*/
// INTERNAL INCLUDES
-#include <dali/public-api/object/ref-object.h>
+#include <dali/public-api/images/image.h>
#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/internal/event/effects/shader-declarations.h>
#include <dali/internal/event/common/proxy-object.h>
// INTERNAL INCLUDES
#include <dali/public-api/math/rect.h>
-#include <dali/internal/common/message.h>
#include <dali/internal/render/common/post-process-resource-dispatcher.h>
-#include <dali/internal/render/gl-resources/bitmap-texture.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/resources/resource-manager-declarations.h>
namespace Dali
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/message.h>
#include <dali/internal/render/gl-resources/gl-resource-owner.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/render/renderers/scene-graph-renderer-declarations.h>
#include <dali/integration-api/debug.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/property-notification-impl.h>
#include <dali/internal/update/common/property-base.h>
#include <dali/internal/common/owner-container.h>
-#include <dali/internal/common/message.h>
-#include <dali/internal/update/common/double-buffered.h>
namespace Dali
{
ConditionFunction mConditionFunction; ///< The Condition Function pointer to be evaluated.
};
-// Messages for PropertyNotification
-
} // namespace SceneGraph
} // namespace Internal
#include <dali/internal/update/animation/scene-graph-animator.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/manager/prepare-render-algorithms.h>
#include <dali/internal/update/manager/process-render-tasks.h>
#include <dali/internal/update/resources/resource-manager.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/common/scene-graph-property-notification.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
-#include <dali/internal/event/effects/shader-declarations.h>
#include <dali/internal/common/type-abstraction-enums.h>
namespace Dali
*/
// INTERNAL INCLUDES
-#include <dali/public-api/actors/layer.h>
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/event-to-update.h>
#include <dali/internal/common/internal-constants.h>
#include <dali/internal/update/controllers/scene-controller.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/node-attachments/node-attachment.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/resources/resource-manager-declarations.h>
#include <dali/internal/render/renderers/scene-graph-renderer-declarations.h>
#include <dali/internal/common/message.h>
#include <dali/internal/common/event-to-update.h>
#include <dali/internal/update/common/animatable-property.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/common/property-owner.h>
#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/common/buffer-index.h>
#include <dali/internal/common/event-to-update.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/update/common/property-owner.h>
#include <dali/internal/update/common/animatable-property.h>