- GlyphRun glyphRun; ///< The initial glyph index and the number of glyphs of the run.
- CharacterRun characterRun; ///< The initial character index and the number of characters of the run.
- float width; ///< The line's width.
- float ascender; ///< The line's ascender.
- float descender; ///< The line's descender.
- float extraLength; ///< The length of the white spaces at the end of the line.
- float alignmentOffset; ///< The horizontal alignment offset.
- float lineSpacing; ///< The line's spacing
- CharacterDirection direction : 1; ///< Direction of the first character of the paragraph.
- bool ellipsis : 1; ///< Wheter ellipsis is added to the line.
- bool isSplitToTwoHalves; ///< Whether the second half is defined. When split line to two halves to set Ellipsis in the MIDDLE of line. The second half is the second part of line after Ellipsis.
- GlyphRun glyphRunSecondHalf; ///< The initial glyph index and the number of glyphs of the run for the second half of line.
- CharacterRun characterRunForSecondHalfLine; ///< The initial character index and the number of characters of the run for the second half of line.
+ GlyphRun glyphRun{}; ///< The initial glyph index and the number of glyphs of the run.
+ CharacterRun characterRun{}; ///< The initial character index and the number of characters of the run.
+ float width; ///< The line's width.
+ float ascender; ///< The line's ascender.
+ float descender; ///< The line's descender.
+ float extraLength; ///< The length of the white spaces at the end of the line.
+ float alignmentOffset; ///< The horizontal alignment offset.
+ float lineSpacing; ///< The line's spacing
+ CharacterDirection direction : 1; ///< Direction of the first character of the paragraph.
+ bool ellipsis : 1; ///< Wheter ellipsis is added to the line.
+ bool isSplitToTwoHalves; ///< Whether the second half is defined. When split line to two halves to set Ellipsis in the MIDDLE of line. The second half is the second part of line after Ellipsis.
+ GlyphRun glyphRunSecondHalf{}; ///< The initial glyph index and the number of glyphs of the run for the second half of line.
+ CharacterRun characterRunForSecondHalfLine{}; ///< The initial character index and the number of characters of the run for the second half of line.