- Fixed typo.
Change-Id: I91f0b3798c0152eab3183996a7dd3d324a672a50
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
* @brief Returns the minimum relayout size.
*
* @SINCE_1_0.0
* @brief Returns the minimum relayout size.
*
* @SINCE_1_0.0
- * @return Return the mininmum size
+ * @return Return the minimum size
*/
Vector2 GetMinimumSize();
*/
Vector2 GetMinimumSize();
* @code
* void YourCallbackName( Actor actor, LayoutDirection::Type type );
* @endcode
* @code
* void YourCallbackName( Actor actor, LayoutDirection::Type type );
* @endcode
- * actor: The actor, or child of actor, whose laytou direction has changed
+ * actor: The actor, or child of actor, whose layout direction has changed
* type: Whether the actor's layout direction property has changed or a parent's.
*
* @SINCE_1_2.60
* type: Whether the actor's layout direction property has changed or a parent's.
*
* @SINCE_1_2.60
* @SINCE_1_0.0
* @param[in] target The target object property to animate
* @param[in] keyFrames The set of time/value pairs between which to animate
* @SINCE_1_0.0
* @param[in] target The target object property to animate
* @param[in] keyFrames The set of time/value pairs between which to animate
- * @param[in] period The effect will occur duing this time period
+ * @param[in] period The effect will occur during this time period
* @param[in] interpolation The method used to interpolate between values
*/
void AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation);
* @param[in] interpolation The method used to interpolate between values
*/
void AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation);
* @param[in] target The target object property to animate
* @param[in] keyFrames The set of time/value pairs between which to animate
* @param[in] alpha The alpha function to apply to the overall progress
* @param[in] target The target object property to animate
* @param[in] keyFrames The set of time/value pairs between which to animate
* @param[in] alpha The alpha function to apply to the overall progress
- * @param[in] period The effect will occur duing this time period
+ * @param[in] period The effect will occur during this time period
* @param[in] interpolation The method used to interpolate between values
*/
void AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation);
* @param[in] interpolation The method used to interpolate between values
*/
void AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation);
* @endcode
*
* The value x will be confined to this domain.
* @endcode
*
* The value x will be confined to this domain.
- * If x is below 2 e.g. 0, then it is wraped to 6.
+ * If x is below 2 e.g. 0, then it is wrapped to 6.
* If x is above or equal to 8 e.g. 8.1 then it is
* wrapped to 2.1.
*
* If x is above or equal to 8 e.g. 8.1 then it is
* wrapped to 2.1.
*
* @brief Unary negation operator.
*
* @SINCE_1_0.0
* @brief Unary negation operator.
*
* @SINCE_1_0.0
- * @return A vector containg the negation
+ * @return A vector containing the negation
*/
Vector2 operator-() const
{
*/
Vector2 operator-() const
{
/**
* @brief Resets the handle.
*
/**
* @brief Resets the handle.
*
- * If no other handle copies exist, the internal Dali resouce will be deleted.
+ * If no other handle copies exist, the internal Dali resource will be deleted.
* Calling this is not required i.e. it will happen automatically when a Dali::BaseHandle is destroyed.
* @SINCE_1_0.0
*/
* Calling this is not required i.e. it will happen automatically when a Dali::BaseHandle is destroyed.
* @SINCE_1_0.0
*/
/**
* @brief Base class for reference counted objects.
*
/**
* @brief Base class for reference counted objects.
*
- * Typically this should be used with an instrusive pointer,
+ * Typically this should be used with an intrusive pointer,
* instead of calling Reference() and Unreference() methods directly.
* @SINCE_1_0.0
*/
* instead of calling Reference() and Unreference() methods directly.
* @SINCE_1_0.0
*/
* RenderTasks may optionally target a frame-buffer, otherwise the default GL surface is used;
* typically this is a window provided by the native system.
*
* RenderTasks may optionally target a frame-buffer, otherwise the default GL surface is used;
* typically this is a window provided by the native system.
*
- * By default Dali provides a single RenderTask, which renders the entire actor hierachy using
+ * By default Dali provides a single RenderTask, which renders the entire actor hierarchy using
* a default camera actor and GL surface. If stereoscopic rendering is enabled, Dali will create
* two additional render tasks, on for each eye. Each render task will have its own camera parented
* to the default camera actor.
* a default camera actor and GL surface. If stereoscopic rendering is enabled, Dali will create
* two additional render tasks, on for each eye. Each render task will have its own camera parented
* to the default camera actor.
/**
* @brief Sets the frame-buffer used as a render target.
* @SINCE_1_1.38
/**
* @brief Sets the frame-buffer used as a render target.
* @SINCE_1_1.38
- * @param[in] frameBuffer er A valid FrameBuffer handle to enable off-screen rendering, or an uninitialized handle to disable it
+ * @param[in] frameBuffer A valid FrameBuffer handle to enable off-screen rendering, or an uninitialized handle to disable it
*/
void SetFrameBuffer( FrameBuffer frameBuffer );
*/
void SetFrameBuffer( FrameBuffer frameBuffer );
- NONE, ///< Don’t write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2_5
- AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2_5
- COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2_5
- STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2_5
- COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2_5
+ NONE, ///< Do not write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2_5
+ AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2_5
+ COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2_5
+ STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2_5
+ COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2_5
};
} // namespace RenderMode
};
} // namespace RenderMode