- /// <summary>
- /// Dispose.
- /// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
- ~ControlStyle()
- {
- if (!isDisposeQueued)
- {
- isDisposeQueued = true;
- DisposeQueue.Instance.Add(this);
- }
- }
-
- /// <summary>
- /// A Flag to check if it is already disposed.
- /// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
- protected bool Disposed { get; set; }
-
- /// <summary>
- /// Dispose.
- /// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
- public void Dispose()
- {
- //Throw excpetion if Dispose() is called in separate thread.
- if (!Window.IsInstalled())
- {
- throw new global::System.InvalidOperationException("This API called from separate thread. This API must be called from MainThread.");
- }
-
- if (isDisposeQueued)
- {
- Dispose(DisposeTypes.Implicit);
- }
- else
- {
- Dispose(DisposeTypes.Explicit);
- global::System.GC.SuppressFinalize(this);
- }
- }
-
- /// <summary>
- /// Dispose.
- /// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
- protected virtual void Dispose(DisposeTypes type)
- {
- if (Disposed)
- {
- return;
- }
-
- if (type == DisposeTypes.Explicit)
- {
- //Called by User
- //Release your own managed resources here.
- //You should release all of your own disposable objects here.
- }
-
- Disposed = true;
- }
-