The extension string in GLES1 contexts always advertised
GL_OES_point_sprite. Now advertisement depends on ARB_point_sprite being
enabled.
Reviewed-by: Ian Romanick <idr@freedesktop.org>
{ "GL_OES_matrix_get", o(dummy_true), ES1 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
{ "GL_OES_point_size_array", o(dummy_true), ES1 },
{ "GL_OES_matrix_get", o(dummy_true), ES1 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
{ "GL_OES_point_size_array", o(dummy_true), ES1 },
- { "GL_OES_point_sprite", o(dummy_true), ES1 },
+ { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 },
{ "GL_OES_query_matrix", o(dummy_true), ES1 },
{ "GL_OES_read_format", o(OES_read_format), GL | ES1 },
{ "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },
{ "GL_OES_query_matrix", o(dummy_true), ES1 },
{ "GL_OES_read_format", o(OES_read_format), GL | ES1 },
{ "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },