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Revert "[Tizen]Change the precision of size and uSize from mediumP to highP"
author
Sunghyun Kim
<scholb.kim@samsung.com>
Wed, 23 Sep 2020 02:21:23 +0000
(11:21 +0900)
committer
Sunghyun Kim
<scholb.kim@samsung.com>
Wed, 23 Sep 2020 02:21:23 +0000
(11:21 +0900)
This reverts commit
4036d3983f42718568661a2059c272b342397c1f
.
dali-toolkit/internal/controls/video-view/video-view-impl.cpp
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|
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|
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dali-toolkit/internal/text/text-scroller.cpp
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dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp
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dali-toolkit/internal/visuals/border/border-visual.cpp
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dali-toolkit/internal/visuals/color/color-visual.cpp
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dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
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dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
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dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
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dali-toolkit/internal/visuals/text/text-visual.cpp
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dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
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diff --git
a/dali-toolkit/internal/controls/video-view/video-view-impl.cpp
b/dali-toolkit/internal/controls/video-view/video-view-impl.cpp
index
523fcf0
..
463a214
100644
(file)
--- a/
dali-toolkit/internal/controls/video-view/video-view-impl.cpp
+++ b/
dali-toolkit/internal/controls/video-view/video-view-impl.cpp
@@
-88,7
+88,7
@@
const char* const CUSTOM_SAMPLER_TYPE_NAME( "samplerExternalOES" );
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
\n
void main()\n
{\n
\n
void main()\n
{\n
@@
-110,7
+110,7
@@
const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
varying mediump vec2 sTexCoordRect;\n
void main()\n
{\n
varying mediump vec2 sTexCoordRect;\n
void main()\n
{\n
diff --git
a/dali-toolkit/internal/text/text-scroller.cpp
b/dali-toolkit/internal/text/text-scroller.cpp
index
c0c1558
..
22f1156
100644
(file)
--- a/
dali-toolkit/internal/text/text-scroller.cpp
+++ b/
dali-toolkit/internal/text/text-scroller.cpp
@@
-42,7
+42,7
@@
const int MINIMUM_SCROLL_SPEED = 1; // Speed should be set by Property system.
const char* VERTEX_SHADER_SCROLL = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying highp vec2 vTexCoord;\n
const char* VERTEX_SHADER_SCROLL = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying highp vec2 vTexCoord;\n
- uniform
high
p vec3 uSize;\n
+ uniform
medium
p vec3 uSize;\n
uniform mediump float uDelta;\n
uniform mediump vec2 uTextureSize;\n
uniform mediump float uGap;\n
uniform mediump float uDelta;\n
uniform mediump vec2 uTextureSize;\n
uniform mediump float uGap;\n
@@
-53,7
+53,7
@@
const char* VERTEX_SHADER_SCROLL = DALI_COMPOSE_SHADER(
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
high
p vec2 size;\n
+ uniform
medium
p vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
diff --git
a/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp
b/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp
index
05d1724
..
0a045f0
100755
(executable)
--- a/
dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp
+++ b/
dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp
@@
-96,7
+96,7
@@
const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type
const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
- uniform
highp
vec3 uSize;
+ uniform
mediump
vec3 uSize;
uniform mediump vec2 start_point;
uniform mediump vec2 end_point;
uniform mediump vec2 start_point;
uniform mediump vec2 end_point;
@@
-118,7
+118,7
@@
const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
//Visual size and offset
uniform mediump vec2 offset;
//Visual size and offset
uniform mediump vec2 offset;
- uniform
high
p vec2 size;
+ uniform
medium
p vec2 size;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
diff --git
a/dali-toolkit/internal/visuals/border/border-visual.cpp
b/dali-toolkit/internal/visuals/border/border-visual.cpp
index
03412bf
..
47667fc
100644
(file)
--- a/
dali-toolkit/internal/visuals/border/border-visual.cpp
+++ b/
dali-toolkit/internal/visuals/border/border-visual.cpp
@@
-49,13
+49,13
@@
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n
uniform highp mat4 uMvpMatrix;\n
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump float borderSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump float borderSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-89,7
+89,7
@@
const char* VERTEX_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n
uniform highp mat4 uMvpMatrix;\n
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump float borderSize;\n
varying mediump float vAlpha;\n
\n
uniform mediump float borderSize;\n
varying mediump float vAlpha;\n
\n
diff --git
a/dali-toolkit/internal/visuals/color/color-visual.cpp
b/dali-toolkit/internal/visuals/color/color-visual.cpp
index
63d02ec
..
dce5255
100644
(file)
--- a/
dali-toolkit/internal/visuals/color/color-visual.cpp
+++ b/
dali-toolkit/internal/visuals/color/color-visual.cpp
@@
-46,12
+46,12
@@
namespace
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-83,14
+83,14
@@
const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
const char* VERTEX_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
varying mediump vec2 vPosition;\n
varying mediump vec2 vRectSize;\n
varying mediump float vCornerRadius;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
varying mediump vec2 vPosition;\n
varying mediump vec2 vRectSize;\n
varying mediump float vCornerRadius;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec2 extraSize;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 extraSize;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
@@
-135,13
+135,13
@@
const char* FRAGMENT_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER(
const char* VERTEX_SHADER_BLUR_EDGE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER_BLUR_EDGE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
high
p vec3 uSize;\n
+ uniform
medium
p vec3 uSize;\n
varying mediump vec2 vPosition;\n
varying mediump vec2 vRectSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
varying mediump vec2 vPosition;\n
varying mediump vec2 vRectSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
high
p vec2 size;\n
+ uniform
medium
p vec2 size;\n
uniform mediump vec2 extraSize;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 extraSize;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
diff --git
a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
index
7a3af39
..
d5af5a4
100644
(file)
--- a/
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
+++ b/
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
@@
-88,14
+88,14
@@
const char* VERTEX_SHADER[] =
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-120,14
+120,14
@@
DALI_COMPOSE_SHADER(
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-153,7
+153,7
@@
DALI_COMPOSE_SHADER(
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vPosition;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vPosition;\n
@@
-162,7
+162,7
@@
DALI_COMPOSE_SHADER(
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-194,7
+194,7
@@
DALI_COMPOSE_SHADER(
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vPosition;\n
uniform mediump mat3 uAlignmentMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vPosition;\n
@@
-203,7
+203,7
@@
DALI_COMPOSE_SHADER(
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
diff --git
a/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
b/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
index
45d0e3f
..
beb4f09
100644
(file)
--- a/
dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
+++ b/
dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
@@
-39,13
+39,13
@@
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
diff --git
a/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
b/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
index
bd374aa
..
b954c8c
100644
(file)
--- a/
dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
+++ b/
dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
@@
-51,14
+51,14
@@
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
\n
// Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
\n
// Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
@@
-93,13
+93,13
@@
const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump vec2 uFixed[ 3 ];\n
uniform mediump vec2 uStretchTotal;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 uFixed[ 3 ];\n
uniform mediump vec2 uStretchTotal;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
diff --git
a/dali-toolkit/internal/visuals/text/text-visual.cpp
b/dali-toolkit/internal/visuals/text/text-visual.cpp
index
e9a32f6
..
1d75634
100755
(executable)
--- a/
dali-toolkit/internal/visuals/text/text-visual.cpp
+++ b/
dali-toolkit/internal/visuals/text/text-visual.cpp
@@
-58,14
+58,14
@@
const Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform
highp
vec3 uSize;\n
+ uniform
mediump
vec3 uSize;\n
uniform mediump vec4 pixelArea;\n
varying mediump vec2 vTexCoord;\n
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec4 pixelArea;\n
varying mediump vec2 vTexCoord;\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform
highp
vec2 size;\n
+ uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
diff --git
a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
index
3707465
..
ba3b651
100644
(file)
--- a/
dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
+++ b/
dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
@@
-43,12
+43,12
@@
const char * const INDEX_NAME("indices");
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
-uniform
highp
vec3 uSize;\n
+uniform
mediump
vec3 uSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
-uniform
highp
vec2 size;\n
+uniform
mediump
vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n