DJGPP:
Place the Glide3 SDK in the top Mesa directory:
- $(MESA)/glide3/include/*.h
+ $(MESA)/glide3/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
$(MESA)/glide3/lib/
libgld3x.a, libgld3i.a, glide3x.dxe
MinGW:
Place the Glide3 SDK in the top Mesa directory:
- $(MESA)/glide3/include/*.h
+ $(MESA)/glide3/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
$(MESA)/glide3/lib/
libglide3x.a, glide3x.dll
Linux:
Place the Glide3 SDK in /usr/local/glide
- /usr/local/glide/include/*.h
+ /usr/local/glide/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
- /usr/local/glide/lib/*.h
+ /usr/local/glide/lib/
libglide3x.a, libglide3x.so
Type:
make linux-glide
HW: all
Desc: max # of buffers allowed to build up
Note: (*) (!)
- Value: "0", "1", "2" or "3"
+ Value: "0", "1", "2", "3", "4", "5" or "6"
FX_GLIDE_SWAPINTERVAL
OS: all
HW: all
"9" - 512x512 textures
"10" - 1024x1024 textures
"11" - 2048x2048 textures
+MESA_FX_ALLOW_VP
+ OS: all
+ HW: all
+ Desc: allow vertex program extensions
MESA_GLX_FX
OS: linux
HW: Voodoo1, Rush, Voodoo2