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dc12e04)
: If there is a change in Node property, do SetUpdated(true).
Change-Id: I5efbdc080fba666d8834b6b6e3383681f5f724cc
*/
void Process( BufferIndex updateBufferIndex ) override
{
*/
void Process( BufferIndex updateBufferIndex ) override
{
+ mNode->SetUpdated( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
*/
void Process( BufferIndex updateBufferIndex ) override
{
*/
void Process( BufferIndex updateBufferIndex ) override
{
+ mNode->SetUpdated( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
*/
void Process( BufferIndex updateBufferIndex ) override
{
*/
void Process( BufferIndex updateBufferIndex ) override
{
+ mNode->SetUpdated( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
*/
void Process( BufferIndex updateBufferIndex ) override
{
*/
void Process( BufferIndex updateBufferIndex ) override
{
+ mNode->SetUpdated( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}