return result;
}
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueAddMemReference(XGL_QUEUE queue, XGL_GPU_MEMORY mem)
+{
+ XGL_RESULT result = nextTable.QueueAddMemReference(queue, mem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueRemoveMemReference(XGL_QUEUE queue, XGL_GPU_MEMORY mem)
+{
+ XGL_RESULT result = nextTable.QueueRemoveMemReference(queue, mem);
+ return result;
+}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{