dEQP-VK.graphicsfuzz.switch-loop-switch-if
authorPaul Thomson <paulthomson@google.com>
Thu, 16 Jan 2020 16:12:53 +0000 (16:12 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 9 Apr 2020 07:13:39 +0000 (03:13 -0400)
Components: Vulkan

New Tests:

dEQP-VK.graphicsfuzz.switch-loop-switch-if

Change-Id: I8d7a1c11802bf6be62e641681eef143f597155a1

android/cts/master/vk-master-2020-03-01.txt
android/cts/master/vk-master.txt
external/vulkancts/data/vulkan/amber/graphicsfuzz/index.txt
external/vulkancts/data/vulkan/amber/graphicsfuzz/switch-loop-switch-if.amber [new file with mode: 0644]
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt

index 6b79f5b..cb74e81 100644 (file)
@@ -187792,6 +187792,7 @@ dEQP-VK.graphicsfuzz.struct-used-as-temporary
 dEQP-VK.graphicsfuzz.switch-case-with-undefined-expression
 dEQP-VK.graphicsfuzz.switch-if-discard
 dEQP-VK.graphicsfuzz.switch-inside-while-always-return
+dEQP-VK.graphicsfuzz.switch-loop-switch-if
 dEQP-VK.graphicsfuzz.switch-with-empty-if-false
 dEQP-VK.graphicsfuzz.swizzle-struct-init-min
 dEQP-VK.graphicsfuzz.transpose-rectangular-matrix
index fa78ca6..063129c 100644 (file)
@@ -584206,6 +584206,7 @@ dEQP-VK.graphicsfuzz.struct-used-as-temporary
 dEQP-VK.graphicsfuzz.switch-case-with-undefined-expression
 dEQP-VK.graphicsfuzz.switch-if-discard
 dEQP-VK.graphicsfuzz.switch-inside-while-always-return
+dEQP-VK.graphicsfuzz.switch-loop-switch-if
 dEQP-VK.graphicsfuzz.switch-with-empty-if-false
 dEQP-VK.graphicsfuzz.swizzle-struct-init-min
 dEQP-VK.graphicsfuzz.transpose-rectangular-matrix
index 8f809e6..57465bb 100644 (file)
 {      "switch-case-with-undefined-expression.amber",  "switch-case-with-undefined-expression","A fragment shader with undefined expression"                                                                                   },
 {      "switch-if-discard.amber",                                              "switch-if-discard",                                    "A fragment shader with a switch, if, and discard"                                                                              },
 {      "switch-inside-while-always-return.amber",              "switch-inside-while-always-return",    "A fragment shader with a switch inside while always return"                                                    },
+{      "switch-loop-switch-if.amber",                                  "switch-loop-switch-if",                                "A nested switch-loop-switch"                                                                                                                   },
 {      "switch-with-empty-if-false.amber",                             "switch-with-empty-if-false",                   "A fragment shader with always false if in switch statement"                                                    },
 {      "swizzle-struct-init-min.amber",                                "swizzle-struct-init-min",                              "A fragment shader that uses vector swizzles, struct initializers, and min"                             },
 {      "transpose-rectangular-matrix.amber",                   "transpose-rectangular-matrix",                 "Fragment shader that uses 'transpose'"                                                                                                 },
diff --git a/external/vulkancts/data/vulkan/amber/graphicsfuzz/switch-loop-switch-if.amber b/external/vulkancts/data/vulkan/amber/graphicsfuzz/switch-loop-switch-if.amber
new file mode 100644 (file)
index 0000000..589b004
--- /dev/null
@@ -0,0 +1,241 @@
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: A nested switch-loop-switch
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# layout(set = 0, binding = 0) uniform buf0
+# {
+#   vec2 injectionSwitch;
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+#   int i = int(injectionSwitch.x); // 0
+#
+#   switch (i) // 0
+#   {
+#   case 0:
+#     do
+#     {
+#       ++i;
+#       switch (i) // 1
+#       {
+#       case 1:
+#         continue; // Exit loop.
+#       case 2:
+#         i += 5;
+#         break;
+#       default:
+#         i += 7;
+#       }
+#     } while (i > 200); // Always false.
+#
+#     // Always false.
+#     if (i > 100)
+#     {
+#       i -= 2;
+#       break;
+#     }
+#
+#   default:
+#     // i == 1.
+#     i -= 3;
+#     // i == -2.
+#   }
+#
+#   // Always true.
+#   if (i == -2)
+#     _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Red.
+#   else
+#     _GLF_color = vec4(0.0, 0.0, 0.0, 1.0);
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 76
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %4 "main" %70
+               OpExecutionMode %4 OriginUpperLeft
+               OpSource ESSL 310
+               OpName %4 "main"
+               OpName %8 "i"
+               OpName %11 "buf0"
+               OpMemberName %11 0 "injectionSwitch"
+               OpName %13 ""
+               OpName %70 "_GLF_color"
+               OpDecorate %8 RelaxedPrecision
+               OpMemberDecorate %11 0 Offset 0
+               OpDecorate %11 Block
+               OpDecorate %13 DescriptorSet 0
+               OpDecorate %13 Binding 0
+               OpDecorate %20 RelaxedPrecision
+               OpDecorate %21 RelaxedPrecision
+               OpDecorate %29 RelaxedPrecision
+               OpDecorate %31 RelaxedPrecision
+               OpDecorate %32 RelaxedPrecision
+               OpDecorate %39 RelaxedPrecision
+               OpDecorate %40 RelaxedPrecision
+               OpDecorate %43 RelaxedPrecision
+               OpDecorate %44 RelaxedPrecision
+               OpDecorate %46 RelaxedPrecision
+               OpDecorate %50 RelaxedPrecision
+               OpDecorate %56 RelaxedPrecision
+               OpDecorate %57 RelaxedPrecision
+               OpDecorate %60 RelaxedPrecision
+               OpDecorate %61 RelaxedPrecision
+               OpDecorate %63 RelaxedPrecision
+               OpDecorate %70 Location 0
+          %2 = OpTypeVoid
+          %3 = OpTypeFunction %2
+          %6 = OpTypeInt 32 1
+          %7 = OpTypePointer Function %6
+          %9 = OpTypeFloat 32
+         %10 = OpTypeVector %9 2
+         %11 = OpTypeStruct %10
+         %12 = OpTypePointer Uniform %11
+         %13 = OpVariable %12 Uniform
+         %14 = OpConstant %6 0
+         %15 = OpTypeInt 32 0
+         %16 = OpConstant %15 0
+         %17 = OpTypePointer Uniform %9
+         %30 = OpConstant %6 1
+         %38 = OpConstant %6 5
+         %42 = OpConstant %6 7
+         %47 = OpConstant %6 200
+         %48 = OpTypeBool
+         %51 = OpConstant %6 100
+         %55 = OpConstant %6 2
+         %59 = OpConstant %6 3
+         %64 = OpConstant %6 -2
+         %68 = OpTypeVector %9 4
+         %69 = OpTypePointer Output %68
+         %70 = OpVariable %69 Output
+         %71 = OpConstant %9 1
+         %72 = OpConstant %9 0
+         %73 = OpConstantComposite %68 %71 %72 %72 %71
+         %75 = OpConstantComposite %68 %72 %72 %72 %71
+          %4 = OpFunction %2 None %3
+          %5 = OpLabel
+          %8 = OpVariable %7 Function
+         %18 = OpAccessChain %17 %13 %14 %16
+         %19 = OpLoad %9 %18
+         %20 = OpConvertFToS %6 %19
+               OpStore %8 %20
+         %21 = OpLoad %6 %8
+               OpSelectionMerge %24 None
+               OpSwitch %21 %23 0 %22
+         %23 = OpLabel
+         %60 = OpLoad %6 %8
+         %61 = OpISub %6 %60 %59
+               OpStore %8 %61
+               OpBranch %24
+         %22 = OpLabel
+               OpBranch %25
+         %25 = OpLabel
+               OpLoopMerge %27 %28 None
+               OpBranch %26
+         %26 = OpLabel
+         %29 = OpLoad %6 %8
+         %31 = OpIAdd %6 %29 %30
+               OpStore %8 %31
+         %32 = OpLoad %6 %8
+               OpSelectionMerge %36 None
+               OpSwitch %32 %35 1 %33 2 %34
+         %35 = OpLabel
+         %43 = OpLoad %6 %8
+         %44 = OpIAdd %6 %43 %42
+               OpStore %8 %44
+               OpBranch %36
+         %33 = OpLabel
+               OpBranch %28
+         %34 = OpLabel
+         %39 = OpLoad %6 %8
+         %40 = OpIAdd %6 %39 %38
+               OpStore %8 %40
+               OpBranch %36
+         %36 = OpLabel
+               OpBranch %28
+         %28 = OpLabel
+         %46 = OpLoad %6 %8
+         %49 = OpSGreaterThan %48 %46 %47
+               OpBranchConditional %49 %25 %27
+         %27 = OpLabel
+         %50 = OpLoad %6 %8
+         %52 = OpSGreaterThan %48 %50 %51
+               OpSelectionMerge %54 None
+               OpBranchConditional %52 %53 %54
+         %53 = OpLabel
+         %56 = OpLoad %6 %8
+         %57 = OpISub %6 %56 %55
+               OpStore %8 %57
+               OpBranch %24
+         %54 = OpLabel
+               OpBranch %23
+         %24 = OpLabel
+         %63 = OpLoad %6 %8
+         %65 = OpIEqual %48 %63 %64
+               OpSelectionMerge %67 None
+               OpBranchConditional %65 %66 %74
+         %66 = OpLabel
+               OpStore %70 %73
+               OpBranch %67
+         %74 = OpLabel
+               OpStore %70 %75
+               OpBranch %67
+         %67 = OpLabel
+               OpReturn
+               OpFunctionEnd
+END
+
+# uniforms for variant
+
+# injectionSwitch
+BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
+ 0.0 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+  ATTACH variant_vertex_shader
+  ATTACH variant_fragment_shader
+  FRAMEBUFFER_SIZE 256 256
+  BIND BUFFER variant_framebuffer AS color LOCATION 0
+  BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
index 4ce7230..1212d7d 100644 (file)
@@ -586473,6 +586473,7 @@ dEQP-VK.graphicsfuzz.struct-used-as-temporary
 dEQP-VK.graphicsfuzz.switch-case-with-undefined-expression
 dEQP-VK.graphicsfuzz.switch-if-discard
 dEQP-VK.graphicsfuzz.switch-inside-while-always-return
+dEQP-VK.graphicsfuzz.switch-loop-switch-if
 dEQP-VK.graphicsfuzz.switch-with-empty-if-false
 dEQP-VK.graphicsfuzz.swizzle-struct-init-min
 dEQP-VK.graphicsfuzz.transpose-rectangular-matrix
index cf37b4e..1ed7185 100644 (file)
@@ -586320,6 +586320,7 @@ dEQP-VK.graphicsfuzz.struct-used-as-temporary
 dEQP-VK.graphicsfuzz.switch-case-with-undefined-expression
 dEQP-VK.graphicsfuzz.switch-if-discard
 dEQP-VK.graphicsfuzz.switch-inside-while-always-return
+dEQP-VK.graphicsfuzz.switch-loop-switch-if
 dEQP-VK.graphicsfuzz.switch-with-empty-if-false
 dEQP-VK.graphicsfuzz.swizzle-struct-init-min
 dEQP-VK.graphicsfuzz.transpose-rectangular-matrix