hooked in new AA line code, minor clean-up
authorBrian Paul <brian.paul@tungstengraphics.com>
Sun, 5 Nov 2000 23:18:36 +0000 (23:18 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sun, 5 Nov 2000 23:18:36 +0000 (23:18 +0000)
src/mesa/swrast/s_lines.c

index eaf4e8a..feaf189 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
+/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -29,7 +29,7 @@
 #include "macros.h"
 #include "mmath.h"
 #include "vb.h"
-
+#include "s_aaline.h"
 #include "s_pb.h"
 #include "s_context.h"
 #include "s_depth.h"
  */
 
 
-/*
- * All line drawing functions have the same arguments:
- * v1, v2 - indexes of first and second endpoints into vertex buffer arrays
- */
-
-
-
-
-
-
-#if MAX_WIDTH > MAX_HEIGHT
-#  define MAXPOINTS MAX_WIDTH
-#else
-#  define MAXPOINTS MAX_HEIGHT
-#endif
-
 
 /* Flat, color index line */
 static void flat_ci_line( GLcontext *ctx,
@@ -264,10 +248,10 @@ static void smooth_rgba_z_line( GLcontext *ctx,
 #define INTERP_RGB 1
 #define INTERP_ALPHA 1
 
-#define PLOT(X,Y)                      \
-       pbx[count] = X;                 \
-       pby[count] = Y;                 \
-       pbz[count] = Z;                 \
+#define PLOT(X,Y)                              \
+       pbx[count] = X;                         \
+       pby[count] = Y;                         \
+       pbz[count] = Z;                         \
        pbfog[count] = fog0;                    \
        pbrgba[count][RCOMP] = FixedToInt(r0);  \
        pbrgba[count][GCOMP] = FixedToInt(g0);  \
@@ -282,12 +266,12 @@ static void smooth_rgba_z_line( GLcontext *ctx,
 }
 
 
-#define CHECK_FULL(count)                      \
-       if (count >= PB_SIZE-MAX_WIDTH) {       \
-          PB->count = count;           \
-          gl_flush_pb(ctx);                    \
-          count = PB->count;           \
-       }
+#define CHECK_FULL(count)              \
+   if (count >= PB_SIZE-MAX_WIDTH) {   \
+      PB->count = count;               \
+      gl_flush_pb(ctx);                        \
+      count = PB->count;               \
+   }
 
 
 
@@ -317,7 +301,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
        pbx[count] = X;         \
        pby[count] = Y;         \
        pbz[count] = Z;         \
-       pbfog[count] = fog0;                    \
+       pbfog[count] = fog0;    \
        pbi[count] = I;         \
        count++;                \
        CHECK_FULL(count);
@@ -330,21 +314,21 @@ static void general_smooth_ci_line( GLcontext *ctx,
 #define INTERP_XY 1
 #define INTERP_Z 1
 #define INTERP_INDEX 1
-#define XMAJOR_PLOT(X,Y)                       \
-       pbx[count] = X;  pbx[count+1] = X;      \
-       pby[count] = Y;  pby[count+1] = Y+1;    \
-       pbz[count] = Z;  pbz[count+1] = Z;      \
+#define XMAJOR_PLOT(X,Y)                               \
+       pbx[count] = X;  pbx[count+1] = X;              \
+       pby[count] = Y;  pby[count+1] = Y+1;            \
+       pbz[count] = Z;  pbz[count+1] = Z;              \
        pbfog[count] = fog0;  pbfog[count+1] = fog0;    \
-       pbi[count] = I;  pbi[count+1] = I;      \
-       count += 2;                             \
+       pbi[count] = I;  pbi[count+1] = I;              \
+       count += 2;                                     \
        CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y)                       \
-       pbx[count] = X;  pbx[count+1] = X+1;    \
-       pby[count] = Y;  pby[count+1] = Y;      \
-       pbz[count] = Z;  pbz[count+1] = Z;      \
+#define YMAJOR_PLOT(X,Y)                               \
+       pbx[count] = X;  pbx[count+1] = X+1;            \
+       pby[count] = Y;  pby[count+1] = Y;              \
+       pbz[count] = Z;  pbz[count+1] = Z;              \
        pbfog[count] = fog0;  pbfog[count+1] = fog0;    \
-       pbi[count] = I;  pbi[count+1] = I;      \
-       count += 2;                             \
+       pbi[count] = I;  pbi[count+1] = I;              \
+       count += 2;                                     \
        CHECK_FULL(count);
 #include "s_linetemp.h"
       }
@@ -395,7 +379,7 @@ static void general_flat_ci_line( GLcontext *ctx,
        pbx[count] = X;         \
        pby[count] = Y;         \
        pbz[count] = Z;         \
-       pbfog[count] = fog0;            \
+       pbfog[count] = fog0;    \
        count++;                \
        CHECK_FULL(count);
 #include "s_linetemp.h"
@@ -406,19 +390,19 @@ static void general_flat_ci_line( GLcontext *ctx,
          /* special case: unstippled and width=2 */
 #define INTERP_XY 1
 #define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y)                       \
-       pbx[count] = X;  pbx[count+1] = X;      \
-       pby[count] = Y;  pby[count+1] = Y+1;    \
-       pbz[count] = Z;  pbz[count+1] = Z;      \
+#define XMAJOR_PLOT(X,Y)                               \
+       pbx[count] = X;  pbx[count+1] = X;              \
+       pby[count] = Y;  pby[count+1] = Y+1;            \
+       pbz[count] = Z;  pbz[count+1] = Z;              \
        pbfog[count] = fog0;  pbfog[count+1] = fog0;    \
-       count += 2;                             \
+       count += 2;                                     \
        CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y)                       \
-       pbx[count] = X;  pbx[count+1] = X+1;    \
-       pby[count] = Y;  pby[count+1] = Y;      \
-       pbz[count] = Z;  pbz[count+1] = Z;      \
+#define YMAJOR_PLOT(X,Y)                               \
+       pbx[count] = X;  pbx[count+1] = X+1;            \
+       pby[count] = Y;  pby[count+1] = Y;              \
+       pbz[count] = Z;  pbz[count+1] = Z;              \
        pbfog[count] = fog0;  pbfog[count+1] = fog0;    \
-       count += 2;                             \
+       count += 2;                                     \
        CHECK_FULL(count);
 #include "s_linetemp.h"
       }
@@ -431,7 +415,7 @@ static void general_flat_ci_line( GLcontext *ctx,
        pbx[count] = X;         \
        pby[count] = Y;         \
        pbz[count] = Z;         \
-       pbfog[count] = fog0;            \
+       pbfog[count] = fog0;    \
        count++;                \
        CHECK_FULL(count);
 #include "s_linetemp.h"
@@ -470,7 +454,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
        pbx[count] = X;                         \
        pby[count] = Y;                         \
        pbz[count] = Z;                         \
-       pbfog[count] = fog0;            \
+       pbfog[count] = fog0;                    \
        pbrgba[count][RCOMP] = FixedToInt(r0);  \
        pbrgba[count][GCOMP] = FixedToInt(g0);  \
        pbrgba[count][BCOMP] = FixedToInt(b0);  \
@@ -530,7 +514,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
        pbx[count] = X;                         \
        pby[count] = Y;                         \
        pbz[count] = Z;                         \
-       pbfog[count] = fog0;    \
+       pbfog[count] = fog0;                    \
        pbrgba[count][RCOMP] = FixedToInt(r0);  \
        pbrgba[count][GCOMP] = FixedToInt(g0);  \
        pbrgba[count][BCOMP] = FixedToInt(b0);  \
@@ -687,7 +671,7 @@ static void smooth_textured_line( GLcontext *ctx,
           pbx[count] = X;                              \
           pby[count] = Y;                              \
           pbz[count] = Z;                              \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                         \
           pbs[count] = fragTexcoord[0];                \
           pbt[count] = fragTexcoord[1];                \
           pbu[count] = fragTexcoord[2];                \
@@ -713,7 +697,7 @@ static void smooth_textured_line( GLcontext *ctx,
           pbx[count] = X;                              \
           pby[count] = Y;                              \
           pbz[count] = Z;                              \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                         \
           pbs[count] = fragTexcoord[0];                \
           pbt[count] = fragTexcoord[1];                \
           pbu[count] = fragTexcoord[2];                \
@@ -766,7 +750,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbx[count] = X;                                      \
           pby[count] = Y;                                      \
           pbz[count] = Z;                                      \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                                 \
           pbrgba[count][RCOMP] = FixedToInt(r0);               \
           pbrgba[count][GCOMP] = FixedToInt(g0);               \
           pbrgba[count][BCOMP] = FixedToInt(b0);               \
@@ -775,7 +759,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbspec[count][GCOMP] = FixedToInt(sg0);              \
           pbspec[count][BCOMP] = FixedToInt(sb0);              \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
-             if (ctx->Texture.Unit[u]._ReallyEnabled) {                \
+             if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
                 PB->s[u][0] = fragTexcoord[u][0];              \
                 PB->s[u][1] = fragTexcoord[u][1];              \
                 PB->s[u][2] = fragTexcoord[u][2];              \
@@ -802,7 +786,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbx[count] = X;                                      \
           pby[count] = Y;                                      \
           pbz[count] = Z;                                      \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                                 \
           pbrgba[count][RCOMP] = FixedToInt(r0);               \
           pbrgba[count][GCOMP] = FixedToInt(g0);               \
           pbrgba[count][BCOMP] = FixedToInt(b0);               \
@@ -811,7 +795,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbspec[count][GCOMP] = FixedToInt(sg0);              \
           pbspec[count][BCOMP] = FixedToInt(sb0);              \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
-             if (ctx->Texture.Unit[u]._ReallyEnabled) {                \
+             if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
                 PB->s[u][0] = fragTexcoord[u][0];              \
                 PB->s[u][1] = fragTexcoord[u][1];              \
                 PB->s[u][2] = fragTexcoord[u][2];              \
@@ -865,7 +849,7 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbx[count] = X;                                      \
           pby[count] = Y;                                      \
           pbz[count] = Z;                                      \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                                 \
           pbrgba[count][RCOMP] = color[0];                     \
           pbrgba[count][GCOMP] = color[1];                     \
           pbrgba[count][BCOMP] = color[2];                     \
@@ -874,7 +858,7 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbspec[count][GCOMP] = sGreen;                       \
           pbspec[count][BCOMP] = sBlue;                        \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
-             if (ctx->Texture.Unit[u]._ReallyEnabled) {                \
+             if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
                 PB->s[u][0] = fragTexcoord[u][0];              \
                 PB->s[u][1] = fragTexcoord[u][1];              \
                 PB->s[u][2] = fragTexcoord[u][2];              \
@@ -899,7 +883,7 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbx[count] = X;                                      \
           pby[count] = Y;                                      \
           pbz[count] = Z;                                      \
-          pbfog[count] = fog0;         \
+          pbfog[count] = fog0;                                 \
           pbrgba[count][RCOMP] = color[0];                     \
           pbrgba[count][GCOMP] = color[1];                     \
           pbrgba[count][BCOMP] = color[2];                     \
@@ -908,7 +892,7 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbspec[count][GCOMP] = sGreen;                       \
           pbspec[count][BCOMP] = sBlue;                        \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
-             if (ctx->Texture.Unit[u]._ReallyEnabled) {                \
+             if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
                 PB->s[u][0] = fragTexcoord[u][0];              \
                 PB->s[u][1] = fragTexcoord[u][1];              \
                 PB->s[u][2] = fragTexcoord[u][2];              \
@@ -927,91 +911,6 @@ static void flat_multitextured_line( GLcontext *ctx,
 
 
 
-
-/*
- * Antialiased RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand.  Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_rgba_line( GLcontext *ctx,
-                          SWvertex *vert0,
-                         SWvertex *vert1 )
-{
-#define INTERP_RGBA 1
-#define PLOT(x, y)                                             \
-   {                                                           \
-      PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0,              \
-                          red, green, blue, coverage );        \
-   }
-#include "s_lnaatemp.h"
-}
-
-/*
- * Antialiased Textured RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand.  Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_tex_rgba_line( GLcontext *ctx,
-                              SWvertex *vert0,
-                             SWvertex *vert1 )
-{
-#define INTERP_RGBA 1
-#define INTERP_TEX 1
-#define PLOT(x, y)                                                     \
-   {                                                                   \
-      PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0,                        \
-                         red, green, blue, coverage,                   \
-                 fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] );  \
-   }
-#include "s_lnaatemp.h"
-}
-
-
-/*
- * Antialiased Multitextured RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand.  Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_multitex_rgba_line( GLcontext *ctx,
-                                   SWvertex *vert0,
-                                  SWvertex *vert1 )
-{
-#define INTERP_RGBA 1
-#define INTERP_SPEC 1
-#define INTERP_MULTITEX 1
-#define PLOT(x, y)                                                     \
-   {                                                                   \
-      PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0,             \
-            red, green, blue, coverage, specRed, specGreen, specBlue,  \
-            fragTexcoord );                                            \
-   }
-#include "s_lnaatemp.h"
-}
-
-
-/*
- * Antialiased CI line.  Same comments for RGBA antialiased lines apply.
- */
-static void aa_ci_line( GLcontext *ctx,
-                        SWvertex *vert0,
-                       SWvertex *vert1 )
-{
-#define INTERP_INDEX 1
-#define PLOT(x, y)                                             \
-   {                                                           \
-      PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage );    \
-   }
-#include "s_lnaatemp.h"
-}
-
-
-
 #ifdef DEBUG
 void
 _mesa_print_line_function(GLcontext *ctx)
@@ -1051,14 +950,6 @@ _mesa_print_line_function(GLcontext *ctx)
       printf("smooth_multitextured_line\n");
    else if (swrast->Line == flat_multitextured_line)
       printf("flat_multitextured_line\n");
-   else if (swrast->Line == aa_rgba_line)
-      printf("aa_rgba_line\n");
-   else if (swrast->Line == aa_tex_rgba_line)
-      printf("aa_tex_rgba_line\n");
-   else if (swrast->Line == aa_multitex_rgba_line)
-      printf("aa_multitex_rgba_line\n");
-   else if (swrast->Line == aa_ci_line)
-      printf("aa_ci_line\n");
    else
       printf("Driver func %p\n", swrast->Line);
 }
@@ -1077,29 +968,13 @@ void
 _swrast_choose_line( GLcontext *ctx )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
-   GLboolean rgbmode = ctx->Visual.RGBAflag;
-   /* TODO: antialiased lines */
+   const GLboolean rgbmode = ctx->Visual.RGBAflag;
 
    if (ctx->RenderMode==GL_RENDER) {
       if (ctx->Line.SmoothFlag) {
          /* antialiased lines */
-         if (rgbmode) {
-            if (ctx->Texture._ReallyEnabled) {
-               if (ctx->Texture._MultiTextureEnabled
-                  || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
-                 || ctx->Fog.ColorSumEnabled)
-                  /* Multitextured! */
-                  swrast->Line = aa_multitex_rgba_line;
-               else
-                  swrast->Line = aa_tex_rgba_line;
-            } else {
-               swrast->Line = aa_rgba_line;
-            }
-         }
-         else {
-            swrast->Line = aa_ci_line;
-         }
+         _swrast_choose_aa_line_function(ctx);
+         ASSERT(swrast->Triangle);
       }
       else if (ctx->Texture._ReallyEnabled) {
          if (ctx->Texture._MultiTextureEnabled
@@ -1120,8 +995,7 @@ _swrast_choose_line( GLcontext *ctx )
             }
          }
       }
-      else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag
-               || ctx->Line.SmoothFlag) {
+      else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
          if (ctx->Light.ShadeModel==GL_SMOOTH) {
             if (rgbmode)
                swrast->Line = general_smooth_rgba_line;
@@ -1178,5 +1052,3 @@ _swrast_choose_line( GLcontext *ctx )
 
    /*_mesa_print_line_function(ctx);*/
 }
-
-