#include <Elementary.h>
#include "elm_priv.h"
-/**
- * @defgroup GLView
- *
- * A simple GLView widget that allows GL rendering.
- *
- * Signals that you can add callbacks for are:
- *
- */
typedef struct _Widget_Data Widget_Data;
struct _Widget_Data
}
}
-/**
- * Add a new glview to the parent
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- *
- * @ingroup GLView
- */
EAPI Evas_Object *
elm_glview_add(Evas_Object *parent)
{
return obj;
}
-/**
- * Gets the gl api struct for gl rendering
- *
- * @param obj The glview object
- * @return The api object or NULL if it cannot be created
- *
- * @ingroup GLView
- */
EAPI Evas_GL_API *
elm_glview_gl_api_get(const Evas_Object *obj)
{
return evas_gl_api_get(wd->evasgl);
}
-
-/**
- * Set the mode of the GLView. Supports Three simple modes.
- *
- * @param obj The glview object
- * @param mode The mode Options OR'ed enabling Alpha, Depth, Stencil.
- * @return True if set properly.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode)
{
return EINA_TRUE;
}
-/**
- * Set the resize policy for the glview object.
- *
- * @param obj The glview object.
- * @param policy The scaling policy.
- *
- * By default, the resize policy is set to ELM_GLVIEW_RESIZE_POLICY_RECREATE.
- * When resize is called it destroys the previous surface and recreates the newly
- * specified size. If the policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE, however,
- * glview only scales the image object and not the underlying GL Surface.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_resize_policy_set(Evas_Object *obj, Elm_GLView_Resize_Policy policy)
{
elm_glview_changed_set(obj);
}
-/**
- * Set the render policy for the glview object.
- *
- * @param obj The glview object.
- * @param policy The render policy.
- *
- * By default, the render policy is set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND.
- * This policy is set such that during the render loop, glview is only redrawn
- * if it needs to be redrawn. (i.e. When it is visible) If the policy is set
- * to ELM_GLVIEWW_RENDER_POLICY_ALWAYS, it redraws regardless of whether it is
- * visible/need redrawing or not.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Render_Policy policy)
{
return EINA_TRUE;
}
-/**
- * Sets the size of the glview
- *
- * @param obj The glview object
- * @param width width of the glview object
- * @param height height of the glview object
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_size_set(Evas_Object *obj, int width, int height)
{
elm_glview_changed_set(obj);
}
-/**
- * Gets the size of the glview.
- *
- * @param obj The glview object
- * @param width width of the glview object
- * @param height height of the glview object
- *
- * Note that this function returns the actual image size of the glview.
- * This means that when the scale policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE,
- * it'll return the non-scaled size.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_size_get(const Evas_Object *obj, int *width, int *height)
{
if (height) *height = wd->h;
}
-/**
- * Set the init function that runs once in the main loop.
- *
- * @param obj The glview object.
- * @param func The init function to be registered.
- *
- * The registered init function gets called once during the render loop.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func)
{
wd->init_func = func;
}
-/**
- * Set the render function that runs in the main loop.
- *
- * @param obj The glview object.
- * @param func The delete function to be registered.
- *
- * The registered del function gets called when GLView object is deleted.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func)
{
wd->del_func = func;
}
-/**
- * Set the resize function that gets called when resize happens.
- *
- * @param obj The glview object.
- * @param func The resize function to be registered.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func)
{
wd->resize_func = func;
}
-
-/**
- * Set the render function that runs in the main loop.
- *
- * @param obj The glview object.
- * @param func The render function to be registered.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func func)
{
_set_render_policy_callback(obj);
}
-/**
- * Notifies that there has been changes in the GLView.
- *
- * @param obj The glview object.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_changed_set(Evas_Object *obj)
{