const gchar *name = gtk_entry_get_text (GTK_ENTRY (entry));
char* target_name = (char*)data;
GtkWidget *label4 = (GtkWidget *)gtk_builder_get_object(g_create_builder, "label4");
- gtk_label_set_text(GTK_LABEL(label4),"Input specify name of the virtual target.");
+ gtk_label_set_text(GTK_LABEL(label4),"Input name of the virtual target.");
GtkWidget *ok_button = (GtkWidget *)gtk_builder_get_object(g_create_builder, "button7");
char* dst = malloc(VT_NAME_MAXBUF);
if(strcmp(name, "") == 0)
{
- WARN( "Input specify name of the virtual target.\n");
- gtk_label_set_text(GTK_LABEL(label4),"Input specify name of the virtual target.");
+ WARN( "Input name of the virtual target.\n");
+ gtk_label_set_text(GTK_LABEL(label4),"Input name of the virtual target.");
gtk_widget_set_sensitive(ok_button, FALSE);
return;
}
gtk_entry_set_max_length(GTK_ENTRY(name_entry), VT_NAME_MAXBUF);
GtkWidget *label4 = (GtkWidget *)gtk_builder_get_object(g_create_builder, "label4");
- gtk_label_set_text(GTK_LABEL(label4),"Input specify name of the virtual target.");
+ gtk_label_set_text(GTK_LABEL(label4),"Input name of the virtual target.");
g_signal_connect(G_OBJECT (name_entry), "changed", G_CALLBACK (entry_changed), (gpointer*)target_name);
setup_modify_frame(target_name);
fill_virtual_target_info();
GtkWidget *label4 = (GtkWidget *)gtk_builder_get_object(g_create_builder, "label4");
- gtk_label_set_text(GTK_LABEL(label4),"Input specify name of the virtual target.");
+ gtk_label_set_text(GTK_LABEL(label4),"Input name of the virtual target.");
GtkWidget *name_entry = (GtkWidget *)gtk_builder_get_object(g_create_builder, "entry1");
gtk_entry_set_max_length(GTK_ENTRY(name_entry), VT_NAME_MAXBUF);
<property name="visible">True</property>
<child>
<object class="GtkLabel" id="label3">
- <property name="width_request">153</property>
+ <property name="width_request">144</property>
<property name="visible">True</property>
</object>
<packing>
<child>
<object class="GtkLabel" id="label4">
<property name="visible">True</property>
- <property name="wrap">True</property>
- <property name="wrap_mode">word-char</property>
+ <property name="xalign">0</property>
</object>
<packing>
+ <property name="padding">4</property>
<property name="position">1</property>
</packing>
</child>