Expedite: Fix bug with mouse handling in sdl engine
A button press would send '1' as the button (the pressed state) and the
release would send '0', so evas would think button 1 was never released
so it would never register any button releases.
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/expedite@74322
7cbeb6ba-43b4-40fd-8cce-
4c39aea84d33
break;
case SDL_MOUSEBUTTONDOWN:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
break;
case SDL_MOUSEBUTTONDOWN:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
- evas_event_feed_mouse_down(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL);
+ evas_event_feed_mouse_down(evas, event.button.button, EVAS_BUTTON_NONE, 0, NULL);
break;
case SDL_MOUSEBUTTONUP:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
break;
case SDL_MOUSEBUTTONUP:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
- evas_event_feed_mouse_up(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL);
+ evas_event_feed_mouse_up(evas, event.button.button, EVAS_BUTTON_NONE, 0, NULL);
break;
case SDL_VIDEORESIZE:
evas_output_viewport_set(evas, 0, 0,
break;
case SDL_VIDEORESIZE:
evas_output_viewport_set(evas, 0, 0,