- OnGestureEx(gesture.state);
-}
-
-void ScrollView::OnGestureEx(Gesture::State state)
-{
- // call necessary signals for application developer
-
- if(state == Gesture::Started)
- {
- Vector3 currentScrollPosition = GetCurrentScrollPosition();
- Self().SetProperty(mPropertyScrolling, true);
- mScrolling = true;
- DALI_LOG_SCROLL_STATE("[0x%X] mScrollStartedSignalV2 2 [%.2f, %.2f]", this, currentScrollPosition.x, currentScrollPosition.y);
- mScrollStartedSignalV2.Emit( currentScrollPosition );
- }
- else if( (state == Gesture::Finished) ||
- (state == Gesture::Cancelled) ) // Finished/default
- {
- // when all the gestures have finished, we finish the transform.
- // so if a user decides to pan (1 gesture), and then pan+zoom (2 gestures)
- // then stop panning (back to 1 gesture), and then stop zooming (0 gestures).
- // this is the point we end, and perform necessary snapping.
- mGestureStackDepth--;
- if(mGestureStackDepth==0)
- {
- FinishTransform();
- }
- }