Semantics: Texture clamp functions are available for fragment shader only.
authorRex Xu <rex.xu@amd.com>
Tue, 24 Jan 2017 06:36:10 +0000 (14:36 +0800)
committerRex Xu <rex.xu@amd.com>
Tue, 24 Jan 2017 06:36:10 +0000 (14:36 +0800)
glslang/MachineIndependent/Initialize.cpp

index 637ab29..287d6d6 100644 (file)
@@ -4203,7 +4203,7 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve
 
                                         // Add to the per-language set of built-ins
 
-                                        if (bias)
+                                        if (bias || lodClamp)
                                             stageBuiltins[EShLangFragment].append(s);
                                         else
                                             commonBuiltins.append(s);