+#
+# VK-GL-CTS Issue #336
+#
+# This occurs on some versions of Imagination Technologies G6200, G6230, G6400, and G6430
+# Rogue Series 6 GPU's.
+#
+# The affected GPU's are unable to correctly filter CEM corners with F32 textures, this
+# includes the ability to gather texels for texel gather instructions.
+#
+# An application using gather on an F32 texture would obtain incorrect texel values around
+# the corners of the cubemap.
+#
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_clamp_to_edge_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_repeat_mirrored_repeat
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_mirrored_repeat_clamp_to_edge
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mipmap_linear_mag_linear
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.level_1
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.sparse_level_1
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.level_2
+dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.sparse_level_2