations Failed.");
#else
// GLX
- rsc->context = glXCreateContext(re->info->info.display,
- re->win->visualinfo,
- re->win->context, // Evas' GL Context
- 1);
+ rsc->context = glsym_glXCreateContext(re->info->info.display,
+ re->win->visualinfo,
+ re->win->context, // Evas' GL Context
+ 1);
if (!rsc->context)
{
ERR("Internal Resource Context Creations Failed.");
LKL(resource_lock);
EINA_LIST_FOREACH(resource_list, l, rsc)
{
- if (rsc->surface) eglDestroySurface(re->win->egl_disp, rsc->surface);
- if (rsc->context) eglDestroyContext(re->win->egl_disp, rsc->context);
+ if (rsc->surface) glsym_eglDestroySurface(re->win->egl_disp, rsc->surface);
+ if (rsc->context) glsym_eglDestroyContext(re->win->egl_disp, rsc->context);
free(rsc);
}
eina_list_free(resource_list);
{
if (rsc)
{
- glXDestroyContext(re->info->info.display, rsc->context);
+ glsym_glXDestroyContext(re->info->info.display, rsc->context);
free(rsc);
}
}
#else
int eb, evb;
- if (!glXQueryExtension(info->info.display, &eb, &evb)) return 0;
+ if (!glsym_glXQueryExtension(info->info.display, &eb, &evb)) return 0;
#endif
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
status = xrdb_user_query("Xft.dpi", "Xft.Dpi", &type, &val);
if ((!status) || (!type))
- {
- if (!re->xrdb) re->xrdb = XrmGetDatabase(re->info->info.display);
- if (re->xrdb)
- status = XrmGetResource(re->xrdb,
- "Xft.dpi", "Xft.Dpi", &type, &val);
- }
+ {
+ if (!re->xrdb) re->xrdb = XrmGetDatabase(re->info->info.display);
+ if (re->xrdb)
+ status = XrmGetResource(re->xrdb,
+ "Xft.dpi", "Xft.Dpi", &type, &val);
+ }
if ((status) && (type))
{
re->xr.dpi = atoi(buf) * 1000;
}
else
- re->xr.dpi = atoi(str) * 1000;
+ re->xr.dpi = atoi(str) * 1000;
evas_common_font_dpi_set(re->xr.dpi / 1000);
}
}
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
if (!e->engine.data.context)
- e->engine.data.context =
- e->engine.func->context_new(e->engine.data.output);
+ e->engine.data.context =
+ e->engine.func->context_new(e->engine.data.output);
eng_window_use(re->win);
re->vsync = 0;
if (re)
{
-// NOTE: XrmGetDatabase() result is shared per connection, do not free it.
-// if (re->xrdb) XrmDestroyDatabase(re->xrdb);
+ // NOTE: XrmGetDatabase() result is shared per connection, do not free it.
+ // if (re->xrdb) XrmDestroyDatabase(re->xrdb);
-#if 0
-#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- // Destroy the resource surface
- // Only required for EGL case
- if (re->surface)
- eglDestroySurface(re->win->egl_disp, re->surface);
-#endif
-
- // Destroy the resource context
- _destroy_internal_context(re, context);
-#endif
if (re->win)
{
if ((initted == 1) && (gl_wins == 1))
- _destroy_internal_glue_resources(re);
+ _destroy_internal_glue_resources(re);
eng_window_free(re->win);
gl_wins--;
}
if (!re->win->draw.redraw)
{
#if 0
- re->win->draw.x1 = x;
- re->win->draw.y1 = y;
- re->win->draw.x2 = x + w - 1;
- re->win->draw.y2 = y + h - 1;
+ re->win->draw.x1 = x;
+ re->win->draw.y1 = y;
+ re->win->draw.x2 = x + w - 1;
+ re->win->draw.y2 = y + h - 1;
#else
- re->win->draw.x1 = 0;
- re->win->draw.y1 = 0;
- re->win->draw.x2 = re->win->w - 1;
- re->win->draw.y2 = re->win->h - 1;
+ re->win->draw.x1 = 0;
+ re->win->draw.y1 = 0;
+ re->win->draw.x2 = re->win->w - 1;
+ re->win->draw.y2 = re->win->h - 1;
#endif
}
else
{
- if (x < re->win->draw.x1) re->win->draw.x1 = x;
- if (y < re->win->draw.y1) re->win->draw.y1 = y;
- if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
- if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
+ if (x < re->win->draw.x1) re->win->draw.x1 = x;
+ if (y < re->win->draw.y1) re->win->draw.y1 = y;
+ if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
+ if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
}
re->win->draw.redraw = 1;
*/
re = (Render_Engine *)data;
evas_common_tilebuf_clear(re->tb);
/* re->win->draw.redraw = 0;*/
-// INF("GL: finish update cycle!");
+ // INF("GL: finish update cycle!");
}
/* vsync games - not for now though */
if (s) safe_native = atoi(s);
else
{
- s = (const char *)glGetString(GL_RENDERER);
+ s = (const char *)glsym_glGetString(GL_RENDERER);
if (s)
{
if (strstr(s, "PowerVR SGX 540") ||
strstr(s, "Mali-400 MP"))
- safe_native = 1;
+ safe_native = 1;
}
}
}
pt = t0;
#endif
// previous rendering should be done and swapped
- if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+ if (!safe_native) glsym_eglWaitNative(EGL_CORE_NATIVE_ENGINE);
#ifdef FRAMECOUNT
double t1 = get_time();
tb = t1 - t0;
printf("... %1.5f -> %1.5f | ", ta, tb);
#endif
-// if (eglGetError() != EGL_SUCCESS)
-// {
-// printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
-// }
+ // if (glsym_eglGetError() != EGL_SUCCESS)
+ // {
+ // printf("Error: glsym_eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
+ // }
#else
// previous rendering should be done and swapped
- if (!safe_native) glXWaitX();
+ if (!safe_native) glsym_glXWaitX();
#endif
-//x// printf("frame -> push\n");
+ //x// printf("frame -> push\n");
}
static void
re = (Render_Engine *)data;
if (!_re_wincheck(re)) return;
if (!re->win->draw.drew) return;
-//x// printf("frame -> flush\n");
+ //x// printf("frame -> flush\n");
re->win->draw.drew = 0;
eng_window_use(re->win);
#endif
if (!re->vsync)
{
- if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1);
- else eglSwapInterval(re->win->egl_disp, 0);
+ if (re->info->vsync) glsym_eglSwapInterval(re->win->egl_disp, 1);
+ else glsym_eglSwapInterval(re->win->egl_disp, 0);
re->vsync = 1;
}
if (re->info->callback.pre_swap)
{
re->info->callback.pre_swap(re->info->callback.data, re->evas);
}
- eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
- if (!safe_native) eglWaitGL();
+ glsym_eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
+ if (!safe_native) glsym_eglWaitGL();
if (re->info->callback.post_swap)
{
re->info->callback.post_swap(re->info->callback.data, re->evas);
double t1 = get_time();
printf("%1.5f\n", t1 - t0);
#endif
-// if (eglGetError() != EGL_SUCCESS)
-// {
-// printf("Error: eglSwapBuffers() fail.\n");
-// }
+ // if (glsym_eglGetError() != EGL_SUCCESS)
+ // {
+ // printf("Error: glsym_eglSwapBuffers() fail.\n");
+ // }
#else
#ifdef VSYNC_TO_SCREEN
if ((re->info->vsync)/* || (1)*/)
{
re->info->callback.pre_swap(re->info->callback.data, re->evas);
}
-/*
- if ((1)
-// (re->win->draw.x1 == 0) &&
-// (re->win->draw.y1 == 0) &&
-// (re->win->draw.x2 == (re->win->w - 1)) &&
-// (re->win->draw.y2 == (re->win->h - 1))
- )
- */
+ /*
+ if ((1)
+ // (re->win->draw.x1 == 0) &&
+ // (re->win->draw.y1 == 0) &&
+ // (re->win->draw.x2 == (re->win->w - 1)) &&
+ // (re->win->draw.y2 == (re->win->h - 1))
+ )
+ */
{
- glXSwapBuffers(re->win->disp, re->win->win);
- if (!safe_native) glXWaitGL();
+ glsym_glXSwapBuffers(re->win->disp, re->win->win);
+ if (!safe_native) glsym_glXWaitGL();
}
-/*
- else
- {
-// FIXME: this doesn't work.. why oh why?
- int sx, sy, sw, sh;
-
- // fimxe - reset when done
-// glEnable(GL_SCISSOR_TEST);
- glDrawBuffer(GL_FRONT);
-
- sx = re->win->draw.x1;
- sy = re->win->draw.y1;
- sw = (re->win->draw.x2 - re->win->draw.x1) + 1;
- sh = (re->win->draw.y2 - re->win->draw.y1) + 1;
- sy = re->win->h - sy - sh;
-
-// glScissor(sx, sy, sw, sh);
- glRasterPos2i(sx, re->win->h - sy);
- glCopyPixels(sx, sy, sw, sh, GL_COLOR);
- glRasterPos2i(0, 0);
-
-// glDisable(GL_SCISSOR_TEST);
- glDrawBuffer(GL_BACK);
- glFlush();
- }
- */
+ /*
+ else
+ {
+ // FIXME: this doesn't work.. why oh why?
+ int sx, sy, sw, sh;
+
+ // fimxe - reset when done
+ // glEnable(GL_SCISSOR_TEST);
+ glDrawBuffer(GL_FRONT);
+
+ sx = re->win->draw.x1;
+ sy = re->win->draw.y1;
+ sw = (re->win->draw.x2 - re->win->draw.x1) + 1;
+ sh = (re->win->draw.y2 - re->win->draw.y1) + 1;
+ sy = re->win->h - sy - sh;
+
+ // glScissor(sx, sy, sw, sh);
+ glRasterPos2i(sx, re->win->h - sy);
+ glCopyPixels(sx, sy, sw, sh, GL_COLOR);
+ glRasterPos2i(0, 0);
+
+ // glDisable(GL_SCISSOR_TEST);
+ glDrawBuffer(GL_BACK);
+ glFlush();
+ }
+ */
if (re->info->callback.post_swap)
{
re->info->callback.post_swap(re->info->callback.data, re->evas);
static void
eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
{
-// Render_Engine *re;
-//
-// re = (Render_Engine *)data;
-// re->win->gl_context->dc = context;
+ // Render_Engine *re;
+ //
+ // re = (Render_Engine *)data;
+ // re->win->gl_context->dc = context;
evas_common_draw_context_add_cutout(context, x, y, w, h);
}
static void
eng_context_cutout_clear(void *data __UNUSED__, void *context)
{
-// Render_Engine *re;
-//
-// re = (Render_Engine *)data;
-// re->win->gl_context->dc = context;
+ // Render_Engine *re;
+ //
+ // re = (Render_Engine *)data;
+ // re->win->gl_context->dc = context;
evas_common_draw_context_clear_cutouts(context);
}
static int
eng_image_alpha_get(void *data __UNUSED__, void *image)
{
-// Render_Engine *re;
+ // Render_Engine *re;
Evas_GL_Image *im;
-// re = (Render_Engine *)data;
+ // re = (Render_Engine *)data;
if (!image) return 1;
im = image;
return im->alpha;
static int
eng_image_colorspace_get(void *data __UNUSED__, void *image)
{
-// Render_Engine *re;
+ // Render_Engine *re;
Evas_GL_Image *im;
-// re = (Render_Engine *)data;
+ // re = (Render_Engine *)data;
if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
im_new = evas_gl_common_image_new_from_copied_data
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
- im->im->image.data,
- eng_image_alpha_get(data, image),
- eng_image_colorspace_get(data, image));
+ im->im->image.data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
- evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
-// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
-// return image;
+ // im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
+ // return image;
}
static void *
eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
{
-// Render_Engine *re;
-//
-// re = (Render_Engine *)data;
+ // Render_Engine *re;
+ //
+ // re = (Render_Engine *)data;
return image;
}
static void
eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
{
-// Render_Engine *re;
-//
-// re = (Render_Engine *)data;
+ // Render_Engine *re;
+ //
+ // re = (Render_Engine *)data;
}
static char *
eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
{
-// Render_Engine *re;
+ // Render_Engine *re;
Evas_GL_Image *im;
-// re = (Render_Engine *)data;
+ // re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (!im->im) return NULL;
static char *
eng_image_format_get(void *data __UNUSED__, void *image)
{
-// Render_Engine *re;
+ // Render_Engine *re;
Evas_GL_Image *im;
-// re = (Render_Engine *)data;
+ // re = (Render_Engine *)data;
im = image;
return NULL;
}
Evas_GL_Image *im = image;
Native *n = im->native.data;
- if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
- {
+ if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
+ {
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- if (n->egl_surface)
- {
- if (glsym_glEGLImageTargetTexture2DOES)
- {
- glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface);
- if (eglGetError() != EGL_SUCCESS)
- ERR("glEGLImageTargetTexture2DOES() failed.");
- }
- else
- ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
- }
+ if (n->egl_surface)
+ {
+ if (glsym_glEGLImageTargetTexture2DOES)
+ {
+ glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface);
+ if (glsym_eglGetError() != EGL_SUCCESS)
+ ERR("glEGLImageTargetTexture2DOES() failed.");
+ }
+ else
+ ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
+ }
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
- Render_Engine *re = data;
-
- if (glsym_glXBindTexImage)
- {
- glsym_glXBindTexImage(re->win->disp, n->glx_pixmap,
- GLX_FRONT_LEFT_EXT, NULL);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
- else
- ERR("Try glXBindTexImage on GLX with no support");
+ Render_Engine *re = data;
+
+ if (glsym_glXBindTexImage)
+ {
+ glsym_glXBindTexImage(re->win->disp, n->glx_pixmap,
+ GLX_FRONT_LEFT_EXT, NULL);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ else
+ ERR("Try glXBindTexImage on GLX with no support");
# endif
#endif
- }
- else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
+ }
+ else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ glsym_glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
return;
data = NULL;
}
static void
_native_unbind_cb(void *data, void *image)
{
- Evas_GL_Image *im = image;
- Native *n = im->native.data;
+ Evas_GL_Image *im = image;
+ Native *n = im->native.data;
- if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
- {
+ if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
+ {
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- // nothing
+ // nothing
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
- Render_Engine *re = data;
-
- if (glsym_glXReleaseTexImage)
- {
- glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
- GLX_FRONT_LEFT_EXT);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
- else
- ERR("Try glXReleaseTexImage on GLX with no support");
+ Render_Engine *re = data;
+
+ if (glsym_glXReleaseTexImage)
+ {
+ glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
+ GLX_FRONT_LEFT_EXT);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ else
+ ERR("Try glXReleaseTexImage on GLX with no support");
# endif
#endif
- }
- else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- glBindTexture(GL_TEXTURE_2D, 0);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
+ }
+ else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ glsym_glBindTexture(GL_TEXTURE_2D, 0);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
return;
data = NULL;
}
static void
_native_free_cb(void *data, void *image)
{
- Render_Engine *re = data;
- Evas_GL_Image *im = image;
- Native *n = im->native.data;
- uint32_t pmid, texid;
+ Render_Engine *re = data;
+ Evas_GL_Image *im = image;
+ Native *n = im->native.data;
+ uint32_t pmid, texid;
- if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
- {
- pmid = n->pixmap;
- eina_hash_del(re->win->gl_context->shared->native_pm_hash, &pmid, im);
+ if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
+ {
+ pmid = n->pixmap;
+ eina_hash_del(re->win->gl_context->shared->native_pm_hash, &pmid, im);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- if (n->egl_surface)
- {
- if (glsym_eglDestroyImage)
- {
- glsym_eglDestroyImage(re->win->egl_disp,
- n->egl_surface);
- if (eglGetError() != EGL_SUCCESS)
- ERR("eglDestroyImage() failed.");
- }
- else
- ERR("Try eglDestroyImage on EGL with no support");
- }
+ if (n->egl_surface)
+ {
+ if (glsym_eglDestroyImage)
+ {
+ glsym_eglDestroyImage(re->win->egl_disp,
+ n->egl_surface);
+ if (glsym_eglGetError() != EGL_SUCCESS)
+ ERR("glsym_eglDestroyImage() failed.");
+ }
+ else
+ ERR("Try glsym_eglDestroyImage on EGL with no support");
+ }
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
- if (n->glx_pixmap)
- {
- if (im->native.loose)
- {
- if (glsym_glXReleaseTexImage)
- {
- glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
- GLX_FRONT_LEFT_EXT);
+ if (n->glx_pixmap)
+ {
+ if (im->native.loose)
+ {
+ if (glsym_glXReleaseTexImage)
+ {
+ glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
+ GLX_FRONT_LEFT_EXT);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ else
+ ERR("Try glXReleaseTexImage on GLX with no support");
+ }
+ if (glsym_glXDestroyPixmap)
+ {
+ glsym_glXDestroyPixmap(re->win->disp, n->glx_pixmap);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
- else
- ERR("Try glXReleaseTexImage on GLX with no support");
- }
- if (glsym_glXDestroyPixmap)
- {
- glsym_glXDestroyPixmap(re->win->disp, n->glx_pixmap);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
- else
- ERR("Try glXDestroyPixmap on GLX with no support");
- n->glx_pixmap = 0;
- }
+ }
+ else
+ ERR("Try glXDestroyPixmap on GLX with no support");
+ n->glx_pixmap = 0;
+ }
# endif
#endif
- }
- else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- texid = n->ns.data.opengl.texture_id;
- eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im);
- }
- im->native.data = NULL;
- im->native.func.data = NULL;
- im->native.func.bind = NULL;
- im->native.func.unbind = NULL;
- im->native.func.free = NULL;
- free(n);
+ }
+ else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ texid = n->ns.data.opengl.texture_id;
+ eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im);
+ }
+ im->native.data = NULL;
+ im->native.func.data = NULL;
+ im->native.func.bind = NULL;
+ im->native.func.unbind = NULL;
+ im->native.func.free = NULL;
+ free(n);
}
static void *
eng_image_native_set(void *data, void *image, void *native)
{
- Render_Engine *re = (Render_Engine *)data;
- Evas_Native_Surface *ns = native;
- Evas_GL_Image *im = image, *im2 = NULL;
- Visual *vis = NULL;
- Pixmap pm = 0;
- Native *n = NULL;
- uint32_t pmid, texid;
- unsigned int tex = 0;
- unsigned int fbo = 0;
-
- if (!im)
- {
- if ((!ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
- {
- im = evas_gl_common_image_new_from_data(re->win->gl_context,
- ns->data.opengl.w,
- ns->data.opengl.h,
- NULL, 1,
- EVAS_COLORSPACE_ARGB8888);
- }
- else
+ Render_Engine *re = (Render_Engine *)data;
+ Evas_Native_Surface *ns = native;
+ Evas_GL_Image *im = image, *im2 = NULL;
+ Visual *vis = NULL;
+ Pixmap pm = 0;
+ Native *n = NULL;
+ uint32_t pmid, texid;
+ unsigned int tex = 0;
+ unsigned int fbo = 0;
+
+ if (!im)
+ {
+ if ((!ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
+ {
+ im = evas_gl_common_image_new_from_data(re->win->gl_context,
+ ns->data.opengl.w,
+ ns->data.opengl.h,
+ NULL, 1,
+ EVAS_COLORSPACE_ARGB8888);
+ }
+ else
return NULL;
- }
-
- if (ns)
- {
- if (ns->type == EVAS_NATIVE_SURFACE_X11)
- {
- vis = ns->data.x11.visual;
- pm = ns->data.x11.pixmap;
- if (im->native.data)
- {
- Evas_Native_Surface *ens = im->native.data;
- if ((ens->data.x11.visual == vis) &&
- (ens->data.x11.pixmap == pm))
- return im;
- }
- }
- else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- tex = ns->data.opengl.texture_id;
- fbo = ns->data.opengl.framebuffer_id;
- if (im->native.data)
- {
- Evas_Native_Surface *ens = im->native.data;
- if ((ens->data.opengl.texture_id == tex) &&
- (ens->data.opengl.framebuffer_id == fbo))
- return im;
- }
- }
- }
- if ((!ns) && (!im->native.data)) return im;
-
- eng_window_use(re->win);
-
- if (im->native.data)
- {
- if (im->native.func.free)
- im->native.func.free(im->native.func.data, im);
- evas_gl_common_image_native_disable(im);
- }
-
- if (!ns) return im;
-
- if (ns->type == EVAS_NATIVE_SURFACE_X11)
- {
- pmid = pm;
- im2 = eina_hash_find(re->win->gl_context->shared->native_pm_hash, &pmid);
- if (im2 == im) return im;
- if (im2)
- {
- n = im2->native.data;
- if (n)
- {
- evas_gl_common_image_ref(im2);
- evas_gl_common_image_free(im);
- return im2;
- }
- }
- }
- else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- texid = tex;
- im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid);
- if (im2 == im) return im;
- if (im2)
- {
- n = im2->native.data;
- if (n)
- {
- evas_gl_common_image_ref(im2);
- evas_gl_common_image_free(im);
- return im2;
- }
- }
-
- }
- im2 = evas_gl_common_image_new_from_data(re->win->gl_context,
- im->w, im->h, NULL, im->alpha,
- EVAS_COLORSPACE_ARGB8888);
- evas_gl_common_image_free(im);
- im = im2;
- if (ns->type == EVAS_NATIVE_SURFACE_X11)
- {
-#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- if (native)
- {
- n = calloc(1, sizeof(Native));
- if (n)
- {
- EGLConfig egl_config;
- int config_attrs[20];
- int num_config, i = 0;
-
- eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
-
- config_attrs[i++] = EGL_RED_SIZE;
- config_attrs[i++] = 8;
- config_attrs[i++] = EGL_GREEN_SIZE;
- config_attrs[i++] = 8;
- config_attrs[i++] = EGL_BLUE_SIZE;
- config_attrs[i++] = 8;
- config_attrs[i++] = EGL_ALPHA_SIZE;
- config_attrs[i++] = 8;
- config_attrs[i++] = EGL_DEPTH_SIZE;
- config_attrs[i++] = 0;
- config_attrs[i++] = EGL_STENCIL_SIZE;
- config_attrs[i++] = 0;
- config_attrs[i++] = EGL_RENDERABLE_TYPE;
- config_attrs[i++] = EGL_OPENGL_ES2_BIT;
- config_attrs[i++] = EGL_SURFACE_TYPE;
- config_attrs[i++] = EGL_PIXMAP_BIT;
- config_attrs[i++] = EGL_NONE;
-
- if (!eglChooseConfig(re->win->egl_disp, config_attrs,
- &egl_config, 1, &num_config))
- ERR("eglChooseConfig() failed for pixmap 0x%x, num_config = %i", (unsigned int)pm, num_config);
- memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
- n->pixmap = pm;
- n->visual = vis;
- if (glsym_eglCreateImage)
- n->egl_surface = glsym_eglCreateImage(re->win->egl_disp,
- EGL_NO_CONTEXT,
- EGL_NATIVE_PIXMAP_KHR,
- (void *)pm,
- NULL);
- else
- ERR("Try eglCreateImage on EGL with no support");
- if (!n->egl_surface)
- ERR("eglCreatePixmapSurface() for 0x%x failed", (unsigned int)pm);
- im->native.yinvert = 1;
- im->native.loose = 0;
- im->native.data = n;
- im->native.func.data = re;
- im->native.func.bind = _native_bind_cb;
- im->native.func.unbind = _native_unbind_cb;
- im->native.func.free = _native_free_cb;
- im->native.target = GL_TEXTURE_2D;
- im->native.mipmap = 0;
- evas_gl_common_image_native_enable(im);
- }
- }
-#else
-# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
- if (native)
- {
- int dummy;
- unsigned int w, h, depth = 32, border;
- Window wdummy;
-
- // fixme: round trip :(
- XGetGeometry(re->win->disp, pm, &wdummy, &dummy, &dummy,
- &w, &h, &border, &depth);
- n = calloc(1, sizeof(Native));
- if (n)
- {
- int pixmap_att[20];
- unsigned int target = 0;
- unsigned int i = 0;
-
- eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
- if ((re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_2D_BIT_EXT)
- // && (1) // we assume npo2 for now
- // size is pow2 || mnpo2 supported
- )
- target = GLX_TEXTURE_2D_EXT;
- else if ((re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_RECTANGLE_BIT_EXT))
- {
- ERR("rect!!! (not handled)");
- target = GLX_TEXTURE_RECTANGLE_EXT;
- }
- if (!target)
- {
- ERR("broken text-from-pixmap");
- if (!(re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_2D_BIT_EXT))
- target = GLX_TEXTURE_RECTANGLE_EXT;
- else if (!(re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_RECTANGLE_BIT_EXT))
- target = GLX_TEXTURE_2D_EXT;
- }
+ }
+ if (ns)
+ {
+ if (ns->type == EVAS_NATIVE_SURFACE_X11)
+ {
+ vis = ns->data.x11.visual;
+ pm = ns->data.x11.pixmap;
+ if (im->native.data)
+ {
+ Evas_Native_Surface *ens = im->native.data;
+ if ((ens->data.x11.visual == vis) &&
+ (ens->data.x11.pixmap == pm))
+ return im;
+ }
+ }
+ else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ tex = ns->data.opengl.texture_id;
+ fbo = ns->data.opengl.framebuffer_id;
+ if (im->native.data)
+ {
+ Evas_Native_Surface *ens = im->native.data;
+ if ((ens->data.opengl.texture_id == tex) &&
+ (ens->data.opengl.framebuffer_id == fbo))
+ return im;
+ }
+ }
+ }
+ if ((!ns) && (!im->native.data)) return im;
- pixmap_att[i++] = GLX_TEXTURE_FORMAT_EXT;
- pixmap_att[i++] = re->win->depth_cfg[depth].tex_format;
- pixmap_att[i++] = GLX_MIPMAP_TEXTURE_EXT;
- pixmap_att[i++] = re->win->depth_cfg[depth].mipmap;
+ eng_window_use(re->win);
- if (target)
- {
- pixmap_att[i++] = GLX_TEXTURE_TARGET_EXT;
- pixmap_att[i++] = target;
- }
+ if (im->native.data)
+ {
+ if (im->native.func.free)
+ im->native.func.free(im->native.func.data, im);
+ evas_gl_common_image_native_disable(im);
+ }
- pixmap_att[i++] = 0;
+ if (!ns) return im;
- memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
- n->pixmap = pm;
- n->visual = vis;
- n->fbc = re->win->depth_cfg[depth].fbc;
- if (glsym_glXCreatePixmap)
- n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp,
- n->fbc,
- n->pixmap,
- pixmap_att);
- else
- ERR("Try glXCreatePixmap on GLX with no support");
- if (n->glx_pixmap)
- {
-// printf("%p: new native texture for %x | %4i x %4i @ %2i = %p\n",
-// n, pm, w, h, depth, n->glx_pixmap);
- if (!target)
+ if (ns->type == EVAS_NATIVE_SURFACE_X11)
+ {
+ pmid = pm;
+ im2 = eina_hash_find(re->win->gl_context->shared->native_pm_hash, &pmid);
+ if (im2 == im) return im;
+ if (im2)
+ {
+ n = im2->native.data;
+ if (n)
+ {
+ evas_gl_common_image_ref(im2);
+ evas_gl_common_image_free(im);
+ return im2;
+ }
+ }
+ }
+ else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ texid = tex;
+ im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid);
+ if (im2 == im) return im;
+ if (im2)
+ {
+ n = im2->native.data;
+ if (n)
+ {
+ evas_gl_common_image_ref(im2);
+ evas_gl_common_image_free(im);
+ return im2;
+ }
+ }
+ }
+ im2 = evas_gl_common_image_new_from_data(re->win->gl_context,
+ im->w, im->h, NULL, im->alpha,
+ EVAS_COLORSPACE_ARGB8888);
+ evas_gl_common_image_free(im);
+ im = im2;
+ if (ns->type == EVAS_NATIVE_SURFACE_X11)
+ {
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ if (native)
+ {
+ n = calloc(1, sizeof(Native));
+ if (n)
+ {
+ EGLConfig egl_config;
+ int config_attrs[20];
+ int num_config, i = 0;
+
+ eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
+
+ config_attrs[i++] = EGL_RED_SIZE;
+ config_attrs[i++] = 8;
+ config_attrs[i++] = EGL_GREEN_SIZE;
+ config_attrs[i++] = 8;
+ config_attrs[i++] = EGL_BLUE_SIZE;
+ config_attrs[i++] = 8;
+ config_attrs[i++] = EGL_ALPHA_SIZE;
+ config_attrs[i++] = 8;
+ config_attrs[i++] = EGL_DEPTH_SIZE;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = EGL_STENCIL_SIZE;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = EGL_RENDERABLE_TYPE;
+ config_attrs[i++] = EGL_OPENGL_ES2_BIT;
+ config_attrs[i++] = EGL_SURFACE_TYPE;
+ config_attrs[i++] = EGL_PIXMAP_BIT;
+ config_attrs[i++] = EGL_NONE;
+
+ if (!glsym_eglChooseConfig(re->win->egl_disp, config_attrs,
+ &egl_config, 1, &num_config))
+ ERR("glsym_eglChooseConfig() failed for pixmap 0x%x, num_config = %i", (unsigned int)pm, num_config);
+ memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
+ n->pixmap = pm;
+ n->visual = vis;
+ if (glsym_eglCreateImage)
+ n->egl_surface = glsym_eglCreateImage(re->win->egl_disp,
+ EGL_NO_CONTEXT,
+ EGL_NATIVE_PIXMAP_KHR,
+ (void *)pm,
+ NULL);
+ else
+ ERR("Try glsym_eglCreateImage on EGL with no support");
+ if (!n->egl_surface)
+ ERR("glsym_eglCreatePixmapSurface() for 0x%x failed", (unsigned int)pm);
+ im->native.yinvert = 1;
+ im->native.loose = 0;
+ im->native.data = n;
+ im->native.func.data = re;
+ im->native.func.bind = _native_bind_cb;
+ im->native.func.unbind = _native_unbind_cb;
+ im->native.func.free = _native_free_cb;
+ im->native.target = GL_TEXTURE_2D;
+ im->native.mipmap = 0;
+ evas_gl_common_image_native_enable(im);
+ }
+ }
+#else
+# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
+ if (native)
+ {
+ int dummy;
+ unsigned int w, h, depth = 32, border;
+ Window wdummy;
+
+ // fixme: round trip :(
+ XGetGeometry(re->win->disp, pm, &wdummy, &dummy, &dummy,
+ &w, &h, &border, &depth);
+ n = calloc(1, sizeof(Native));
+ if (n)
+ {
+ int pixmap_att[20];
+ unsigned int target = 0;
+ unsigned int i = 0;
+
+ eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
+ if ((re->win->depth_cfg[depth].tex_target &
+ GLX_TEXTURE_2D_BIT_EXT)
+ // && (1) // we assume npo2 for now
+ // size is pow2 || mnpo2 supported
+ )
+ target = GLX_TEXTURE_2D_EXT;
+ else if ((re->win->depth_cfg[depth].tex_target &
+ GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
- ERR("no target :(");
- if (glsym_glXQueryDrawable)
- glsym_glXQueryDrawable(re->win->disp,
- n->pixmap,
- GLX_TEXTURE_TARGET_EXT,
- &target);
+ ERR("rect!!! (not handled)");
+ target = GLX_TEXTURE_RECTANGLE_EXT;
}
- if (target == GLX_TEXTURE_2D_EXT)
+ if (!target)
{
- im->native.target = GL_TEXTURE_2D;
- im->native.mipmap = re->win->depth_cfg[depth].mipmap;
+ ERR("broken text-from-pixmap");
+ if (!(re->win->depth_cfg[depth].tex_target &
+ GLX_TEXTURE_2D_BIT_EXT))
+ target = GLX_TEXTURE_RECTANGLE_EXT;
+ else if (!(re->win->depth_cfg[depth].tex_target &
+ GLX_TEXTURE_RECTANGLE_BIT_EXT))
+ target = GLX_TEXTURE_2D_EXT;
}
-# ifdef GL_TEXTURE_RECTANGLE_ARB
- else if (target == GLX_TEXTURE_RECTANGLE_EXT)
+
+
+ pixmap_att[i++] = GLX_TEXTURE_FORMAT_EXT;
+ pixmap_att[i++] = re->win->depth_cfg[depth].tex_format;
+ pixmap_att[i++] = GLX_MIPMAP_TEXTURE_EXT;
+ pixmap_att[i++] = re->win->depth_cfg[depth].mipmap;
+
+ if (target)
{
- im->native.target = GL_TEXTURE_RECTANGLE_ARB;
- im->native.mipmap = 0;
+ pixmap_att[i++] = GLX_TEXTURE_TARGET_EXT;
+ pixmap_att[i++] = target;
}
-# endif
+
+ pixmap_att[i++] = 0;
+
+ memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
+ n->pixmap = pm;
+ n->visual = vis;
+ n->fbc = re->win->depth_cfg[depth].fbc;
+ if (glsym_glXCreatePixmap)
+ n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp,
+ n->fbc,
+ n->pixmap,
+ pixmap_att);
else
+ ERR("Try glXCreatePixmap on GLX with no support");
+ if (n->glx_pixmap)
{
- im->native.target = GL_TEXTURE_2D;
- im->native.mipmap = 0;
- ERR("still unknown target");
+ // printf("%p: new native texture for %x | %4i x %4i @ %2i = %p\n",
+ // n, pm, w, h, depth, n->glx_pixmap);
+ if (!target)
+ {
+ ERR("no target :(");
+ if (glsym_glXQueryDrawable)
+ glsym_glXQueryDrawable(re->win->disp,
+ n->pixmap,
+ GLX_TEXTURE_TARGET_EXT,
+ &target);
+ }
+ if (target == GLX_TEXTURE_2D_EXT)
+ {
+ im->native.target = GL_TEXTURE_2D;
+ im->native.mipmap = re->win->depth_cfg[depth].mipmap;
+ }
+# ifdef GL_TEXTURE_RECTANGLE_ARB
+ else if (target == GLX_TEXTURE_RECTANGLE_EXT)
+ {
+ im->native.target = GL_TEXTURE_RECTANGLE_ARB;
+ im->native.mipmap = 0;
+ }
+# endif
+ else
+ {
+ im->native.target = GL_TEXTURE_2D;
+ im->native.mipmap = 0;
+ ERR("still unknown target");
+ }
}
- }
- else
- ERR("GLX Pixmap create fail");
- im->native.yinvert = re->win->depth_cfg[depth].yinvert;
- im->native.loose = re->win->detected.loose_binding;
- im->native.data = n;
- im->native.func.data = re;
- im->native.func.bind = _native_bind_cb;
- im->native.func.unbind = _native_unbind_cb;
- im->native.func.free = _native_free_cb;
-
- evas_gl_common_image_native_enable(im);
- }
- }
+ else
+ ERR("GLX Pixmap create fail");
+ im->native.yinvert = re->win->depth_cfg[depth].yinvert;
+ im->native.loose = re->win->detected.loose_binding;
+ im->native.data = n;
+ im->native.func.data = re;
+ im->native.func.bind = _native_bind_cb;
+ im->native.func.unbind = _native_unbind_cb;
+ im->native.func.free = _native_free_cb;
+
+ evas_gl_common_image_native_enable(im);
+ }
+ }
# endif
#endif
- }
- else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
- {
- if (native)
- {
- n = calloc(1, sizeof(Native));
- if (n)
- {
- memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
-
- eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im);
-
- n->pixmap = 0;
- n->visual = 0;
+ }
+ else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
+ {
+ if (native)
+ {
+ n = calloc(1, sizeof(Native));
+ if (n)
+ {
+ memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
+
+ eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im);
+
+ n->pixmap = 0;
+ n->visual = 0;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- n->egl_surface = 0;
+ n->egl_surface = 0;
#else
- n->fbc = 0;
- n->glx_pixmap = 0;
+ n->fbc = 0;
+ n->glx_pixmap = 0;
#endif
- im->native.yinvert = 0;
- im->native.loose = 0;
- im->native.data = n;
- im->native.func.data = re;
- im->native.func.bind = _native_bind_cb;
- im->native.func.unbind = _native_unbind_cb;
- im->native.func.free = _native_free_cb;
- im->native.target = GL_TEXTURE_2D;
- im->native.mipmap = 0;
+ im->native.yinvert = 0;
+ im->native.loose = 0;
+ im->native.data = n;
+ im->native.func.data = re;
+ im->native.func.bind = _native_bind_cb;
+ im->native.func.unbind = _native_unbind_cb;
+ im->native.func.free = _native_free_cb;
+ im->native.target = GL_TEXTURE_2D;
+ im->native.mipmap = 0;
- // FIXME: need to implement mapping sub texture regions
- // x, y, w, h for possible texture atlasing
+ // FIXME: need to implement mapping sub texture regions
+ // x, y, w, h for possible texture atlasing
- evas_gl_common_image_native_enable(im);
- }
- }
+ evas_gl_common_image_native_enable(im);
+ }
+ }
- }
+ }
return im;
}
if ((im_old) &&
((int)im_old->im->cache_entry.w == w) &&
((int)im_old->im->cache_entry.h == h))
- return image;
+ return image;
if (im_old)
{
im = evas_gl_common_image_new(re->win->gl_context, w, h,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
/*
- evas_common_load_image_data_from_file(im_old->im);
- if (im_old->im->image->data)
- {
- evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
- evas_common_cpu_end_opt();
- }
- */
+ evas_common_load_image_data_from_file(im_old->im);
+ if (im_old->im->image->data)
+ {
+ evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
+ evas_common_cpu_end_opt();
+ }
+ */
evas_gl_common_image_free(im_old);
}
else
- im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
+ im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
return im;
}
#endif
/* Engine can be fail to create texture after cache drop like eng_image_content_hint_set function,
- so it is need to add code which check im->im's NULL value*/
+ so it is need to add code which check im->im's NULL value*/
if (!im->im)
- {
- *image_data = NULL;
- if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
- return NULL;
- }
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
+ return NULL;
+ }
error = evas_cache_image_load_data(&im->im->cache_entry);
switch (im->cs.space)
Evas_GL_Image *im = image;
if ((im->tex) && (im->tex->pt->dyn.img))
- *stride = im->tex->pt->dyn.stride;
+ *stride = im->tex->pt->dyn.stride;
else
- *stride = im->w * 4;
+ *stride = im->w * 4;
}
static void
static RGBA_Image *im = NULL;
if (!im)
- im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
+ im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im->cache_entry.w = re->win->w;
im->cache_entry.h = re->win->h;
evas_common_draw_context_font_ext_set(context,
Render_Engine_GL_Surface *sfc)
{
// Render Target texture
- glGenTextures(1, &sfc->rt_tex );
+ glsym_glGenTextures(1, &sfc->rt_tex );
// Depth RenderBuffer - Create storage here...
if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
- glGenRenderbuffers(1, &sfc->rb_depth);
+ glsym_glGenRenderbuffers(1, &sfc->rb_depth);
// Stencil RenderBuffer - Create Storage here...
if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
- glGenRenderbuffers(1, &sfc->rb_stencil);
+ glsym_glGenRenderbuffers(1, &sfc->rb_stencil);
return 1;
}
int fb_status;
// Initialize Texture
- glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glsym_glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glsym_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glsym_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glsym_glBindTexture(GL_TEXTURE_2D, 0);
// Attach texture to FBO
- glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, sfc->rt_tex, 0);
+ glsym_glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
+ glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, sfc->rt_tex, 0);
// Depth RenderBuffer - Attach it to FBO
if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
{
- glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
- glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
- sfc->w, sfc->h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, sfc->rb_depth);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glsym_glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
+ glsym_glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
+ sfc->w, sfc->h);
+ glsym_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, sfc->rb_depth);
+ glsym_glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
// Stencil RenderBuffer - Attach it to FBO
if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
{
- glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
- glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
- sfc->w, sfc->h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, sfc->rb_stencil);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glsym_glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
+ glsym_glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
+ sfc->w, sfc->h);
+ glsym_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, sfc->rb_stencil);
+ glsym_glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
// Check FBO for completeness
- fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ fb_status = glsym_glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE)
{
ERR("FBO not complete!");
// make_current called, the user can't call native_surface_get() right
// after the surface is created. hence this is done here using evas' context.
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
#else
- ret = glXMakeCurrent(re->info->info.display, re->win->win, rsc->context);
+ ret = glsym_glXMakeCurrent(re->info->info.display, re->win->win, rsc->context);
#endif
if (!ret)
{
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
+ ret = glsym_glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
#else
- ret = glXMakeCurrent(re->info->info.display, re->win->win, rsc->context);
+ ret = glsym_glXMakeCurrent(re->info->info.display, re->win->win, rsc->context);
#endif
if (!ret)
{
// Delete FBO/RBO and Texture here
if (sfc->rt_tex)
- glDeleteTextures(1, &sfc->rt_tex);
+ glsym_glDeleteTextures(1, &sfc->rt_tex);
if (sfc->rb_depth)
- glDeleteRenderbuffers(1, &sfc->rb_depth);
+ glsym_glDeleteRenderbuffers(1, &sfc->rb_depth);
if (sfc->rb_stencil)
- glDeleteRenderbuffers(1, &sfc->rb_stencil);
+ glsym_glDeleteRenderbuffers(1, &sfc->rb_stencil);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
+ ret = glsym_glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
if (share_ctx)
{
- ctx->context = eglCreateContext(re->win->egl_disp,
- re->win->egl_config,
- share_ctx->context, // Share Context
- context_attrs);
+ ctx->context = glsym_eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ share_ctx->context, // Share Context
+ context_attrs);
}
else
{
- ctx->context = eglCreateContext(re->win->egl_disp,
- re->win->egl_config,
- re->win->egl_context[0], // Evas' GL Context
- context_attrs);
+ ctx->context = glsym_eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ re->win->egl_context[0], // Evas' GL Context
+ context_attrs);
}
if (!ctx->context)
{
- ERR("eglCreateContext() fail. code=%#x", eglGetError());
+ ERR("glsym_eglCreateContext() fail. code=%#x", glsym_eglGetError());
return NULL;
}
#else
// GLX
if (share_context)
{
- ctx->context = glXCreateContext(re->info->info.display,
- re->win->visualinfo,
- share_ctx->context, // Share Context
- 1);
+ ctx->context = glsym_glXCreateContext(re->info->info.display,
+ re->win->visualinfo,
+ share_ctx->context, // Share Context
+ 1);
}
else
{
- ctx->context = glXCreateContext(re->info->info.display,
- re->win->visualinfo,
- re->win->context, // Evas' GL Context
- 1);
+ ctx->context = glsym_glXCreateContext(re->info->info.display,
+ re->win->visualinfo,
+ re->win->context, // Evas' GL Context
+ 1);
}
if (!ctx->context)
// 1. Do a make current with the given context
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
- rsc->surface, ctx->context);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, rsc->surface,
+ rsc->surface, ctx->context);
#else
- ret = glXMakeCurrent(re->info->info.display, re->win->win,
- ctx->context);
+ ret = glsym_glXMakeCurrent(re->info->info.display, re->win->win,
+ ctx->context);
#endif
if (!ret)
{
// 2. Delete the FBO
if (ctx->context_fbo)
- glDeleteFramebuffers(1, &ctx->context_fbo);
+ glsym_glDeleteFramebuffers(1, &ctx->context_fbo);
// 3. Destroy the Context
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- eglDestroyContext(re->win->egl_disp, ctx->context);
+ glsym_eglDestroyContext(re->win->egl_disp, ctx->context);
ctx->context = EGL_NO_CONTEXT;
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
- glXDestroyContext(re->info->info.display, ctx->context);
+ glsym_glXDestroyContext(re->info->info.display, ctx->context);
ctx->context = 0;
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
+ ret = glsym_glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
if ((!sfc) || (!ctx))
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
+ ret = glsym_glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
- if ((eglGetCurrentContext() != ctx->context) ||
- (eglGetCurrentSurface(EGL_READ) != rsc->surface) ||
- (eglGetCurrentSurface(EGL_DRAW) != rsc->surface) )
+ if ((glsym_eglGetCurrentContext() != ctx->context) ||
+ (glsym_eglGetCurrentSurface(EGL_READ) != rsc->surface) ||
+ (glsym_eglGetCurrentSurface(EGL_DRAW) != rsc->surface) )
{
// Flush remainder of what's in Evas' pipeline
if (re->win) eng_window_use(NULL);
// Do a make current
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
- rsc->surface, ctx->context);
+ ret = glsym_eglMakeCurrent(re->win->egl_disp, rsc->surface,
+ rsc->surface, ctx->context);
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
}
}
#else
- if ((glXGetCurrentContext() != ctx->context) ||
- (glXGetCurrentDrawable() != re->win->win) )
+ if ((glsym_glXGetCurrentContext() != ctx->context) ||
+ (glsym_glXGetCurrentDrawable() != re->win->win) )
{
// Flush remainder of what's in Evas' pipeline
if (re->win) eng_window_use(NULL);
// Do a make current
- ret = glXMakeCurrent(re->info->info.display, re->win->win, ctx->context);
+ ret = glsym_glXMakeCurrent(re->info->info.display, re->win->win, ctx->context);
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
// Create FBO if not already created
if (!ctx->initialized)
{
- glGenFramebuffers(1, &ctx->context_fbo);
+ glsym_glGenFramebuffers(1, &ctx->context_fbo);
ctx->initialized = 1;
}
if (ctx->current_fbo)
// Bind to the previously bound buffer
- glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
+ glsym_glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
else
// Bind FBO
- glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
+ glsym_glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
sfc->fbo_attached = 1;
}
if (name == GL_EXTENSIONS)
return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS);
else
- return glGetString(name);
+ return glsym_glGetString(name);
}
static void
{
if (ctx)
{
- glBindFramebuffer(target, ctx->context_fbo);
+ glsym_glBindFramebuffer(target, ctx->context_fbo);
ctx->current_fbo = 0;
}
}
else
{
- glBindFramebuffer(target, framebuffer);
+ glsym_glBindFramebuffer(target, framebuffer);
// Save this for restore when doing make current
if (ctx)
{
// Add logic to take care when renderbuffer=0
// On a second thought we don't need this
- glBindRenderbuffer(target, renderbuffer);
+ glsym_glBindRenderbuffer(target, renderbuffer);
}
static void
evgl_glClearDepthf(GLclampf depth)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glClearDepthf(depth);
+ glsym_glClearDepthf(depth);
#else
- glClearDepth(depth);
+ glsym_glClearDepthf(depth);
#endif
}
evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glDepthRangef(zNear, zFar);
+ glsym_glDepthRangef(zNear, zFar);
#else
- glDepthRange(zNear, zFar);
+ glsym_glDepthRangef(zNear, zFar);
#endif
}
evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ glsym_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#else
if (range)
{
evgl_glReleaseShaderCompiler(void)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glReleaseShaderCompiler();
+ glsym_glReleaseShaderCompiler();
#else
#endif
}
evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- glShaderBinary(n, shaders, binaryformat, binary, length);
+ glsym_glShaderBinary(n, shaders, binaryformat, binary, length);
#else
-// FIXME: need to dlsym/getprocaddress for this
+ // FIXME: need to dlsym/getprocaddress for this
return;
n = binaryformat = length = 0;
shaders = binary = 0;
evgl_evasglDestroyImage(EvasGLImage image)
{
if (current_engine)
- glsym_eglDestroyImage(current_engine->win->egl_disp, image);
+ glsym_eglDestroyImage(current_engine->win->egl_disp, image);
else
ERR("Invalid Engine... (Can't acccess EGL Display)\n");
}
gl_funcs.version = EVAS_GL_API_VERSION;
-#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
+#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_)
// GLES 2.0
ORD(glActiveTexture);
ORD(glAttachShader);
ORD(glCheckFramebufferStatus);
ORD(glClear);
ORD(glClearColor);
-// ORD(glClearDepthf);
+ // ORD(glClearDepthf);
ORD(glClearStencil);
ORD(glColorMask);
ORD(glCompileShader);
ORD(glDeleteTextures);
ORD(glDepthFunc);
ORD(glDepthMask);
-// ORD(glDepthRangef);
+ // ORD(glDepthRangef);
ORD(glDetachShader);
ORD(glDisable);
ORD(glDisableVertexAttribArray);
ORD(glGetRenderbufferParameteriv);
ORD(glGetShaderiv);
ORD(glGetShaderInfoLog);
-// ORD(glGetShaderPrecisionFormat);
+ // ORD(glGetShaderPrecisionFormat);
ORD(glGetShaderSource);
-// ORD(glGetString);
+ // ORD(glGetString);
ORD(glGetTexParameterfv);
ORD(glGetTexParameteriv);
ORD(glGetUniformfv);
ORD(glPixelStorei);
ORD(glPolygonOffset);
ORD(glReadPixels);
-// ORD(glReleaseShaderCompiler);
+ // ORD(glReleaseShaderCompiler);
ORD(glRenderbufferStorage);
ORD(glSampleCoverage);
ORD(glScissor);
-// ORD(glShaderBinary);
+ // ORD(glShaderBinary);
ORD(glShaderSource);
ORD(glStencilFunc);
ORD(glStencilFuncSeparate);
ORD(glExtGetProgramBinarySourceQCOM);
#undef ORD
-// Override functions wrapped by Evas_GL
+ // Override functions wrapped by Evas_GL
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
ORD(glBindFramebuffer);
ORD(glBindRenderbuffer);
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
if (_evas_engine_GL_X11_log_dom < 0)
- _evas_engine_GL_X11_log_dom = eina_log_domain_register
- ("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR);
+ _evas_engine_GL_X11_log_dom = eina_log_domain_register
+ ("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR);
if (_evas_engine_GL_X11_log_dom < 0)
{
EINA_LOG_ERR("Can not create a module log domain.");
/* store it for later use */
func = pfunc;
/* now to override methods */
- #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
+#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
"gl_x11",
"none",
{
- module_open,
- module_close
+ module_open,
+ module_close
}
};
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
# if defined(GLES_VARIETY_S3C6410)
-# include <EGL/egl.h>
-# include <GLES2/gl2.h>
+//# include <EGL/egl.h>
+//# include <GLES2/gl2.h>
# include <X11/Xlib.h>
# include <X11/Xatom.h>
# include <X11/Xutil.h>
# include <X11/Xresource.h> // xres - dpi
# elif defined(GLES_VARIETY_SGX)
# define SUPPORT_X11 1
-# include <EGL/egl.h>
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
+//# include <EGL/egl.h>
+//# include <GLES2/gl2.h>
+//# include <GLES2/gl2ext.h>
# include <X11/Xlib.h>
# include <X11/Xatom.h>
# include <X11/Xutil.h>
# include <X11/Xutil.h>
# include <X11/extensions/Xrender.h>
# include <X11/Xresource.h> // xres - dpi
-# include <GL/gl.h>
-# include <GL/glext.h>
-# include <GL/glx.h>
+//# include <GL/gl.h>
+//# include <GL/glext.h>
+//# include <GL/glx.h>
#endif
extern int _evas_engine_GL_X11_log_dom ;
Evas_GL_X11_Window *
eng_window_new(Display *disp,
- Window win,
- int screen,
- Visual *vis,
- Colormap cmap,
- int depth,
- int w,
- int h,
+ Window win,
+ int screen,
+ Visual *vis,
+ Colormap cmap,
+ int depth,
+ int w,
+ int h,
int indirect,
int alpha,
int rot)
vi_use = _evas_gl_x11_rgba_vi;
}
#else
-//#ifdef NEWGL
+ //#ifdef NEWGL
if (_evas_gl_x11_rgba_vi)
{
vi_use = _evas_gl_x11_rgba_vi;
}
-//#endif
+ //#endif
#endif
}
gw->visualinfo = vi_use;
-// EGL / GLES
+ // EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = 2;
config_attrs[n++] = EGL_RENDERABLE_TYPE;
config_attrs[n++] = EGL_OPENGL_ES2_BIT;
#if 0
-// FIXME: n900 - omap3 sgx libs break here
+ // FIXME: n900 - omap3 sgx libs break here
config_attrs[n++] = EGL_RED_SIZE;
config_attrs[n++] = 1;
config_attrs[n++] = EGL_GREEN_SIZE;
config_attrs[n++] = 1;
config_attrs[n++] = EGL_BLUE_SIZE;
config_attrs[n++] = 1;
-// FIXME: end n900 breakage
+ // FIXME: end n900 breakage
#endif
if (gw->alpha)
{
config_attrs[n++] = EGL_NONE;
# endif
- gw->egl_disp = eglGetDisplay((EGLNativeDisplayType)(gw->disp));
+ gw->egl_disp = glsym_eglGetDisplay((EGLNativeDisplayType)(gw->disp));
if (!gw->egl_disp)
{
- ERR("eglGetDisplay() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglGetDisplay() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
- if (!eglInitialize(gw->egl_disp, &major_version, &minor_version))
+ if (!glsym_eglInitialize(gw->egl_disp, &major_version, &minor_version))
{
- ERR("eglInitialize() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglInitialize() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
- eglBindAPI(EGL_OPENGL_ES_API);
- if (eglGetError() != EGL_SUCCESS)
+ glsym_eglBindAPI(EGL_OPENGL_ES_API);
+ if (glsym_eglGetError() != EGL_SUCCESS)
{
- ERR("eglBindAPI() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglBindAPI() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
num_config = 0;
- if (!eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config,
- 1, &num_config) || (num_config != 1))
+ if (!glsym_eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config,
+ 1, &num_config) || (num_config != 1))
{
- ERR("eglChooseConfig() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglChooseConfig() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
- gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
- (EGLNativeWindowType)gw->win,
- NULL);
+ gw->egl_surface[0] = glsym_eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
+ (EGLNativeWindowType)gw->win,
+ NULL);
if (gw->egl_surface[0] == EGL_NO_SURFACE)
{
- ERR("eglCreateWindowSurface() fail for %#x. code=%#x",
- (unsigned int)gw->win, eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglCreateWindowSurface() fail for %#x. code=%#x",
+ (unsigned int)gw->win, glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
if (context == EGL_NO_CONTEXT)
- context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
- context_attrs);
+ context = glsym_eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
+ context_attrs);
gw->egl_context[0] = context;
if (gw->egl_context[0] == EGL_NO_CONTEXT)
{
- ERR("eglCreateContext() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglCreateContext() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
- if (eglMakeCurrent(gw->egl_disp,
- gw->egl_surface[0],
- gw->egl_surface[0],
- gw->egl_context[0]) == EGL_FALSE)
+ if (glsym_eglMakeCurrent(gw->egl_disp,
+ gw->egl_surface[0],
+ gw->egl_surface[0],
+ gw->egl_context[0]) == EGL_FALSE)
{
- ERR("eglMakeCurrent() fail. code=%#x", eglGetError());
- eng_window_free(gw);
+ ERR("glsym_eglMakeCurrent() fail. code=%#x", glsym_eglGetError());
+ eng_window_free(gw);
return NULL;
}
- vendor = glGetString(GL_VENDOR);
- renderer = glGetString(GL_RENDERER);
- version = glGetString(GL_VERSION);
+ vendor = glsym_glGetString(GL_VENDOR);
+ renderer = glsym_glGetString(GL_RENDERER);
+ version = glsym_glGetString(GL_VERSION);
if (!vendor) vendor = (unsigned char *)"-UNKNOWN-";
if (!renderer) renderer = (unsigned char *)"-UNKNOWN-";
if (!version) version = (unsigned char *)"-UNKNOWN-";
fprintf(stderr, "renderer: %s\n", renderer);
fprintf(stderr, "version: %s\n", version);
}
-// GLX
+ // GLX
#else
if (!context)
{
#ifdef NEWGL
if (indirect)
- context = glXCreateNewContext(gw->disp, fbconf,
- GLX_RGBA_TYPE, NULL,
- GL_FALSE);
+ context = glsym_glXCreateNewContext(gw->disp, fbconf,
+ GLX_RGBA_TYPE, NULL,
+ GL_FALSE);
else
- context = glXCreateNewContext(gw->disp, fbconf,
- GLX_RGBA_TYPE, NULL,
- GL_TRUE);
+ context = glsym_glXCreateNewContext(gw->disp, fbconf,
+ GLX_RGBA_TYPE, NULL,
+ GL_TRUE);
#else
if (indirect)
- context = glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_FALSE);
+ context = glsym_glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_FALSE);
else
- context = glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_TRUE);
+ context = glsym_glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_TRUE);
#endif
}
#ifdef NEWGL
if ((gw->alpha) && (!rgba_context))
{
if (indirect)
- rgba_context = glXCreateNewContext(gw->disp, rgba_fbconf,
- GLX_RGBA_TYPE, context,
- GL_FALSE);
+ rgba_context = glsym_glXCreateNewContext(gw->disp, rgba_fbconf,
+ GLX_RGBA_TYPE, context,
+ GL_FALSE);
else
- rgba_context = glXCreateNewContext(gw->disp, rgba_fbconf,
- GLX_RGBA_TYPE, context,
- GL_TRUE);
+ rgba_context = glsym_glXCreateNewContext(gw->disp, rgba_fbconf,
+ GLX_RGBA_TYPE, context,
+ GL_TRUE);
}
if (gw->alpha)
- gw->glxwin = glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
+ gw->glxwin = glsym_glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
else
- gw->glxwin = glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
+ gw->glxwin = glsym_glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
if (!gw->glxwin)
{
- eng_window_free(gw);
+ eng_window_free(gw);
return NULL;
}
if (!gw->context)
{
- eng_window_free(gw);
+ eng_window_free(gw);
return NULL;
}
if (gw->context)
if (gw->glxwin)
{
- if (!glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
- gw->context))
+ if (!glsym_glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
+ gw->context))
{
- printf("Error: glXMakeContextCurrent(%p, %p, %p, %p)\n", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
+ printf("Error: glsym_glXMakeContextCurrent(%p, %p, %p, %p)\n", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
eng_window_free(gw);
return NULL;
}
}
else
{
- if (!glXMakeCurrent(gw->disp, gw->win, gw->context))
+ if (!glsym_glXMakeCurrent(gw->disp, gw->win, gw->context))
{
- printf("Error: glXMakeCurrent(%p, 0x%x, %p) failed\n", (void *)gw->disp, (unsigned int)gw->win, (void *)gw->context);
+ printf("Error: glsym_glXMakeCurrent(%p, 0x%x, %p) failed\n", (void *)gw->disp, (unsigned int)gw->win, (void *)gw->context);
eng_window_free(gw);
return NULL;
}
// FIXME: move this up to context creation
- vendor = glGetString(GL_VENDOR);
- renderer = glGetString(GL_RENDERER);
- version = glGetString(GL_VERSION);
+ vendor = glsym_glGetString(GL_VENDOR);
+ renderer = glsym_glGetString(GL_RENDERER);
+ version = glsym_glGetString(GL_VERSION);
if (getenv("EVAS_GL_INFO"))
{
fprintf(stderr, "vendor: %s\n", vendor);
// noothing yet. add more cases and options over time
}
- fbc = glXGetFBConfigs(gw->disp, screen, &num);
+ fbc = glsym_glXGetFBConfigs(gw->disp, screen, &num);
if (!fbc)
{
- ERR("glXGetFBConfigs() returned no fb configs");
+ ERR("glsym_glXGetFBConfigs() returned no fb configs");
eng_window_free(gw);
return NULL;
}
int alph, val, dbuf, stencil, tdepth;
int rgba;
- vi = glXGetVisualFromFBConfig(gw->disp, fbc[j]);
+ vi = glsym_glXGetVisualFromFBConfig(gw->disp, fbc[j]);
if (!vi) continue;
vd = vi->depth;
XFree(vi);
if (vd != i) continue;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_ALPHA_SIZE, &alph);
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BUFFER_SIZE, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_ALPHA_SIZE, &alph);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BUFFER_SIZE, &val);
if ((val != i) && ((val - alph) != i)) continue;
if (i == 32)
{
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
if (val)
{
rgba = 1;
if (!val)
{
if (rgba) continue;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
if (!val) continue;
gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
}
dbuf = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DOUBLEBUFFER, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DOUBLEBUFFER, &val);
if (val > dbuf) continue;
dbuf = val;
stencil = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_STENCIL_SIZE, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_STENCIL_SIZE, &val);
if (val > stencil) continue;
stencil = val;
tdepth = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DEPTH_SIZE, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DEPTH_SIZE, &val);
if (val > tdepth) continue;
tdepth = val;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
if (val < 0) continue;
gw->depth_cfg[i].mipmap = val;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_Y_INVERTED_EXT, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_Y_INVERTED_EXT, &val);
gw->depth_cfg[i].yinvert = val;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
+ glsym_glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
gw->depth_cfg[i].tex_target = val;
gw->depth_cfg[i].fbc = fbc[j];
gw->gl_context = evas_gl_common_context_new();
if (!gw->gl_context)
{
- eng_window_free(gw);
- return NULL;
+ eng_window_free(gw);
+ return NULL;
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
gw->gl_context->egldisp = gw->egl_disp;
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gw->egl_surface[0] != EGL_NO_SURFACE)
- eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
+ glsym_eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
if (ref == 0)
{
- if (context) eglDestroyContext(gw->egl_disp, context);
- eglTerminate(gw->egl_disp);
+ if (context) glsym_eglDestroyContext(gw->egl_disp, context);
+ glsym_eglTerminate(gw->egl_disp);
context = EGL_NO_CONTEXT;
}
- eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ glsym_eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
- if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
+ if (gw->glxwin) glsym_glXDestroyWindow(gw->disp, gw->glxwin);
if (ref == 0)
{
- if (context) glXDestroyContext(gw->disp, context);
- if (rgba_context) glXDestroyContext(gw->disp, rgba_context);
+ if (context) glsym_glXDestroyContext(gw->disp, context);
+ if (rgba_context) glsym_glXDestroyContext(gw->disp, rgba_context);
context = 0;
rgba_context = 0;
fbconf = 0;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (_evas_gl_x11_window)
{
- if ((eglGetCurrentContext() !=
+ if ((glsym_eglGetCurrentContext() !=
_evas_gl_x11_window->egl_context[0]) ||
- (eglGetCurrentSurface(EGL_READ) !=
- _evas_gl_x11_window->egl_surface[0]) ||
- (eglGetCurrentSurface(EGL_DRAW) !=
- _evas_gl_x11_window->egl_surface[0]))
+ (glsym_eglGetCurrentSurface(EGL_READ) !=
+ _evas_gl_x11_window->egl_surface[0]) ||
+ (glsym_eglGetCurrentSurface(EGL_DRAW) !=
+ _evas_gl_x11_window->egl_surface[0]))
force_use = EINA_TRUE;
}
#else
if (_evas_gl_x11_window)
{
- if (glXGetCurrentContext() != _evas_gl_x11_window->context)
+ if (glsym_glXGetCurrentContext() != _evas_gl_x11_window->context)
force_use = EINA_TRUE;
}
#endif
_evas_gl_x11_window = gw;
if (gw)
{
-// EGL / GLES
+ // EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- if (gw->egl_surface[0] != EGL_NO_SURFACE)
- {
- if (eglMakeCurrent(gw->egl_disp,
- gw->egl_surface[0],
- gw->egl_surface[0],
- gw->egl_context[0]) == EGL_FALSE)
- {
- ERR("eglMakeCurrent() failed!");
- }
- }
-// GLX
+ if (gw->egl_surface[0] != EGL_NO_SURFACE)
+ {
+ if (glsym_eglMakeCurrent(gw->egl_disp,
+ gw->egl_surface[0],
+ gw->egl_surface[0],
+ gw->egl_context[0]) == EGL_FALSE)
+ {
+ ERR("glsym_eglMakeCurrent() failed!");
+ }
+ }
+ // GLX
#else
- if (gw->glxwin)
- {
- if (!glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
- gw->context))
- {
- ERR("glXMakeContextCurrent(%p, %p, %p, %p)", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
- }
- }
- else
- {
- if (!glXMakeCurrent(gw->disp, gw->win, gw->context))
- {
- ERR("glXMakeCurrent(%p, 0x%x, %p) failed", gw->disp, (unsigned int)gw->win, (void *)gw->context);
- }
- }
+ if (gw->glxwin)
+ {
+ if (!glsym_glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
+ gw->context))
+ {
+ ERR("glsym_glXMakeContextCurrent(%p, %p, %p, %p)", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
+ }
+ }
+ else
+ {
+ if (!glsym_glXMakeCurrent(gw->disp, gw->win, gw->context))
+ {
+ ERR("glsym_glXMakeCurrent(%p, 0x%x, %p) failed", gw->disp, (unsigned int)gw->win, (void *)gw->context);
+ }
+ }
#endif
}
}
evas_gl_common_context_flush(_evas_gl_x11_window->gl_context);
if (_evas_gl_x11_window == gw)
{
- eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ glsym_eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (gw->egl_surface[0] != EGL_NO_SURFACE)
- eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
+ glsym_eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
gw->egl_surface[0] = EGL_NO_SURFACE;
_evas_gl_x11_window = NULL;
}
#else
if (gw->glxwin)
- {
- glXDestroyWindow(gw->disp, gw->glxwin);
- }
+ {
+ glsym_glXDestroyWindow(gw->disp, gw->glxwin);
+ }
else
{
}
if (getenv("EVAS_GL_INFO"))
printf("resurf %p\n", gw);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
- gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
- (EGLNativeWindowType)gw->win,
- NULL);
+ gw->egl_surface[0] = glsym_eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
+ (EGLNativeWindowType)gw->win,
+ NULL);
if (gw->egl_surface[0] == EGL_NO_SURFACE)
{
- ERR("eglCreateWindowSurface() fail for %#x. code=%#x",
- (unsigned int)gw->win, eglGetError());
+ ERR("glsym_eglCreateWindowSurface() fail for %#x. code=%#x",
+ (unsigned int)gw->win, glsym_eglGetError());
return;
}
- if (eglMakeCurrent(gw->egl_disp,
- gw->egl_surface[0],
- gw->egl_surface[0],
- gw->egl_context[0]) == EGL_FALSE)
+ if (glsym_eglMakeCurrent(gw->egl_disp,
+ gw->egl_surface[0],
+ gw->egl_surface[0],
+ gw->egl_context[0]) == EGL_FALSE)
{
- ERR("eglMakeCurrent() failed!");
+ ERR("glsym_eglMakeCurrent() failed!");
}
#else
#ifdef NEWGL
if (gw->alpha)
- gw->glxwin = glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
+ gw->glxwin = glsym_glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
else
- gw->glxwin = glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
- if (!glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
- gw->context))
+ gw->glxwin = glsym_glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
+ if (!glsym_glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
+ gw->context))
{
- ERR("glXMakeContextCurrent(%p, %p, %p, %p)", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
+ ERR("glsym_glXMakeContextCurrent(%p, %p, %p, %p)", (void *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
}
#else
- if (!glXMakeCurrent(gw->disp, gw->win, gw->context))
+ if (!glsym_glXMakeCurrent(gw->disp, gw->win, gw->context))
{
- ERR("glXMakeCurrent(%p, 0x%x, %p) failed", (void *)gw->disp, (unsigned int)gw->win, (void *)gw->context);
+ ERR("glsym_glXMakeCurrent(%p, 0x%x, %p) failed", (void *)gw->disp, (unsigned int)gw->win, (void *)gw->context);
}
#endif
#endif
{
int alpha;
-// EGL / GLES
+ // EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
for (alpha = 0; alpha < 2; alpha++)
{
(fmt->direct.alphaMask))
{
_evas_gl_x11_rgba_vi =
- calloc(1, sizeof(XVisualInfo));
+ calloc(1, sizeof(XVisualInfo));
if (_evas_gl_x11_rgba_vi)
- memcpy(_evas_gl_x11_rgba_vi,
- &(xvi[i]), sizeof(XVisualInfo));
+ memcpy(_evas_gl_x11_rgba_vi,
+ &(xvi[i]), sizeof(XVisualInfo));
break;
}
}
_evas_gl_x11_vi);
}
}
-// GLX
+ // GLX
#else
for (alpha = 0; alpha < 2; alpha++)
{
config_attrs[i++] = GLX_TRANSPARENT_TYPE;
config_attrs[i++] = GLX_NONE;//GLX_NONE;//GLX_TRANSPARENT_INDEX//GLX_TRANSPARENT_RGB;
config_attrs[i++] = 0;
-
- configs = glXChooseFBConfig(einfo->info.display,
- einfo->info.screen,
- config_attrs, &num);
+
+ configs = glsym_glXChooseFBConfig(einfo->info.display,
+ einfo->info.screen,
+ config_attrs, &num);
if ((!configs) || (num < 1))
{
- ERR("glXChooseFBConfig returned no configs");
+ ERR("glsym_glXChooseFBConfig returned no configs");
return NULL;
}
for (i = 0; i < num; i++)
XVisualInfo *visinfo;
XRenderPictFormat *format = NULL;
- visinfo = glXGetVisualFromFBConfig(einfo->info.display,
- configs[i]);
+ visinfo = glsym_glXGetVisualFromFBConfig(einfo->info.display,
+ configs[i]);
if (!visinfo) continue;
if (!alpha)
{
else
{
format = XRenderFindVisualFormat
- (einfo->info.display, visinfo->visual);
+ (einfo->info.display, visinfo->visual);
if (!format)
{
XFree(visinfo);
if (!_evas_gl_x11_vi) return NULL;
if (einfo->info.destination_alpha)
{
-// EGL / GLES
+ // EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (_evas_gl_x11_rgba_vi) return _evas_gl_x11_rgba_vi->visual;
#else
-//# ifdef NEWGL
+ //# ifdef NEWGL
if (_evas_gl_x11_rgba_vi) return _evas_gl_x11_rgba_vi->visual;
-//# endif
+ //# endif
#endif
}
return _evas_gl_x11_vi->visual;
if (einfo->info.destination_alpha)
{
if (!_evas_gl_x11_rgba_cmap)
- _evas_gl_x11_rgba_cmap =
- XCreateColormap(einfo->info.display,
- RootWindow(einfo->info.display,
- einfo->info.screen),
- _evas_gl_x11_rgba_vi->visual,
- 0);
+ _evas_gl_x11_rgba_cmap =
+ XCreateColormap(einfo->info.display,
+ RootWindow(einfo->info.display,
+ einfo->info.screen),
+ _evas_gl_x11_rgba_vi->visual,
+ 0);
return _evas_gl_x11_rgba_cmap;
}
if (!_evas_gl_x11_cmap)
- _evas_gl_x11_cmap =
- XCreateColormap(einfo->info.display,
- RootWindow(einfo->info.display,
- einfo->info.screen),
- _evas_gl_x11_vi->visual,
- 0);
+ _evas_gl_x11_cmap =
+ XCreateColormap(einfo->info.display,
+ RootWindow(einfo->info.display,
+ einfo->info.screen),
+ _evas_gl_x11_vi->visual,
+ 0);
return _evas_gl_x11_cmap;
}