+ else if (nextsym == NULL)
+ nextstop = stop;
+ else
+ {
+ nextstop = bfd_asymbol_value (nextsym) - section->vma;
+ if (nextstop > stop)
+ nextstop = stop;
+ }
+
+ /* If a symbol is explicitly marked as being an object
+ rather than a function, just dump the bytes without
+ disassembling them. */
+ if (disassemble_all
+ || sym == NULL
+ || bfd_asymbol_value (sym) > section->vma + i
+ || ((sym->flags & BSF_OBJECT) == 0
+ && (strstr (bfd_asymbol_name (sym), "gnu_compiled")
+ == NULL)
+ && (strstr (bfd_asymbol_name (sym), "gcc2_compiled")
+ == NULL))
+ || (sym->flags & BSF_FUNCTION) != 0)
+ insns = true;
+ else
+ insns = false;
+
+ disassemble_bytes (&disasm_info, disassemble_fn, insns, data, i,
+ nextstop, &relpp, relppend);
+
+ i = nextstop;
+ sym = nextsym;