Update for following changes in dali-core:
Actor::MoveBy -> TranslateBy
Actor::ColorBy -> <removed>
Actor::OpacityBy -> <removed>
Actor::SetRotation -> SetOrientation
Actor::GetCurrentRotation -> GetCurrentOrientation
Actor::GetCurrentWorldRotation -> GetCurrentWorldOrientation
Actor::SetInheritRotation -> SetInheritOrientation
Actor::IsRotationInherited -> IsOrientationInherited
Actor::Property::ROTATION -> Actor::Property::ORIENTATION
Actor::Property::WORLD_ROTATION -> Actor::Property::WORLD_ORIENTATION
Actor::Property::INHERIT_ROTATION -> Actor::Property::INHERIT_ORIENTATION
Change-Id: I275c2983b5fed266548db99fb415792df17fcfb1
case Dali::Window::PORTRAIT:
actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
case Dali::Window::PORTRAIT:
actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(0), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(0), Vector3::ZAXIS );
break;
case Dali::Window::PORTRAIT_INVERSE:
actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::PORTRAIT_INVERSE:
actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(180), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(180), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE:
actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::LANDSCAPE:
actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(270), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(270), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE_INVERSE:
actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::LANDSCAPE_INVERSE:
actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(90), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(90), Vector3::ZAXIS );
case Dali::Window::PORTRAIT:
actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
case Dali::Window::PORTRAIT:
actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(0), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(0), Vector3::ZAXIS );
break;
case Dali::Window::PORTRAIT_INVERSE:
actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::PORTRAIT_INVERSE:
actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(180), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(180), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE:
actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::LANDSCAPE:
actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(270), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(270), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE_INVERSE:
actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
break;
case Dali::Window::LANDSCAPE_INVERSE:
actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(90), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(90), Vector3::ZAXIS );