We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.
Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
//! [4]
void MainWidget::initTextures()
{
//! [4]
void MainWidget::initTextures()
{
- // Loading cube.png to texture unit 0
- glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
texture = bindTexture(QImage(":/cube.png"));
glEnable(GL_TEXTURE_2D);
texture = bindTexture(QImage(":/cube.png"));