+# Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Static Library" 0x0104\r
+\r
+CFG=libFLAC_static - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "libFLAC_static.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library")\r
+!MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "libFLAC"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+RSC=rc.exe\r
+\r
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"\r
+\r
+# PROP BASE Use_MFC 0\r
+# PROP BASE Use_Debug_Libraries 0\r
+# PROP BASE Output_Dir "Release"\r
+# PROP BASE Intermediate_Dir "Release"\r
+# PROP BASE Target_Dir ""\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\obj\release\lib"\r
+# PROP Intermediate_Dir "Release_static"\r
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c\r
+# ADD CPP /nologo /W3 /GX /O2 /I ".\include" /I "..\..\include" /D VERSION=\"1.0.4\" /D "FLAC__NO_DLL" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c\r
+# ADD BASE RSC /l 0x409 /d "NDEBUG"\r
+# ADD RSC /l 0x409 /d "NDEBUG"\r
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+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LIB32=link.exe -lib\r
+# ADD BASE LIB32 /nologo\r
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+\r
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"\r
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+# PROP BASE Use_MFC 0\r
+# PROP BASE Use_Debug_Libraries 1\r
+# PROP BASE Output_Dir "Debug"\r
+# PROP BASE Intermediate_Dir "Debug"\r
+# PROP BASE Target_Dir ""\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 1\r
+# PROP Output_Dir "..\..\obj\debug\lib"\r
+# PROP Intermediate_Dir "Debug_static"\r
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c\r
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.0.4\" /D "FLAC__NO_DLL" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c\r
+# ADD BASE RSC /l 0x409 /d "_DEBUG"\r
+# ADD RSC /l 0x409 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LIB32=link.exe -lib\r
+# ADD BASE LIB32 /nologo\r
+# ADD LIB32 /nodefaultlib /nologo /out:"..\..\obj\debug\lib/libFLAC_static.lib"\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "libFLAC_static - Win32 Release"\r
+# Name "libFLAC_static - Win32 Debug"\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "c"\r
+# Begin Group "Assembly Files (ia32)"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\ia32\cpu_asm.nasm\r
+\r
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"\r
+\r
+USERDEP__CPU_A="ia32/cpu_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\cpu_asm.nasm\r
+\r
+"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"\r
+\r
+USERDEP__CPU_A="ia32/cpu_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\cpu_asm.nasm\r
+\r
+"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\ia32\fixed_asm.nasm\r
+\r
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"\r
+\r
+USERDEP__FIXED="ia32/fixed_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\fixed_asm.nasm\r
+\r
+"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"\r
+\r
+USERDEP__FIXED="ia32/fixed_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\fixed_asm.nasm\r
+\r
+"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=.\ia32\lpc_asm.nasm\r
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+!IF "$(CFG)" == "libFLAC_static - Win32 Release"\r
+\r
+USERDEP__LPC_A="ia32/lpc_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\lpc_asm.nasm\r
+\r
+"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"\r
+\r
+USERDEP__LPC_A="ia32/lpc_asm.nasm" \r
+# Begin Custom Build\r
+InputPath=.\ia32\lpc_asm.nasm\r
+\r
+"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %FLAC_NASM% -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
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+# End Source File\r
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+# End Source File\r
+# Begin Source File\r
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+# Begin Source File\r
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+SOURCE=.\cpu.c\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=.\crc.c\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=.\file_decoder.c\r
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+# Begin Source File\r
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+SOURCE=.\format.c\r
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+# PROP Default_Filter ""\r
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+SOURCE=..\..\include\FLAC\all.h\r
+# End Source File\r
+# Begin Source File\r
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+# End Source File\r
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+SOURCE=..\..\include\FLAC\ordinals.h.in\r
+\r
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"\r
+\r
+USERDEP__ORDIN="..\..\include\FLAC\ordinals.h.in" \r
+# Begin Custom Build\r
+InputDir=\home\Administrator\msvc\flac\include\FLAC\r
+InputPath=..\..\include\FLAC\ordinals.h.in\r
+\r
+"$(InputDir)\ordinals.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ copy $(InputDir)\ordinals.h.in $(InputDir)\ordinals.h\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"\r
+\r
+USERDEP__ORDIN="..\..\include\FLAC\ordinals.h.in" \r
+# Begin Custom Build\r
+InputDir=\home\Administrator\msvc\flac\include\FLAC\r
+InputPath=..\..\include\FLAC\ordinals.h.in\r
+\r
+"$(InputDir)\ordinals.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Project\r