char output[4096];
GLsizei outputSize{0u};
gl->GetShaderInfoLog(shader, 4096, &outputSize, output);
- DALI_LOG_ERROR("Shader code : (preprocessed?%d)\n", sourcePreprocessed.empty());
-
- // TODO : Some device don't allow to print logs multiple lines. Let we print line by line, for temperally.
- {
- int i = 0;
- int lineNumber = 0;
-
- std::ostringstream line;
- while(i < size)
- {
- const char c = static_cast<const char>(src[i++]);
- if(c == '\0')
- {
- break;
- }
- if(c == '\n')
- {
- DALI_LOG_ERROR("%4d > %s\n", ++lineNumber, line.str().c_str());
- line = std::ostringstream();
- }
- else
- {
- line << c;
- }
- }
- DALI_LOG_ERROR("%4d > %s\n", ++lineNumber, line.str().c_str());
- }
- //DALI_LOG_ERROR("Code: %.*s\n", size, reinterpret_cast<const char*>(src));
+ DALI_LOG_ERROR("Code: %.*s\n", size, reinterpret_cast<const char*>(src));
DALI_LOG_ERROR("glCompileShader() failed: \n%s\n", output);
gl->DeleteShader(shader);
return false;