+static void
+snb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
+ wa_masked_en(wal,
+ _3D_CHICKEN,
+ _3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
+
+ /* WaDisable_RenderCache_OperationalFlush:snb */
+ wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal,
+ GEN6_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ wa_masked_dis(wal, CACHE_MODE_0, CM0_STC_EVICT_DISABLE_LRA_SNB);
+
+ wa_masked_en(wal,
+ _3D_CHICKEN3,
+ /* WaStripsFansDisableFastClipPerformanceFix:snb */
+ _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
+ /*
+ * Bspec says:
+ * "This bit must be set if 3DSTATE_CLIP clip mode is set
+ * to normal and 3DSTATE_SF number of SF output attributes
+ * is more than 16."
+ */
+ _3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
+}
+